Ingame Editor

Regarding the log you provided, are you sure it was for a session where a crash occured ? Because, since I don't experience this bug myself and since the lua log reports no error, there is no way I can infere what happens when those two addons are coexisting. Unless, maybe, if you can provide me clear reproduction steps : then I could try to empirically figure out where the problem is through a painful session of repeated crashes (I so love to wait for civ5 to start - that game is so damn slow and always crash in ugly ways).
 
not reporting a bug at all, my only problem is i also use good clock v3 and the icon for this is directly over the clock so if you could please move it to the left roughly its same size, other then that it works fine
 
Unfortunately, whatever I do with the position of the IGE label, it will always cause trouble for someone : the space on the left is limited under low resolutions and may be filled up by other mods, and there are mods who are already on the left of clocks.

So I suggest you rather customize it for yourself, it's really easy : open the "IGE_Window.xml" file with the notepad. It's located under "My Documents/My Games/Civ5/Mods/Ingame Editor". Now search for "MainButton" and it will reach a line at the very bottom that looks like :

<TextButton ID="MainButton" Anchor="R,T" Offset="340,6" Font="TwCenMT20" NormalState="Beige_Black" MouseOver="White_Black" ButtonDown="Beige_Black_Alpha"
String="[ICON_CAPITAL] IGE [ICON_CAPITAL]" ToolTip="[COLOR_POSITIVE_TEXT]Open or close Ingame Editor (Ctrl + i)[ENDCOLOR][NEWLINE]Right-click to toggle options."/>

Just change the "offset" field to "380,6" for example and it will be tailored for you. :)
The first number is the margin from the right side and the second one the margin from the top side. Civ5 will need to be restarted in order for the change to take effet.
 
cool ty for the quick reply and i'll give it a try, where i usually play thats my only clock and well the game has made me late for work in the past and i just started playing again and don't want that happening
 
Quick question - does this editor allow you to change the victory conditions of an existing game? Read through the thread and don't see this noted anywhere, anyone familiar with this inform me? Sometimes I forget to uncheck game conditions I hate and a really good game gets ruined when some clown builds a spaceship or wins the UN vote...

Thanks...
 
I am able to use the builder, though if I add a wonder with it, it increases the yield okay but the wonder building, land feature does not appear. Is that normal or should I be doing something else. Thanks in advance for your reply.
 
Hello Maqabee.

The land feature should definitely appear. And I don't think I ever observed this problem. Could you do some tests to see which wonders are troublesome please ?
 
@Mars83
Could you please confirm it was not related to IGE at all ?

Sorry for not repsonding sooner... When i tried adding a new civ with was the Vietnam Civ the game froze when the game didn't like the civ's image... Though the new versions of Darkhour's perfect word has its own graphic issues and v3 caused my game be stuck at the loading screen. Government building mod freezes before it even loads. Without those mods active... IGE runs great. IGE is not the cause of the freezing. I do not believe IGE is the cause.
I tried with IGE not selected as it still had issues with those mods

Joey
 
OK I know from experience with CivIV mods it is probably due to my own ignorance rather than being a bug when something doesn't work. So I don't report it as a bug, but more as a cry for help.

- I installed IGE (v.13) as instructed
- yes I am registered with Steam and the game is up to date
- I recently purchased all the additional civs (Vikings, Spain/Inca etc. 6 in total)
- I started the game through mods and checked IGE
- started Single Player with the following choices: Cathrine-Russia/Continents Plus/Standard size/Settler/Quick
- the game locked up on the loading screen
- exiting via task manager I got the message: "unable to load texture Art\IgeIcons.dds"

Well as I said, it's probably something really simple that I messed up, but what is it :confused:

Thanks for the help.
 
Hello. :)

IgeIcons.dds is no longer required by IGE (and no longer included with it), so I conclude you must have an old version instaled along of the old one. Just delete the old one (in MyDocuments/My Games/Civ5/Mods) and everything should be fine.
 
Hello. :)

IgeIcons.dds is no longer required by IGE (and no longer included with it), so I conclude you must have an old version instaled along of the old one. Just delete the old one (in MyDocuments/My Games/Civ5/Mods) and everything should be fine.

