The Number Pi
Irrational Number
I have a few strange bugs to report.
Influence Driven War only works when I am the one attacked, and then only when it is naval combat.
When I attack, once the battle ends my units are de-selected. This happens for groups of 1 or more.
I conquered an enemy city, and my stability for revolutions is heavily positive from nationality, even though it is 99% Aztec while I am America. However, in my own cities, the bonus for nationality is far less, even though they are 100% American.
This one is less weird, and it may even be a feature: There is -3000% revolutionary sentiment for Federal. I don't know if this was intended as 30% and there was a typo, or if it is intended.
(There is also the bug where unit strength does not display when mousing over a unit, but that has been reported already)
I am using AND 1.75 Patch C.
With that said, I also would like to say that this is an excellent mod that has just about every feature I've been looking for in a mod for a while now.
Influence Driven War only works when I am the one attacked, and then only when it is naval combat.
When I attack, once the battle ends my units are de-selected. This happens for groups of 1 or more.
I conquered an enemy city, and my stability for revolutions is heavily positive from nationality, even though it is 99% Aztec while I am America. However, in my own cities, the bonus for nationality is far less, even though they are 100% American.
This one is less weird, and it may even be a feature: There is -3000% revolutionary sentiment for Federal. I don't know if this was intended as 30% and there was a typo, or if it is intended.
(There is also the bug where unit strength does not display when mousing over a unit, but that has been reported already)
I am using AND 1.75 Patch C.
With that said, I also would like to say that this is an excellent mod that has just about every feature I've been looking for in a mod for a while now.