SLNES II: Descendants of Aadora

It is not a warmonger. As it said, verbal sparing to ascertain verity of statements and the statements were false as suspected. As for Ch@0s, euthanasia is not warmongering.

OOC note: NOT REAL LIFE ATTITUDE TO MENTAL ILLNESS!!!
 
As to you Puppeteer! It is not a plaything for you to manipulate. If you seek to aid it, destroy the truly insane not the fools and liars.

Who says that they will not meet their own end without aid? All one can do with one who is truly insane is catalyze the process, rushing him to his doom. This I am perfectly capable of, but there is no sport in it, for their fate has already been set. Far more interesting is the sane, for one who is sane does not conflict with another without due cause. Perhaps in my toying and tinkering with the sane and bringing about their demise, I, indeed, help them, bringing about the resolution to their conflict. One must win and one must lose, of course, and it is in this that I get my pleasure. The one that wins, I help; the one who loses, I doom. But the heightening of the conflict results in its resolution in the end... and myself moving on to another conflict.
 
Sparring... wars... What is the difference? When the first divine drop of blood falls onto the ground, and the first scream of pain threads through the void to join those of my own, you will all know what I know; the treachery of my fellows! Do you know why Aadora left us here, and to watch from above this cradle? Do you know why are are here away from her light? We are not worthy of her love whom we have betrayed since the beginning of time!
 
Update One
The Beginning of Time


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Aadora's children were uncomfortable. Many of the deities suffered from headaches and could not make sense of the blank canvas that had been given to them by Space and Sea. Aiding its children, the great entity assisted them by providing sunrise and sunset. Any ailments the deities suffered from soon vanished, and they began to feel more comfortable traversing the void and gazing into the portal oceans. The descendants of Aadora began to churn rock and spit water. They breathed life into trees and plants of all kinds. With life, they also created death, decay, and natural cycles. Storms came to Sunfane as the descendants began to bicker and snow fell in the coldest reaches of the continent. Elsewhere, places of great fertility arose, often creating an abundant stretch of beautiful growth. Yet still, vast areas of Sunfane were left untilled by the emotions of the all-powerful deities.

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Current Map of Sunfane

Spoiler :
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Current Descendants of Aadora

Woololo (thomas.berubeg)
Ch@0s (Seon)
Veldri (Polish Ghetto)
Carpathia (Circuit)
The Wild One (Vertinari118)
Larry (badunoff)
Dinaus (LDiCesare)
Apatè (Eltain)
Puppetmaster (SouthernKing)
The Scholar (Haseri)
Rancor (Terrance888)
Impiosa (Celticfury)
Shara (Lord_Iggy)
Tarrator (SKILORD)


Conditions of Turn Two

* Geomancing only. One territory only. Remember that geomancing includes changing terrain, weather, and natural resources.
* Deities may not geomance territories that have already been formed.
* Deities may geomance areas adjacent to any player territory (not only adjacent to their own). As such, regions available to geomance are the following: 28, 29, 36, 27, 5, 6, 7, 1, 2, 4, 8, 9, 10, 11, 12, 13, 34, 38, 22, 23, 24, 25, 26, and 37.
* This means that you could, theoretically, put a volcano in someone's backyard.
* Please note that region numbers have changed based on the new world we have for this turn.
* Remember that anyone can join at any time.
* Have fun!
 
Ororot (erez87)
Personality: Cold, emotionless, logical. No care towards anything but it's own existence.
Ideology: Logic above everything else. Emotionless beings to rule. Expansion of crystal lands.
Birth Story: Ororot came out of Aadora's mind with no heart and no feelings. Calling it a god or a deity would be strange as Ororot is nothing more than an expansion force of nature.
Other Info: Ororot wishes to cover all in it's cold emotionless crystal lands. It is it's only aim in existence, to expand it's realm into anywhere and everywhere and it would stop at nothing to do so. It feels not for the common things of the world, he cares not for beauty or nature. Only a cold heart expansion of itself. Ororot is the crystal lands themselves and its essence glows from the great crystal obelisks.

Form the first grand crystal obelisk in 36 and create a vast land covered by clear crystal. Allow others to form things under the crystal (like forests and mountains) but cover anything with crystal. Expand over forests nearby as well...
 
