Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
Our buildup for the Greek war is going well, but as usual the need to garrison earlier conquests is diverting units wed rather have at the front. Its also a concern that well be fighting mostly defense-three Hoplites. I wouldnt launch the attack until all the fast units we now have on the roads have reached the front, and at least four pikemen are available to anchor our SoD. This would mean that wed be invading Greece about halfway through the next round, and attacking Sparta towards the end.
The next player should feel free to rush pikemen in Angkor to give our stack more defensive backbone. Once we start taking Greek cities, well get the gold back manyfold. You may also prefer to upgrade more chariots to knights than the three Ive promoted; its a matter of taste whether the extra attack point is worth sacrificing the chariots blitz attack and easy promotion to elite.
The settler were about to receive should found a city south of Tikal, at 1 on the screenshot. Weve already built the road to this site.
The worker stack now servicing Yazi should move south to Uxmal after completing its present mine. Uxmal will never have fast growth, so we need to keep up with irrigation there, especially of the two furs tiles.
We should start clearing the jungles around Palenque soon. This isnt as labour-intensive in CCM as in C3C.
Our worker coverage around Tikal is shaky, because I wanted to keep pushing pikemen towards the front, but it should be possible to correct that next turn.
Engineering remains the only tech in circulation that we don't have, so there are no twofer opportunities yet.
The next player should feel free to rush pikemen in Angkor to give our stack more defensive backbone. Once we start taking Greek cities, well get the gold back manyfold. You may also prefer to upgrade more chariots to knights than the three Ive promoted; its a matter of taste whether the extra attack point is worth sacrificing the chariots blitz attack and easy promotion to elite.
The settler were about to receive should found a city south of Tikal, at 1 on the screenshot. Weve already built the road to this site.
The worker stack now servicing Yazi should move south to Uxmal after completing its present mine. Uxmal will never have fast growth, so we need to keep up with irrigation there, especially of the two furs tiles.
We should start clearing the jungles around Palenque soon. This isnt as labour-intensive in CCM as in C3C.
Our worker coverage around Tikal is shaky, because I wanted to keep pushing pikemen towards the front, but it should be possible to correct that next turn.
Engineering remains the only tech in circulation that we don't have, so there are no twofer opportunities yet.