Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,187
- Culture should enable borders to "move". As in, not be fixed. It worked great in Civ 4 that you could take over tiles and cities with culture.
There's a little but not less interesting mod out there that does just that. Don't know if it allows city flipping though.
As for me, it wouldn't be a dream update, but a dream expansion:
Add more type of factions, possibly mixing them up, so that all factions start the same but can differenciate with time. (with Social Policies or what not)
Example :
All civilizations starts City States, which double the food, production, gold, science and culture produced by the capital.
* Expansionism Policy : Allow the building of settlers. Nullify the City-State capital bonuses.
* Barbarian Policy : No cost for units. (+ another kind of bonus, say your idea here) Forces the barbarian civilization to tech essentially on tech diffusion (need a sharper one in the game, may work like research agreements work in Civ5), except for militaristic techs. [EDIT: ?]
* Put your ideas here. (Nomadism ?)
Those remind of course the nowadays Unique Ability of each civilization of Civ5. One could inspire thyself of them I guess.