OOC: erez, a list of available terrains can be found on the first page. Crystal, unfortunately, is not one of them. :( I know this is a "GodNES", but I'd like somewhat real landscapes to be created - even if they do have bizarre weather patterns. You can definitely, story-wise, cover everything in a crystal coating, but you should specify what types of terrain will be covered by this crystal. Is the crystal cold, by the way? If so, it could simply just be translated as Coldlands in OOC, but IC it will be called Crystal. Essentially, is it beautiful, magical ice? I think that would work nicely.
 
Carpathia saw the lands that she had formed, the jungles of Paraden and the decrepit plains of Desonecros, and was satisfied. The distinction between life and death was quite clear, and the two forces would not tolerate their neighbor for long. But there was still not enough. There had to be a place where conflict would be rife, where blood would spill, where the forces would collide in such a way no one could escape, and no one would stand. Then Carpathia saw that there was no home for the forces of heat and cold. So once again, she struck a bargain with them both, and combined them into being more than neighbors, but force them into symbiotic mutualism, a marriage between enemies that was certain to bring strife, but could never be ended. So Carpathia forged a great ring of mountains, towering high into the sky, impassable on their own volition. She then made them mountains of fire, spewing forth flame and heat from the center of the earth, with rock so hot it melted to red, oozing, destructive liquid.

Spoiler :

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But in the center of this great ring, Carpathia darkened the sun with the ash of the volcanoes. The land turned very, very cold, until snow fell, and the whole land was turned to ice.

Spoiler :
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When Carpathia saw the forces forged together, she was pleased with her work. But it was not enough. No one had a reason to visit this valley of strife. First, there was no reason to risk the violent heat of the volcanoes and the frozen barren waste of the inner plain. So Carpathia created an utos. It was a red and black translucent stone, small but filled with unlimited utility. Its function was whatever its user desired it to be: a narcotic pleasure, a source of heat, a power source, a poisonous amulet, and so on, without end. But whatever its initial function was at the beginning, it remained for the remainder of the stone's life, unable to be ever changed again. Carpathia created endless amounts of these stones, and scattered them throughout the frozen valley, some lying on the surface, ready to be harvested; others were deep beneath the ice and earth. But they were bountiful, and would be lusted for by many.

Second, they needed both a route of entry and a route of exit. So Carpathia cut the earth, forking the major rivers from all the lands to point to this valley. The mountains were cut, the rivers made wide, deep, and inviting, while the angry mountains belched forth their products that oozed into the rivers, creating great vents of steam. The rivers were easy to enter, and easy to travel, but grew increasingly difficult and treacherous along the way... but there was no return. Finally, they would spill down great waterfalls into deep lakes (Carpathia wanted survivors, after all), and would continue into the frozen wasteland until the rivers themselves froze, and travelers would have to continue on foot.

While there were many ways in, there was only one way out, though. This of course was by intent; Carpathia wanted the many foreigners to meet one another and fight for the many utos and the wealth they could bring. There was one pass through which travelers could leave, but it was a very treacherous journey, with the mountains bringing flames and the path becoming narrow, with death on either side... many opportunities for betrayal of the unwary traveler. The path ended with a spring with much life, which the traveler would have to forge a boat to ride the river down, and down the waterfall into the final river that lead to the ocean.

When all this was done, Carpathia smiled. She had created a place of heat, and cold; dreams, and treachery; wealth, and death. The ultimate destination of conflict had been created. She called it the Valley of Volcold, the river leaving the River of Respite. Carpathia the Puppeteer was pleased.

OOC: 8 will be filled with a great ring of volcanoes that surround a coldland. This coldland is filled with red and black translucent stones called utos, which function as whatever the initial user desires. Rivers from across the world cut into the valley, being the only way of entry, and end in the valley. On the other end is a single pass that cuts through the mountains and then becomes a river from a spring that empties into the ocean. Travel through the valley is treacherous, but it is possible to survive the journey.
 
OOC: Excellent story, and I enjoyed the creation of a unique type of stone in those lands. Remember folks, this world is a fantasy world. Leaves that induce desire or water that makes humans fall in love are all fair game.

Spoiler :
Properties
Perhaps your land has some unique properties. Maybe the water in your region can make humans fall in love, or hate one another. Maybe there are stones that induce desire. Or maybe there are springs which are bottomless. These unique features are all up to you to describe.
 
