fdrpi
Prince
Here are my ideas of the missing three mana spheres: Creation, Force, and Dimensions.
Creation:
-Passive: +10% work rate, increases by only 5% each subsequent mana
-Creation I: +1 food, gold, and production in city. Cannot be casting Creation II at the same time.
-Creation II: Free specialist in city. Cannot be casting Creation I at the same time.
Both function like Inspire or Hope: one allowed in city, and it disappears when caster leaves.
-Creation III: Free GP of your choice. Usable only once!
Force:
-Force I: Gives Force promotion to all siege units in the stack: +10 collateral damage
-Force II: Force Field: +10% tile defense. This can stack to a maximum of 15% and can be bombarded.
-Force III: Summons a sphere of force with strength 5 and force affinity 1 that causes collateral damage. Movement 1.
Dimension:
Dimension I: Teleport: Caster can teleport to legal tile. Range 2. Must wait two turns after use.
Dimension II: Summons an Inter-dimensional Being: Strength 4.5, dimension affinity .5, movement 1, dimension movement affinity 1 (gets +1 movement for each dimension mana you control).
Dimension III: Rift: Deals units about 30% damage to a maximum of 60% and adds the pain promotion to units. (Pain: -1 movement, -1 strength, removable by Priest's Cure Disease.) Range 1.
So what do all of you think? Is there someone who would want to mod this into the game?
Creation:
-Passive: +10% work rate, increases by only 5% each subsequent mana
-Creation I: +1 food, gold, and production in city. Cannot be casting Creation II at the same time.
-Creation II: Free specialist in city. Cannot be casting Creation I at the same time.
Both function like Inspire or Hope: one allowed in city, and it disappears when caster leaves.
-Creation III: Free GP of your choice. Usable only once!
Force:
-Force I: Gives Force promotion to all siege units in the stack: +10 collateral damage
-Force II: Force Field: +10% tile defense. This can stack to a maximum of 15% and can be bombarded.
-Force III: Summons a sphere of force with strength 5 and force affinity 1 that causes collateral damage. Movement 1.
Dimension:
Dimension I: Teleport: Caster can teleport to legal tile. Range 2. Must wait two turns after use.
Dimension II: Summons an Inter-dimensional Being: Strength 4.5, dimension affinity .5, movement 1, dimension movement affinity 1 (gets +1 movement for each dimension mana you control).
Dimension III: Rift: Deals units about 30% damage to a maximum of 60% and adds the pain promotion to units. (Pain: -1 movement, -1 strength, removable by Priest's Cure Disease.) Range 1.
So what do all of you think? Is there someone who would want to mod this into the game?