NutraNESIV.5: Fantasy Remastered

Oh holy mother of gods the invasion of text has begun!
 
You cried against our brutality and spat on our extended hand of peace. You responded to our gesture of peace and instead, drew weapons. Now see where you are, enemy of mine. I have personally staked your children by the hands to the ground, where even now the ravens of Death gather. I had your cousins bed your wives and beheaded them both at the moment of their copulation. My men have salted your fields and plundered your homes.

I am a cruel and brutal man, yes. But knowing this, you raised your banner into the air and had your men draw their weapons. What did you expect, hated foe, but for this fate? You may as well have raped your women, slaughtered your soldiers, and killed your children yourself.

But still, you have not tasted full despair yet, for I have saved the worst punishment for you. I have spared your third child, but have plucked out his eyes. He wanders around here, blind and bleeding from the fresh wound. I shall cut off your tongue and reunite you with the pup. You shall be the message that we will send to the other tribes of the Obsidian Plains, a lesson for all those who raise their banners against us.

By the right of conquest bestowed to me by King Xantus the 1st, thus it has been declared. Thus it shall be.

-General Renatus to the defeated King Eriti of the Olic Tribe.
 
-snip- Did not mean to post that just yet >_>
 
Well I've finished most of your's Adrogans (I decided to split the parts involving the players in two--pre-histroy/the age of myths, and the lead up to the current Age of Silver). The Dohtel do not disappoint.
 
Spill the beans, Nutra :smoke:
 
Just realized it may be good to let it be known that, for the sake of the update's continuity, applications for the cradle are now closed.

@Lord Joakim: If you are still interested you may create a culture in the territory revealed at the end of the update.
 
Soon™

A less dickish estimate, however, would place it on Thursday at the latest because I have a paper and a thesis outline to write those nights. I'm hard at work on the update, people!
 
Welp, sorry. Didn't notice this was already in action as was distracted. Might it be possible for me to apply after the first update somehow? I'm thinking the Bladvenn might be a hidden and secretive people that were not in everyone's sight at first. ;)
 
Yeah, that's fine. Being amphibious and whatnot they easily could just live underneath the great lake.
 
Actually, are there any good marsh-like areas that aren't completely taken yet? I don't mind squatting. :p
 
A few come to mind, I'll PM you the map of where they are.
 
What the, did we start this fast!

I am still interested, I have just been very tired (And busy) the last few days. I will only get ready at Sunday. If you finish things before then, I'll play some invading barbarians or something.
 
Not the update (sorry for the tease).

I am fast realizing that the current update 0 I am writing is freaking zany. :crazyeye:

The premise I began with was to do a kind of 'Forgotten Ages' kind of thing that covered an undefined amount of years till they started to get closer to the first defined era, the Silver Age. In the course of the update (which is more than half-way through now) the Dohtel have fought crazy civil wars, Narados enslave the Sheol who broke free were enslaved again broke free one last time, the Terlan have created a giant death palace, and the Malachim have acted out a civil war similar to the dohtel's, but with different result--among other crazy stuff that I won't go into now.

To be frank I just realized that this is a fresh-start and what I was doing was creating a world that was not fresh at all. It was convoluted and me just kind of thrusting the players into a situations I orchestrated with little input from you all and saying "Here, take it or leave it." To remedy that I will be opting for a shorter, simpler update 0 that simply details how your races came to be, who they are, why they cast spells, and leave it up to you guys from there. Expect the update within a few hours. :)

That is all (@thomas: that picture no longer means anything).
 
Even if its noncannon, I kind of want to see what you had originally typed up. It would be interesting to read what you envisioned from everyones starting blurb.
 
Oh, I can post that right now if it will tide you all over.

Spoiler :
FAKE Update 0
The Forgotten Ages
•0E?? - 1E1•

Shrouded half in myth, half in history is the age most call the Forgotten Ages. It was an age before ages, and is in fact many ages rolled up into one, convenient epoch. Truly no one knows just how much time past in between the first conjured spell of fire to the rise of the Silver Age's mighty nations of old. Most, however, do agree that among the first peoples to form something recognizable to a civilized society were the Dohtel.

Amos the Teacher
The Dohtel were elves who were born into relative seclusion upon the islands Rial and Eyr. Ever talented magicians, it did not take the Dohtel very long before they began to successfully experiment with magic. The first Dohtel, if legends are to believe, hinted at the prodigious nature of the elves. When Amos the Teacher, a cultural hero of the Dohtel and various other species the southernmost reaches of Kor-Fial, cast the first spell he did not mean to nor did he completely understand what he was doing. Amos, by accident, called down a great fire upon his village from the skies. His entire family and everyone he knew were smashed and burned and utterly destroyed by a great, red rock of eternally burning flame.

