SLNES II: Descendants of Aadora

Oops. Sorry :blush:

The story remains the same. Have the forest by the lake, and the line of hills almost surrounding it, followed by the desert. Sorry for complicating that.
 
Double post. A mod can delete this.
 
Ch@0s speeded across the land, bringing life, as insane and inane as it was, with him. He extended the great multicolored grass that covered his realm from the east. Giant mushrooms also grew, growing tall but not-quite-as-tall as trees.

But that became boring to Ch@0s fairly quickly. Thusly, he did something that almost no other one of his bretheren did.

He dug a hole. This was, however, not just a normal hole. It was hundreds of meters wide and thousands of meters deep. At its very bottom, one could even see rivers of lava flow, turning the place to become rather hot. Ch@0s was satisfied at this. No iridescent grass would grow here for a while.

He then began painting the rock into every color of the rainbows. The heat, however, turned to be a bit of a double edged sword, as Ch@0s was constantly annoyed by the prohibitive heat. Lava also constantly set his clothes and the paints on fire. The rocks, much like the grass, was forever changed by the encounter with Ch@0s's paint. It soon turned into a shiny orange metal, highly resistant against both heat and kinetic energy, much to Ch@0s's chagrins. Shiny surface no longer was suitable for painting.

OOC: Turn area 10 into a grassland. Put a hole in the middle of the grassland and fill its bottom with orihaluchon, a highly heat resistant mithril-like metal.
 
Change it to 8 then.
 
Deity Name: Ducimidrath
Personality: Harsh, Abrasive, Judgemental
Ideology: Weakness is immoral. The weak must be reforged in the fire, so that they may be saved from sin.
Birth Story: Ducimidrath does not exist on his own. He defines himself as a reaction, an opposite to the immorality and disorder that arose in Aadora's creation. He feeds off them to fuel his own will, and seeks to instill morality and order on everything outside himself.
Other Info:

THE many godlings came upon the land
And they shaped it with their desires
And mountains rose from the plains, and swamps devoured the hills, and fire and water intermingled
And there was no order in the world
And this was an ill thing

THEN the Iron Sun appeared in the west
And wherever He shined the land burned
And the grasses yellowed and died
And the rock shattered from the heat
And to stand under His gaze was to be consumed
And after this, the land grew strong, for the chaff had been burned away
And the Lord grew pleased with His work

HE looked upon the charred plain happily
For He saw among the sun-burnt dunes a great thing
For He had wrought a place where the weak could not survive
For they would die of thirst as water was hidden
For they would wander aimlessly because they could not read the stars
For they would tire, as the sand dragged their feet
For here only those with strength and virtue would prosper

This was RIGHT


OOC: 18 to desert
 
When is the next update likely to be? And how many more updates can we expect to be geomancing?
 
Matyas (foolish icarus)
Personality: wry, ill-disciplined
Ideology: defiance, struggle, joy, virtue
Birth Story: Matyas awoke on the cliffside meadow of an island in a narrow sound, the shards of that icy womb which delivered him steaming off his limbs. Ink whispered from the bird living in his pockets, giving shape to unknown sounds of exile and redemption.
Other Info: Matyas looks outward and upward, yearning to stride storm-lashed across the seas and skies which are the domain of Aadora.

---

This bird plummets past the rain, these dark arrows for feathers slick and warm with thunderdrops. Oh how this bird falls with the water, weary, into the bosom of a land that was once bleak upon a time when this bird flew out from it; a land of shale and thistle where words rasp. Now it is blue-green and filled with thick-barked trees. Now it is a place where birds could be born; where the old come back to murmur, 'Someday'.

This bird spins and folds and falls and when it lands it is curled in a soft outstretched hand. This hand lifts this bird up to where the torrent rustles the thorny branches. The bird crawls off the hand; its claws grasp the twig of the fig-mulberry tree and it peers west to where the twin of the hand that caught it is outsretched.

The sea is a mile away; this bird can hear it, smell it past the rain, knows that it is rending against the black sands, breaking deep cliffs in meter to the gestures of the outstretched hand. This bird will always know the sea. This bird open its red and black beak, gives words to the drenched spirit with the twisting hands:

"Whither thou, Matyas? Yes, clean the salt from your face, lad, put the clouds upon the face of this land, for I have tales for you, words to say under the story tree, in the branches of the sycamore fig. My wings have beat the zephyrs of the nigh most-distant places.

