ls612's C2C Units

It doesn't seem to find your art define in the unit info. That is what makes it crash.
 
Doh! There are a couple of problems inside the XML but the main one is that you have the files named wrongly. they should be ArtDefines_Unit

Edit Kallarani has an excess "," in its button definition, TigerClaw has an excess "\".
 
Doh! There are a couple of problems inside the XML but the main one is that you have the files named wrongly. they should be ArtDefines_Unit

Oopsie:rolleyes:. I'll fix that tomorrow. The loader doesn't send me any loaderrors (anymore), so what are the other problems? I'd really like to get this working tomorrow so I can start on the new Steampunk units, and the more errors I learn about the less I will make in future.;)
 
Thanks DH for figuring that out.

I don't think he figured it out, it STILL minidumps on me when I try to start the game with my modules. :mad: I am at wit's end as to what is going on, I am pretty sure I have everything named right now. Attached are my modules and the minidump.
 
I don't think he figured it out, it STILL minidumps on me when I try to start the game with my modules. :mad: I am at wit's end as to what is going on, I am pretty sure I have everything named right now. Attached are my modules and the minidump.

Only three are not working. I will look deeper into Kallarani and Nakharar in a moment. Indications are there is something wrong with the art defines for the unit.

The attached fixes the problems with UrumiSwordsman.
 
Only three are not working. I will look deeper into Kallarani and Nakharar in a moment. Indications are there is something wrong with the art defines for the unit.

The attached fixes the problems with UrumiSwordsman.

Thank you. Could you elaborate on what I did wrong please? I'm trying to learn from my mistakes.:rolleyes:
 
Thank you. Could you elaborate on what I did wrong please? I'm trying to learn from my mistakes.:rolleyes:

All I did was test each one individually. If it worked I added in the next. If not I deleted it for later examination.

=> test one thing at a time.
=> add your next unit to working ones to test they play well together.

When I got to the Urumi Swordsman it came up with an XML error which indicated you had a tag in the wrong place or misspelt. In this case <TechType/>. I just removed it.

Fixing that and starting again it showed up without the correct text. In C2C you must have the suffix _CIV4GameText for the text to be loaded. Not sure if this is a WoC or C2C thing.

The other two are crashing after the XML (uncached) but before getting to the menu. this usually indicates something wrong with the Art Defines file. I always find this to be a pain to figure out probably due to dyslexia. ;)

Edit I got Kallarani to work by replacing the shadernif line with <SHADERNIF/>. Sometimes the nif does not work as a shader nif. I don't know about graphics. ;)

This did not work for Nakharar and the file and folder names are too long for me to check. I suggest
1) make sure you have the latest Units.FPK, unpack it
2) check, I copy and paste, that all the folders and files are spelt correctly.
 
All I did was test each one individually. If it worked I added in the next. If not I deleted it for later examination.

=> test one thing at a time.
=> add your next unit to working ones to test they play well together.

When I got to the Urumi Swordsman it came up with an XML error which indicated you had a tag in the wrong place or misspelt. In this case <TechType/>. I just removed it.

Fixing that and starting again it showed up without the correct text. In C2C you must have the suffix _CIV4GameText for the text to be loaded. Not sure if this is a WoC or C2C thing.

The other two are crashing after the XML (uncached) but before getting to the menu. this usually indicates something wrong with the Art Defines file. I always find this to be a pain to figure out probably due to dyslexia. ;)

That's what I did wrong. Thanks. I have no Idea what the ArtDefines could be doing wrong, as I copy-pasted the artdefines for the Urumi Swordsman and the Kallarani.
 
@ls612
Ok now i can actully review these...

Nakharar
- I don't see it at all.

Jaeger
- Should not be able to be drafted.

Sacred Band
- Wrong icon/button
- Should have Desert Combat I and Desert Combat II promotion.
- It should not have Combat I or Combat II.
- Should not be able to be drafted.
- Needs to be a national unit with a limit of 15 units and cost like the other Elite units.

Tiger Claw
- Looks good.

Kallarani
- Should have +25% City Defense too.

Please re-post with the changes above to I can check them over again.
 
@ls612
Ok now i can actully review these...

Nakharar
- I don't see it at all.

Jaeger
- Should not be able to be drafted.

