UPDATE THREE
Peaceful and less peaceful expansions
Map:
In Nagapur, a merchant arrives with a huge, speaking ape held in chains. He offers to sell the ape for 2 gold, claiming the beast is both wise and strong.
In Fornalis, as Madhavali preaches the way of perfection, cures a child bitten by a serpent and performs several small miracles, king Lofar finally decides that he will accept the faith in the Pavitra Bacce and join
Bhumi.
In the
Machaka city of Ilfundune, Gulnops chases all the two-eyed foreigners. Some inhabitants, worshippers of the Pavitra Bacce, consider the nagas were not responsible for the loss of their eye, and resent Gulnops' naga-hunt. A most pious worshipper even walks up to one of Gulnops's officials and, saying, "I strive because i am flawed", stabs him before being overwelmed by the guards. Gulnops tortures him in order to get the names of his accomplices, without success. He then orders the whole family burned alive with the man watching. As the fanatic explains they will all be reincarnated into a better life, Gulnops fetches an old witch-doctor and jails the man for one more week. At the end of this week, the witch-doctor comes back with amulets and charms, and chants around the prisoner who is exhibited on the market square. Once the sorcerer is done, Gulnops walks to the man, extracts his eye from his forehead and places it in a bottle full of a bubbly liquid that the witch-doctor handles him. As the eye sinks into the liquid, the man's body becomes rigid. Gulnops addresses the crowd: "Now this man's soul is trapped forever inside his eye, which will survive eternally in this bottle. There will be no reincarnation for this fanatic terrorist. All those who fight the rightful justice of Machaka will be condemned according to their sins." After this incident, Gulnops extends his chase from two-eyed persons to worshippers of the Pavtira Bacce. Those who are found are reduced into slavery, imprisoned or killed. The faithful in the towns of Ilfundune and Shalu hide and pray in silence.
Meanwhile, Ungulungo marches his armies east and invades the city of Umfolongo with his hoplites backed by archers and magically summoned spiders.
Machakans and their spiders invade Umfolonfo.
In
Mallitain, diseased soldiers are isolated and the northern areas of the realm are quarantined. Many quarantined soldiers die, meaning soldiers should be replaced and trained (2 gold needed to bring back unit to full strength). Roads are built to prepare some transportation between the south and the north of the country. These come in handy to provide food from the south to Jassar, which is cut from some of its traditional food sources in the north. Despite all these measures, the Yellow Plague manages to reach Jassar, maybe through some infected soldiers who went unnoticed, or some corrupted food smuggled from the north? Whatever the reason, although there are very few cases of plague for the moment, and these are isolated as soon as they are found, the plague starts spreading into the city.
Mallitain troops patrol the northwest, while
Patalnila soldiers patrol in the same area. There are a few skirmishes, which usually end up in favor of Mallitain, forcing Patalnila soldiers to run away most of the time.
Captain Abamar pays for the damage caused by his flying ship in Massad, and purchases lands north of the city. He and his men bring in some new building techniques and their inclusion spurs the local economy.
In Massad, Cassiopeia finishes the growth of the Tree of Life. Using her powers and drawing strength from the desperate prayers of the diseased, she infuses the tree with her magic. It is said that, as the first flowers blossom and turn into fruits, many of the ill people passed out in a final prayer. Cassiopeia picked that apple, and gave it to a young man, who ran northwards with it towards Jassar, to feed it to the ill.
In
Patalnila, Launar marches north along the shores of the lake with some soldiers, exploring the chaos. This lake looks more like a sea actually. It's vast and blocks the whole region to the north. During his march, Launar meets several fisher villages. He fords one major river and eventually reaches another river beyond which lie the lands of a city called Pythia. Launar then travels back home, and on his way back, he exhorts the villagers to embrace the faith of Emeseran, curing those he can of the diseases that seem to spread far and wide in this region, and doing so pushes back the borders of Patalnila.
