TerraNES: The Civil Experiment

Update 5
Of Trials and Trepidation
250 Years into the Bronze Age (2800-2750 B.C.E.)

Link to video.

As we look from the last era we see that, indeed, trade is becoming ever more important. Look at Mesopotamia! Look at Egypt! Best of all; Look at Valyria (At least, Valyria before the Incidents). Militant nations are tamed by the subtle power of economic leverage. As they jump hurtles towards this new goal, however, many old-time dominators of trade refuse to step aside.

As Trade expands economies, omens grow darker. Shamans, Priests and Druids talk of choking green miasma from the east. Nations of India, Mesopotamia and the Aegean felt a strange fear every night as their priests look for the tell-tale green flash the sun supposedly makes at sunset. However, as this era ends an Atyrian merchant brings news from the Don Rivermen. His barges of wheat were replaced by dead rats crawling with fleas, and he vomited before brining the news of death, and then fell off the docks, himself dead.

Even as the Green Death was weakened in China, it arrives at Europe.


China

(2825-2750)​


The Emesis Plague spread quickly among the Chinese even as the Xila develop countermeasures. As the first wave ends, the survivors (Including the Young Khan) pledged themselves to the Silent Emperor in exchange for the said of his doctors. Elsewhere, the plague galvanized the Man people who formed the Huai Kingdom to the south and expedited the formation of city-states and of migrating agricultural villagers near the Xilaroi Borders. As Xilaroi struggles to restore its government over its new citizens, new challenges and opportunities appear on every horizon.

An Excerpt from the Book of the Plague:

[The Silent Emperor, faced …. the likes of which had never been seen before, put considerable effort and resources into halting its progress. Those who were known to have the disease were quarantined, while medical experts … prevent breathing in the particles of the disease - were set to work finding and preventing the plague's effects. Buildings … this purpose were completely secure; incense was burnt…. poison put down near…. The Emperor and his council (upon which the khan of the Xiong also sat) saw the disease as their greatest threat…

AS for the remnants …. the Zhangat people, the Emperor enacted a merciful policy.… those who attempted to resist Xila rule were dealt ruthlessly… much aid was given to those in conquered lands [against the plague]. The Emperor saw Zhang as his own people and tried to accommodate their interests …. The Emperor saw the Xiong as his own people after the [Young] Khan joined his council as well, and arranged to help as he can….]

In the first years of the Plague the Silent Emperor established a council of experts in all fields; Astrologers, Gut-Readers, as well as more scientific Doctors and Naturalists. He brought in dukes and nobles, mayors and chieftains, and even the Young Khan himself. There, they cut themselves off from the world and managed the plague. All animals: Rats, Ravens, Cats, Dogs were slaughtered. Food and information was brought in through a small trap door and exchanged for new orders.

The Third Year of the plague saw safehouses of this type built throughout Xilaroi, often simply the Governor’s mansion with an added layer of dub to cover any existing cracks. Of these safe houses there are two types, Quarantine Rooms where most died and Medical Rooms where doctors retreated after curing what they can, where they can. Masks were first used against the smell of the vomit, and later to prevent the splash of fluid contaminating the hard-to-replace experts.

The Sixth year of the plague saw both the extension of Safehouses into Zhangate, Han and Xiong lands as well as the first Book of the Plague, written to designate early signs of the deadly disease and what “cures” with better than usual success were found. Another excerpt from the Book of the Plague.

[Plague comes with the blight of vermin, be they flea, fly, or louse. They must be slaughtered by poison and knife… Incense and offerings of burnt meat must be offered daily during the summer…Those stricken by the plague will receive a greenish tint on their skin and on the whites of their eyes. If their eyes are bloodshot, they must be killed, their stomach ripped out, and burnt as an offering. If their eyes are not bloodshot on the morning of their curse, then they must be bathed immediately, placed in a safe house with incense… Tolling bells five times, each pattern at noon and at dusk, and at equal intervals five times in between will bring doctors of the plague… They must have ginseng, roast pork, and mountain bamboo for their work…]

By the ninth year, the First Plague ended with the death of a Third of the Xilaroi, and nearly half of other people. Whether their lower death toll is due to their doctors, heavy spending, or their culture is unknown.

The Green Death, or the Emesis Plague, would return every generation thereafter.

With the end of the Plague the Xila Silent Emperor has the loyalty of all the Yellow River. He saved their lives (so he has them to believe) and was given their love. The Northern Plains, once teeming with nomadic tribes, are emptied of men and horses by both the plague and the Xiong. The Xiong Khan became one of the Silent Emperor’s generals as lord of the Chariots, and as the nation slowly recovers they have an entire new land to colonize.

To the south, the Plague unified the Man Tribes of the Huai river. They impaled their sick and their vermin, and burned them at the stake; then “helped” their neighbors “get healthy” again by cleansing the land. Well… somehow it worked and the Huai Kingdom is now rising in the south.

As Settlers slowly move back into the depopulated towns, Xilaroi’s main problem is to get more people to tax. Sure, the Man are organizing. Sure, there are a bunch of land to colonize (if they have enough people to send.) But the two stables of life: Tax and Death, shouldn’t cancel each other out, should they? Meanwhile, the Man people have recovered quite well, spreading out against less fortunate peoples while organizing in their homeland. Will Xilaroi be able to regrow its population in time to face their new southern nemesis?

Spoiler :
(Stats reorganized, alot)



India


Even as Dakinsa Raj expands, its borders are being pushed ever harder by barbarians. The Pashtuns and Baluchis managed to burn both their targets to the ground. Their Gujarati Macemen fought among themselves, avoiding the conquest of their holy city. Finally, despite their conquest of the last Dravidian towns to the north, the thousands of refugees over the years formed a new Warlord City vowing revenge against the expansionistic Raj. While trade with Daretoki proved fruitful, it only revealed a failing Patnim Empire, ripped apart by its strong governmers. As the victorious tribesmen die enmass due to the plague, hard times come to India.

Dakinsa Raj increased the ability of their Gujarati Macemen, implementing a rudimentary discipline system. Unfortunately, this also increased their price. When they launched their attacks, most of their armies are understaffed and undermanned, and although they achieved their objectives in the north, they couldn’t chase the escaping armies of the defeated Rajas. When the Raj sent his macement to conquer their Religious home, they twiddled their thumbs, sat on their hands, and eventually mutinied. When he finally brought order back, he found that the Macemen took their discipline training back to their homeland resisting his attack. While the Raj focuses so much on his conquests, he neglected to defend himself. He lost two of his mining cities to the tribespeople, and this can be seen clearly in the lower output of bronze during this time.

When the Tribespeople celebrated by toasting marshmallows over the flames of civilization, one of them threw up. Within days the entire nomadic army was sick. As they streamed across the border in search for a cure, the Plague followed them.

