Abaddon
Deity
Update 2.
Sagenta rapidly expands, as well as paying to support its Sages in establishing schools which may teach the local children about the world, and how it is flat and was built by Catal, Feder, Gias and Neptor. The Temple of the Four Divinities construction is started. It will be a grand building with plans of it becoming the focal point of pilgrimages once it is finished. Some tribes have happily joined Sagenta, but others are not so trusting and are begging to band together in resistance.
Therita is not so agressive in its expansion, it desires trade more than anything. A Great Harbour is being constructed to facilitate this. They gain contact with Aisonia when it sends its Curragh. At first they were fearful of it, but once a rudimentary communication system was in place, trade begin to flow between the two nations. There has not just been economic gain, but technological gain as ideas flow between the two nations. This was not all Aisonia was busy with however. They rapidly expanded down the coast, capturing two settlements. Any metal they capture is ingeniously recycled in a great forge that is undergoing construction in the capital. They have not enslaved these people, but they are a distinct class, lower than the Aisonians. A child born to them is considered an Aisonian. There is a build up of resentment from surrounding settlements which have not yet been taken.
Viminala is also looking to the water for its trade, it begins the development of a new settlement, Ashia on the coast downriver from its capital. It also constructs a road between the two, hoping with the infrastructure there, over time people will settle and develop it themselves. It is met with inquisitive Algonquin Sabinia ships and a similar effect is seen. Elsewhere in Algonquin the land is tilled and improved. The two kings, Alboin and Bergamo are so pleased with progress that they pass down some of their power to the Princesses who are charged with being leading examples to the women of the island.
Illyrian mines continue to haul out more metal, the abundancy means their warriors will be better equipped once it is completed.
The Danish Ulfs' continue to hack their way through any rivalry. A victory horn is blown and the milk drunk from the skulls of their enemies. A settlement is established on the shores of the mainland and with the Law being chiselled into Runes, the populace is highly confident of its King. This has not come without a cost however, the outlying land is a lot more hostile, with several potential rivals springing up.
Ostava trains up 2,000 warriors and pushes out into the lands around it. With all this new land under its control farming is to be organized by a small group of leaders selected due to ability from each village in order to increase the production of food for the nation. With leaders elected, consumption of grain products not made into bread is prohibited on every day of the year, except during great festivals and celebrations. The people are fed and they are happy.
Messape begins to extablish better farmland around its capital, as well as expanding outwards with its warriors
Eruar expands and sets of a spark of civilization that might be difficult to extinguish. Many towns begin to grown on the fertile banks of the rivers, and several converge into nations states. A Canal is under construction between the two rivers at the heart of Eruar, with its completion promised to bring great wealth from the trade it will generate. There is political strength between most of these nations, with the families in power often interrelated. Eruar is the most powerful currently, but all are experiencing rapid growth.
Carthage cautiously looks around its local area. Its ships being landing on a nearby land the sailors are calling Sicily. The Great Temple of Fate is constructed at the cost of all the nations gold. Some are not happy about this when there is so much else to do, but they are soon shown the true path in the back rooms of the Temple and now sing its praises. Indeed so grand is the building it single-handedly launches the city into a Religious Centre.
Hada-kesh builds dykes which help control the ebb and flow of the great river. These constructs along with a positive settlement strategy sees the population boom. Fortifications to the South serve as a deterrent to any that may look with greedy eyes upon Hada-kesh.
Aostra looks to its fleet. Trade vessels are constructed as well as the worlds first Unique Unit (UU) the Parazkos. It is the first ship specifically built for combat...since the curragh is nothing but a large rowboat with a small sail and has little naval value.
The Dhyruthi Confederation has dragged itself out of mere tribal politics when a shift of power irrevocably swung towards those who had access to the coast and now dominate the other tribes around them.
Two thousand years ago the ancestors of the Vesten were a fishing people inhabiting the steep valleys and deep fjords of a long forgotten land. Food and drink were plentiful in those times. Everyone gave thanks to the gods and live riteously.
No one knows from where the Get came, but came they did. With their superior technology and countless warriors, the Get drove the ancestors from their homeland and out to the sea.
All that remained after the Great Sacrifice were six elders and a few thousand peasants. For years the ancestors wandered the great sea, happening upon foreign peoples and cultures that scorned and, often, killed the roaming band of outcasts.
But there were some people who accepted the ancestors, and still others found suitable lands that were uninhabited. Slowly the Exodus began to splinter. Each colony that was established claimed an elder as its leader.
The Vesten became the last of the ancestors to settle, after nearly 50 years of Exodus. Upon the uninhabited greenery of their new home, a city was constructed called Sognheim, or "the Last Home."
The Vesten still consider themselves a colony of their people, and much of their mythology remains tied to the ancestors who were driven from their homeland so long ago, though the location of the other colonies remain unknown today.
Spoiler MAP 2 :
Notes:
Ok, you will notice there are a lot of dots and grey area of the map. In these areas you can image towns and even cities that are on the cusp of civilization. Depending on your actions they may spring into being. Capturing the dots is useful. It counts as 1EP of investment to the usual cost of 4EP to build a new city.
Dots will continue to be added to the map as the game progresses, some, if you are lucky within your own land. Thus 3EP investment will result in another city in your land, or 1EP more each turn. This making sense? I hope so.
I am sure there will be mistakes, please don't worry to point them out! Hope this NES is still interesting, lets keep it going. Stories have been rewarded in the stats.. if you think I may have missed you, please say so!
The next update will cover the next 50 yeas. Think about how you want your leader to drive your nation, think what projects you might want to begin to shape your nation. Expand, pillage, settle, defend. Do what you wish. Please, ask questions.
I want your orders by FRIDAY EVENING GMT. PM them to me. Quote your Stats, include your nation name in the title.
Music to listen to while you send me orders:
Link to video.
Please, reply to this message, even a "Oy that was crap" is better than silence following an update...