[C2C] Ramkhamhaeng of the Incas

Yes, update!
Might sound a bit freaky, but what's up with the enormous jumps in culture between 740 AD and 750 AD ; and the doubling between 810 AD and 820 AD? I incidentally noticed this.
26 Cultures? What are you talking about? I thought every civilization had it's own culture, and there are definitely not 26 American civilizations.
The amount of wonders sped up by American culture is ridiculously high, though.

The culture jump is pure Sistine Chapel. Some of the screenshots are from a replay to get the Wonder Movies right, so there is some inconsistency there. There is a bug in this version that causes most cities to require only 1 food to grow, so my cities very quickly hit maximum size, resulting in tons of specialists.

These specialists get +2 culture each from Sistine Chapel, before modifiers: +20% from the State Church civic, +25% from the Interpreters Civic, +20% for the Carnival building in most of my cities, +10% in all cities from the Zoroastrian Shrine and +10% in all cities from the Leaning Tower of Pisa (and an additional +25% in the capital from the Republic Civic). This adds up in a hurry. I also built Zoroastrian Fire Temples and Shrines (the equivalent of a Monastery) in all my cities to take advantage of the Apostolic Palace and Spiral Minaret, so the extra +5 per building there kicks in and gets the same boost.

There are more cultures than there are civilizations. All that's needed for a culture is a homeland (one of the six Native Cultures), a key technology, a key terrain, a key resource, and a Unique Unit. The Wonders are simply historical additions. Yes, Culture (American) offers a ton of Wonder bonuses, but it's extremely difficult to build -- you need both Native Culture (American) somewhere in your empire and Culture (English) in that city, and you have to be running the Democracy civic as well.
 
The road to Rifling continues with Algebra. With Algebra, I could actually build cities on Peak squares. Peaks aren't merely useless land anymore -- with Mountaineering, they can be crossed, worked, and improved, and with Algebra, they can be settled.

Spoiler :
algebrad.jpg

I continue to stockpile Great Prophets with Avicenna.

Spoiler :
gpavicenna.jpg

Saladin offers a trade of Hemp for Deer. C2C loves new Resources, and since it was finally figured out how to get around the limitation on the total number of resources, they are adding virtually everything: Pumpkins, Melons, Rabbits, and Tires are all resources that can be used and traded.

Spoiler :
deerforhemp.jpg

Navigation comes next. Navigation unlocks the Spanish and Portuguese Cultures while obsoleting the indigenous Central American cultures. It also allows building Colonist units, which are upgraded Settlers. Colonist-founded cities start at size 3 with a few free buildings.

Spoiler :
navigation.jpg

Tiwanaku builds the Venetian Arsenal to enhance my future military training. This is a nice multi-faceted wonder, because it provides free Combat I promotions for EVERY eligible unit, and also provides +75% building speed and +4 XP for naval units. I'm planning to use Tiwanaku as my main naval production center. I just need a few more technologies.

Spoiler :
venetianarsenal.jpg

The Scandal in the Senate event gives me a nice happiness bonus. I don't really need Espionage points that much and I certainly don't need money at this point, but given the size of my cities, a happiness bonus is definitely appreciated.
Spoiler :
scandal1.jpg
scandal2u.jpg
scandal3.jpg

The latest rebel on the scene is everyone's favorite lunatic warmonger.

Spoiler :
montezumaofturkey.jpg
Actually, I'd rather sacrifice my slaves for something useful.

On the technology front, I next research Mercantilism as it is necessary eventually for Replaceable Parts. This costs me a lot of income as I lose both my Markets and the Silk Road. I'm still making 127 gold/turn while running 100% science, so it's not that much of a bother. I just have to build more gold-producing buildings to keep the money pouring in.

Spoiler :
mercantilism.jpg

Economics follows next, and I get Iwasaki Yataro as my free Great Merchant.

Spoiler :
economicsa.jpg

Spoiler :
gmiwasakiyataro.jpg

Vitcos builds Versailles to snag another Wonder. I haven't built my Forbidden Palace yet because it's a National Wonder, but I don't want to wait on World Wonders. Vitcos was the largest city far from my capital that was able to build it.

Spoiler :
versaillesc.jpg

Apostolic Palace elections are pretty one-sided if you aren't sharing a continent with anyone and don't care to train missionaries.

Spoiler :
apelection.jpg

One Wonder that Economics unlocks in C2C is Adam Smith's Trading Company, which provides +50% trade route income. With Copernicus's Observatory providing +50% science, that adds up to a lot of beakers.

Spoiler :
adamsmithbeakers.jpg

I trade Marble to Lincoln for Shrimp. Health isn't as hard to come by as happiness, but every little bit helps.

Spoiler :
marbleforshrimp.jpg

Printing Press is up next, followed by winning the race to Liberalism and its free technology.

Spoiler :
printingpress.jpg

Spoiler :
liberalism.jpg

This time, the most expensive technology available is Scientific Method, so I grab that.
I lose the Great Library and a few Alchemist's Labs, but losing Monasteries has been pushed back to the Modern Physics technology.