In the north, the Bog serpent and Sakarlaisk lead an army across the
Darkswamp into the southeast, and move up the river toward the hills until they reach Pythia proper. There, the army starts deploying when messengers come with news from Lasanak. A messenger explains that, while the chiefs Orok and Mofag were away at war, the faerie they both court invited several men in her house. Upon hearing this news, both chiefs rage and swear to go back and deal with these audacious men. The messenger hadn't finished his tale however. He explained that during a banquet she held in her house, some long-dead king was invited to the banquet. This became an attraction that drew people toward the faerie house. However, Someone imitated the faerie and managed to summon the long-dead king by himself. He lacked, however, the ability to control the undead, and the king killed his summoner, ate him and all the other participants he could catch. The undead king appeared to be an ethereal, skeletal, horned giant, called a Ditanu. He ordered everyone in Lasanak to obey him, but the locals wouldn't easily accept his rule. A fight erupted in the streets, which were ravaged, and the Ditanu left the city to gather some strength. Some soldiers followed him, trying to confront and defeat him before he could muster strength. The Ditanu is hiding somewhere near the capital. Upon hearing these news, and despite the prophet's urgings, Orok and Mofag left with some of their men at night in order to go back to Lasanak.
The Ditanu runs to hide into the Bog
Nevertheless, the Bog Serpent and Its prophet were not going to leave Pythia when they had finally reached its walls. Sakarlaisk crossed the river and maneuvered to draw the defending troops at the southeast of the city. The Bog Serpent waited for the troops to be engaged and called forth his magics to sink the city walls. The hard ground of Pythia turned into a bog, and Pythian forces tired in their heavy equipment. The fight was long and difficult for both armies. Eventually, the poison of the Darkswamp arrows and the Bog Serpent spells, along with its sheer physical power, managed to break the last defenders' morale. The remnants of the pythian armies fled, leaving their city along with as many refugees could run away. Those who remained submitted to the Bog Serpent. The victory was very expensive however, with all the vipers summoned by the Serpent killed, and most of the soldiers dead to Pythian javelins, slings and glaives.
The battle at Pythia
Heldenthal's claims on the city of Boserein having been rejected, king Alrich ponders whether to invade the country. He raises some troops, but delays action so much that it is too late to act when he's finally ready. Indeed, Taurus moves with
Boeuf army from Deerholm and claims that all the lands south of the river belong to his realm. Taurus sends envoys to Boserein, who speak of peace and stability, and who are only met with scorn and chased. Taurus then sends new emissaries. These are inhabitants of Deerholm, some of them merchants who used to trade with Boserein. They describe the battle and how they lost their city, how the minotaurs trampled their defenses and broke their gates with ease. They warn that Taurus will commit a terrible bloodshed should he be resisted, and that the city's defenses are not strong enough to hold. Count Ertwulf then requests an audience with Taurus, at the end of which he agrees to become a vassal of the kingdom of Boeuf, provided he is acknowledged as leader of the city, and provided Boeuf protects Boserein from further Heldenthal intereferences. Some Boserein inhabitants decided to flee to Oberklingenbach to escape the minotaurs' rule, but most seem to accept their new king.
In Boeuf homeland, First-Son oversees the building of the Horned Temple. This vast complex is constructed in the center of Toro, a palace of stone columns surrounded by smaller buildings enclosed inside imposing walls.
The Horned Temple under construction.
In southern part of Boeuf, sheep are seen coming from the lands of chaos. They are captured by more-than-happy peasants. Some of these sheep carry in their maws scrolls of parchments written with black ink. The scrolls all read differently, but almost all are titled as 'Declaration of Decadence'. They are illustrated with small images of octopi, and talk about Emperor Sheep, the renaming of Myrde as Murder, and many things like squids, the philosophy of ferns, how to tame dragons with salt.
In
Myrde, famine strikes throughout the whole land as agriculture devolves into the ridiculous. Hailstorms devastate crops, houses are damaged and left untended. Plague outbreaks strike in every town. Many people die, those who eat human corpses soon fall ill to the plague that killed their victims. The sanest inhabitants flee the towns to try to raise crops in untended fields.
To make things worse, a Niefel jarl arrives and claims ownership of the southern provinces. With noone organised to counter him, he and his retainers have little or no difficulty to ascertain his rule. It remains to be seen whether he can keep his sanity for long in this place, however.
Meanwhile in the fishman city of Tlanetzutl, from spring to autumn, those who die suddenly refuse to stay dead. On the sunrise after their demise, they rise again, alive and healed. This is problematic when a jealous husband kills his wife's lover and is killed by him the day after and they slaughter each other for days until they are forcibly separated by the burgmeister, but it generally leads people to taking more risks as death is no longer feared, until the day they realise they are mortal once again. This also has terrible effects as the nearby madmen of Myrde start assaulting the place.