"I have seen the bright tall fountains of wine teeming with ghostly youths, and oh, the hues of the veldt, rippling betwixt dark winds! So too let your rains refract the light of heaven, even as they lend quiet shadow to the rustling milkweeds and bell-grass-of-the-prairie. There are places where I put my ear to the ground, and from the deep bowels of these places resound the shattering of stones and quenching of alloys. Waters flow from these springs in abundance, here to empty in mighty deltas to the sea and there to burn away and choke on the dusts of the waste. Thus you might also lift your land in places, and in other places sink it into fertile soil, and in still others submit the reaches to desolate wildness and mystery.

"Some build, some wander, some hunt, some weave; I have heard in the moors the scraping of bone upon rock and the melodies of breath rushing spry through the hollow branch. Build you your sharp rocks amidst the seafoam, learn you your words of harsh
decisions! All manner of artifice grows upon the face of the world.

"Yes, I see you looking to the deep places where only the mother dwells. Do you think whence your perpetual breath? Do you wonder whither the sharpness of your ribs? I heard the snow flurries in the high clouds say, kooroo! kooroo! East, east to toil! Go on, ask me the names of these places. Speak, damn you boy! Speak."

The lad stretches out his hands.

---

region 16 (called Melgolere, which means, "to gaze from a high place at the sunfall on the waters and wonder when one will be able to speak".)

The north is filled with old low hills and wide vales, the sandy and clay-filled soil densely wooded with temperate hardwoods, giving way to broader valleys and tall verdant softwoods in the wetter south.

A deep and protected natural harbor is carved someplace into the interior shoreline of that bay. To drink with one's own hands from the tidepool waters of any part of this coastline cleanses one of supernatural maladies or influences upon the mind or body.
 
OOC: To Shadowbound and foolish icarus: Welcome! Perfect timing, too.

To the question General Olaf posed: Next turn will include geomancing, but will not be limited to it. It will also include the creation of mythical creatures and the "official" naming of regions, such as forests and mountain ranges (many of you have already attached names - which is great - the next turn you will be able to solidify those regional titles for civilizations to come).
 
Rilring/merciary
Personality: Creative, Perfectionist, Protective, Unsatisfiable
Ideology: Perfection must forged and shaped. It does not exist naturally
Birth Story: Rilring was forged by Aadora from his own blood, when Aadora finished he breathed life into his creation and placed him upon Sunfane to do what he willed. Knowing the nature of his creation Rilring up with his philosophy that perfect things cannot be born as they are full of defects that cannot be changed, however forged things, like himself, can me made to perfection with a skilled maker as all defects can be removed. Rilring roamed Sunfane looking at what his siblings were making out of this world, yet he payed little attention to the grand structures. Instead he searched for the greatest materials for which he could make perfect things from.
Other Info: Rilring is like his brother Impiosa in that he likes to create, but unlike Impiosa Rilring does not like creating large grand things. Instead he likes "practical" things (weapons, armor, jewelry, and other crafts) that are made by hand not grown.

Creation:

Riling wandered Sunfane for quite some time and saw all the wonderful materials that have been brought into being, but he was unhappy. He knew that he wished to forge great items but out of what? There was no material that was best for everything, every material was best for something. Yet if he wished to make items he would have to go a search for each material which would take time from creating. What should he do? Then an idea struck him and he headed off to a part of Sunfane yet to be touched by his brethren. Here he reached an island and he raised a mountain in its center to be his vault. Around the mountain he created gentle woods and plains, as not all materials dwell in the earth. He turned back to the mountain and began to fill it with great reserves of all the wondrous materials he found in his wanderings so that he would not need to travel far for anything he wished to forge. Deep in the mountain he made himself a hollow where he could work. In this hollow he made two great pools, one of lava and one of water, to be used as his forge. Seeing has he now had what he needed he set to work bring wonderful things into being.

OOC: This is to be done in region 27, basically what was mentioned in the story. He made a mountain fill with all the minerals on Sunfane that has a hollow at its base with lava and water so he can work. Around the mountain is some plains and light forest so he can gather organic materials.
 
Welcome, merciary!

Vertinari118 said:
OOC: Damn forgot this. The region is region 10 and the effect is obvious. A great plain speckled with with woods here and there. The plain itself is more than enough for a man to live off comfortably but one reaps the bounty one sows and thus it is not always an easy life. The forests are temptations to destroy those who are unsatisfied with their lot in life and seek an easier path. What happens within the woods is unknown to al bar the woods, the victims and the Wild One.