No I just have v13 which I downloaded today (and it was the first mod for Civ V which I got from civfanatics.

What I did find in the "ModUserData" folder was an IGE-2 Data Base File. Problem is it seems to be distributed by Steam and is put back into the folder as soon as I start the game after deleting it :sad: and then it still doesn't work.
 
The file in ModeUserData is created by IGE anytime it is started, it contains your preferences, nothing wrong with that : it's labelled "2" but it's only the preferences' version. No need to delete it. :)

Ok, here are a few questions:
* Could you please copy/paste here the content of the .modinfo file in "Mods/Ingame Editor (v13)" ? Open it with the notepad, it's a regular text file.
* Where did you got IGE from ? This thread, the in-game browser or the CivFanatics DB ?
* Was there any additional message aside of "unable to load texture", like the file causing error ?
 
The file in ModeUserData is created by IGE anytime it is started, it contains your preferences, nothing wrong with that : it's labelled "2" but it's only the preferences' version. No need to delete it. :)

Ok, here are a few questions:
* Could you please copy/paste here the content of the .modinfo file in "Mods/Ingame Editor (v13)" ? Open it with the notepad, it's a regular text file.
* Where did you got IGE from ? This thread, the in-game browser or the CivFanatics DB ?
* Was there any additional message aside of "unable to load texture", like the file causing error ?

* is attached (I hope), edit: I'll just copy/paste
* I got IGE from the CivV download section here at civfanatics
* That was the only message I got