(India: High Priced Gujarati Macemen training+loses. No domestic increase or decreases +1 trade with Daretoki)


Mesopotamia
Trade dominates politics on Mesopotamia. We can see this best with a look at a council meeting in Ortun.
[Advisor 1: Shipment of Copper from Hyak to Aramya has decreased another 33.2%.
Advisor 2: Worse news, the Parushites of Passe have rebuffed our advances again.
King Oriz: Enough! Tell me something new!
Advisor 1: Well… Rumors talk of the city of Anshan providing new sources of copper for Aramya.
Advisor 2: I heard that it is actually trade with Zargosa and the barbarians there.
Advisor 3: Actually, I feel the most important news is the rise of the Damascus Republic.
Advisor 1: Shut up about Damascus! It’s not important!
Advisor 3: It controls the trade between the Two Holy Rivers and the Sea of Heretics, of course its important!
King Oriz: As long as we can get exclusive trade from them before Aramya can get their blasted missionaries in the way, we can finally bring Ortun back into prominence!
Advisors 1 &2: But!
Advisor 3: I told you so!
King Oriz: And I’m sending that Damasus expert with the Hyak one
Advisors 1&3: What?
Advisor 2: More wine for me!
King Oriz: And I’m going to kill that barbarian talker for wasting my time. Council adjourned!]
New nations, new peoples, new resources: Oh my!
4ALc7.png

Mesopotamia BLOWS YOUR MIND!

We’ll start with King Oriz and his kingdom. The Kingdom of Ortun is important, but often ignored. After the Great Stalemate ended, trade flowed at full fury but few merchants buy and sell at their eponymous capital, and it is usually only noticed for their “annoying taxes” a merchant has to pay going between the Hyakia and Levea. Recently, they started a program of collecting detailed information of merchants going through their ports and kept it in the Library of Ortun, where analysts attempt to predict the markets, speculate on the future, buy low sell high, and all that Jazz. Needless to say, they managed to take control of their future as middlemen and kept their significance in Mesopotamia despite their lack of land or expansion.

(Ortun: +1 Trade +1 Domestic +1 Confidence (+Trade +Peace))

We then arrive at Aramya, where we see a bustling kingdom. Or Dual Kingdom, as I should say. The Grand House of Nir Aram was divided into the House of Kartur (Silence) and the House of Durnakur (Hard Nose), the two brothers of the Dual Monarchy. In each generation, the two houses live together at various palaces across Aramya, only divided when a King choose an successor. In the Dual Monarchy they choose a successor in the opposite family, leading to a vibrant and fair leadership during these years. So far, the sons of the Hard Nosed King are still called Hard Nose, and that of the Timid King still called Timid, more out of affection than anything as they planned the future of Aramya together.

One of the most important political trend is how the Dual Monarchy looks eastward, away from Ortun, the Zatruns, and the Boukae. It was the east that the first planned Aramyan city of Anshan was founded to capitalize on many copper and tin mines nearby. It was, too, the east that expansionistic Aramyans turned to city state of Hormun. Thousands of migrants arrived, each of them giving the flabbergasted Port Guard five golden coins. All together, this matched the King’s ransom needed for the “Formula” which was duly sent to Aramya. Hormun quickly centralized under the command of these specialists, and became an Aramyan-dominated state.

Meanwhile, while normal diplomatic relations and trade was reestablished with Ortun and Hyak, Aramya begun once again to court the barbarians. The conservative Parushites preferred the entreaties of Ortun over that of Aramya, and the Zagotites killed most of the missionaries of Kitabalism for being “Too confusing, brain hurts”. For the latter, the Parushite tent-town of Zatrun provides an intermediary between Zagotite resources and Aramyan inventions. As for Boukae, they rejected all Aramyan trade in the first place, and even advanced a little into the Swamps, taking unopened land and redirecting a tributary of the Tigris into the scrublands for farming. This led to increased organization of the now growing city. These missionaries at the forefront of Aramyan culture everywhere also penetrated into Hyak and Ortun, succeeding in converting both of them into Kitabalism. (although since Kitabalism doesn’t have a strong Hierarchy, this doesn’t necessarily place it’s worshipers under Aramyan priests)

An Report from the Ziggurat at Kitalo
[The month of Danae has begun with festivities, as well as the arrival of Ortunite faithful this year. The Hyakkite Faithful are busy fighting a war against the Heathens, and will receive all our blessings.
The Third Day of Danae sees news of another missionary party killed by the Zargotites. May Kitab guard their souls.
The Fourth Day of Danae is a day of feasting. Thirty thousand barrels of Beer was consumed.
The Seventh Day of Danae sees the Festivaties of the Conjoined River, led by the Hard-Nosed King. He gave three speeches over the day, which climaxed with simultaneous orgasms at noon and at sunset.
The Eighty Day of Danae sees gift-taking and giving among the masses.
The Eleventh Day of Danae brings news of Missionaries in Zatrun safeguarded by the Parushites there and returned safely.
The Twelth Day of Danae sees festivities, orgies, gifts, feasts and sacrifices. Happy Danae, enjoy your relatives.]

In this era the Scholar King’s ideals are carried to greater extents. Literacy was expanded by new schools, so that even the middle class can read, write, and calculate without relying on a temple scribe. After the bronze formula arrived in Aramya, the kings turned it over to the Artisans to compete until they find the best way to utilize that formula. This was followed by a fury of activity which have greatly increased their understanding of the formula, but didn’t get them to a practical solution to it’s complex manufacturing process.

Finally, they developed the Ox Chariot, perhaps inspired by the Egyptian Chariots put to good use centuries earlier. The Ox Chariot used a single (and easier to control) Ox to pull the chariot, allow for easier implementation compared to Egyptian Chariots but also slightly lesser speed.

All in all, Aramya continues to develop organically in southern Mesopotamia while Hyaks in the north struggle with the Surins and the Damascans.

(Aramya +2 Trade Economy, +1 Domestic economy, Confidence and Culture increases (not by points), Gain some control over Hormun)

The Hyakkite Empire declared peace with Aramya with a look towards expansion against the troublesome Surins. After a few general offensives, the generals advised Emperor Zargash to follow the trade boats up the Tigris. Launching a concentrated attack, they easily captured a large city and were moving to the next when a new force met their troops. A sharp battle was fought which they won, but the hill-people behind their lines revolted and joined the new nation.

This nation is the Republic of Damascus, and it controlled the trade routes between Mesopotamia and the Mediterranean. Further battles were fought until a cease-fire was declared, allowing the Hyakkites to chase after increasingly organized Surin raids under the leadership of Mosul.

On the other side of the Republic, we see the Phoenician city states… but we are getting ahead of ourselves. First, we must speak of Egypt.

(+ Republic of Damascus
Hyakkite Empire: -1 Warrior (2), +2 Trade +2 Domestic)



The Nile and the Levant


As we follow the Egyptian King’s List, we reach the “Merchant Dynasty” which has brought Lower Egypt into new heights of trade and urbanization. From King Ah-Rais First-of-Wadjet to King Remosus II Blessed-by-Osiris each personality guided Egypt with sheer will to the future. Also notable is the increasing importance of Axum among the Kushians and Ethiopians of the highlands, the rise of the Phoenician city-states, and the invasion of Lybia.

King Ah-Rais led a dichromate reign. On one hand he declared peace to neighbors and opened his borders to Nubians, Canaanites, Sinaites and Axumites, but on the other hand he decided to finish off the “Lybian Problem” personally with a deep strike. Using maps of Oasii from the campaigns of the Ra’s, he cut hostile tribes down to size, enfranchised friendly ones, and managed to annex the Lybian city of Farez. Trade expands greatly and this urged the invasions of Hyak in Mesopotamia.

