The next technology to follow Liberalism is Humanism. Humanism obsoletes a lot of Naghualism and Asatru wonders, so this can be double-edged sometimes. However, I don't have these religions, so there is no problem for me.
I generate another Great Scientist. This one is Simon Baron Cohen.
Jurisprudence technology comes next. This allows building the National Wonders of the District Courthouse and Supreme Court. We'll see them in the future.
I sign my first Free Trade Agreement with Frederick. I've signed Establish Embassy agreements, Right of Passage agreements, and Open Borders before this, but this is my first Free Trade Agreement.
Social Contract technology comes next. This is a dangerous technology for your opponents to have, because this is required to trigger the generation of Partisan units when you raze a city. Since I love razing cities so much, I will have to be prepared for the extra troops generated if my enemies get this far into the tech tree.
Ollantayambo builds the Great Mosque of Djenne. It doesn't have a Wonder movie, but it does have two neat effects: it increases the trade of Desert squares and it provides +50% building speed to all Cathedrals.
Alexander sells me contact with Julius Caesar. Julius is leading the Mayans this game, as a minor Principality with 2 cities.
Social Contract leads into Nationalism. I'll need this for a few different aspects very soon.
Replaceable Parts follows next, the last technology before Rifling.
I generate Warren Buffett as a Great Merchant.
I finally reach my goal of Rifling. This costs me a lot of income as my Walls go obsolete. My income drops into negative territory at this point.
Fortunately, help is on the way. Chuquiapo builds the Taj Mahal and kicks off another Golden Age. I find the ability of Golden Ages to switch civics without Anarchy is probably its most important benefit.
I use the Golden Age from Taj Mahal to switch civics in four categories. First, I switch to the Nationalist society civic.
I switch to the Free Market economic civic.
I adopt the Volunteer Army military civic. This is probably one of my favorite civics: +5 XP to all units is awesome. That's two promotions out of the starting blocks, plus whatever else I can come up with through buildings, wonders, and military instructors. I plan to run this until I'm done building military units.
Finally, I switch to the Private welfare civic.
Post-revolution, I'm comfortably back in positive cash-flow territory.
I was very surprised that I got all the way to Rifling without researching Flintlock. Both Rifling and Flintlock are required for Rifleman units, and Flintlock is only 1 turn away.
Corihuayrachina finishes Adam Smith's Trading Company. I didn't realize it at the time, but it can't do much with the Nationalist civic cutting off foreign trade routes.
With Flintlock and Rifling technologies, I upgrade 48 Heavy Swordsmen and Heavy Pikemen to Riflemen and 21 Catapults and Trebuchets to Cannons. I spend my treasury down from 19228 gold to 1708. This causes the power ratio of my most powerful rival (Babylon) to drop from 0.6 of my power to 0.4, with everyone else running far behind. Someone is in for a world of pain. All I need is a way to get the armies across the seas.
Here are my central cities at turn 600. They are quite large now.
This is what my entire empire looks like. This is the last time I will be able to fit it into a single screenshot.
I have come a long ways in the last 100 turns. On turn 500, I was taking on Gilgamesh, planning how to attack Washington, and had just met all my rivals thanks to the Ishtar Gate. Now I'm definitely in the driver's seat, and it's simply a matter of picking a target.
Next time: Hoist the sails.