EldrinFal
King
- Joined
- Mar 22, 2011
- Messages
- 926
I had an Assassin Hiding on a hill with rocky outcropping next to an Australian city and I had to move him because of the damage he was taking.
I was waiting for the Settler in that city to finish as Curin was starting to crowd my border with new cities and I wanted to put a stop to it by assassinating his settler and guards.
I think Invisible units, since they are "special" units should be exempt from tower and pit damages. No matter if they are mine or AI.
JosEPh
I agree. If an invisible unit approaches a wall, the defenders wouldn't see them to attack. If they can't be immune due to coding issues, then make the chance extremely small.. like 1 in 20 at least. Invisible units are trained to avoid traps too, as Hydro said, so I think it can apply to all defensive structures.