The next King, that of Nahan III Keeper-of-Tradition, was more quiet and traditional. He funded the temples and continued the trade. However, it was his Queen Terefti II, Scholar-of-Horus, who took credit for the Red Sea Fleet started under his rule. Queen Terefti also enlarged the Nile fleet and spread her ships around the world, mapping the locations of Utica, of Crete and the Aegea, of the great war of Valyria, and opportunities across the Mediterranean. Although there were some incidents due to various customs not well known, the fleet shows Egypt’s potential across the great inland sea.

Excerpt from a Temple Engraving of the Voyages
[Lo, the wonders of the distant worlds! Look upon the Lyratelle, Look upon the Temple of Athenai! Look upon the barbarian struggling in the mud of Italy and the giant Wheat Barges of Troy! None matches the grandeur of the smallest Merchant’s Hovel or the lowest Farmer’s hut, without even looking upon our Pyramids of lore.]

Remosus Image-of-Ra used this new fleet to help supply his army in Lybia, brining them to Farez and striking deep into the desert. The final hostile tribes surrendered or fled to less-fertile oasii to the south and west with heavy casualties. He would need to continuously garrison the Oasii, for in the desert a small rebellion can easily wrest the entire province from Egyptian hands. Eventually, he died due to an old chariot would.

Our last king is Remosus II, Blessed-by-Osirus who rebuilt the lost trade, secured all their borders, and supported the Phoenician city state in the central Levant. Playing the “Great Game” along with Damascus and Cyrus, he secured for Egypt the city of Byblos as a consistently friendly port of call in the political turmoil of the Middle East.

The trade to the south sparked the growth of the Nubian states of Abu-Simel and Tos-Getha. Tos-Getha is more Egyptian oriented and to the north, composed of the ancient cities which once tormented Aswan and now trades with the Egyptian fortress instead. Abu-Simel controls more of the agricultural lands, as well as the mines of the Eastern Desert.

Even further south we see an alliance between Axum and Kartoros. They pledged to build a series of safe-houses for merchants between their cities. The Project is almost done and would give Kartoros great clout among the Kushites and Axum the same among the Ethiopians. Already trade is increasing both along the Nile and the Red Sea, and Axum is excellently placed to take advantage of Queen Terefiti’s curiosity of the origin of the spices they import.

Spoiler :
(Egypt Completes Project, +1 Domestic +2 Trade,+2 Northern Cities -1 Curragh (Voyaging) -1 Egyptian Chariot, -2 Warrior (2), -1 Spearmen (1.5) in wars (mostly Lybia), +1 Confidence from success of war and trade)
(Axum gets +1 domestic and +1 Trade from expanding trade and lands)
(Canaan +1 Trade and +1 domestic from expansion and trade)
(Cyrus gets +1 Trade here)
(+ Two Phoenician City States)




Aegean​


The Aegean is a time of peace for all nations. Thloryn and Troy sees trade growing ever more important, can capitalize while Gyrid, satisfied in their golden age, completes their Lyratele and becomes the premier cultural center of this region. Meanwhile, on the edges of civilization, Atyria has assimilated all the tribes of her peninsula except for one small, defiant tribe. Finally, for Katan it is a time of ruthless expansion and of unification. Trade has been the name of the game for centuries before, but would it be so after the plague?

For Gyrid, their peace stretches on without stagnating, leading them to greater cultural heights. Along with the Lyratele dozens of smaller palaces and temples were built throughout the nation. Internal trade unifies the nation as their conquered currency binds together their people. Will this golden age make them soft, or can they rouse themselves in time for the Green Death?

As Troy and Thloryn stared each other down, trade boomed, if only diminished by the massive amounts already flowing through their ports. Thloryn took it and expanded their army ever larger and started on their Temple to Athenai and other gods. Built of the finest marble it will shine brightly over the harbor bellow. Troy, instead, started building massive granaries and treasurehouses, to store Wheat for sale and for extortion. By regulating the sale and price of wheat, they can ensure a constant supply for the growing Aegean cities without fearing for the seasons. They also conquered a wheat state which went back on their taxes, managing it as a colony of the confederation.

For Atyria, it is a time of growth as the finished their Codex, and many small tribes and villages across their peninsular home joined them. To guard their growing realm they developed the Hounds of Atyria, who use swords and trained dogs to help them defend their borders. As sale of wheat increase, so does their trade… until an especially macabre barge appeared in their harbor.

Finally, at Koyunlu it is a time of conquest for Katan. Sending their Solarians into glorious battle their battleaxes rended shields, smashed formations and generally had fun. When the Cypriots conquered one of Koyunlu’s port cities, the new King “Protected” the other by sending his army in full and taking it over. They have a bright future ahead of them, if they withstand the plague.

From the Aegean we turn to Pyrrhus III of Epirus, and therefore to the Valyrian politics and conflicts of that region.
Spoiler :

(Thloryn: +1 Trade
Atyria: +2 Trade
Illia: +2 Trade +1 Domestic
Gyrid: +1 Domestic
Cyprus: +1 Trade +1 Domestic
Katan +1 Domestic+1Trade+1Loot)




Italy


Ziril, bless us, and have mercy on our souls.
-A Toras merchant.
Nope, you made me work too much. DIE HAHAHAHA!
-Me :evil:
In Italy, fierce fighting was the name of the game. However, not all combat was done by the blade. There are the Assassins of Ziril, ending generals with a swift knife. There are Rebellions of Samnites and Zirilists, Counter Rebellions of Vallarvalians and Faithful, and Counter Counter Rebellions of Grey Faithful and Warlords. We can see foreign interventions, civil wars, confused kings, massacred armies and revolting nobles. With so many perishing from the Red Death, are there any victims left for the Green?

Once again, we must view the peninsula using incidental devices. At Epirus the King made promises to the three premier neighbors: Valyria, Ctesiphod and Thloryn. Incidentally (of course :p), King Pyrrhus (the first) sent the Formula to Ctesiphod, and was strucken by wonder when the Vox Populi sent two large chests of gold to his court. Then problems start to occur. Rasade refused Valyrian citizenship and declared independence in favor of Ctesiphod (?). Then, Valyrian warriors started raiding Epurian lands on ships, showing strange proficieny on the waves (??). Finally, Thloryn beckoned them to join the Greek power instead of the Italians, using the other incidents as evidence despite their bad blood (???). Needless to say, King Pyrrhus II killed himself, leading to his nephew to become King Pyrrhus III, a lover of war and of Ctesiphod.

The second incident is the Cleansing of the Penal Colonies. Lijuria actively ejected the warlords from Korsi, sending them on boats to Elba, then established their own Penal Colony there. Sardinia pushed slower, convincing many to accept a strange deal; move to Elba and wait for further orders, and you will receive your former lands. On Elba they organized their army of 2 Warriors and waited for further orders.

The declaration of war against Valyria came soon after. From Elba the Lijurians raided the coast and defeated one Curragh of a settlement party and sinking its load of spearmen. From Rasade and Erias, troops marched forth. Now, an intermission as we review the numbers of these armies and the initial Valyrian garrisons, who readied themselves after Duke Hadrian Tatius warned him of the imminent attack.