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The Red Rock of Amos;
In actuality the rock is black as the night sky, and some Dohtel claim that to look upon it is to look upon the spaces between all that is.
It is 'red' only because of the flames that wrap around it--flames that have burned, if the Dohtel myths are true, since the beginning of time.

►Mana Well discovered, Red Rock of Amos

Amos knew he had unlocked something important. The stories told next claim Amos, unfettered by sadness at what he had done, traveled all around the larger island of Eyr teaching his scattered elven kin how to use the magick lay dormant inside of them. Over the years, decades, and centuries the Dohtel came to know their magic as one might know breathing. Following Amos' departure for the mainland the proto-history of the Dohtel split off into two separate branches: the 'civilized' magi of Eyr and their 'savage' cousins to the southwestern island of Rial.

The Isolated Islands of Eyr-Rial
The Eyr-Rial divide would and still does define the Dohtel society. Though they Dohtel claim unity as a species when faced with outside forces, their isolationist tendencies saw the elves of Eyr and Rial developing somewhat different cultures. Upon Eyr magi ruled supreme and taught magic according to the mental force-of-will they claimed Amos himself had tapped into when magic was first made. The elves of Rial were hardly magicians according to the evocative understanding the far more numerous Eyr-Dohtel possessed. Instead the Rial-Dohtel drew upon the innate magic present in other things in order to make them more. It has been said that no rock, no tree, no patch of grass on the small island of Rial has not been enchanted with the swirling runic patterns so well known today.

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Enchanted Caves Outside-Lyion;
Something can be said of the skill with which the early Rial-Dohtel pursued their magical crafts.
Within the homes of the tribal Rial elite it was common for artificatiers to infuse the walls with thaumaturgic magick to create the appearance of moving images.
The above example, called 'The Hunt of Belonyr', is but one of many, and is in fact a very damaged one due to centuries of neglect.

The two islands were further stratified by their societal structures, the Eyr-Dohtel favoring merit magocracy, and the Rial-Dohtel a tribal noble magocracy. For some time the two islands were not unified entities and interfaced with one another once every decade during a 'wizard's moot' to settle outstanding feuds and trade knowledge of new spells. As the ages passed Rial far outstripped their Eyr-bound brothers economically due to lucrative trade with the northern settlements of Sheol halflings and occasional contact with their Narados oppressors. The furs caught, worked, and magicked upon Rial were prized in the north for their warmth, durability, and fine craftsmanship. The mage-princes of Rial grew rich and that wealth made caused them to look upon Eyr with greedy eyes.

Lynd's War
Lynd Vylithe was a magnate of her time. At the height of Rial's power she was perched at the top, poised to strike on her enemies, Eyr and Rial alike. Over the course of a century and a half Lynd rocketed to the forefront of regional politics, at one point going so far as to defy the other Mage-Princes of her island by leading a small force to aid supplicant Sheol in their skirmishes against the hordes of Fori Flame-Steed. She elevated the House Vylithe to such heights that today it still has considerable political power in Rial. She also caused the Vylithe name to be synonymous with murder, treachery, and ruthless pursuit of success due to the war she sparked between the two Dohtel islands.

Lynd's War began when Lynd herself disrupted a wizard's moot by slaughtering over 3/4th's of the Eyr's contribution to the ancient council. Those elders who escaped assumed that Lynd had the support of Rial's Mage-Princes, however the Mage-Princes themselves were being kept prisoner by Lynd's fanatical following. Over the next year and a half she razed Eyr and hunted down the hiding council-mages till only two remained.

The twins Melda and Maedur were relatively young to be members of Eyr's council, and their inclusion into Eyr's prestigious council was a testament to their magickal prowess. In typical twin fashion Melda and Maedur were inseparable, two-sides of the same coin, black and white, and so on so forth. Their magic reflected this much, with the female Melda commanding an acute mastery of the more cerebral applications of thaumagury; conversely the male Maedur had a firm grasp over the more brutal applications of the mind-magick. Their joint versatility had allowed them, thus far, to avoid Lynd or even beat her and her army back in some instances when the Eyr-Dohtel managed to coalesce around the two mages. Lynd, however, always seemed to emerge victorious in the end. Lynd was at the height of her conquest, drawing in on the last two council members and the Eyr-Dohtel that flocked to them, when she was assassinated by none other than her own son, Fyn. He had been reluctant to follow his mother into the war, and when she gave him the order to have the imprisoned Mage-Princes of Rial he knew that, for the sake of the Dohtel, his mother would have to die.