OOC: erez, a list of available terrains can be found on the first page. Crystal, unfortunately, is not one of them. :( I know this is a "GodNES", but I'd like somewhat real landscapes to be created - even if they do have bizarre weather patterns. You can definitely, story-wise, cover everything in a crystal coating, but you should specify what types of terrain will be covered by this crystal. Is the crystal cold, by the way? If so, it could simply just be translated as Coldlands in OOC, but IC it will be called Crystal. Essentially, is it beautiful, magical ice? I think that would work nicely.
The crystal isn't cold. Whatever the temperature above it decides it's temperature. And I guess under the crystal in 36 have straight plains with some sporadic woodlands that connect the two forests. But of course dead forests under deep crystal formations.

The crystal is a sort of magical diamond. It's not expensive as diamond. It does have a little glow like glass, but it's mostly rugged and not glowing. It's pretty much useless land since crystal can't grow food lol. Maybe somewhat like quartz. The layer of crystal on things should be deep under close to the obelisk to rather thin at the edges (where cracks can appear allowing trees to breath a little sometimes).
 
OOC: OK got it. That sounds great to me. Yay for unique, interesting features! Keep them coming!

Also, keep track of the names of your geographic features. I won't be putting them on the map for the next couple of updates, but eventually I will and I'll ask all of you for those names.
 
There are two 34's on that map.
 
After eons Apatè began to miss his home in his underground prison. He began striking once more at the world, causing many scars, scrapes and bruises on it's surface, in the form of mountains. A massive cavernous cave system erupted inside of this mountain range, however. Beneath the outer scars and scabs lay new, fresh skin. A bountiful wildlife had erupted in the Deep, in the form of the Phosphorescent Forests, giant mushrooms forests which glowed like blue sunshine, lighting the world's largest cave system for as far as the naked eye could see.


OOC: Region 3: A massive mountain range, unbroken and impassable save for in the east (the quickest route to Apatè's finger lakes), which also interlocks and connects with Larry's and Impiosa's mountains in the south, and Woololo's in the north. Think the Himalayan/Tibetan mountains. Within these mountains are the Phosphorescent Forests, as described above. The caverns have been known to change shape and direction, and seal off at seemingly random intervals in seemingly random places, giving them the nickname "the Shifting Caverns."
 
@Starlife: I believe I said "8", not "28", but 28 also works. I just wanted the place to be bigger is all. Oh, well. :)

It's quite easy to change it. :) Let me know if you'd like me to.

Edit: It was a mistake to upload the map with that on it, so it has been removed. I will follow your current Creation Post and put your requested area in Region 8.

Areas Available for Geomancy: 28, 29, 27, 5, 6, 7, 1, 2, 4, 9, 10, 11, 12, 13, 34, 38, 22, 23, 24, 25, 26, and 37.
 
OOC: Can we add properties to our existing realms?
 
Frethnil (General Olaf)
Personality: A hermit. Wise, bearded and antisocial in the extreme.
Ideology: Lives in the pursuit of knowledge; hates change unless he is the cause of it.
Other Info: A knowledge deity, not a good one, or a friendly one; but neither is he evil or malignant. Essentially, he does what suits him and rarely listens to others.

Area 13 is mine.
So wrote Frethnil, the Wise Hermit, as he sat in his cabin in the mountains. Ha! he thought. Those other children of Aadora had better watch out. They shunned me. They broke me. And they will pay the price. Frethnil was bitter, like the wind that whistled through the mountains he had summoned the strength to create. Like the sharp-tasting coffee at his desk, brewed with water from the stream that was his lifeblood.

In front of Frethnil lay the draft map he had rawn up of his domain. He was calling it Area 13. He wasn't sure why; but it seemed to fit. Perhaps it was because so many of his siblings considered it an unlucky number.
Spoiler Frethnil's Draft Map :
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His oaf of an assistant, the foundling, Kalora, who had been wandering in Area 13 when he had arrived, wandered in. He opened his mouth to comment on the map. Before he couyld say anything, however, Frethnil snapped an order at him.

