wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
It seems to be awfully easy to convince all the AI players that you're a warmongering menace the world. I don't have any idea exactly what this is based on, however – DoW's made, Cities taken over, damage dealt, units killed, military size, number of turns at war, etc.?
And does it degrade over time, or does the label pretty much stick?
In terms of motivation, I just started a game (King, Standard speed) where I got DoWed by Alexander ("Our proximity has fated us to be enemies") and his two Allied City-States early on. He took over a frontier city of mine, I took it back, then we made peace. I didn't make peace with the two CS's because I wanted to take one or both of them over, and I did manage to take one of them a few turns later.
Lo and behold, 3 of 4 AI Civ's that I've met are convinced I'm a warmonger, even though I didn't start a single war myself.
edit: It's from before the June patch, but I found this thread where some folks have dug into the diplomacy XML files: http://forums.2kgames.com/showthread.php?106570-AI-Diplomacy-From-the-XML-(A-Quck-Interpretation)
And does it degrade over time, or does the label pretty much stick?
In terms of motivation, I just started a game (King, Standard speed) where I got DoWed by Alexander ("Our proximity has fated us to be enemies") and his two Allied City-States early on. He took over a frontier city of mine, I took it back, then we made peace. I didn't make peace with the two CS's because I wanted to take one or both of them over, and I did manage to take one of them a few turns later.
Lo and behold, 3 of 4 AI Civ's that I've met are convinced I'm a warmonger, even though I didn't start a single war myself.
edit: It's from before the June patch, but I found this thread where some folks have dug into the diplomacy XML files: http://forums.2kgames.com/showthread.php?106570-AI-Diplomacy-From-the-XML-(A-Quck-Interpretation)