Melee Naval Units

bds2020

Chieftain
Joined
Apr 2, 2011
Messages
8
I've been trying to get my head around what it means to have a melee naval unit. I understand that a melee naval unit will be able to capture cities. I guess it also means that it will not be able to do a ranged attack?? What else can it do besides taking cities?
 
Ships already have strength and ranged strength, so it can work just like land combat. Maybe melee ships can board other vessels ?
If everyone has a chance to capture enemy ships there's hope the Ottomans will now get a proper UA.
 
One of the articles elaborated on it and said it would be basically ship-boarding combat. I sure hope this opens the door for piracy and capturing ships.

From: http://uk.pc.ign.com/articles/121/1218810p1.html
At sea Firaxis added melee naval units, taking into account how ancient naval forces would often board one another rather than shoot, and now give these ships the option to take over coastal cities. Ground units that take to sea can now defend themselves, giving them additional protection so they aren't wiped out before ever reaching their destination.
 
Makes sense.

Trireme was designed to ram the opponents ship.

The Spanish Armada was outfitted at the time using the standard assumption that the battle would be decided by boarding actions.

Those pesky English though outsmarted the Spanish by placing Cannons on lighter ships that could keep their distance.

It's quite common in naval history for the marines on-board a ship to be unable to take over a port by themselves as well.
 
And: we will have a Great Admiral.

This hasn't been mentioned in the overview thread yet. The_J may ckeck it, as the source is in German (2nd last paragraph)

Es gibt Nahkampf-Seetruppen, Belagerung von See ist möglich und mit dem Admiral kommt ein Anführer ins Spiel.
"with the Admiral a leader [Great Person] is brought into play."
 
Melee naval units are great, and were pretty much the main part of ancient naval combat. Ancient navies would ram their ships into other ships, breaking their hull and sinking them.

This does open up for piracy, and I wouldn't be surprised if the Renaissance got opened up to include Privateers that could attack ships.

I don't think melee naval ships will focus around "boarding", but instead it'll function like normal combat does (perhaps ranged ships will be weak to melee ships?).

I don't know about modern naval units, however. I don't think there will be melee naval units post 1900s (Late Industrial, early Modern era).
 
I doubt very much that ship-boarding combat means you take over the ship. For one, that would make battles exponentially swing in one players favor, which means the winner of the battle would have the possibility to earn double navy size. That hardly seems fair.

And two, if you count your on board troops as hit points, whatever troops you had left after battle losses would have to be split up between the two boats. For example, with full health you board another ship and you take 6 damage (for understandability, I'm using the current 10hp health model), that would mean that after the battle you then have two ships with only 2hp apiece. I don't think that would play very well.

Chances are that if a raided ship loses all its health, the attackers will burn it and return to their own ship.
 
I think in game context, "melee ship combat" simply means that you select the unit and attack an enemy unit in an adjacent hex.

It would be nice if there is a chance of capturing the ship.
 
Capturing ships ability sounds like a bonus for a unique unit, not for general gameplay.
 
Capturing ships ability sounds like a bonus for a unique unit, not for general gameplay.

I wouldn't think that it would be limited to a unique unit or ability. Maybe to a specific unit (like a privateer) and maybe a couple others through the regular tech tree. That would just seem to be too powerful of an ability for one civ to have. It would mean that on sea maps, picking that civ would be a better choice.

Now, I COULD see a UU or UA having a bonus that increases the chance of capturing.
 
And: we will have a Great Admiral.
Yes, thanks for mentioning that. I saw it as well, and realized it hadn't been brought to the attention here.
One would assume it's a leader for sea units like the current great general is for land units. Which brings up the question whether there will be two seperate pointbars; one for XP land units towards a great general and one for XP sea units towards a great admiral??? That's all speculation, of course.

But what can be read in the article that the development team thought they had to do more with the naval aspect of the game. There have been threads about this in the forums.
Guys like Dennis Shirk are not living in an ivory tower. They know who they're making the game for, they do read these forums and are responding. I get a very positive feeling about this.
Some people say they should have done this or that in the first place, and not only after so many patches and community responses, but this game company is listening to its community. Not all companies are like this; these guys deserve credit.
 
Yeah when I mentioned ship capture I was definitely thinking in the context of piracy, not normal warfare.

We already know there is a privateer unit, seems logical that a certain circumstance would allow it to capture/convert other ships, similar to the Ottoman ability.
 
Yeah when I mentioned ship capture I was definitely thinking in the context of piracy, not normal warfare.

We already know there is a privateer unit, seems logical that a certain circumstance would allow it to capture/convert other ships, similar to the Ottoman ability.

According to a Dutch source, that is The Netherland's special ability.
 
Well, it was ambiguous if it was the Dutch ability or Dutch unit.

ETA: I wonder if they'll give England faster Great Admirals as a way to boost them a bit.
 
Yes, thanks for mentioning that. I saw it as well, and realized it hadn't been brought to the attention here.
One would assume it's a leader for sea units like the current great general is for land units. Which brings up the question whether there will be two seperate pointbars; one for XP land units towards a great general and one for XP sea units towards a great admiral??? That's all speculation, of course.

But what can be read in the article that the development team thought they had to do more with the naval aspect of the game. There have been threads about this in the forums.
Guys like Dennis Shirk are not living in an ivory tower. They know who they're making the game for, they do read these forums and are responding. I get a very positive feeling about this.
Some people say they should have done this or that in the first place, and not only after so many patches and community responses, but this game company is listening to its community. Not all companies are like this; these guys deserve credit.

Any chance the Admiral is just a GG embarked?
 
Ground units that take to sea can now defend themselves, giving them additional protection so they aren't wiped out before ever reaching their destination.

So the Songhai are going to get a new UA, considering this was previously their UA.

I feel this will help the AI a lot with naval invasions as well.
 
I doubt very much that ship-boarding combat means you take over the ship. For one, that would make battles exponentially swing in one players favor, which means the winner of the battle would have the possibility to earn double navy size. That hardly seems fair.

And two, if you count your on board troops as hit points, whatever troops you had left after battle losses would have to be split up between the two boats. For example, with full health you board another ship and you take 6 damage (for understandability, I'm using the current 10hp health model), that would mean that after the battle you then have two ships with only 2hp apiece. I don't think that would play very well.

Chances are that if a raided ship loses all its health, the attackers will burn it and return to their own ship.

It could be good gameplay, the way you describe it. Dividing HP when conquering enemy ships is great, hopefully it will work that way for the Dutch ship.
 
Any chance the Admiral is just a GG embarked?
Well, the German sentence goes like this: 'There will be naval melee troops, sieges from the sea are possible and with the Admiral a leader will come into play'.
That's all we've got. I'm assuming, because of this new title 'Admiral', that it's a new unit, but like a GG.
 
Back
Top Bottom