T115
Sign peace with Toku for HBR
Spread hindu to Tokyo
Move the HM in Delhi towards Tokyo (3 turns)
Move the Spy from Vija to 1Sw of Tokyo (4 turns)
?? why 1SW, only move 2 tiles so that you can stay within culture borders, then full movements afterwards.
Plunder the village near Kyoto with 3 units (1 Xbow + 2 non healer axes)
Might as well plunder everything.
Tokyo city gifting
Tokyo will be out of revolt in 4 turns (Turn 119)
On the same turn, a spy will be ready there for a "convert to Hindu" mission. We will then have accumulated 115+ 4x4 = 131 espionage points.
Do we feel that is enough?
If yes we can leave the spy slider at zero until then. We might have to wait one extra turn...
Otherwise, to be on the safe side, we might want to put a little bit of slider (10% = 10 EP roughly) on turn 118.
Thoughts.
Duckweed mentioned waiting 1 turn for 50% culture bonus (plus 5t stationary), so I'd say no slider is needed.
The cost should be about the same:
15.5 tiles vs. 15 (+)
More EP spent (-)
Other actions on turns 116+117+118+119
Agra:
Build one more cottage, chop a forest, build one more cottage. (8 worker turns overall)
Our galley should come and pickup one of the 2 workers by turn 119. The only improvements left will be a couple of farms.
Not sure about the non-river cottage, a farm would help for whipping if/when we need boats.
Bombay:
We need to delay the forest chop to be able to 2 pop whip the Forge in 3 turns at size 7 / 1 unhappy face. Hammers will be 46 + 5x3 = 61. (2 pop whip = 75 if I'm correct)
After the forge, complete the barracks I guess.
Start pre-chopping other forest? If overflow is good we can try to squeeze out a HM/Spy.
Patali:
After the spy, whip a CH with max OF into a HM.
Complete Patali's tile improvements (1 farm + 1 mine = 9 worker turns)
Further improvements could be more cottage or one green mine first?
No cottage.
Varanasi:
Keep building MP archers I guess to account for low production.
Improve 4 extra cottages along the river (use the Patali worker for that first as Patali does not require improvements for now 16 worker turns)
Delhi:
Keep building HM if available, otherwise military units.
we need to discuss the good balance between trebs/pikes/xbows.
Minimal Pikes, just for defense. Otherwise last game showed 50/50 to be a good number.
Vija:
Military units solely. (No CH)
Osaka:
Forge then whip a CH into a barracks
Workers chop 1SE of Osaka on the way towards Kyoto
1 worker will remain on chopping/farming duty if required.
That or use the forests? 3 forests = CH
Kyoto:
Chop a Forge then whip a CH or a library?
workers farm and chop the small cross.
Long term thought: What do we do with the huge food surplus of Kyoto?
I guess whip infrastructures for now. Do we want to convert Kyoto into a great person farm? Remember it has an Academy!
No library, Forge>CH
The only reason I'd go to farm GPP other than Delhi is for a GM... however we're likely going to stay in Slavery. Run all its hills and specialists (Spy, Engineer) and cottages.
Military units:
Healed units plunder the cottages and get ready to cross Hatty's borders on turn 119.
Pillage everything, not sure we can swap religion on t119 because of stationary bonus.
Questions:
- What do we do with Satsuma? I guess nothing until we think we need a Harbour there. Beware of the "we yearn to join our motherland" syndrome though.
- Is there a point in building more cities? Just asking but I guess the answer is no because 1. We don't want to divert our production away from HM an military units anymore and 2. we don't have the worker turns now.
It could become an option once our workers become unemployed.
- How many spys do we need. Maybe 4 or 5? I've heard they cost nothing in maintenance?
After careful review, the harbor there seems useless. I would take the city and gift to Hatty right away. Hopefully that allows OB while we wait on the spy. Only potential problem I see is it gives Hatty Iron (in any case, we're not in good shape if we fight there).
No more cities worth it except for
resources and infected-gift cities.
Spies: don't know. What is certain is we need several on each front so we don't get hosed again =\
Do you agree to stop updating the test game at this point?