At Elba, there are 2 Thousand Convict warriors, 2 Lijurian Archers, 4 Lijurian Spearmen, and 15 Ships
At Rasade there are 1 Militia and 1 Spearmen raiding force. As well as 5 Zirilist Curraghs
At Erias there are 2 Archers 6 Spearmen, 3 Zirilist Militia, 1 Samnite Militia, as well as 7 Zirilist Curraghs
At Sarkov, 10 Spearman (1.5), 3 Archers (1.5), 1 Royal Guardsmen (2)
At Arlsfen/Jarlsven 1 Royal Guardsmen, 2 Spearmen, 1 Warrior (2), 1 Loyal Militia 1 Zirilist Militia

The First Phase
The Raiding from Elba caused damage to the Valyrian economy, but they never got a chance to sack a major city due to the massive army at Sarkov and the roads built there.
The Rasadian warparty recruited many from the conquered Apulian town, but couldn’t overcome the local garrison of 2 Militia from Kora-Torr.
At Arlsfen the Zirilist Forces, under the shadow of mount Vesuvius, laid a crushing defeat upon the Royalists, destroying the local militia and the experienced warrior. The Royalists gave as good as they got their their Royal Guardsmen, who took out the local rebel Zirilists and badly damaged several spearmen before being forced to retreat.
incidentalwarpart1.png

The First Phase we see the Zirilists manage to breakthrough in the south with heavy casualties. However, the allies were still stemmed at all fronts and with the Samnite Army centered at Sarkov, Hadrian refused this chance to join them despite many locals doing so.

The Second Phase.
Apulia was reunited with Zirilists attacking the rearguard. The Militia were forced to retreat.
King Sarklov III, secure in the north, sends an Army of his Surviving Royal Guard and 2 Spearmen reinforced by 2 more spearmen and an archer. He left 1 Royal Guardsmen, 8 Spearmen and 2 Archers at Sarkov against the Corsair raids.
incidentalwarpart2.png
The Second Phase sees the armies taking advantage of the gap in Valyrain defenses, while local governers try to gather the scattered armies and slow down the spreading Samnite revolt.

The Third Phase
Zirilist Army pushed back.
Vikersmont burned and Navarin captured by Lijurian-Samnite forces.
incidentalwarpart3.png

The Third phase sees Sarklov send an army to bottle up the southern advances. Composed of 2500 spearmen and a thousand auxilaries, they would have to face the 3000 spearmen and 3000 auxilaries of the united army at the Seventeen Battles of Daretov (Between Kora-Torr and Navarin). Although the Zirilists lost nearly 1000 spearmen and 1000 militia after destroying only the Royal Guardsmen and an archer division, it seemed a victory for the Valyrians, who marched forward with flying colors. However, the navy of Lijuria took this as the time to swoop in and burn Vikersmont, then capture Navarin on the coast. While Hadrian hesitated, his son Honorius Tatius takes the lead and declares Samnia independent of Vallarvale. Confusion unsues.

The Fourth Phase
The Samnites Stabilize the battleline south of Bellevetum.
Chaotic infighting near the front lines.
Sarkov has the only “Stable” army left.
incidentalwarpart4.png
In the Fourth Phase, the new Kingdom of Samnia rules from Kora-Torr, as well as Navarin. The Zirilist, Samnite, Lijurian and Penal armies are all scattered in fighting various local Loyalists and renegade Warlords while the Vallarvalian Army at Sarkov sits high and dry, destroying any army which dares to stray into the “Safe” zone and building up its strength.

Other than the war, both Valyria and Ctesiphod establish colonies, with Valyria spending more and gathering manyI] Faith[/I]ful to their new city.

Stat Changes: Too much. Take a look for yourself!

Osismied
Sorry, but they fought another war. Neighbors getting a bit uppity down at Cornwall though.
 
Spoiler Mappity Map :
basemap05.png



Spoiler Prestats :
Spoiler Northern Europe :
Osismied/Gem Hound
Religion: Druidic Pantheon
Age: Early Bronze
Size: Petite
Economy: 4/0 (1/3/0)-0
Military: 2 Warrior (2),3 Curraghs (0.5)
Confidence: Respecting
Culture: Limited
Projects: The Wall: Completed
Description:

Spoiler Italy :
Valyria, Kingdom of/Tycho
Color: Black
Religion: The Faith
Age: Early Bronze
Size:Small
Economy: 7/0 (2/5/0)-2
Military: 8 Spearman (1.5), 3 Spearmen (3), 2 Archers (3), 2 Curragh (0.5), 1 Royal Guardsman (2), 4 Faithful Militia (.75)
Confidence: Tolerating
Culture: Average
Projects: None
Description:

New Samnia/NPC
Color: Orange
Religion: The Faith
Age: Early Bronze
Size: Tiny
Economy: 1/1 (0/1/0)-0
Military: 2 Spearmen (3), 6 Samnite Militia (0.75)
Confidence: Respecting
Culture: Pathetic
Description:

Free Apulia
Military: 2 Spearmen (1.5), 2 Militia (.75)

Ctesiphod, Republic of/Eltain
Color: Burgundy
Religion: Ancestor/Martyrdom Traditions
Age: Early Bronze (5/75)
Size: Small
Economy: 12/0 (4/6/3) -1
Military: 1 Warriors (2), 1 Warriors (1), 5 Archers (1.5), 1 Spearmen (1.5), 11 Curragh (0.5)
Confidence: Respecting
Culture: Average
Projects: Pooperscooper (Done: +Religion, +Easier Agriculture Growth),(Done: Walls of Ctesiphod+ Defense +Economy)
Description:


Toras-Noth, Theocracy of/Moldath
Color: Apple Green
Religion: Zirilism (Exhausted Followers)
Age: Early Bronze
Size: Petite
Economy: 5/0 (2/2/1)-1
Military:1 Archer (3), 3 Spearmen (3), 1 Zirilist Militia (1.5), 8 Curragh (1), 21 Curragh (0.5)
Confidence: Respecting
Culture: Average
Projects:
Description:


Liguria /NPC
Color: Light Green
Religion: Zirilism/Martydom Traditions
Age: Early Bronze
Size: Petite
Economy: 6/0 (1/3/2) -2
Military:2 Archers (1.5), 1 Spearmen (3), 2 Spearmen (1.5 ), 2 Warriors (1), 5 Curragh (1), 24 Curragh (0.5), 2 Penal Warriors (2)
Confidence: Respecting
Culture: Mediocre
Projects: None


Sardinia, Kingdom of/Boundless
Color: Light Blue
Religion: Primitive Animism
Age: Early Bronze
Size: Tiny
Economy: 5/0 (1/3/1)-0
Military: 2 Spearmen (1.5), 1 Archer (3), 3 Curragh (0.5)
Confidence: Tolerating
Culture: Limited
Projects: None
Description:

Spoiler Aegean :
Thloryn/ZeletDude
Color: Cyan (4/75)
Religion: Primitive Polytheism
Age: Early Bronze (4/75)
Size:Small
Economy: 13/0 (4/4/5) -2
Military: 2 Warrior (2), 6 Archers (1.5), 9 Spearmen (1.5) 1 Curragh (1.5), 8 Curragh (1), 28 Curragh (0.5)
Confidence: Respecting
Culture: Limited
Projects: Temple of Athenai (4/7 +Culture/Religion +Confidence)
Description:


