Caveman 2 Cosmos (ideas/discussions thread)

Soo... When can we use the Time Travel tech to send a single unit of our choosing all the way back to turn 1, Terminator-style? :cool:

I like the idea of an apocalyptic alternate timeline scenario could have a technology that sends one unit back in time to a chosen time; great idea draz.

Time Travel could also be a technology that sends you back to an earlier save game (with all your current technologies, (but not having time travel anymore?).
It could start off by sending you to a random save time, but if you get a higher technology, maybe you could control which save you get, or units that you can bring with you. Could make some interesting Connecticut Yankee in King Arthur's court or Lee Frankowski's (crosstime engineer)/ Conrad Starguard series, type of alternate timeline scenario's. This could also be a triggering event for alternate timelines.

What do any of y'all think?

http://en.wikipedia.org/wiki/A_Connecticut_Yankee_in_King_Arthur's_Court

http://en.wikipedia.org/wiki/Conrad_Stargard
 
@rightfuture

The concept of going to a past save is not new. However can it be done?

What can be done is reverse random events. For instance a random event sends a futuristic unit to the past. Then as you keep playing and reach the time period in which the futuristic unit came from. Then you get a random event saying your futuristic unit has disappeared into the past. Thus loosing the futuristic unit that you gained earlier in the game.
 
I am not sure if there are resources that could do this, but what if you could send one unit to the past that pops out on a predetermined time in the next game IE it can only be used once, and only allow one unit to be saved at a time IE if you have two games and they both send a unit back it does not put both out in one game
Edit
On an unrelated note, I noticed that mines no longer replace trees? is this intended? If so, shouldn't they get like a -1 production to offset the trees production?
 
C2C is based on RoM:AND which is based on RoM. So yes, you could say that. But it has also evolved quite some way from what it is based on and integrated content from many other sources and also added a lot of its own.

Thanks for the info, I´m really looking forward to play this mod because I already had tons of hours of pure fun with RoM long time ago :)
 
Do you remember RoM mapsript that allowed to change map size in any way?

It's in attachments. What about converting it to C2C format? There is many features, that RoM doesn't have.
 

Attachments

I have a question about Humanism. Why does it obsolete Solomon's Temple? It just doesn't fit imho.

It obsoletes various altars, sanctuaries, Governor's menagerie and pet's too. Which again I don't get either. And Circus Maximus should be sooner than when Humanism shows up.

And Humanism's sole purpose is to give Secular, which should show up around the techtree time frame of post WWII techs, like Plastics an such. Where it is now is way too early.

This has "bugged" me for some time now but I kept forgetting to bring it up. :p

JosEPh
 
I have a question about Humanism. Why does it obsolete Solomon's Temple? It just doesn't fit imho.

It obsoletes various altars, sanctuaries, Governor's menagerie and pet's too. Which again I don't get either. And Circus Maximus should be sooner than when Humanism shows up.

And Humanism's sole purpose is to give Secular, which should show up around the techtree time frame of post WWII techs, like Plastics an such. Where it is now is way too early.

This has "bugged" me for some time now but I kept forgetting to bring it up. :p

JosEPh

There is Secular Humanism (1930's), Christian Humanism (2nd century AD) and Renaissance Humanism (c 1400). The latter is probably the one the game is refferancing and is about the move of teaching away from the monasteries. I think it is confusion between the former and latter as to why so much is going obsolete.

Which Temple of Solomon is going obsolete I wonder. ;)

Are you suggesting it be removed, split into two or that it needs some relevant buildings?
 
@rightfuture

The concept of going to a past save is not new. However can it be done?

What can be done is reverse random events. For instance a random event sends a futuristic unit to the past. Then as you keep playing and reach the time period in which the futuristic unit came from. Then you get a random event saying your futuristic unit has disappeared into the past. Thus loosing the futuristic unit that you gained earlier in the game.


