BOTM 53: Let's Make a Deal!
[img=right]http://gotm.civfanatics.net/civ4games/images/botm53civ.jpg[/img]Game Details:
Monty Hall, the famous host of the game-show 'Let's Make a Deal', was approached by a demon in his dreams one night. The demon said, "Monty, would you like to trade your nice comfortable retirement for a chance to own the world?" Monty said, "Let's Make a Deal!"
Poor Monty felt "Zonked", however, when he saw what he was given to start with. So the demon said, "Well, Monty, here's what I'll do. You can either keep this deserted scrap of desert and I'll throw in two corn and three oasis tiles... or... you choose what is behind Door #1, Door #2, or Door #3." The audience screams "Take the doors, take the doors!". Being the sporting type, that's just what Monty does.
Your task is to aid Monty in selecting the right door for Monty that will best serve your goals in building a civilization that can stand the test of time.
So... will it be Door #1 with the seafood? Door #2 with the floodplains and gold? Or Door #3 with the pigs and deer? Or something else???
You will play as Monty Hall (Montezuma) of the Aztecs. You are Aggressive and Spiritual, and start with Hunting and Mysticism. The Aggressive trait gives you +100% when building barracks and drydocks and gives a free promotion to melee and gunpowder units. The Spiritual trait gives you +100% production on temples, and no anarchy. Your unique unit is the Jaguar, which is cheaper than the swordsman it replaces, but has a strength of 5 instead of 6. The Jaguar also starts with the woodsman-1 promotion, and does not require any resource to build. Your unique building is the Sacrificial Altar, which replaces the Courthouse and reduces unhappiness duration from sacrificing population by 50%, in addition to the normal benefits of courthouses.
The game will start in the Ancient Era against 7 AI, at Normal game speed.
Game settings:
Civilization: Monty Hall of the Aztecs
Rivals: 7 AIs
Difficulty: Noble
Map: Custom Continents, Low Seas*
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: No Random Events, No huts, Aggressive AI, No Technology Brokering, and Permanent Alliances enabled
Victory Conditions: All enabled
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
A worker will join you on your quest. You start with a worker on the same tile as the settler. He brings with him the knowledge of The Wheel.
Challenger Class Equalizers:
Your scout died of thirst. He was the only one of you who knew anything, so you start without any technologies.
To Enter the Competition:
This competition will open at 00:01 am on 15 April 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 May 2012.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.