Gyrid/electric926
Color: Dirty Yellow
Religion: Primitive Animalism
Age: Early Bronze (14/75)
Size: Small
Economy: 11/0 (3/6/1) -1
Military:4 Spearmen (1.5), 2 Archer (1.5). 2 Warriors (2), 12 Curragh (0.5)
Confidence: Respecting
Culture: Influencial
Projects: Lyratele (COMPLETE+Defense+Culture+Confidence)
Description:


Altyria/TerrisH
Color: Dull Red
Religion: Primitive Animism
Age: Early Bronze
Size: Tiny
Economy: 7/0 (1/2/4)-0
Military: 14 Curraghs (0.5), 1 Warrior (2), 1 Archer (1.5), 1 Spearmen (0.5)
Confidence: Respecting
Culture: Average
Projects: Codex of Legends (COMPLETE+Culture+Diplomacy) Wealth of Wheat (With Illians=Completed)
Description: Altryia is only the greatest of the Blacksea Wheatstates created by Troy. They have the most vibrant culture and the largest army due to their ability to trade exclusively behind the sea of Azov the way Troy has exclusive trade in the Black Sea. Many of them have become wealthy from trade with Troy, and are spreading Altyrian influence across the Black Sea.


Cyrus /NPC
Color: Red Violet
Religion: Primitive Animalism
Age: Early Bronze (5/75)
Size: Petite
Economy: 7/3 (1/3/3)-0
Military:1 Spearmen (1.5), 1 Archer (1.5). 16 Curragh (0.5)
Confidence: Tolerating
Culture: Mediocre
Projects: None
Description:


Illian Confederacy/NPC
Color: Pale Yellow
Religion: Primitive Animalism
Age: Early Bronze (7/75)
Size: Small
Economy: 9/0 (1/3/5) -0
Military:1 Spearmen (3), 1 Spearmen (1.5), 2 Archer (1.5). 3 Curraghs (1), 15 Curragh (0.5)
Confidence: Respecting
Culture: Mediocre
Projects: Wealth of Wheat (COMPLETE +Control of Wheat Trade)
Description:


Pyrrhus, Kingdom of /NPC
Color: Purple
Religion: Pimative Animalism
Age: Early Bronze
Size: Petite
Economy: 4/2 (1/2/1)-0
Military:1 Spearmen (4.5), 2 Warriors (2), 8 Curragh (0.5), 2 Curragh (1)
Confidence: Respecting
Culture: Mediocre
Projects:
Description:


Katan, Kingdom of/Luckymoose
Color: Dark Violet
Religion: Primitive Animism
Age: Early Bronze
Size: Tiny
Economy: 5/1 (1/3/1)-0
Military: 2 Solarians (2.0), 2 Spearmen (1.5)
Confidence: Respecting
Culture: Pathetic
Projects:
Description:



Spoiler Middle East :
Aramya /Stockholme
Color: Chartreuse Green
Religion: Kitabalist Pantheon
Age: Early Bronze
Size: Medium (9/75)
Economy: 14/0 (3/7/4) -2
Military:2 Spearmen (3), 2 Warriors (2), 2 Spearmen (1.5), 4 Ox Chariots (3) ,2 Curragh (1) 5 Curragh (0.5)
Confidence: Admiring
Culture: Influential
Projects:
Description: A union of Aramyan, Levean and Parushite peoples under their King in Danae. A people as malleable as the mud they cultivate, they have slowly formed three distinct classes which rely on each other; The Military Aristocracy, the Priestly Architects, and the Mercantile Artists. The King not only unifies these interests, but also must balance them. Aramya has some early industry from their three cities, most importantly the textile and pottery workshops. However, heavier industries like metal-working, ship building and the like relies on trade with their Enelly the Hyakkite Empire for resources.

Hormun,/NPC
Color: Dark Green
Religion: Kitabalist Pantheon
Age: Early Bronze (3/75)
Size: City State
Economy: 4/0 (1/1/2)-0
Military: 1 Spearmen (1.5), 1 Archers (1.5) 14 Curragh (1)
Confidence: Tolerating
Culture: Mediocre
Projects:
Description: A Middle-man state based off of intermittent trade with Aramya and Dakinsa, they mostly rely on their local groves of dates and stuff. When they got their hands on the formula for Swift-Bronze, however, they saw their chance at riches. What they got instead was an Aramyan migration wave and the trappings of civilization. They don’t begrudge their fate; instead they’re using their bargining skills to sell goods from Tyre to Daretoki.

Ortun/NPC
Color: Dark Blue
Religion: Kitabalist Pantheon
Age: Early Bronze
Size: Petite
Economy: 5/0 (1/2/2)-0
Military: 2 Spearmen (3), 2 Archers (3) 15 Curragh (1)
Confidence: Respecting
Culture: Average
Projects:
Description: A North-Levean Kingdom in Central Mesopotamia, they are divided between the Hyakkite Empire to the north and the Levean Aramya to the south. There is a growing amount of people wishing to renounce their independence for security while they fight a nearly endless war. A product of Levean Colonialism, the Kingdom of Ortun is about to be colonized itself.

Hyakkite Empire/NPC
Color: Light Purple
Religion: Kitabalist Tarian Theocracy
Age: Early Bronze
Size: Small
Economy: 10/0 (1/5/4)-1
Military: 1 Spearmen (3), 2 Spearmen (1.5), 2 Warriors (2), 3 Archers (1.5), 13 Curragh (0.5)
Confidence: Tolerating
Culture: Limited
Projects: Imperial Highway (Complete +Trade)
Background: The Keystone of the trade between Mesopotamia and the Levant, the Hyakkite Empire arose due to the pressures of the Wars of Levean Supremacy. They are slowly backing off from their war with Aramya to simply supporting Ortun while profiting from growing trade. They have a hereditary Emperor, supported by three High Priests of Tarias, the War God. Their government is simple; We have an army, you don’t. Follow us or die.


Anorian Egypt/erez87
Color: Yellow
Religion: Egyptian Polytheism
Age: Early Bronze
Size: Medium
Economy: 15/0 (5/6/4)-2
Military: 3 Spearmen (3), 1 Spearmen(1.5), 1 Archer (3), 1 Archer (1.5), 1 Egyptian Chariot (5), 30 Curragh (0.5)
Confidence: Worshipping
Culture: Influential
Projects: The Unified Throne (COMPLETED ++Confidence Inertia” +Culture)
Description:

Tyre /NPC
Color: Olive
Religion: Canannite/Local Traditions
Age: Early Bronze
Size: City State
Economy: 4/0 (1/1/2)-0
Military: 1 Warrior (1)), 1 Archers (1.5) 12 Curragh (1)
Confidence: Tolerating
Culture: Mediocre
Projects:
Description: A city-state aligned more with Damascus than Egypt, Tyre proper is on a island with two superb harbors.

Byblos /NPC
Color: Light Yellow
Religion: Egyptian/Local Traditions
Age: Early Bronze
Size: City State
Economy: 4/1 (1/1/2)-0
Military: 1 Warrior (1)), 1 Archers (1.5) 9 Curragh (1)
Confidence: Tolerating
Culture: Mediocre
Projects:
Description: A city-state aligned more with Egypt than Damascus, Byblos has more resources than its island rival.