I think it would not be best as random event. Maybe a technology that builds a time travel building. For a unit moving in time, you would save unit in a file, load a random/choice of save game (from the same game sequence) and drop the unit in the tile that the unit was in. (the unit would not be resent unless the tech was developed again and choice to send unit was made). More for interesting replay value.

The other scenario would be time travel in general. All technology / gold etc.(what could be brought with 1 time, time travel) could be put in a save file, the current game map wiped (lost forever), a save game loaded (the time traveled to) and the technology /gold replaced so that you can play the scenario in a old time with new tech, money etc. (culture would obviously be scrapped). Would make for some interesting replay games as well.

I like both scenarios.

Wouldn't it be moderately easy to use a time travel technology as a triggering moment, and then copy what is needed from one save file to the next, then restart play in old but updated save file? Just like loading a game to play?

You could explore Terra Nova type one way time travel this way.

Now a random event for (optional) alternate timeline scenarios could pull in a unit or tech from another time into your current game. But it wouldn't necessarily be a actual unit from a saved game; especially if the game is a new one. I consider this different but also interesting. I love exploring WhatIF's.
 
How about it at Tournaments tech?

That does make more sense to me at least.

DH wrote:There is Secular Humanism (1930's), Christian Humanism (2nd century AD) and Renaissance Humanism (c 1400). The latter is probably the one the game is refferancing and is about the move of teaching away from the monasteries. I think it is confusion between the former and latter as to why so much is going obsolete.

Which Temple of Solomon is going obsolete I wonder.

Are you suggesting it be removed, split into two or that it needs some relevant buildings?

I didn't know that Humanism had so many time periods. When I see Humanism I think of today's usage to provide the way of thinking called Secular which afaik is a recent term too.

Are there still 2 Temples of Solomon? I thought that had been corrected? Maybe not.

In the terms of time and reference I was suggestion Humanism be later in the tech tree. This of course changes some dependencies, which in my way of thinking is okay too. I normally hold off researching it till I "must", partly because of all things it does obsolete, and partly because I like to use the religions and their benefits as long as possible. Even though Humanism opening/allowing of Secular is actually another religion in it's base form, same as Atheism. Which I'd much rather see in the Civics than in the Tech tree.

What would be relevant bldgs?

JosEPh
 
Hi, a few minor suggestions:

  • Jeep/Humvee/ACV carries 1 great person (nice for carrying along Field Commander)
  • Switch Hybrid Gunship & Dropship graphics (matter of taste, Hybrid looks cooler as final version)
  • Future ACP carries Tesla Infantry (even though Tesla is stronger)
  • Fusion Submarine carries 1 great person (very nice for moving in spies like Stealth Submarine does)
  • Switch Attack & Stealth Submarine graphics (more convenient)
  • Different color for Fusion Tank (matter of taste, screen follows)
 
Canoe builders hut obsolites with railroad? That seems a tad... odd, shouldn't it be sooner then that? like around the time you start getting trimes or at least by optics
 
Canoe builders hut obsolites with railroad? That seems a tad... odd, shouldn't it be sooner then that? like around the time you start getting trimes or at least by optics

It was put way later in case you had really bad luck and could never build any sailing ships due to lack of resources to do it. Thus not being able to build anything but canoes until steam ships.
 
oh i guess its the leaderheads, are you going to have any other civs?

I am working on other stuff right now, but all the leaderheads need are the NEW schema's is all, and they will work. As far as newer civs, i put a new one in each time i release a NEW version. Thx for asking.:)
 
I am working on other stuff right now, but all the leaderheads need are the NEW schema's is all, and they will work. As far as newer civs, i put a new one in each time i release a NEW version. Thx for asking.:)

Where is the link to the existing leaderheads, putting the new schema in is something I can do since I am mostly testing at the moment.
 
With hidden nationality, and open borders, (I have not tried it without open borders yet) I am able to attack enemies units outside cities but units in cities, the unit simply enters the same tile as the city, thought it was kinda odd, is this a bug or intended?
 
Same way without OB. Been this way since the start afaik.

JosEPh
 
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