Peace was not immediately brokered.

The ragged army commanded by Melda and Maedur set themselves upon the retreating Fyn at the first opportunity, and Fyn was killed in a duel with the twin-magi. Without a commander the Vylithe army fell to pieces and were relentlessly hunted down by the vengeful Eyr-Dohtel. Upon reclaiming the traditional seat of the magi council, To'Aitel, the council of two set upon commissioning any and all Dohtel they could for a war against their Rial-brothers. Despite the rigid caste system of the Dohtel society, the response was unanimously supportive and from high to low, all walks of Dohtel life prepared to continue the brutal war.

Meanwhile the Rial-Dohtel were on the brink of civil war. Lynd Vylithe had been a wildly popular figure, and her death was greatly mourned by the common rabble of the Rial elves. Trade too had broken down after Lynd seized any and all supplies she could to aid in her unjust war. The once rich Rial began to know hunger, sickness, and poverty as all the island's wealth and commerce of the island came solely under the remnants of House Vylithe. These hardships weighed heavily upon the shoulders of the unprepared 'leader' of the house, Ranith, and rather than add a civil war on top of these issues by releasing the rightfully wroth Mage-Princes and their households, Ranith ordered for their wholesale slaughter.

The Peace of Ranith
At that point Ranith became known as Ranith the Ruthless, though in truth his ruthlessness stemmed from his unequivocal sense of self-preservation. House Vylithe, he knew, had already committed a great number of atrocities since his aunt's selfish pursuit of war. The death of a few more elves would not weigh heavily upon his mind. The slaughter of his whole people, however, and—more importantly—the loss of his new-found fortune was unacceptable. When Melda and Maedur's rabid army landed upon Rial's shore, Ranith greeted them as a supplicant. He begged for their mercy and put himself and all the Rial-Dohtel at their whims.

Were it left up to Melda the Rial-Dohtel would have all died that day, and many Eyr-Dohtel were of a like-mind with the wrathful mage. Maedur, however, was weary of the death and violence that had devastated the quiet Dohtel islands for the past 4 years. He impressed upon his sister the necessity of peace and prevailed after a few hours of arguing. War was—for the time being—was avoided.

The Peace of Ranith saw Rial come under the political control of Eyr, effectively creating the contemporary Dohtel state. Rather have his people lord over their new subjects as the cruel conqueror Kingdom of Eyr, the ever diplomatic Maedur did away with the superficial division and renamed the polity The Enlightened Islands.

~+~
Summary
: Magick, and arguably civilization, is born on the secluded islands of the Dohtel. Their first magician, an elf who would be known by the names Amos, Amoal, and Amil, ventures forth into the world to spread the light that is magick. His people prosper and the island of Rial comes to prosper wildly. Driven by greed a Rial-Dohtel called Lynd begins a bloody war of conquest that ends when her own son poisons her. He to is killed and the Dohtel islands seem poised for another violent period when Lynd's nephew, Ranith, reaches out to the Eyr-Dohtel leader Maedur to forge a piece and join the warring islands. This single act creates what would become the Enlightened Islands during the Silver Age.
~+~

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The Tyranny of the Narados
Amos the Teacher became Amoal Plain-Strider upon encountering the Sheol halflings who populated main branch of the River La-Vey. Where the Dohtel typically only enjoyed small numbers during even their most prosperous periods, the Sheol were an incredibly fruitful species. A great deal of their prosperity stemmed from the great La-Vey River against which they made their home. Despite the bitter winters, springs, summers, and autumns were comfortable seasons that lead to the many Sheol community scattered along the river becoming among the most prosperous in Kor-Fial. When Amoal happened upon the halflings, however, he found them utterly subjugated by the horselords of Narados.

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A Narados Elf;
When Amoal first happened upon the Narados they were a brutal, magick-less people whose lives were spent roaming the Sûllos Plains in search of opportunities to earn gold and glory.​

The Narados, like the Dohtel, were elves. Specifically they were of the Rochir race and were descended from the elves that once inhabited the Thôn-yFel Forests before being forcibly expelled by their orcish cousins, the Braagash. Forced to make their homes in the bitter Sûllos Plains, these early Narados experienced such a state of hopelessness that it would spur the fierce pursuit of strength which would color later generations blood red. The Narados, however, quickly went from being lost elves to masters of a huge territory upon their quick, successful domestication of the horses roaming their new home. To call the Narados' grasp of animal husbandry stupendous would still do their skill great injustice, as the plains-elves have a connection to the bestial world that few other species can imagine.

