It doesn't seem to find your art define in the unit info. That is what makes it crash.
Doh! There are a couple of problems inside the XML but the main one is that you have the files named wrongly. they should be ArtDefines_Unit
Thanks DH for figuring that out.
I don't think he figured it out, it STILL minidumps on me when I try to start the game with my modules.I am at wit's end as to what is going on, I am pretty sure I have everything named right now. Attached are my modules and the minidump.
Only three are not working. I will look deeper into Kallarani and Nakharar in a moment. Indications are there is something wrong with the art defines for the unit.
The attached fixes the problems with UrumiSwordsman.
Thank you. Could you elaborate on what I did wrong please? I'm trying to learn from my mistakes.![]()
All I did was test each one individually. If it worked I added in the next. If not I deleted it for later examination.
=> test one thing at a time.
=> add your next unit to working ones to test they play well together.
When I got to the Urumi Swordsman it came up with an XML error which indicated you had a tag in the wrong place or misspelt. In this case <TechType/>. I just removed it.
Fixing that and starting again it showed up without the correct text. In C2C you must have the suffix _CIV4GameText for the text to be loaded. Not sure if this is a WoC or C2C thing.
The other two are crashing after the XML (uncached) but before getting to the menu. this usually indicates something wrong with the Art Defines file. I always find this to be a pain to figure out probably due to dyslexia.![]()
@ls612
Ok now i can actully review these...
Nakharar
- I don't see it at all.
Jaeger
- Should not be able to be drafted.
Sacred Band
- Wrong icon/button
- Should have Desert Combat I and Desert Combat II promotion.
- It should not have Combat I or Combat II.
- Should not be able to be drafted.
- Needs to be a national unit with a limit of 15 units and cost like the other Elite units.
Tiger Claw
- Looks good.
Kallarani
- Should have +25% City Defense too.
Please re-post with the changes above to I can check them over again.
Sacredband: that is the button you posted twice for me, what's wrong? On the other problems, that's fixable.
Urumi: i'd assume it's OK, since you didn't mention it.
PS: Do you have icons yet for the Steam units DH wants?
Couldn't it be Jäger, please? I mean if german unit name is used, it very well could be like it's written in german, right?Jaeger
- Should not be able to be drafted.
3. Disable "Fast Worker" by "commenting" out the code for it.
Couldn't it be Jäger, please? I mean if german unit name is used, it very well could be like it's written in german, right?![]()
I thought we had agreed that you weren't going to get rid of the fast worker? Besides you can't just comment it out you will also need to change the upgrades that used to go through it.
EDIT: Just read Hydro's request to add to the core, would it be OK if the two that are working remain as modules for now? Whenever I try to mess with the core bad things tend to happen.