NutraNESIV.5: Fantasy Remastered

I put ??? in the orders if I wasn't sure if that was a good amount of money to throw at projects. I don't know what is really appropriate for some projects.
 
Spoiler Xanthus's Lab Notes :
I have examined my troops: rows after rows of the reanimated corpses, and I could not help myself but think of something that somebody else had told me a long time ago.

We had the capacity to become masters of healing. This is, of course, exemplified by my Gift to all Atorani. Instead, we focus more on using these arts for Harm.

When we are not focused with causing Harm, we are focused with creating these petty little reanimated corpses. These beings, kept somewhere between the state of life and death via application of vivification magic, are quite stupid. They fight, carry heavy objects, walk, and run without any problem, but they are still stupid.

The Hunter caught me a pet raven for me the other day. He said that these birds were surprisingly intelligent. After some experimentation with the raven, I must say that I agree with the hunter. So far, I have taught it to speak 376 words of our own language, count up to 54, and differentiate between 5 colors and 4 shapes.

Yet when I tried to do the same with a revived corpse of a Sheol slave, it merely stared into a wall, drooling. I gave it a wooden sword, similar to a one which a small boy may use to play war games with others, to see if it can be use the darn thing. It tossed it away and used fists as soon as I ordered it to attack a wooden pole. It obeyed when I specifically ordered it to do so, but the amount of precision required to order it and the thing’s stubborn refusal to learn made it impossible to continue.

I could reanimate the dead back to life into these things, but I could never make them smarter than a damn bird or even a baby.

Even so, there still were benefits to using these creatures. They do not need to breathe. They do not need to eat. They work without complaint. All of these, however, are the benefit of these creatures being Dead. Now I cannot help but wonder to see, instead of preserving the corpses as long as possible, the extent of the rot that I can keep the corpses alive in. Why can I not, instead of settling for these…creatures…. Reanimate a skeleton? Certainly normal vivification magic would not work in this case. Vivification magic works by rekindling the heart and the nerves of the body until it beats and sends signals once more.

Reanimating a skeleton would take a different kind of a magic. However, after a visit to the Pits the other day, I am confident that I know where to look.

There is power in malice, and I shall harness it.
 
My orders will be in within a few hours boss.
 
I put ??? in the orders if I wasn't sure if that was a good amount of money to throw at projects. I don't know what is really appropriate for some projects.

Alright, I'll allocate funds. For future reference, if you're not sure about a certain project, just ask me.

Sorry, should be up to date now.

Thanks!

5/14 orders in.
 
I put in the funding amounts for things, I just don't know if they're appropriate or not. Everything has been allocated, I just don't know if they funds are enough/too much for any given project.
 
Nah, everything checks out fine. In general, go with "Put more money in the projects I value the most, less money in the projects I value the least."
 
So I've noticed that a lot of players are confusing their maintenance with their debt. If your stats read:

100k - 50k (-/-) you have 0 debt.
Debt is this ^

As of next turn I will alter the economy stats to follow this format:

Total Income - Maintenance = Spendable Income (Treasury/Debt)
 
Golfimb crept into the clearing. The broken branches and the berry-less bushes pointed to deer having come through here fairly recently, quite a large herd by accounts, that or over active. He found the exit tracks all too easily, heading off in the direction of the huntsmen. Lots of fur and venison would be heading back to the caves soon. But there was one thing that gave him pause. A patch of damp on the dry birch, too far up to have been left by a deer, but high enough for a deer to smell it. Gingerly, he touched it, the texture instantly recognisable. He wiped the finger in the dirt, thankful he did not sniff it or, stars forgive, taste it.

He could see that one deer had not gone with the herd, solitary tracks leading off towards some low hills to the west. The tracks would be fresh and clear – if what the goblin suspected was true, there would be no smaller animals around to mess up. As he walked through the forest, there was a sweet smell that was getting stronger. He was in the right direction. Remembering the old stories, he urinated on a piece of rag he had had the sense to bring with him, and tied it around his mouth. The sharp smell of ammonia was a smaller price to pay if he had let the smell get to him.

Then he saw it. A small fissure in the hill, bordered by rock. The pale light of the moons brought out the brilliant whiteness of the webs deeper in. The goblin justified his curiosity by tricking himself into believing that knowing the exact size of the creature would be useful. The sweet smell was even starting to overcome the damp rag. Golfimb knew that but for the rag, he would be in a stupor, easy prey. The deer had stopped just in front the cave and waited there for stars alone knew how long. The deer had fallen and had been dragged into the cave, judging by the fresh mud covering the rocks. With a deep inhalation and a quick prayer to the stars, the goblin entered the cave.