Vert: 10 was taken before you posted that by LDiCesare. Available regions are:
2
3
4
5
13
12
9
14
17
26
28
22
24

EDIT: Sorry Vert, but I'm posting the update in a few minutes. I just put you in Territory 14. I hope it is okay.
 
Update Three
Wide-Eyed Land


Paul-Gauguin-XX-Landscape-with-Poplars-1875.jpg


Aadora swirled in the constellations, a belch from space and time sent upon its children who frolicked throughout a forming world. Within this charged energy came the entity's opinions and musings. While the descendants formed their land and scarcely interacted, their various regions began to merge and twirl just as Aadora twirls stars on the hairs of suns and pulls. Sunfane was becoming a living, breathing world. The cycles of seasons had begun and storms had arrived. Yet within the entity's belching energy came also a thought of dissatisfaction and anger. Aadora had discovered that many of its children, in great egotistical fashion, had forgotten to meld their mountains with the hills north or south, or bring their woods into the array of green from all directions. There was discordance among some of the lands, especially as the entity's anger flourished and could be seen. Fortress islands. Fortress mountains. Entire lands circled with stone and bitterness. Upon glimpsing this, Aadora itself proclaimed that all of its children would suffer because of this offense by only a few gods. Through another belch of space and time, Aadora sent forth a message: revenge is near, but might not be so obvious. Like a large, broken branch from a riverside tree floating down the stream, later to be found by a lucky beaver or to quickly crush an unsuspecting boat: the total effect of what Aadora has to bring will not be fully realized until eons have passed, as if they were but shadows of the seasons.

Despite Aadora's furious thoughts transmitting through space and time, the breathing world of Sunfane would begin to evolve even further, as deities devise forms of life that might impress Aadora enough to spare Sunfane from the void...

Ego is a funny thing,
Wrapped in glowing circles,
So tight they could squeeze,
A tiny beam of light.

And the world-mirrors show,
Forces rising to the sky,
And sinking to darkness,
Without humility.

Oh master of space and time,
That which gave us breath,
What horrors have you,
For the petty and brave alike?

Will the void open,
From leaves and rocks,
Birds and deer,
Fire and ice?

Or will we no longer be free,
With ever-frozen time,
Unable to bear the cycles,
In our lasting lands?​

rule1.gif

Current Map of Sunfane

Spoiler :
godsu3.jpg


Current Descendants of Aadora

Woololo (thomas.berubeg)
- Known as a god of celebration and mild mischief.

Ch@0s (Seon)
- Known as a god of riddles and randomity.

Veldri (Polish Ghetto)
- Known as a god of darkness and the night.

Carpathia (Circuit)
- Known as a goddess of contrasts and turmoil.

The Wild One (Vertinari118)
- Known as a god of all that is green and wild.

Larry (badunoff)
- Unclear so far.

Dinaus (LDiCesare)
- Known as a god of sensuality and aesthetics.

Apatè (Eltain)
- Known as a god of roads and travel.

Blackstorm (SouthernKing)
- Known as a god of cyclical grief.

The Scholar (Haseri)
- Known as a god of observation and patience.

Rancor (Terrance888)
- Known as a god of enticement and suffering.

Impiosa (Celticfury)
- Known as a god of the build.

Shara (Lord_Iggy)
- Known as a goddess of nurture and resilience.

Tarrator (SKILORD)
- God of healing and music.

Ororot (erez87)
- Known as a god of severe logic.

Frethnil (General Olaf)
- Known as a god of wisdom and knowledge.

Seed (lord_joakim)
- Unclear so far.

Ducimidrath (Shadowbound)
- Known as a god of strength.

Matyas (foolish icarus)
- Unclear so far.

Rilring (merciary)
- Known as a god of craftsmanship.


