Is there any way to delete Europe\Migration, and to change first position of nations (make them to appear not in ocean, but at land like in simple Civ IV)?
Just to make Colonization like Civ 4, but with awesome economic system.
Is there any way to delete Europe\Migration, and to change first position of nations (make them to appear not in ocean, but at land like in simple Civ IV)?
Just to make Colonization like Civ 4, but with awesome economic system.
Is there any way to delete Europe\Migration, and to change first position of nations (make them to appear not in ocean, but at land like in simple Civ IV)?
Just to make Colonization like Civ 4, but with awesome economic system.
1.) Is it possible to do? Does game engine allow removing king player?
2.) Do we have modders who are interested in this? I can do some programming myself, but don't expect me to write decent AI behaviour or things like that.
3.) Of course not only heavy modding skills, it requires heavy modding work. Is it worth it?
It's interesting, but umm, difficult? Micromanagment is cool thing, but europe screen for each sity will cause too much micromanagment at later erasFullerene said:- Every city could have its own 'Europe' screen. In these screens you could sell goods like coats and sugar for the abstract citizens. Prices would be determined by population and recent history what city has bought. It would be also possible to sell goods in foreign cities, and maybe you could gather taxes from foreign traders who sell goods in your cities or something like that. Goods sold in cities would just disappear, because they are consumed by the peoples.
- More technical question: Can the changes made in DLL cause crash happen so that Visual Studio can't "catch" it? (That is it can't locate where the crash happens.)
- Does anyone know that what I'm trying is even possible to do? (In other words: Is there something in EXE that might make it impossible?)
- More technical question: Can the changes made in DLL cause crash happen so that Visual Studio can't "catch" it? (That is it can't locate where the crash happens.)
- Has anyone else tried something similar? Did you get any results? (Yes, I know about Kailric's Medieval mod, but it's not exactly what I'm looking for)
if (getBellsStored() >= revolutionEuropeUnitThreshold() && iBellsRate > GC.getCivilizationInfo(getCivilizationType()).getFreeYields(YIELD_BELLS))
if (!kPlayer.isHuman() || !abContacted[kPlayer.getTeam()])
{
if (AI_doDiploKissPinky(ePlayer))
{
if (kPlayer.isHuman())
{
abContacted[kPlayer.getTeam()] = true;
}
}
}
<TEXT>
<Tag>AI_DIPLO_KING_ASK_FOR_GOLD_1</Tag>
<English>Please deliver %d1[ICON_GOLD] immediately.</English>
<French>Veuillez immédiatement nous faire parvenir %d1[ICON_GOLD].</French>
<German>Bitte liefert sofort %d1[ICON_GOLD].</German>
<Italian>Consegna immediatamente %d1[ICON_GOLD].</Italian>
<Spanish>Por favor, entregad %d1 [ICON_GOLD] de inmediato.</Spanish>
</TEXT>
<DiplomacyInfo>
<Type>AI_DIPLOCOMMENT_KING_ASK_FOR_GOLD</Type>
<Responses>
<Response>
<Civilizations/>
<Leaders/>
<Attitudes/>
<DiplomacyPowers/>
<DiplomacyText>
<Text>AI_DIPLO_KING_ASK_FOR_GOLD_1</Text>
<Text>AI_DIPLO_KING_ASK_FOR_GOLD_2</Text>
<Text>AI_DIPLO_KING_ASK_FOR_GOLD_3</Text>
<Text>AI_DIPLO_KING_ASK_FOR_GOLD_4</Text>
<Text>AI_DIPLO_KING_ASK_FOR_GOLD_5</Text>
</DiplomacyText>
</Response>
</Responses>
</DiplomacyInfo>
I already added a modified version of the domestic market to M:C.Although not exactly what you want, you may want to check out my Domestic Market modcomp
M:C used to have a market fair (removed in 2.0). A unit with peddler profession could then stand in your own city and you would have a "go to Europe" like button just like vanilla ships on the high seas. This allows a Europe screen, which isn't "off map" like in vanilla. I wonder what it would take to bring that feature back. Presumably not much.
Heh. I guess I really should completely finish a game at some point. However we need better economics for that to be fun enough to do that.This isn't done away with in the 2.0 version you have to gain enough Trade Points to learn the Trade Fair perk. Then you can travel to The Fair from your cities.