fdrpi
Prince
Here are my ideas of the missing three mana spheres: Creation, Force, and Dimensions.
Creation:
-Passive: +10% work rate, increases by only 5% each subsequent mana
-Creation I: +1 food, gold, and production in city. Cannot be casting Creation II at the same time.
-Creation II: Free specialist in city. Cannot be casting Creation I at the same time.
Both function like Inspire or Hope: one allowed in city, and it disappears when caster leaves.
-Creation III: Free GP of your choice. Usable only once!
Force:
-Force I: Gives Force promotion to all siege units in the stack: +10 collateral damage
-Force II: Force Field: +10% tile defense. This can stack to a maximum of 15% and can be bombarded.
-Force III: Summons a sphere of force with strength 5 and force affinity 1 that causes collateral damage. Movement 1.
Dimension:
Dimension I: Teleport: Caster can teleport to legal tile. Range 2. Must wait two turns after use.
Dimension II: Summons an Inter-dimensional Being: Strength 4.5, dimension affinity .5, movement 1, dimension movement affinity 1 (gets +1 movement for each dimension mana you control).
Dimension III: Rift: Deals units about 30% damage to a maximum of 60% and adds the pain promotion to units. (Pain: -1 movement, -1 strength, removable by Priest's Cure Disease.) Range 1.
So what do all of you think? Is there someone who would want to mod this into the game?
Creation:
-Passive: +10% work rate, increases by only 5% each subsequent mana
-Creation I: +1 food, gold, and production in city. Cannot be casting Creation II at the same time.
-Creation II: Free specialist in city. Cannot be casting Creation I at the same time.
Both function like Inspire or Hope: one allowed in city, and it disappears when caster leaves.
-Creation III: Free GP of your choice. Usable only once!
Force:
-Force I: Gives Force promotion to all siege units in the stack: +10 collateral damage
-Force II: Force Field: +10% tile defense. This can stack to a maximum of 15% and can be bombarded.
-Force III: Summons a sphere of force with strength 5 and force affinity 1 that causes collateral damage. Movement 1.
Dimension:
Dimension I: Teleport: Caster can teleport to legal tile. Range 2. Must wait two turns after use.
Dimension II: Summons an Inter-dimensional Being: Strength 4.5, dimension affinity .5, movement 1, dimension movement affinity 1 (gets +1 movement for each dimension mana you control).
Dimension III: Rift: Deals units about 30% damage to a maximum of 60% and adds the pain promotion to units. (Pain: -1 movement, -1 strength, removable by Priest's Cure Disease.) Range 1.
So what do all of you think? Is there someone who would want to mod this into the game?


less damaging (as you can stil use the unit) but still a damage as you have to gain 90xp before the archmage can upgrade to a new sphere.