Conditions of Turn Three

* Creatures: One notable creature may be created per deity. Please re-read the Creatures rules, as they have been updated to reflect our passage into this stage of our story.
* Geomancing. One territory per deity. All territories are fair game, except for ones already developed. Please use the space available to you wisely. For example, if your territory is #15, that is a small space - so do something that needs a small space. Do not try to cram a bunch of features into a small space. Try to use territory around you, too (then your creation will be more successful, in case you haven't noticed yet).
* Please provide short profiles for Regions. The key here is to be as brief and as concise as possible! These are territories you have developed and include certain landmarks. A region does not necessarily mean a territory, but more means a feature of Sunfane that corresponds to real-world features (i.e. a desert, a forest, a mountain range, a plain, steppes, etc.). A regional profile should include (please use this format, as they will later be added to the main ruleset):
Region Name (Creator Deity)
Background: Give a brief, one or two-sentence overview, of how this region was created (so basically, a one or two-sentence creation myth / summary of your previous story regarding that region).
Visual: Describe the region as if we were looking at it (the map can't convey nearly every detail you want a region to have). Please be brief, but still visually detailed.
Features: Please list resources or special features that might impact the rise of civilization (i.e. gold, copper, fertile soil, etc.), whether they be normal or special, here. If special features (such as magical resources) require a description, please provide a very brief one-sentence description.
* Please note that territory numbers have changed based on the new world we have for this turn.
* Players are allowed two "Creation Posts" this turn: One for geomancing, and another for creatures. Naming regions does not count as a Creation Post and can be done in separate posts.
* When creating creatures, do not make anything half-man and do not include humanity at all. The descendants of Aadora do not know of humanity yet. There will be an opportunity in the future for potential freaks of nature (i.e. Minotaur, Centaur) to develop.
* Remember that anyone can join at any time.
* Have fun!
 
OOC: Thank god (so punny)! We really need to name these places or I will start forgetting how things happened!

Also, I'd prefer my hills a bit lower, connecting from Dineaus to across blackstorm to the lake separating Blackstorm's lands and mine.
 
OOC: Great we pissed the big dude off, unfortunately I don't think my current plans are going to make him any happier. :p
 
OOC: Thank god (so punny)! We really need to name these places or I will start forgetting how things happened!

Also, I'd prefer my hills a bit lower, connecting from Dineaus to across blackstorm to the lake separating Blackstorm's lands and mine.

OOC: I normally would not accept this, since your lands are not "yours" per se, and because I am forming a land based on your Creation Posts and not attempting to necessarily completely obey them. However, I think there are several mountains in this world - so reducing your mountains to hills and connecting them in a straight line downward is doable. We'll see how I form it for the next turn.

And yes, we must name the regions!
 
North Crystlis (Ororot)
Background: This region was once plains that connected two great forests. That is until Ororot put his first grand crystal obelisk in. Since then the area has been completely covered by crystal, in some areas perhaps even a kilometer deep. The crystal lands continue to push outward into the great forests around, killing them in the process.
Visual: In the center of a giant almost completely straight crystal desert lies a gigantic obelisk made of crystal, the size of a mountain. After the rainy season some lakes form but they quickly evaporate. The visuals are awfully simple in the northern Crystlis.
Features: Crystal. A lot of plain crystal. So much of it makes it as cheap as dirt. This crystal is hard to use for other things, it isn't hard enough to form true weapons (who would like to attack another with a glass?) and pieces from it tend to grow even by themselves to spread crystal so they don't keep the shape they were made into. Sometimes rain water collect in small lakes making it a precious resource of clean water, but this usually form deep within Crystlis where no food can ever grow.

South Crystlis (Ororot)
Background: In here a great jungle forest existed for a long time. Some trees were as old as the world itself. Than Ororot made his second obelisk in this area, forming a completely different terrain from north Crystlis.
Visual: One would be amazed how the north and south are different. The second obelisk is a few hundred meters shorter than the northern one (still very very tall). The crystal in here had less time to grow and so it is not as deep and covering as in the north. The trees here are so old and some grow so tall and fast they tend to be able to break again and again through the thin crystal that grow above them. This process creates amazing giant caves - many times visible through the crystal itself, in which a giant tree grows and creates a single tree cave. This trees tend to have a giant hemisphere of life around themselves, some caves are large enough to house several trees. The roots grow so deep many trees in areas where crystal is thin still remain alive under the crystal, breathing through cracks. Daily rains in the jungle area usually drain into the caves filling them with water, changing the tree hemisphere all the time. The crystal still continue to expand outward from the jungles into the northern mountains, by the climbing is slow as the crystal prefers to attempt to cover the jungles first.
Features: Crystal. Some caves hold special rare animals that exist only within them. Some hold special highly rare plants that evolved within the caves and grow on the major trees. This produce amazing and powerful aromas that spread through the cracks and cover large areas. The south Crystlis is a little more lively as some caves can produce enough food for small animal populations that live in the crystal above.




I hope it's ok!
 
OOC: Looks good. Also, thanks for keeping your Region descriptions separate from Creation Post - I'd like everyone to do that, so that I can just directly link to regional descriptions. :)
 
OOC: Looks good. Also, thanks for keeping your Region descriptions separate from Creation Post - I'd like everyone to do that, so that I can just directly link to regional descriptions. :)
lol. that was not on purpose. I just wanted to make sure the regions are fine before I put my beasts into them...
 
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