'Kalora! Boy! You've got a neat hand. Come here and draw me a better copy of this. There's a meal in it for you.'
______________________

OOC: The draft map uses dots to symbolise different terrain types. Here are the meanings of the colours on Frethnil's map:

Black dots: Mountainous
Dull green: Deadwood
Lime green: Swamp
Blue: Frethnil's River

Frethnil's River is a bit special. Frethnil, unlike most deities, is mortal. His siblings bullied him when they were all young; he was the runt of Aadora's children... and they bullied Frethnil so much that his powers were reduced, almost broken. He can still summon up the powers, but it takes most of his strength. To mitigate the powers' exhausting effects, Frethnil has his stream.

The water is, for want of a better word, magic. Combined with the coffee beans that Frethnil has been tutoring his apprentice in the creation of, the water grants both wisdom and immortality. In this way, Frethnil hopes to avenge himself on any luckless sibling who irritates him again.
 
Dinaus walked around the land he had shaped and decided it was pleasant to the sight, but he wanted to see more and learn if there were places worth visiting in this newly forming world. He followed the coast westwards, wading in the marshes of Veldri's and pitying the lack of beauty of this land. He soon found walking in these desolate lands tedious, so he sprouted wings and flew over them. From the skies, he could see the landscape much better, and it could almost become pleasant. But he couldn't interact with the land from there. So Dinaus flew onwards, following the rivers southwards to their source. There were few interesting features until the great geyser. From there, Dinaus moved west again, and then south. Forests, mountains. More rivers. Some funny cristals too. He then reached Carpathia's newborn land of contrast, and found it interesting to visit. He picked up a few utos there, and toyed with them for awhile, then decided to fly out of the place to visit the south and east. This was mostly barren land yet, just chaotic darkness solidifying into some kind of plains under his wings, but not keeping any shape as Dinaus didn't intent it to keep a shape. It was still nothing but raw chaos to be shaped by the will of the gods.
Next, going northwards a bit, Dinaus flew over the mountain rings of Impiosa and Larry, and the lands Puppetmaster had flattened.
He stopped south of there. There were indeed many places gorgeous to see from above, a great place of fire and ice, but for the most part, all of the creation was more of rivers and forests and hills and peaks, beauticful by accident and never by design. And so static, except for the rivers. Although, to be fair, he wondered whether some caves he had visited had really been that static. But maybe someone was still shaping them as he had been visiting.

Yet now, Dinaus was bored again.
He decided to create something new. To the east of the vast lake east of the mountain rings, Dinaus decided to play a trick against Aadora's laws. When he first got out of the water, his droplet shape had kept rolling downwards. This would not do.

He rose some of the land east of the lake, and ground the rocks into tiny bits. He grasped all the wisps of matter that waited for a shape to be given to them, and ground them in fine grains, that he scattered across the horizon. He summoned searing hot winds that would keep pushing these grains, agglomerating into hills that would sweep the land as the breezes slowly pushed them away. Then, he stole all the humidity of the land and enchanted a path from the lake into the desert. A path that beguiled water to flow upwards into the desert. The water would move upwards and into the sands, where it would cross the hills and then be left to itself, to flow east into the desert and eventually dry up and die.

OOC:
Shape region 22: Hills in the west by the lake, with rivers flowing upwards from the lake into the hills, crossing them, and then coiling and losing themselves into a vast desert of sandy dunes that streches up to the sea. Rivers all evaporate and dry before they can reach the sea. The desert connects to the plains in the north. The hills may be a continuation of his hillrange to the east side of the lake. Rivers in this place Never split. They join to finally evaporate.
The water in this land also has a very nasty side effect. It draws people eastwards. So all water wants to go east, and people who would drink water would also want to move eastwards, where they ultimately won't find any water unless they manage to reach the shore.

Something looking like this (hills probably nearest the coast and stretching north to connect with Puppetmaster's, just showing rivers that wind into the desert to dry there):
Spoiler :
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The Scholar looked at the land it had created and nodded. This was a good place, or will be, one day. Across the sea, it looked like other gods were busy. Now would be a good time, it believed, to experiment.

It walked across the dead ocean floor, promising to one day to fill it with life. It came to the mainland, where it ran across unformed ground. It soon came to a point where it could not smell water. The god saw clouds to the south that broke over the mountains. It seemed...right that what the Scholar had planned should go here.

The ground beneath the feet of the gods was not desolate or barren. Merely shapeless and virgin, firmament given a little form by Aadora. The Scholar sought to change that. With concentration, the land dryed and cracked. Only the hardiest of flora and fauna would ever survive here. Survive but never flourish.

OOC: Desert at 2.
 
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