Trystero
Deity
Thanks, Xcal. I'll take a look and post a plan later today (after I run some errands). I will try to get the spreadsheet up to date, as well.
I ran a few tests, and the plan I liked best was very similar to Xcal's:
T33: Research BW, worker moves to gold, settler moves 1SE>1NE, Guru moves 1NE, Lotus moves 1N onto hill, Drona moves 1NW
T34: Settler moves 1NE, Dehli founded (builds Monument, works sheep tile)
T35: Worker arrives at gold, starts mining. Slider to 0%
T36: Worker #2 finished, moves 1W, starts mining. Bollywood builds a warrior
T37: GH mine finished in Bollywood
T38: Worker #2 moves 1N, mines GH. Gold mine finished. Delhi works gold mine. Slider to 100%.
T39: Worker #1 moves to sheep, starts pasture
T40: Bollywood grows to pop 3, works corn farm, FP farm, and mined GH. Warrior (Deva) finished, moves to marble to fogbust (?). Bollywood starts a warrior. Worker #2 finishes mining 2nd GH in Bollywood
T42: Worker #2 moves 1W and starts mining 3rd GH in Bollywood (?). Sheep pasture complete. Work gold mine 1 more turn.
T43: Bollywood grows to pop 4, works corn farm, FP farm, and 2 mined GHs. Warrior (Om) finished in Bollywood, starts settler. Delhi works sheep pasture. Worker #1 free to move
T44: BW complete. Switch to Slavery.
T45: Delhi whips Monument with 26 hammer overflow.
T46: Bollywood can whip settler for 2 pop with 9 hammer overflow. Worker #2 free to move.
I plan to pause when BW is done, but I included a few more turns to show when whips would come into play. I am not great at worker micro, so any suggestions would be appreciated.
Yeah, I did exactly the same thing through T41 (although I sent the T40 warrior NW to block Hammygawa--depends what he's up to and where Drona is). Nice overflow on the Delhi monument whip--I chopped a forest to finish it but the whip might be better, especially if we put the overflow toward a FW. Oooh, and then the chop could go toward the FW, too. But then we lose the gold mine for a few turns, hurting research. Might not be worth it since we won't have Wheel yet and the FW's won't have much to do other than chop--but maybe we'll want barracks, or there will be some copper to mine? Eh, that's all after BW is done so I shouldn't speculate.T42: Worker #2 moves 1W and starts mining 3rd GH in Bollywood (?). Sheep pasture complete. Work gold mine 1 more turn.
T43: Bollywood grows to pop 4, works corn farm, FP farm, and 2 mined GHs. Warrior (Om) finished in Bollywood, starts settler. Delhi works sheep pasture. Worker #1 free to move
T44: BW complete. Switch to Slavery.
T45: Delhi whips Monument with 26 hammer overflow.
T46: Bollywood can whip settler for 2 pop with 9 hammer overflow. Worker #2 free to move.
Also, where we settle might be greatly influenced by the presence of copper, so we might need to reconsider our options when BW is complete.
Nice work.I like the plan to play through BW with one change: On T43, FW#1 can move S
or SWto put in one turn toward a farm; since he has 3 movement points there will be no delay in starting the chop next turn. (Hmm, crossing the river might cost a bit of movement--maybe move S for farming to be safe.)
Personally, I'd send Deva (warrior on T40) NW rather than S to fogbust. Other opinions?
I don't think you need to stop after meeting a new AI.
Keep Guru alive.![]()
Addendum: Would it be better on T38 for worker#2 to move NW instead of N? Then, when he finishes that mine, he moves E to partially mine the hill. On T43, cancel the mining as listed. Then, on T44, he can move E to start a chop that turn. In the current plan, if the worker wanted to go somewhere to chop, he'd spend all turn getting there with no movement left to start the chop.
Most or all of you know this, but since you mentioned it - note that to keep barb cities from spawing, we have to keep the tile in our sight. The two tile spawn busting rule doesn't apply to barb cities.My concern is a barb city popping up near the marble, but I suppose one popping up near the gems site would also be bad.
Green from me.
Most or all of you know this, but since you mentioned it - note that to keep barb cities from spawing, we have to keep the tile in our sight. The two tile spawn busting rule doesn't apply to barb cities.
Is it too early for them though?
Does the no raze option apply to autorazing of 1 pop barb cities?