Tribe of Canaan/NPC
Color: Dark Blue
Religion: Primative Animalism
Age: Early Bronze
Size: Petite
Economy: 5\7/0 (1/3/3)-0
Military: 1 Archers (3), 1 Warriors (2), 1 Archer (1.5), 1 Spearmen (1.5)
Confidence: Respecting
Culture: Limited
Projects:
Description:


Axum/Spaceman
Religion: Animism
Age: Early Bronze
Size: Tiny
Economy: 5/1 (1/2/2)-0
Military: 1 Archer (1.5), 1 Spearmen (0.5), 2 Warriors (1), 7 Curraghs (0.5)
Confidence: Tolerating
Culture: Limited
Projects: Nile Trade Forts (6/7)
Description:


Spoiler China :
Xilaroi/General Olaf
Color: Light Green
Religion: Primitive Animalism
Age: Early Bronze
Size: Medium
Economy: 7/0 (2/5/0)-0
Military: 2 Longspear Guards (2), 2 Xiong Chariots (2.5)
Confidence: Respecting
Culture: Average
Projects:
Description:


Huai Kingdom/NPC
Color: Burgundy
Religion: Primitive Animalism
Age: Early Bronze
Size: Petite
Economy: 3/1 (1/2/0)-0
Military: 2 Spearmen (1.5)
Confidence: Respecting
Culture: Mediocre
Projects:
Description:

Spoiler India :
Dakinsa Raj/Southern King
Color: Royal Blue
Religion: Primitive Animalism
Age: Early Bronze (18/75)
Size:Medium
Economy: 10/0 (3/5/2)-1
Military: 2 Warriors (1), 3 Gujarati Macemen (3), 1 Spearmen (1.5), 2 Curragh (0.5)
Confidence: Tolerating
Culture: Strong
Projects:
Description:


Daretoki Confederacy /NPC
Color: Stale red
Religion: Primitive Animalism
Age: Early Bronze
Size:Petite
Economy: 6/0 (1/2/3)-0
Military: 3 Archers (1.5), 1 Spearmen (3), 7 Curraghs (1)
Confidence: Tolerating
Culture: Pathetic
Projects:
Description:

Gujarati Confederacy /NPC
Color: Dull Yellow
Religion: Primitive Animalism
Age: Early Bronze
Size: Tiny
Economy: 3/0 (1/1/1)-0
Military: 4 Gujarati Macemen (3), 12 Curraghs
Confidence: Respecting
Culture: Pathetic
Projects:
Description:

Patni Empire /NPC
Color: Salmon
Religion: Primitive Animalism
Age: Early Bronze
Size:Medium
Economy: 9/0 (3/3/3)-1
Military: 3 Archers (1.5), 6 Spearmen (1.5), 10 Curraghs (0.5)
Confidence: Simmering
Culture: Average
Projects:
Description:



Spoiler Africa :

Zimbabwe/BSmith1068
Color: Dark Red
Religion: Primitive Animalism
Age: Early Bronze
Size: Petite
Economy: 2/4/0-0
Military: 1 Spearmen (3), 1 Archer (1.5) 1 Curragh (0.5)
Confidence: Respecting
Culture: Mediocre
Projects: None
Description:


Kuama/NPC
Color: Brown
Religion: Primitive Animalism
Age: Early Bronze
Size: Tiny
Economy: 1/2/1-0
Military: 2 Archers (1.5), 1 Warrior (1), 3 Curragh (0.5)
Confidence: Respecting
Culture: Mediocre
Projects: None
Description:


Spoiler Description so Far; Please help me write them! :
National Descriptions
Anorian Egypt
Anor became the first citystate to unite the ancient civilization of Europe. As of now, it is becoming the most cultured and confident nation, with massive projects and a proud army. Ruled by Pharaohs of various dynasties, they struggle to reduce the power of the nobles and mayors of the predynastic era as well as deal with their advancing neighbors. Economically, Agriculture is fore here, but most irrigation systems are still undeveloped leaving a vast trove of undeveloped potential. Industry and mercantilism is becoming ever more important. Religiously they have many gods of various levels of divinity, with Pharaoh as the human representation of their divine power.

Aramya, Kingdom of
Aramya, the Exalted State, has spread her tendrils throughout the middleast. One of the most manipulative and manipulability peoples in the world, they follow their Kings without question due to their competent (though very different) leadership over the generations. Hosting a massive population composing of Aramyans, Leveans, and Parushites, their numbers are massive compared to any state based in the Mediterranean. Economically they have a established industrial sector based on textiles, pottery and metalworking to supplant their agricultural pursuits while trade is becoming ever more important. Religiously, they have a strong hierarchy on top based on the divinity of the Two Rivers, but it devolves into a mass of polytheistic godlings on the bottom.

Atyria, Confederacy of
A state born out of the Wheat Trade, they have a strong cultural identity they wish to refine and share, as well as a mercantilist spirit that can match any Greek. Their religion is based on Oral traditions centered on the Great Flood, which they are codifying right now. Expanding their borders right behind their merchants, they are a sure contender to Troy in the future… if Troy even cares about them, that is.

Axum, Kingdom of
A mercantilist citystate, they have massive warehouses of goods and markets full of merchants. Their King is almost a merchant himself, as the leader of this trading state.

Canaanite Confederacy
Uniting against the Egyptians, this defensive and prolific people are gaining more followers and hold one end point for the Mesopotamian trade routes.

Ctesiphod, Republic of
Cytria was once the least cultured people on Valyria, but under the rule of Ctesiphod, this all changed. They control the fertile Rtas River, they control lucrative trade routes in the Adriatic, they control the will of their people. Their beliefs are focused on great ancestors and martyrs of the past, who became guiding spirits for the future. Ctesiphod now must manage their wealth with the growing power of the Kingdom of Valyria and its massive army, as well as troubling stories of migrating peoples sparking uneasy memories.

Dakinsa Raj
Dakinsa Raj dominates the Indus Civilizations, only to find that there are even more people across the horizon. They have an Oligarchial System, where the Raj promotes his governors, who choses the Raj’s successors. So who came first, the Raj or the Rajplaya? The Rajdom has been peaceful for most of it’s life, including its short and nearly bloodless war with Yubhuma. However, barbarians seek to plunder their treasure houses and libraries.


Spoiler OOC: :
Quickest Orders: Spaceman98 + Relations with Ethiopian Natives
Best Orders: Tied by Eltain and Stockholme. Eltain has a very well organized orders, with separated spending and explanation sections. Stockholme’s orders are very neat and elaborate. I urge him to post the story parts, but he usually only posts the introduction. :). Good job guys.
Best Story(ies): I’d have to say I enjoyed Tycho’s characterization of his religion and how it affects his politics (and forced me to rethink some of the events in the update), I did enjoy Eltain’s narrative tangent very much though, and I feel that he is building up to something. (eventually?) Great job everyone though, for building a great atmosphere. :D

Thanks everyone. Happy Christmas!
 
Merry Christmas Terrance :D Like a present a day early!


Some NPC Diplo for you:
To Liguria
From Sardinia


We will give you time to evacuate our lands, but we expect you to be gone by winter. This is not a threat, we are sure you are busy enough elsewhere to quarrel with us over this. Is this acceptable?
 