Spoiler :
mostexpensive.jpg

Spoiler :
scientificmethod.jpg

The rebellions among the AI players aren't done yet. I buy contact with Roosevelt of Rome from Tokugawa.

Spoiler :
contactwithroosevelt.jpg

Then I meet Gandhi of Persia. The scoreboard is starting to get extremely crowded.

Spoiler :
gandhiofpersia.jpg

"Annoying" doesn't even begin to cover it.

Next time: Lock and load.
 
Spoiler :
gandhiofpersia.jpg
Oh wow :eek:... I live near Brighton and this is one of it's biggest attractions
Brighton_Pavillion.jpg


C2C city specific backgrounds is something I can get behind :lol:
 
I suggest that you do what you are obviously planning on and crush them the second you have a decent stack of rifles. Oh and you always can turn off revolutions mid-game I think. I might be wrong...
 
The scoreboard is starting to get extremely crowded.


You can turn off dead civilizations if you wanted to.

also subbed.
 
I suggest that you do what you are obviously planning on and crush them the second you have a decent stack of rifles. Oh and you always can turn off revolutions mid-game I think. I might be wrong...

That's exactly what I am planning on. The three field armies that I had at the end of the Iroquois War are still around. I haven't disbanded them, and they've been waiting patiently for their upgrades. Three stacks of Riflemen and Cannons should be able to tear through everyone else.

Turning off Revolutions is an Advanced Start option. I just checked the customizing menu and I couldn't find anything there.
 
The next technology to follow Liberalism is Humanism. Humanism obsoletes a lot of Naghualism and Asatru wonders, so this can be double-edged sometimes. However, I don't have these religions, so there is no problem for me.

Spoiler :
humanism.jpg

I generate another Great Scientist. This one is Simon Baron Cohen.

Spoiler :
gssimonbaroncohen.jpg

Jurisprudence technology comes next. This allows building the National Wonders of the District Courthouse and Supreme Court. We'll see them in the future.

Spoiler :
jurisprudence.jpg

I sign my first Free Trade Agreement with Frederick. I've signed Establish Embassy agreements, Right of Passage agreements, and Open Borders before this, but this is my first Free Trade Agreement.

Spoiler :
freetrade.jpg

Social Contract technology comes next. This is a dangerous technology for your opponents to have, because this is required to trigger the generation of Partisan units when you raze a city. Since I love razing cities so much, I will have to be prepared for the extra troops generated if my enemies get this far into the tech tree.

Spoiler :
socialcontract.jpg

Ollantayambo builds the Great Mosque of Djenne. It doesn't have a Wonder movie, but it does have two neat effects: it increases the trade of Desert squares and it provides +50% building speed to all Cathedrals.

Spoiler :
greatmosque.jpg

Alexander sells me contact with Julius Caesar. Julius is leading the Mayans this game, as a minor Principality with 2 cities.

Spoiler :
contactwithjulius.jpg

Social Contract leads into Nationalism. I'll need this for a few different aspects very soon.

Spoiler :
nationalism.jpg

Replaceable Parts follows next, the last technology before Rifling.

Spoiler :
replacebleparts.jpg

I generate Warren Buffett as a Great Merchant.

Spoiler :
gmbuffett.jpg

I finally reach my goal of Rifling. This costs me a lot of income as my Walls go obsolete. My income drops into negative territory at this point.

Spoiler :
rifling.jpg

Fortunately, help is on the way. Chuquiapo builds the Taj Mahal and kicks off another Golden Age. I find the ability of Golden Ages to switch civics without Anarchy is probably its most important benefit.

Spoiler :
tajmahalf.jpg

I use the Golden Age from Taj Mahal to switch civics in four categories. First, I switch to the Nationalist society civic.

Spoiler :
nationalistcivic.jpg

I switch to the Free Market economic civic.

Spoiler :
freemarketcivic.jpg

I adopt the Volunteer Army military civic. This is probably one of my favorite civics: +5 XP to all units is awesome. That's two promotions out of the starting blocks, plus whatever else I can come up with through buildings, wonders, and military instructors. I plan to run this until I'm done building military units.

Spoiler :
volunteerarmy.jpg

Finally, I switch to the Private welfare civic.

Spoiler :
privatecivic.jpg

Post-revolution, I'm comfortably back in positive cash-flow territory.

I was very surprised that I got all the way to Rifling without researching Flintlock. Both Rifling and Flintlock are required for Rifleman units, and Flintlock is only 1 turn away.

Spoiler :
flintlock.jpg

Corihuayrachina finishes Adam Smith's Trading Company. I didn't realize it at the time, but it can't do much with the Nationalist civic cutting off foreign trade routes.

Spoiler :
adamsmith.jpg

With Flintlock and Rifling technologies, I upgrade 48 Heavy Swordsmen and Heavy Pikemen to Riflemen and 21 Catapults and Trebuchets to Cannons. I spend my treasury down from 19228 gold to 1708. This causes the power ratio of my most powerful rival (Babylon) to drop from 0.6 of my power to 0.4, with everyone else running far behind. Someone is in for a world of pain. All I need is a way to get the armies across the seas.