<?xml version="1.0" encoding="utf-8"?>
<Mod id="170c8ed1-b516-4fe2-b571-befeac39d220" version="13">
<Properties>
<Name>Ingame Editor</Name>
<Teaser>[COLOR_GREEN]Change terrain, units, cities, ...[ENDCOLOR]</Teaser>
<Description>[ICON_CAPITAL] IGE [ICON_CAPITAL][NEWLINE]
An ingame editor to alter the map and many other things on the fly.[NEWLINE]
[NEWLINE]
[COLOR_GREEN]Features[ENDCOLOR][NEWLINE]
[ICON_BULLET] Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc.[NEWLINE]
[ICON_BULLET] Spawn new units, remove other ones, for any civilization, including barbarians.[NEWLINE]
[ICON_BULLET] Change cities' population, buildings, culture, status, etc.[NEWLINE]
[ICON_BULLET] Modify players' gold, culture, relations, etc. End wars or seed them, grant victory or inflict shame, etc.[NEWLINE]
[NEWLINE]
[COLOR_GREEN]Notes[ENDCOLOR][NEWLINE]
[COLOR_RED][ICON_BULLET] If you encounter bugs, delete older versions and empty your cache folder (My Documents/My Games/Civ5/cache).[NEWLINE][ENDCOLOR]
[NEWLINE]
[COLOR_GREEN]Compatibility[ENDCOLOR][NEWLINE]
[ICON_BULLET]Should be fully compatible with any mod and language.[NEWLINE]</Description>
<Authors>DonQuiche</Authors>
<SpecialThanks>CivFanatics and the folks lurking there.</SpecialThanks>
<HideSetupGame>0</HideSetupGame>
<Homepage>http://forums.civfanatics.com/showthread.php?p=10812084</Homepage>
<AffectsSavedGames>0</AffectsSavedGames>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>0</SupportsMultiplayer>
<SupportsHotSeat>0</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="8539E1686278757E2C066188D2B1CCA7" import="1">Art/IgeBarbarianPortrait32.dds</File>
<File md5="E046C18ED442E506BD81F44C00F01B26" import="1">Art/IgeBarbarianPortrait64.dds</File>
<File md5="02E15C02FA263DBE56775FA98BE16B29" import="1">Art/IgeCheckmark.dds</File>
<File md5="02FB7A096F934304DDBDE32287486999" import="1">Art/IgeElevation.dds</File>
<File md5="63D04CB29B18BB9008C0DB9A0794F565" import="1">Art/IgeGrid9FrameTurns.dds</File>
<File md5="0A27A83DDE2D938E9BB83B1E69E47179" import="1">Art/IgeGrid9FrameTurnsHL.dds</File>
<File md5="D13E650B745A9067BC2AA08893F44625" import="1">Art/IgeMenuIcons.dds</File>
<File md5="5D7B24172EF577B9B8A20579596D2B66" import="1">Art/IgeMenuIconsSmall.dds</File>
<File md5="D210CD439912EDEC3F04AE81C0AA63BF" import="1">Art/IgeNone48.dds</File>
<File md5="31305C3F1DB6181ABD687AA10F7CFBBA" import="1">Art/IgeNone64.dds</File>
<File md5="3B80DACF4E6022035C79C8474C98E143" import="1">Art/IgeRiverVertex10.dds</File>
<File md5="956311F6DBC8D297A0C48927E5783584" import="1">Art/IgeTile256.dds</File>
<File md5="7E36579B9A5E2F2168790CA66C709EE0" import="1">Art/IgeTile256CCW.dds</File>
<File md5="3E6A94D9215AF4F50855A438016DE55A" import="1">Art/IgeTile256CW.dds</File>
<File md5="EABC1B2B0345240CC9014411CDF9440D" import="1">Art/IgeTile256Glow.dds</File>
<File md5="B48C1021ACA81D0D5B2A4519DBDA6E79" import="1">Art/IgeTopIcons.dds</File>
<File md5="BE6086A96238ACD52F070CED12C2FA49" import="1">BulkUI/IGE_CityBanner.lua</File>
<File md5="377D2DB9DB3927FB4F76695B12F2E19C" import="1">BulkUI/IGE_CityBanner.xml</File>
<File md5="D6A26BC59917E6D1756953DB686F89AB" import="1">BulkUI/IGE_MiniMap.lua</File>
<File md5="D04090F1AFB4856F63DC631CE3BEBD2B" import="1">BulkUI/IGE_MiniMap.xml</File>
<File md5="C4CEC3B4B09B9BC90A6D0ABD571A2988" import="1">BulkUI/IGE_NotificationPanel.lua</File>
<File md5="2B2473D4920FA2F13BC445BF05717CD3" import="1">BulkUI/IGE_NotificationPanel.xml</File>
<File md5="D3D6C1DB67BF6A73231F6A4BBFBC4F64" import="1">BulkUI/IGE_Overlay.lua</File>
<File md5="946650421299155977F901CDC13CC91C" import="1">BulkUI/IGE_Overlay.xml</File>
<File md5="51E2418D1855951166286F27C9158979" import="1">BulkUI/IGE_ProductionPopup.lua</File>
<File md5="1FCADE99930687FBBD40CD85C7176EC5" import="1">BulkUI/IGE_ProductionPopup.xml</File>
<File md5="BE033A6AC4DFE9007DA5A84FBDA963B6" import="1">IGE_Controller_Core.lua</File>
<File md5="CBAE9D14F6DBF5CB1227B8C6DCE29937" import="1">IGE_Controller_Debug.lua</File>
