Hello All,
I've read all the posts, and hopefully I'm up to speed now.
The plan is as outlined above:
send one Warrior to the NW
send two warriors SE to check out Toku,
I would like to have Guru go 2S to see the water and mtns before going east with one hanging back some what to protect and mollify citizens.
no, I think they both keep an eye on Toku and future warriors calm the citizenry and bust the fog(edit) also, some stuff goes without saying but some of us are anal/compulsive: note that warriors finish healing before moving
continue with worker until finished
agreed
have worker farm corn then flood plain
[start mining the hill first, (remember our workers are fast) go to corn when we learn agriculture, then finish the hill, then TBD (do we really want to farm the FP?)] build two more warriors
perhaps one, start 2nd, then switch to settler when city size 3
then build settler,
or would we build the settler first (my choice would be the settler first)
needs to be discussed, my recco is above
in terms of tech, my preference would be for the wheel then bronze
also needs to be discussed, I think: bronze, wheel, pottery, priesthood
ChrisShaffer posted logs and other material as he went, (some of which I'm not sure I know where to get them from and how to put them where they belong) is there a protocol I should follow?
Chris is awesome. You should ensure logging is enabled. Note that if you put notes in chat they will show up in the log. Take screen shots when things happen. e.g. recommending pausing when you see Toku's city. Look for more guidance here from others.
On a broader existential note I suspect that my role in the game will be that of a contrarian, as I virtually never use slavery and so have only a limited feel on how to get the rhythm right - but this is going to be a whipping game.
Contrarian is good. We need someone to shout No! when they disagree with the plan. That's why we wait for consensus and green light before playing.
Last game we discussed much about when to switch to slavery. Since we are spiritual and events are off, this isn't an issue. Using the whip? - see our SGOTM13
My guess on the game so far is that Domination will the quickest route (Galleons Maces and Trebs) and that war with Toku is a certainty and that we would be best to catch him in his early expansion mode. Agree, I think we will need Galleons. Probably some civs we can get with Galleys.
Other things to put in your Pre Play Plan (PPP) are stopping and pausing points. AlanH would like this competition to be a Succession Game where we pass the game from player to player; our actual style (and also other teams AFAIK) is that it is a commitee game where we plan together and one player executes the plan.