Here are my central cities at turn 600. They are quite large now.

Spoiler :
centralcities.jpg

This is what my entire empire looks like. This is the last time I will be able to fit it into a single screenshot.

Spoiler :
myempireturn600.jpg

I have come a long ways in the last 100 turns. On turn 500, I was taking on Gilgamesh, planning how to attack Washington, and had just met all my rivals thanks to the Ishtar Gate. Now I'm definitely in the driver's seat, and it's simply a matter of picking a target.

Next time: Hoist the sails.
 
Was it ever stated before that your island looks like Australia?

It was never said anywhere, but it does look like that. I set the map script to Random when I started this game, so I'm not sure exactly what script was used. There's a couple good-sized continents (including mine), some smaller continents, and MANY little islands. I had to come up with a solution for the AI's tendency to settle every possible site.
 
It looks a bit like the USA too.
 
how does it look like the US?

If you pulled out the southwest corner, it would almost look exactly like Australia.
 
how does it look like the US?

If you pulled out the southwest corner, it would almost look exactly like Australia.

More or less the same rectangular form, Cuba-like peninsula.
 
The turn 601 historical popup is Culture. I'm #1, and I had better be, since I have twice as many cities as any of my rivals.

Spoiler :
firstinculture.jpg

Reefs are a new terrain feature of C2C. They damage any naval unit that moves over them. In the early game, they're a major hindrance when all your naval units are coast-bound, but later on, you can put them to good use -- like building lighthouses on them.

Spoiler :
lighthousey.jpg

There are two technologies I consider essential for a proper Age of Sail navy. The first is Naval Cannon. This is necessary for Galleons and Frigates.

Spoiler :
navalcannon.jpg

The second is Naval Tactics. This doesn't unlock any ships, but it allows the Naval Academy building, which provides Navigation I promotions that grant +1 speed. This is great for any ship I build.

Spoiler :
navaltactics.jpg

I also finish the National Science Foundation national wonder to get another free technology. This time, the most expensive tech is Biology, so I choose that.

Spoiler :
freetechnsfzn.jpg

Spoiler :
biologyr.jpg

I've been diligently spreading Andeanism across my civilization since I founded it, and by now all my cities except for my one little island city have it. I convert to Andeanism since I no longer need Zoroastrianism. This costs me a little bit of happiness, but I get some great science bonuses and converting also allows me to build Andeanism's wonders.

Spoiler :
andeanismconversion.jpg

I briefly contemplate the appropriateness of building Machu Picchu in Machu Picchu, but Machu Picchu is my primary gold-generating city, so the wonder doesn't help it out very much. Limited Wonders are in effect, so I have to be careful about placing my wonders.

Spoiler :
nompinmp.jpg

I start replenishing my treasury by selling off some medieval technologies. I sell Crop Rotation to Frederick and Heraldry to Ashurbanipal. There are certain random events that can get nasty if you don't have enough gold in your treasury.

Spoiler :
sellheraldry.jpg

I make contact with Asoka of Korea. He was on the scoreboard before as a minor civilization, but disappeared when he came out of minor status. Now he wants... Dualism. This is an Ancient-era technology, so I have no problems handing it over.

Spoiler :
giftofdualism.jpg

I research Explosives next. This gives me Grenadier units. None of my current units except for the one or two Arsonists I have can upgrade to this. All of my old Melee units could only upgrade to Riflemen.

Spoiler :
explosives.jpg

At 11% odds, Cuzco gives me another Great Scientist. This one is Gerard Kuiper. I'm still hoarding Great Persons, so he sleeps too.

Spoiler :
gsgerardkuiper.jpg

Corporation is next. In this game, I have Realistic Corporations turned on, so I can't found a corporation directly. Corps will found themselves randomly.

Spoiler :
corporation.jpg

After Corporation comes Battlefield Medicine. I get another free Great Doctor from this tech. This one is Virginia Apgar.

Spoiler :
battlefieldmedicine.jpg

Spoiler :
gdvirginiaapgar.jpg

I grab Dueling next because it's fairly cheap and the Fencing Academies it provides are good for +1 XP for Gunpowder units.

Spoiler :
dueling.jpg

I still haven't removed the City Ruins of Lagos and it generates another Treasure for me.

Spoiler :
treasurei.jpg

I meet yet another rebel. This time, it's Louis XIV of China. Someone has got to keep better control of their cities - Louis is yet another splinter off of England. No one has yet been able to eliminate a rebel, either. There are five dead civilizations on the scoreboard, and I'm responsible for taking out all five.

Spoiler :
louisxivofchina.jpg

Next time: The First Fleet sets sail.
 
*Sigh* if only my computer would let me play C2C...

C2C is a huge mod. I have a laptop that I use for a travel computer (bought in 2009) and it can barely play the mod, but since I can read the Civilopedia on it, it's not a total loss.
 
We need some ship names! Heh.
 
Back
Top Bottom