Sacred Band
- Wrong icon/button
- Should have Desert Combat I and Desert Combat II promotion.
- It should not have Combat I or Combat II.
- Should not be able to be drafted.
- Needs to be a national unit with a limit of 15 units and cost like the other Elite units.

Tiger Claw
- Looks good.

Kallarani
- Should have +25% City Defense too.

Please re-post with the changes above to I can check them over again.

Nakharar: still don't know what's wrong with that, see DH's previous post.

Jaeger: no idea how that happened.

Kallarani: the XML has both attack and defense in it.

Sacredband: that is the button you posted twice for me, what's wrong? On the other problems, that's fixable.

Tigerclaw: yay.:)

Urumi: i'd assume it's OK, since you didn't mention it.

Sorry for all these errors, I am (hopefully) getting better at this. :rolleyes:

PS: Do you have icons yet for the Steam units DH wants?
 
Sacredband: that is the button you posted twice for me, what's wrong? On the other problems, that's fixable.

It shows the spearman button, it should look like this.

attachment.php


Urumi: i'd assume it's OK, since you didn't mention it.

Oops I forgot to look it over.

Urumi Swordsman
- Should require Indian culture.

PS: Do you have icons yet for the Steam units DH wants?

Check if they already have icons. If not I can try to make some.

---

Once the requested ones are all made i will need you to merge them into the core files and then do the other requests which were ...

1. Give the Tomahawk Thrower a "ranged" ability just like the Urumi has.

2. Change Numidian Cavalry to require Berber culture.

3. Disable "Fast Worker" by "commenting" out the code for it.

4. Remove the Waka.

5. Add the Tewhatewha ...

Tewhatewha
Graphic: Here (Polynesian Axeman) [Should already be in the mod.]
Icon:[Should already be in the mod.]
Type: Melee
Strength: 5
Movement: 1
Cost: 40
Req Tech: Wood Carving AND Axe Making
Req Resource: Maori AND Prime Timber
Upgrades To: Swordsman

Special Abilities
  • +50% vs Melee
  • Free Martial Arts I Promotion

There is more stuff but that should keep you busy for awhile.
 
Jaeger
- Should not be able to be drafted.
Couldn't it be Jäger, please? I mean if german unit name is used, it very well could be like it's written in german, right? :)
 
Couldn't it be Jäger, please? I mean if german unit name is used, it very well could be like it's written in german, right? :)

Do the ä show up in text? I recall that some error occur when using weird letters like that. Also " do weird things too by leaving big boxes.

I thought we had agreed that you weren't going to get rid of the fast worker? Besides you can't just comment it out you will also need to change the upgrades that used to go through it.

1. No. The Urumi Swordsman was too cool not to have it as the Indian Unique unit.

2. Yes I know this. I guess I should have reminded ls612 since he may not know it. :blush: Guess the normal worker would need to be fixed not to upgrade to it.
 
Well, at any rate the Kallarani and Urumi Swordsman have an invalid animation, it's head and sword remain still while the body attacks, I'm using the animation and NIF in the Units FPK. I cannot edit animations, so I'm stuck there:(.

The Jaeger model is screwed up, it doesn't animate to attack and it's NIF is with it's limbs out at odd angles. Again, I can't edit models or animations, so we're sorta stuck.

The tigerclaw uses Indian Fastworker graphics, so has no attack animation at all, works fine otherwise.

The Sacredband works perfectly. Can you add that button to it for me please, I don't know how to make/open a DDS file.

The Nakharar still CTDs for me, and it isn't the Shaderdef for it, I tried and that didn't help.

Overall, either I'm totally incompetent at ArtDefines files, or the art for many of these is not workable. I'm sorry for wasting so much of your time with my errors and bugs.

If Hydro changes the Sacred Band button, that and the Tigerclaw attached are all good, so we can be done with those two.

EDIT: Just read Hydro's request to add to the core, would it be OK if the two that are working remain as modules for now? Whenever I try to mess with the core bad things tend to happen.
 
1. The Sacredband and the other buttons are STILL posted here. Strategyonly said he got them, so they all must be in the core FPK files.

2. Did you compare to what Finx posted for his files for the animation?

EDIT: Just read Hydro's request to add to the core, would it be OK if the two that are working remain as modules for now? Whenever I try to mess with the core bad things tend to happen.

Perhaps we will have to have Strategyonly or Dancing Hoskuld merge them into the core. or heck I could take a stab at it.
 
Back
Top Bottom