ChrisShaffer
Board gamer
Testing is not much needed, you can simply play, and ask others where to put cities. Position is simple...for now![]()
That isn't how we play SGOTM games.

Testing is not much needed, you can simply play, and ask others where to put cities. Position is simple...for now![]()
I traded an extra crab to Ragnar for clams on turn 85. Then, on turn 88 I decided to double down to get good relations and open borders, and gifted fish to Asoka. Whoops.I don't know how resource trading works with teams, but I'm guessing I should have done both deals with either Ragnar or Asoka, and not split them up. Anyone know if that matters?
The critical questions I need feedback:
- Should we open borders with Montezuma/Gandhi or Shaka/Mansa?
- Should I make a resource gift to Ragnar? We have plenty of health...
- Which direction should I send our exploring archers?
- Is there any use to researching Sailing now (I don't think it will give us any trade routes)?
Should I cancel all deals with Asoka/Ragnar immediately, even though it will make them mad?
Domestic trade routes in Chicago and Atlanta by themselves are not enough to justify speeding sailing research now. It would only gain us 2 commerce per turn. Waiting until Washington has its library and scientists to increase the tech rate will gain more commerce than that. I think the only thing that justifies finishing sailing quickly would be a foreign trade route, and that's not possible since we don't see any cities, right?
Interesting that only East witches have Aplha so far. However someone has Theo and CoL so the final witch pair (or the wizard).
You mean if some other AI asks you to? No, we don't want bad blood from A/R either. But I don't think they can demand that while we have mandatory 10 turns going. Let's just cancel those deals then.
There is no final witch pair. We know them all. The Wizard must be a barbarian. Or he's a special unit owned by one of the witches. That's about the only possibilities.
Some random thoughts.
It seems the immediate need is building an economy. Our growth has stymied our research. We are significantly behind in GNP even the lowest AI competitor. Is ther any concern with an SE if we need long term tech for wizard conquest. Or with all the food, can we invest in both Scientist and Cottages.
My biggest concern is that we don't have a longer term stratgey other than a war conquest. What information do we need to develop a grand plan? Do we need knowledge of the wizard? If so, are some galleys needed for exploration? Would we go to war without knowledge of the wizard. If so, under what conditions?
I'll report it to Alan. Apparently, I forgot to save after I met Mansa and took as the screenshots. The only extra action was moving an archer and seeing the Mansa scout.
I still like the 'attack and kill Asoka first' plan. But that's for next turn set.
If we build a warrior we could send it to the marble area and free up the workboat to net one of Seattle's seafood when the borders pop. Of course, settling the marble site would fogbust, too.
Academy in Wash if we get a Great Sci; settle Engineer?
We're building one worker, and need at least one more soon. We're running pretty lean on workers, but I think that's probably OK--leaves more hammers for other things, and we seem to be keeping up fairly well with population.
With so much land to settle I'm leaning toward delaying our first war.
This is the fog busting strategy. As you surmise, the intent is to prevent barbarian galleys from spawning, while covering as much land as possible. I do think we can ensure that barbarian galleys which do spawn will be closer to AI than they are to us, and thus ensure our safety from them, at least until we settle the copper city. It only takes two more units, and we have an extra archer on site that just arrived after a long trip from Philadelphia.