Upon mounting their first horse something fierce was awoken in them.

By the time Amoal set sail from his secluded home and landed in the Sheol homeland the halflings were oppressed vassals of the elven horselords. Though they were impeccable traders, the halfling military was sub-par at best and so the river communities opted to pay tribute. Over the generations the Narados demanded larger and larger tributes till the Sheol, more so out of necessity than any strong conviction, attempted to fight back. The Narados response was swift and brutal, and resulted in the conquest of all the Sheol river communities up to the borders of the Thôn-yFel Forests. At this point many Sheol fled into the forest itself, though their harsh fate will be revealed later.

The Narados were not as cruel in governing as they were in war. The Sheol settlements were largely left to their own devices. Save for a grain, fish, and fur tax, the halflings still enjoyed the comfortable prosperity they had come to know. Under Narados rule, in fact, the Sheol along the southern La-Vey River prospered—many of the Silver Age Sheol city-states trace their births to the time of Naradian conquest. Propping themselves up as lords created a dramatic shift in the once transient Naradian society. The clans with direct ties to the Sheol grain-farms rose head-over-heels above their northern, more nomadic kin. Many looked upon the burgeoning Sheol cities with a small degree of envy and sought to emulate the prosperous little people they ruled.

Minra Draor, the oldest Narados city, rose not long after, built by the equally ancient Nerand Clan. The level of mimicry the early Narados exhibited for the Sheol style of building was quite clearly evidenced by the architectural similarities between Minra Draor and the halfling river-cities. Minra Draor, however, did not attract the same level of trade and commerce the river-cities took in. Not willing to see their labors go to waste the Nerand Clan, under the direction of its patriarch, Thasron, attacked, sacked, and burned the most prosperous Sheol city, Lof yFel. The halflings taken by Thasron and the Nerand were taken as slaves to work the fields around Minra Draor.

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Forgotten Age Halflings Escaping the Ruined Lof yFel;
Coincidentally Amoal Plain-Strider encountered the Sheol and Narados not long after the sack, at the height of Sheol-Narados hostilities.

Magick, The Great Equalizer
Amoal did not know the lessons he would impart to the Sheol and Narados would fuel conflicts that would last all the way up to the beginning of the Silver Age. Unbeknownst to the mage, his first halfling student would come to lead several successful wars against the plains-elves.

Szandor LaVey would be remembered in history as the first true Sheol mage, the first king of the southern river-region, and a virtual father to his peoples. Most Silver Age River-Elders can claim some sort of blood-relation to LaVey due to his charisma—which was only outpaced by his magickal acumen. Szandor came to Amoal as a broken, destitute orphan and one of the few halflings to survive the destruction of Lof yFel. Amoal took pity upon the child, and over the course of a decade raised Szandor to be as much of a scholar-magician as he. Amoal also took on numerous other students as he traveled up the LaVey River, who in turn scattered among the greater population, thus successfully bringing magick to the halflings.

Szandor and Amoal did not have a happy relationship. The young halfling was often getting into trouble, lashing out at others, and in general creating distress for his master. He was a far cry from the beloved river-king he would later become. According to the legends, the two split ways when Szandor turned fifteen and after he learned that the next leg of Amoal's travels would take him into the Sûllos Plains. Szandor was outraged. How could the teacher who professed to be nothing more than an agent of education seek to educate the darkest beings to stalk Kore? He did not wait long enough to hear Amoal's answer and waited even less before falling in with a militant Sheol resistance group called the Sons of Heol.

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The Sons of Heol;
More terrorists than freedom fighters, the Sons of Heol before Szandor's rule often fought back against the Narados by murdering their tax collectors and Sheol slaves.
The latter practice would continue even when Szandor assumed leadership of the Sons, and this brutal treatment was what caused the Narados-owned Sheol slaves to develop a separate identity from their free river-dwelling brothers.

At the time of the sack of Lof yFel 'Heol' was a popular concept. It was a notion of unity among the river-cities who were kept divided by their elven lords. After the Narados' attack the popularity of 'Heol' skyrocketed and it quickly went from being an idea to a movement and, with Szandor's help, from a movement into a reality. The young halfling rapidly advanced through the Sons of Heol's ranks, coming to be its leader in little over two years. The key to his success lay in the magick he possessed and the new magick he taught to his loyal followers: geomancery.