<File md5="DF30113DA958B881B1263D0DDBB26C11" import="1">IGE_API_All.lua</File>
<File md5="0A65561C9812462E01E69A15655C5C4B" import="1">IGE_API_Data.lua</File>
<File md5="CF0B378A9C8C54DFE991D4164CB5DB7B" import="1">IGE_API_Misc.lua</File>
<File md5="E5CE9E088796BFF13D4B528396EF3E29" import="1">IGE_API_Rivers.lua</File>
<File md5="E860AFBBDD1A0C93E063C088EEC25844" import="1">IGE_API_Terrain.lua</File>
<File md5="24D8452DADC8D7A2C8E88D495AFA1F32" import="1">IGE_API_UI.lua</File>
<File md5="15897CDDEA550F4A484BA5EF833A043C" import="1">IGE_Controller_All.xml</File>
<File md5="ADE2CA7DB4E56E939D00D158B6746E2E" import="1">IGE_Controller_Fog.lua</File>
<File md5="11AADFBACEB6F7E4E29EC2A54528C032" import="1">IGE_Controller_All.lua</File>
<File md5="5D14932668370ACC8F4F234F9E8A5A20" import="1">IGE_Loader.lua</File>
<File md5="A8646D3BC5C5C935BE61CB547332B60E" import="1">IGE_Loader.xml</File>
<File md5="7BAEF8568B1B2C7BE0F2D4957C9EF6C0" import="1">IGE_Window.lua</File>
<File md5="F0D4C12227D1C82070592E353D140CBA" import="1">IGE_Window.xml</File>
<File md5="8EDF250189C66197A9050F3B44B8EB4A" import="1">Panels/IGE_CitiesPanel.xml</File>
<File md5="A0C37A3D5E84A787ECF26622963665EB" import="1">Panels/IGE_CitiesPanel.lua</File>
<File md5="56D77E665ECF6B516BA0108E77E929D4" import="1">Panels/IGE_ActivePlayerSelection.lua</File>
<File md5="97633526B3B867B56877BD5EF9CF6410" import="1">Panels/IGE_ActivePlayerSelection.xml</File>
<File md5="DEC41D54DCCF967E46FE770C77D113F3" import="1">Panels/IGE_PlayersPanel.lua</File>
<File md5="01E22031CD48A11DFD8CDF4985375068" import="1">Panels/IGE_PlayersPanel.xml</File>
<File md5="A9FF96EC64C84066E3C2E553D6EF2716" import="1">Panels/IGE_PoliciesPanel.lua</File>
<File md5="0DA472A06F631E7DDDDDA205FB194548" import="1">Panels/IGE_PoliciesPanel.xml</File>
<File md5="B5653A4853012C1209D9EB846791128D" import="1">Panels/IGE_TechsPanel.lua</File>
<File md5="3F200839DD7B2E09C76B22B2133B45BA" import="1">Panels/IGE_TechsPanel.xml</File>
<File md5="69C58820B46424C32B12F342C7FD4477" import="1">Panels/IGE_TerrainPanel.lua</File>
<File md5="FCC36B96E2030AB6F5B7A652817316A5" import="1">Panels/IGE_TerrainPanel.xml</File>
<File md5="8A022068BAEB1DFFE660B3D4E010D99A" import="1">Panels/IGE_UnitsPanel.lua</File>
<File md5="B715AD0929BC6F17952DDEFC8CEF3162" import="1">Panels/IGE_UnitsPanel.xml</File>
<File md5="E688F65EAEC2C5B9CE7CBBAD5BF8E277" import="1">Widgets/IGE_ConfirmPopup.lua</File>
<File md5="9788DAF6213E152E06648D01CAD83DE3" import="1">Widgets/IGE_ConfirmPopup.xml</File>
<File md5="EED74072997FD0CA7DB4BC08FAADFD9C" import="1">Widgets/IGE_RiversElement.lua</File>
<File md5="3453D1EDA563234AF3489A08EFEDED25" import="1">Widgets/IGE_RiversElement.xml</File>
<File md5="97BF4352A6448D60FA40B8BA79EFCD42" import="1">Widgets/IGE_TabsBar.lua</File>
<File md5="66EF6DEED8E3CDEBD83302FE2298479A" import="1">Widgets/IGE_TabsBar.xml</File>
</Files>
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="IGE_Loader.lua">
<Name>InGameEditor</Name>
<Description>An in-game map editor</Description>
</EntryPoint>
</EntryPoints>
</Mod>
 
I have this error after swapping my start location with an AI.

Delete his settler, placed his warrior at my start, deleted his first warrior, placed my settler at his start, deleted my warrior, placed my scond warrior, then placed his second settler.

Used the 7 tile reveal option on me. Saved and reloaded map to reset minimap.

Now I can't build anything in my capital and get this error when exiting:



Using RED and Unofficial patch mods.

Also, the trees around my start are now invisible.
 
Best mod for Civ V period. A million thanks.

One problem, maybe others have experienced this...

Everything seems to work, but the tile changes do not occur visually. Tile yields do change, but the graphics do not. For example, i change a tundra to a grassland and the yield now shows 2 food, but still shows the tundra graphic. Any ideas?
 
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