Fatrasie escorts the prophet Maerfarth under the walls. There, she sacrifices him, hoping to earn some magic support from this ritual murder. Unfortunately, Maerfarth naturally comes back to life, which means the sacrifice wouldn't have been effective at all to begin with. Worse, in this place, at this particular time, he comes back to life much faster than usual. As Fatrasie cuts the prophet's squid-head and throws it at Tlanetzutl walls, it bounces back and reattaches itself. As soon as she dismembers the prophet, the limb comes back in place. Fatrasie experiences how extremely infuriating immortality can be to would-be murderers. Tired of her impossible sacrifice, and conscious that she is the only one reasonable enough to find the escaped dragon, Fatrasie orders the nearby mindmen to attack the city walls. She turns every defender she can into sheep, but the spells don't last long enough. The Myrde madmen and fanatics repeat their assaults on the city, whose defender hold them at bay. Many die on both sides, only to rise again the following day. While this seems totally natural to Myrde, many of the fishmen nerves don't withstand so much insanity going on, and quite a few turn mad and have to be sent out of the walls to join the humans of Myrde, where they try to devour Maerfarth with little success as he regenerates too fast. A small part of what remains of Maerfarth's mind now believes he is a porcupine, considering he's been stabbed with so many javelins and pierced by so many arrows that tens of shafts protrude out of his body.
C'tis scouts move along the southeastern border, expanding along the sea until they reach the end of the world and meet the border of chaos.
Northeast of C'tis, in the city of Ushrak, many men fall ill. Lizardmen take over their places and those men who try to emigrate are arrested and put into slavery under the lizardmen rule.
Samael, goddess of
Ermor, flies to Helven where she demands that all those who behold her fall to their knees in worship. They do fall to their knees, but is it more out of worship than of fear is unclear.
In
Alifat, copper mines are built in Naoot. A shadowy creature is sometimes seen flying over the roofs of the villages in the southern, chaotic part of the realm.
In
Taernsvwyn, the tax evasion in Vanholm is happening again. After two years in hiding, those responsible are doing it once again. Caravans are sent up the rivers and across the mountains to trade with Falaxan. This provides little revenue however for lack of funding, roads and the large distance to cover across the rugged terrain.
Tin mines are built in Fenberg.
Falaxan opens their borders to Taernsvwyn, but then again, lack of roads or ships makes for very limited trade. Many archers participate in the festival.
The
Marverni tribes of the Meldii region in the forest build water and windmills to enhance their grain production and even provide mechanical power to some forges.
Arcoscephale citizens of Byzantia increase the production of their silver mines and their silversmiths build new workshops to sell their wares farr and wide.
Erynini officials request the authorisation to build a temple to the Pyre in the city of Drakalor, request which is accepted by the local authorities. This spurs some discontent inside Erynini proper, where the faithful feel somewhat neglected and wish they had more places of worship of their own.
In
Ulm, the Hammerer brings armors of black steel out of the forge of the Anvil. These are distributed to volunteers from the religious caste. As soon as they don the armor, their bodies meld with the metal, and they now form an elite unit of half mechanical soldiers.
While these soldiers meld with their new armors, the vine creatures that ravage the country threaten to expand. The Hammerer therefore calls the many soldiers of the land, and blesses them before leading them to battle. First, peasants and lightly armed soldiers are ordered to bring barrels of alcohol in the middle of the vine bushes. Unfortunately, the bushes are animated and move. They catch the burdened men and smother them with their vines. Some of them manage to light their barrels, but most are caught, grappled by twisting roots and killed. Flame arrows are shot at the barrels and manage to light some, causing a few casualties in the ranks of the plants, but the mindless beings don't seem to care and march towards Ulm soldiers. The peasants and light infantry who still carried barrels run for their lives, causing much confusion in the ranks of Ulm. Ulm archers then light their arrows and catch a few volleys of flaming arrows before the moving plants reach the army. When the plants close, the archers wield a torch while the heavy infantry ready their weapons which are enchanted to flame in battle thanks to the Hammerer's ritual.
The battle is fierce. The light infantry soldiers, trained to fight mostly with bows, are very ineffective in melee with their torches, which hardly ever manage to put fire to the vine things. The heavy infantry however manages to hack at the monsters efficiently, and the Hammerer backs themm with magical shockwaves that smite the monsters. The vine creatures are destroyed, but many ulmite corpses litter the field (-1 LI).
Ulm warriors hack vinemen to pieces.
High Priestess Burner moves the armies around Nijlarmund to expand
Firland territory and secure food sources for the city. This expands Firland borders into the fields north of the river and claims the lands formerly under the control of Niljarmund.