By Szandor's time the latent magic in El-Or's ley lines had only been realized by the Malachim Elves far to the north. Where the winged elves discovered the magick through centuries of study, Szandor—and subsequently the Sheol—stumbled upon it purely by chance. While leading a raid on the Minra Draor Sheol Slaves villages, Szandor saw a sudden pulse of golden-red that shot a perfectly straight line across the landscape. Distracted by the strange display, he did not notice the rapidly approaching group of Narados horsemen and so did not send out a warning call to his the raiders caught up in their slaughter. When he did realize that the enemy was upon him it was too late to flee or even organize the Sons, but not too late for Szandor to desperately attempt a fire spell that his former master had warned him against. Instead of shooting from his fingertips, as magick normally did, the golden-red line pulsed again and the air around the horsemen simply turned into flame. Try as they might they could not extinguish it, and much to Szandor's surprise he and his warriors were able to escape without any casualties. The rest of El-Or's ley lines soon thereafter began to reveal themselves to the halfling mage.

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A Ley Line in A Field of Tîwele Flowers;
Shortly after domesticating horses the Narados also domesticated the Tîwele Flower,
a crucial ingredient in the production of the blue dye popular among the elven horselords.
However, the razor-sharp leaves of the flower kept it from being widely grown.
Upon enslaving numerous Sheol the Narados found themselves provided with a disposable workforce who could work the Tîwele fields.
Production of the flower skyrocketed.

Strangely enough, the ley lines could only be seen by a very small number of other halflings, but their magick, like Szandor's, became exponentially powerfully. Szandor did manage to teach a somewhat larger—though still relatively small compared to massive size of the Sheol population—number of halflings how to sense the presence of the ley lines, and they too became geomantic mages. With these mages behind him Szandor launched a great campaign to liberate the Sheol river-cities from the Narados rule. He was overwhelmingly successful.

After each victory the Sheol of the freed city resubmitted itself to bondage as a loyal vassal of Szandor. From each free city he took two brides from the leading families, while elevating their families to the shared rule of the city—a system still in place in many Silver Age Sheol city-states. The Kingdom of Heol was born, though its kind did not live long enough to see what would become of it.

The Plains-Strider's Horror pt.I
While his prodigious student was falling in with rebels, Amoal ventured deep into the Narados heartlands. The horselords did not know what to make of the great magidian, for he was an elf just like themselves, but an elf without a horse. Initially they took him for some sort of Sheol spy, and the first clan he encountered, the Telthor, captured him and were moments away from torturing him when he turned one of their horses into a great fish. The Telthor were further baffled by the strange horseless, fish-maker of an elf.

Partially through fear Amoal earned himself a place among the Telthor and subsequently the Narados. Immediately he set to teaching his plains-dwelling cousins the rudiments of magick, and unsurprisingly he found that they were incredibly adept at magick. What they lacked was the patience necessary to grasp the subtleties of thaumaturgy. Try as he might, Amoal could not impress upon the Narados the finer applications of magick because they wanted results. After the wild success of Szandor and his geomancers, their demand for more direct magick saw them explore more dangerous fields.

The Telthor were among the first Narados to experiment with the magickal world Amoal had unlocked. Primarily they toyed with their own life forces despite the obvious risks this posed. Many Telthor died as a result—and twice that number of Sheol slaves—and to this day the House Telthor reflects the extent to which the power-hungry Narados pursued magickal dominance. They did succeed and this success frightened Amoal who abandoned the southern Narados, who had become covetous of the Sheol riches, opting to dwell, for a time, among the wilder clans to the north, before he eventually made contact with the Telric-Humans called the Telran—a peoples who ultimately would manifest a similar pattern of magickal exploration as the Telthor.

The War of Reclamation
Amoal did not truly desire to abandon his elven cousins till he witnessed the terrible extents they would go to in their quest for power. With Vivification magick at hand the Narados warbands began to successfully combat Szandor's united Sheol armies. Furthermore, captured halfling geomancers were tortured through the manipulation of their life force despite the crude knowledge the Narados had of the new magick. More often than not the halflings would expire, but a few came forth and betrayed their peoples by trading knowledge of the ley lines in exchange for their lives. Ever an honorable people the Narados kept their promises and released these turncoats—many of whom would flee to the Thôn-yFel Forests and join their subjugated brothers there.