The webs provided light, at least enough for the goblin’s large eyes, through a mixture of natural luminescence and reflection, creating a light show that would dazzle and stun a lesser creature. Golfimb had to keep his wits about him, if the creature was still awake. This was her domain. The movement of the webs would surely alert her. Some webs were clumps slicing them open spilled the liquefied remains of creatures, most likely birds and rabbits. She must be moving to breed if the males are bringing deer to her, thought the goblin. He found the deer, covered save for the head. Its eyes were wide open and, to the tracker’s surprise, it was still breathing. Slow and shallow, but breathing none the less. A novel way to keep meat fresh. Then he heard it.

Thankfully not the beast moving, but the scurrying of the males. Thousands of legs moving at once behind him. Slowly he turned and saw a sight that resonated right back to the dawn of goblinkind. The great spider was resting on the floor of the cave. Instinctively he froze, not knowing whether it had seen him or not. Attercops did not have the decency to have eyelids. It could be waiting for him to move, to run. It was in the realm of possibility that Golfimb could run away. The spider might not catch him. But then, this was her realm. He then noticed the giant egg sac on her back, and relaxed a little. Not by much, as it appeared the sac was pulsing, although that could be a trick of the webs. Not that that fact was more comforting. Smaller male spiders were crawling all over it, mostly around the top, where it was connected to the ceiling, and the bottom, near the female’s carapace. Untold ages went by as the goblin stood still, analysing the situation. He moved back towards the entrance.

The movement was slow and precise, like the attercops of the mountains, far spindlier and a lot less hairy and infinitely more terrifying than this horrific creature. The goblinoid part of his brain pumped adrenaline around his body, getting ready to run. The female lifted itself from the ground. The males at the top attached the egg sac to the ceiling. With a sickening sound, the sac disconnected, allowing the spider to lower itself. And he ran. He got down on all fours just to give him the edge. Behind him he could hear the screeches and the creaking of the legs. Had she not just got up from birthing sleep, Golfimb would be joining the deer right now. He ran as fast as his arms and legs would carry him, try to get away from the creature that had burst out its cave with an ear-splitting screech. He had to guess a safe place to run up a tree – the thin trees of Luga would be too big for the monster to climb.

He eventually found it and waited. Even as the sun climbed in the sky, the spider waited. Sleep came uneasy that day, as Golfimb knew one wrong move would send him to the forest floor below. When he awoke at sundown, the spider was gone. With some amount of trepidation, the goblin made his way home.

*

In the night sky, there is a patch that is empty save for a single star, clearly red in coloration. To the Star Goblins, this is the Star Attercop, more demon than god. Held aloft on eight impossibly thin legs, a broken and scarred carapace with portals to the realm of the dead in the cuts. The creature now only has one eye, the other ones poked out by goblin heroes in ages past by sling or spear.

Its spirit creature was one of the last to summoned, only a few years ago, due to the trepidation. With only one star, it is an easy summons, but the result is far more powerful than it should be. The instinctive fear of normal attercop, on top of the learnt fear of the Star Attercop, has a profound effect on the goblins. Even those of other species that witnessed the summoning and had no knowledge of the Star Attercop said they felt a malignant force nearly overwhelm them, saying they would have joined the goblins in their paralysis or fainting if the mage had not cancelled the spell.

*

Bare in mind, Star Goblins are not uniformly arachnophobes. But they were preyed on by cave attercops, which are spindly, black creatures. Then they encountered forest attercops, which are more like you generic wowarcraft/minecraft spider, hairy and loud and smaller. And then there are also sea attercops, which are more like giant crabs.
 
Interesting bit! :D I will gladly include spiders into the NES.
 
Sorry for the delays - working out orders now!
 
It's fine. Considering I have maybe 5/14 orders I may just push back the deadline.
 
Orders have been sent. Please look over an warn me if there is anything stupid.. this is the NESes first IT turn after all...
 
Well I already told you in a PM that the 45,500k =/= debt, but is maintenance. Don't worry, though, it does not effect your orders. Next turn I'm just going to add in an 'Availiable Spending' stat to get rid of this confusion.

edit:

And everything else looks good. This will be an interesting turn.
 
Orders sent.
 
Only one question, but mountains to the EAST did you really mean mountains to the WEST? Because the Ikkir came from the mountains to the west.
 
The western ones looked occupied, but I'll gladly go with that. :p :D
 
I'm not hiding anything. I'm adding one more stat! I'm basically finishing the equation. Previously it was:

Total Earned - Maintenance (Treasury/Debt)

This, however, has lead to several players thinking their maintenance = debt (despite my attempts to tell them otherwise!)

Therefore the new stats will look like:

Total Earned - Maintenance = Available Spending (Treasury/Debt)
 
8/14 orders in. I will push the deadline back to 29/12/2011. People who still do not have orders in for their kingdoms will be NPC'd as doing nothing for the turn.

I recognize that it is holidays and that people have familial/festive obligations, but if even if you cannot send in orders at least let me know ahead of time.
 
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