To Sardinia
From Lijuria


We conquered it from Vallarvale. It is ours by right of conquest.

@ Zeletdude, no.
 
From the God King of Anor - The blessed by Osiris - Remosus II
to Byblos
Great ally of the king. Your city must be stronger. Walls must be built, the population must expand further than your rivals. I will send colonist from Egypt to aid in populating your city and resources to build walls and a greater port. In return I ask for nothing but cheaper Cedar trees for my ships.

to Tyre:
While a rival of my friend, I respect your city state and am interested in ever increasing trade. You can use the ports on Byblos to trade with Egyptian merchants more easily.

to Damascus:
Your pressure on our ally in Byblos is unaccepted. Retreat your forces from the area or risk a war.

to Tribes of Canaan:
Your unity is at risk and constant fighting happens on the borders with criminals. My armies will soon march in the area and towards Byblos to help them in their defense and bring them resources, I expect your borders to be open for my army. I have no interest to conquer, and so, do not tempt me to change my mind. Open your borders for my army to pass in peace, and make sure they are well fed and housed while passing. Or else. You know what have happened to the Libyans.

to Abu-Simel and Tos-Getha
The cataracts still pose a problem for ships of trade. We must go further in digging tunnels through them. We hope you will aid. May peace last forever.

to Axume:
My grandmother was interested to know where you are and where your fine goods are brought from. Will you take my vizier to see your great city and great trade routes of the red sea? I have heard strange people exist not far from you with which you trade. My interest is great. Show my vizier the world of the south, perhaps you even know where the Nile begins? Show him the way of trade and I will put my interest into your area and build a navy to grow trade and destroy any pirating.
 
To Illian: It appears that much excelent work has been had between us. though we are worried about recent rumors from the northern clans. we only hope that they are exagurated and do not disrupt the flow of wheat. we try to take maximum percaution, and pray to Jinth that this passes quickly.

OOC: will send orders later today. time to plan for a fall and laying the foundations of my empire.
and am I the only one not seeing the map?
 
From the God King of Anor - The blessed by Osiris - Remosus II
to Byblos
Great ally of the king. Your city must be stronger. Walls must be built, the population must expand further than your rivals. I will send colonist from Egypt to aid in populating your city and resources to build walls and a greater port. In return I ask for nothing but cheaper Cedar trees for my ships.

to Tyre:
While a rival of my friend, I respect your city state and am interested in ever increasing trade. You can use the ports on Byblos to trade with Egyptian merchants more easily.

to Damascus:
Your pressure on our ally in Byblos is unaccepted. Retreat your forces from the area or risk a war.

to Tribes of Canaan:
Your unity is at risk and constant fighting happens on the borders with criminals. My armies will soon march in the area and towards Byblos to help them in their defense and bring them resources, I expect your borders to be open for my army. I have no interest to conquer, and so, do not tempt me to change my mind. Open your borders for my army to pass in peace, and make sure they are well fed and housed while passing. Or else. You know what have happened to the Libyans.

to Abu-Simel and Tos-Getha
The cataracts still pose a problem for ships of trade. We must go further in digging tunnels through them. We hope you will aid. May peace last forever.

to Axume:
My grandmother was interested to know where you are and where your fine goods are brought from. Will you take my vizier to see your great city and great trade routes of the red sea? I have heard strange people exist not far from you with which you trade. My interest is great. Show my vizier the world of the south, perhaps you even know where the Nile begins? Show him the way of trade and I will put my interest into your area and build a navy to grow trade and destroy any pirating.
From Byblos
Verily we agree. Strong walls and deep ports will be built and readied for at your pleasure! (City Walls 0/3, Grand Harbor 0/5)

From Tyre
Err... thank you, I guess.

From Damascus
Hah! That would be like asking the Hyaks to retreat from Mesopotamia. This is our homeland, no matter how close or far it is from your lapdogs.

From Canaan
... Sure.
Grumblegrumble

Tos-Getha
We would agree if you return our ancestrial lands to us and let us help build the canal.

from Abu-Simel
We would agree if you DON'T listen to Tos-Getha. They are mettlesome and worthless.
To Illian: It appears that much excelent work has been had between us. though we are worried about recent rumors from the northern clans. we only hope that they are exagurated and do not disrupt the flow of wheat. we try to take maximum percaution, and pray to Jinth that this passes quickly.

OOC: will send orders later today. time to plan for a fall and laying the foundations of my empire.
and am I the only one not seeing the map?
From Illians
That would be good. Wheat imports are going down all across the Fallen sea, and some jerk saw fit to send us a bargeful of fleas! Ugh! They bit everyone in the port.
 
to Damascus:
We did not mean you need to leave your homelands, what we said is that your armies must not be near Byblos. Armies near Byblos means you intend to invade.

to Tos-Getha:
What ancestral lands are you talking about? If you are speaking of any land that belongs to the god king know that such a claim is a deceleration against him. To declare the god king holds lands that do not belong to him is foolish and dangerous...

to Abu Simel:
We have no idea what they are talking about.
 
[/SPOILER=For Valyria]
From Lijuria, Free Samnia, and United Apulia
Surrender now, and we will make the terms lenient.

From Pyrrhus
Oh my. Well, you are always welcome to renounce your rule and live out the rest of your life here.

From Faithful
We are willing to fight for you, O King!
Spoiler :

[/SPOILER=For Ctesiphod]
From United Apulia
When can we join you?

From Pyrrhus
Are you responsible for Apulia’s actions? Huh?
Spoiler to Toras-Noth :

From Faithful Zirilists
We have expended much energy in this war and have liberated Vesuvius. Can we have peace now?

From Lijuria
How much more cleansing do we have to do?

Spoiler Thloryn :

From Pyrrhus
For joining you, the answer is, and will always be, No.

From Cyrus
There are many opportunities in the Levant for trade. We would like to introduce you to them in exchange for you helping us pry open some markets.

Spoiler Aramya :

From Faithful
Who is the leader of our Pantheon? It is splitting apart before our eyes!

From Parushites of Passe
We never wish to see you again! To Ortun we go.

From Zargotites of Zatrun
You hurt brain too much. Stop or we hurt your brain with bronze!

From Hormun
At your command, O Exalted ones.

Spoiler Dakinsa :

From Baluchis and Pastuns
Pardon us and clease us! The Plague bites deep!

From Gujaratis
We warned you to stay away and we will supply more troops. Gotta learn to listen, man!

From Daretoki
Deal Closed.

From Patni Empire
Yo, help us kill some rebels and you’ll have our eternal gratitude.


To Egypt
From Damascus
Our armies patrol our lands. If their lands happens to be close, who cares? All we know of you is your famed armies of doom and your giant phallic memorials to the dead. We fear no doom and we fear no dead.

From Tos-Getha
We can't trust the canal if we can't view it. How would we know that you aren't sending your great fleet against us? Uncertainty breeds doubt, and doubt breeds fear, fear breeds hatred, and hatred breeds war. We don't want war.

From Abu Simel
Crush the infamous things!
 
To: Baluchis and Pastuns
If you pledge allegiance to us and cede us your lands we can do that.

To: Gujurat
We will offer you autonomy and leave you alone if you accept our military protection and agree to a NAP.

To: Patni Empire
Why hello there. We will see what we can do.
 