Through war the Narados united, and from the wealthy Nerand Clan the horselords elected their first king in Lof yFel's butcher, Thasran. Initially King Thasran's role was very limited and pertained only to the war. On the battlefield his word was law, he settled looting disputes, and ultimately was the person to decide when and where the Narados horde would attack. Outside of these matters his word still held considerable weight, but, again hinting to the changing times, this stemmed mainly from his clan's commercial power and rulership of Minra Drador.

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The Narados Army;
Notice the large dog running alongside the elven rider, it was not uncommon for the Narados to employ large packs of these animals—and many others—in combat.

Thasran was not a bad king or general, but he was far less successful than the Narados had hoped. Under his short reign the Narados successfully recaptured the northern river-city of Hi yFel—the most prosperous city of the northern La-Vey River region—but everywhere else his armies met stiff resistance and even defeat. The Sheol King Szandor was by far the more capable ruler. Where the Narados clans bickered under Thasran's rule, the wealthier Sheol families were humbled to even be in the presence of the halfling king. To the very last one of his brides he bestowed a child, as well as onto many other halfling women. Szandor also recognized the distinct advantage the Narados possessed due to their mastery of two magicks and sought to even the playing field.

King Szandor shared the fears of his master and saw Vivification as an abomination, and he was not ready to abandon geomancery for another art. Instead the young mage-king devoted himself to replicating the ley lines of El-Or and eventually did just that by exploiting ores veins found directly beneath the lines. He had created a crude form of artification. The arms forged from these ores proved to be the Sheol's saving grace against the far more skilled Narados armies; though the fierce elven horse-lords could ride down a common Sheol soldier they could not force their horses to advance upon bristling, magicked spears. The Narados' luck soured further when the northern clan lords began to abandon King Thasran and a war they had little stake in. Szandor would most likely have pressed the war into the Narados territory, but was stopped dead when an errant arrow shot by a fleeing elven horseman pierced the great king's eye, killing him instantly.

Without a leader the ruling river-families fell to squabbling over which of the many offspring Szandor left behind should succeed him. No decision was ever reached—to this day all the patriarchs and matriarchs of the Sheol city-states claim to be Szador's true heir—though the families did decide to end the war as quickly as they could, leaving Hi yFel in Narados hands. The Kingdom of Heol lasted for a few more centuries under a council of all the ruling families, though this union was mostly out of the fear of a Narados attack, and when the Narados showed no further signs of aggression the kingdom collapsed.

Though they were not as victorious as they had hoped, the notion of kingship and centralized rule had entered the minds of the Narados due to the war. Under the pressure of the more prosperous families the Narados adopted a semi-elective form of monarchy based in Minra Drador—despite his 'failure' Thasran and his descendants would be among the first kings of the new elven kingdom.

Peace—relatively—had come southern Kor-Fiol.

~+~
Summary:
Amos enters the rich river region of La Vey and teaches the Sheol halflings magick. Primarily due to his elven heritage he becomes known as Amoal Plains-Strider, which caused many Sheol to mistake him for one of their horse-riding elven overlords, the Narados. The Narados came to the Sûllos Plains from the Thôn-yFel Forests after being crushed and harried out by the Braagash orcs. In the plains they domesticated the first horses and quickly took to a nomadic lifestyle that quickly became envious of the Sheol's riches. Tributes were demanded, wars were waged, and eventually the Sheol were conquered. Upon Amoal' arrival he found that the halfling river-cities were Narados vassals.

The Narados awaken the Sheol's ire after the destruction of the prosperous city of Lof yFel. A rebellion ensues and is made successful by the prodigious student of Amoal, Szandor, who later adopts the surname LaVey after assuming kingship over the liberated river-cities. The Narados respond violently, utilizing the magick taught to them by Amoal to such dubious means that the great teacher abandons them and journeys north. The Narados unite under the leadership of its richest families, though Szandor's brilliant use of artification and geomancery staves off the elves' advance. The young king, however, is tragically killed and his subjects broker peace with the Narados. Both peoples enjoy an inverse parallel in the development of their major polities: due to the kingship introduced by the great war the southern Narados slowly abandon their nomadic lifestyles and centralize around their ancient city, Minra Drador; the rich ruling families of the river-cities continue Szandor's legacy via a dysfunctional council and the Kingdom of Heol lasts only a few centuries before complacency and greed sees its dissolution into numerous city-states.
~+~

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