A growing crowd surrounded the crier, delivering a message from the Council of Rumen Ctesiphod, to village and city squares as far south as Toras-Noth.

"Hear ye, hear ye, harken all to my call. In the north there lies a land free of oppression and free of war. This is a place known as Cytria, as Ctesiphod."

"In this land a man's work is worth a man's work. Each able bodied individual has a say in the royalty- nay, each able bodied has a say in governing he and his peers."

"He can grow as a humble wheat farmer in his youth, and become a Rumen, the leader of his entire village. All he needs to do is tell his fellow farmers what he will do for them - how the month's taxes will be spent building roads, purchasing new herds and seeds from the next town over - all he need do a man's work, and he might be chosen as their most recent Rumen."

"The Rumen meet in the city of this fair land twice a year, travelling there on a village-bought horse. There he talks of the wider way of things, how the weather affected the entire countrysides' crops, what is to be done of it, and other important work. Man's work. When he returns home, the horse is put back to work in the fields, and the people will ask him what has been said and how the city has changed."

"And the man is happy, at having done his work. And he returns to his field and asks against that he be chosen."

"This is the way of the Cytrians, and can be the way of you. No more warlords, no dukes, no Kings. Only people. Only farmers, and fishers, and woodsmen, and miners. Only you and me."

From: Republic of Ctesiphod

Any and all families, merchants, refugees or anyone wishing to escape the unending wargrounds that is southern Valyria, Vallarvale, Sarkov, New Samnia, Toras-Noth, Free Apulia and Lijuria are openly welcomed to migrate to the Republic of Ctesiphod, the only Valyrian state currently not engaged in this expansive conflict.
 
From Valyria to Lijuria, Free Samnia, and United Apulia;
Burn.

In.

Hell.

From Valyria to Pyrrhus;
We will decide upon that later

From Valyria to Faithful;
Thank you. The Grey Faith is now in power, and they will do everything that they can.
 
To Egypt:
We will give your vizier a tour of the region. The people you speak of are the southern ethiopeans, reffered to as the southern people in our trade logs. The source of the Nile is somewhere in their lands. They have towns and markets (though not true cities). The chiefs of these towns know the location of the source (as do merchants who have experience in the region). In exchange, will you allow the port authority of Adulis to visit your nation and learn more about Mesopotamia, which you mention often in your trade logs?
 
That was roughly the single worst update of any NES in my time on this forum that has happened to me :p

You think that's bad? A third of my population kicked the ancient bucket. o.O

Well, at least there was the expansion :D Don't like the sound of 'would return every generation' bit with the plague though :eek:
 
to Tos Getha:
There is more than one cataract as you know, and they all must be dug and cleared for ships to pass. Some of the cataracts are already in your borders and you must be dealing with them. One is in our lands, and several more in Abu Simel.
The great god king has no wishes for war either, and to gain your trust he will come by himself to visit your capital and see over the digging of the cataract canals.

to Abu Simel:
Do not command the god king and do not monger war. It is the god king that decides who is to die and who is to live.

to Damascus:
The god king has no intentions for war, yet your lack of fear is insane. The god king and his armies blessed by Osiris and Anubis are to be feared.

to Axume:
Yes. Your traders are allowed through our nation to go to new lands.
 
Orders:


"You understand what this means, correct?"

The Faelinkriser, dressed in war gear and ready for battle looked out of place in the office with papyrus scrolls here and there and oil lamps glowing brightly. Local Faith Commander Sarin nodded and saluted. "These orders mean that you would like a cleansing of the area, correct my Faelinkriser?"

"Indeed. You know that Sarklov III committed suicide, correct? Because of his death, the Faith Council is stepping in, and this could not have come at a worse time. His son is still eight years from the throne and we have Nova Samnites, Apulians, Zirilists, and the damnable Lijurians marching upon us... we have some money but not nearly enough for these plans to take full effect." The Faelinkriser, a devout believer in the Grey Faith steepled his hands. "You know what this means, as do all of the other regional commanders. We already have Tiberius gathering up the martyrs and prepping the partisans for battle. Tiberius is courageous and glorious, and his bloodthirsty appetite will not be easily whetted I fear. Any Lijurian will die that crosses him, no matter how young or old."

"What about the Samnites?"

The Faelinkriser was quiet. "We are intending to sell our colony to the Ctyrians in return for a massive amount of gold. With this gold we can train thousands of Royal Guardsmen and storm Samnia. You of course will execute the cleansing."

"You can not be serious sir. The cleansing will-"

"Kill all the Samnites regardless of age or gender, or anything else. Even if they are our faithful brothers they are to be killed and maimed. Burn Kora-Torr to the ground with the people still in it, that will solve our problem right there. Also, bring the commanders of any Apulian, Samnite, Lijurian, or Zirilist detachments back to Sarkov." A dark look as the Faelinkriser's hands flexed. "They are to have their manhoods torn off by rabid dogs and then have their stomachs cut open and stuffed with hot coals. Any Zirilists you meet you are to kill and maim them without impunity."

"Shall we advance on the island as well? Zirilia?"

"Not yet. But when that comes, the island will burn." The Faelinkriser stood up and paced to the window overlooking the courtyard. The grey and cloudy day was grim and vicious, but it was the dawn of a new age, the Grey Age.

"You plot genocide against the peoples of Valyria..."

The Faelinkriser never turned back. "The Samnites had their chance. We were cordial with them, freed them from bondage, gave them rights, stopped the slave trade, and rebuilt their cities. They paid us back by stabbing our fathers and brothers, sons and cousins. The Apulians we tried to reason with, but they turned against us as well. The men of Toras-North we never troubled, yet they moved against us. And the Lijurians were friends of our mutual allies of Ctyria. Yet they and the Sardinians forced us out of the penal colonies while we cleaned them up. They all had their chances. Because of their actions, we have to kill them all for Sarkov to burn bright as a star, sparing none but the Ctyrians. They are the only ones that did not do us wrong."

"By all you mean the women and children as well? And the elderly?"

"If they are Samnite then they are Unclean. They turned against us and went back to the way they were, and because of that they shall burn for what they did. I lost seven brothers and a sister to the Samnite plague you know, as we fled the Slastholim Islands with the Lijurians and the Sardinians right behind us. We got off at Kora-Torr to find the entire city burning as the guards tried to restrain the populace. They killed my family Sarin, and for that they shall die and burn. Thousands are dead now due to the Samnite plague, and as long as they exist they will trouble us."

"What about the Samnites living in Belleventum and the other cities?"

"They are not Samnites. Give them incentives to follow us into battle. They are Faithful, no? The heretics burned our books and our papers, holy as the gods themselves. Tell them that. Tell them of the Samnites that sided with Sarkov and were killed because of it. Tell them of the attack on Vikersmount and the other cities. Tell them that, and the Royal Guard will swell in numbers."

"Yes, Lord Faelinkriser."

The Faelinkriser nodded. "Generations ago, Sarklov II ordered the halting of the war with Ctyria, for good reason. They were good people, unlike these Samnites, civilized and powerful. With Samnia doing this to us now, we can not give them peace or quarter. They will burn."

"Yes lord Faelinkriser." Sarin halted at the door. "Were you serious about burning Kora-Torr to the ground?"

"Do so if the city does not surrender. Make an example out of them for the good of the world."
 
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