SGOTM 15 - Plastic Ducks

OK I also believe a CH is more important in Satsuma than a temple.

IEdit: If I count right, Tokyo BFC contains 6 forests (ordered from more hammer yield to less):
- 2E, 2E1S of Tokyo (best hammer for Satsuma)
- 1E2S of Tokyo (some hammers for Satsuma)
- 2N1E of Kyoto (low hammer for Kyoto) > must be chopped AFTER Tokyo gift
- 2S of Tokyo (low hammer for Kyoto or Satsuma) > dito
- 2N of Tokyo (neglectible hammer yield)

So I will follow this order and see what I can do (forest #6 will be ignored)
 
Report on turn 119.

Tokyo has been pacified and costs 7gold in maintenance.
We can decide to gift it this turn?

Our scout revealed a land path toward Shaka. :clap:
It would take 12 turns for a 1 mover to go from Patali to Shaka's land.

Our workers pre-chopped relentlessly.

A HM from Delhi is in Kyoto now, he should scout/infect Hatty's land.


Agra
Cruising. Can whip forge next turn?

Bombay
I decided to chop south forest into the CH.
We might want to micro differently in order to 1. finish the barracks and 2. whip the CH at size 7~8.

Patali
Spat a HM this turn. Aiming to infect... Babylon? (on the way already)
Building a settler in 5 turns.

Varanasi
Growing on a farm. Building a CH. Can whip it at size 8.

Vija
Building a Treb, stagnating. We have 8 trebs, 4 Xbows, 3 Pikes, 7 axes atm (I don't count the island fog buster)

Osaka
Growing with 8F surplus building a CH and working farms and a hamlet.

Kyoto
Building a Forge and waiting for border popping in 4t.

Tokyo
Building an archer that could be whipped next turn.

I kept a medic axe on fog busting duty south of Tokyo, IDK.

Schwegadon and Colossus built this turn. The Colossus @ Genghis' :yumyum:
Be nice and build the GLH as well Khan!

I failed to push further Kossin's scouting Xbow :blush:

Kyoto lacks MP (not that urgent). Osaka could cold-build an archer after CH whippage.

Game paused. Save uploaded.

Game log
Spoiler :
Turn 118, 75 AD: Delhi will become unhappy on the next turn.
Turn 118, 75 AD: Bombay has grown to size 8.
Turn 118, 75 AD: Bombay has become unhappy.
Turn 118, 75 AD: Osaka has grown to size 5.
Turn 118, 75 AD: Agra has grown to size 3.
Turn 118, 75 AD: Tokyo will be pacified on the next turn.
Turn 118, 75 AD: The borders of Osaka are about to expand.
Turn 118, 75 AD: Hammuragawa will trade Meditation
Turn 118, 75 AD: Gandhi's Trebuchet 1 (Vijayanagara) (4.00) vs Tokugawa Ieyasu's Archer (3.00)
Turn 118, 75 AD: Combat Odds: 80.7%
Turn 118, 75 AD: (Fortify: +25%)
Turn 118, 75 AD: (City Defense: +95%)
Turn 118, 75 AD: (City Attack: -120%)
Turn 118, 75 AD: Your Trebuchet 1 (Vijayanagara) has caused collateral damage! (1 Unit)
Turn 118, 75 AD: Gandhi's Trebuchet 1 (Vijayanagara) is hit for 17 (83/100HP)
Turn 118, 75 AD: Gandhi's Trebuchet 1 (Vijayanagara) is hit for 17 (66/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 23 (77/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 23 (54/100HP)
Turn 118, 75 AD: Gandhi's Trebuchet 1 (Vijayanagara) is hit for 17 (49/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 23 (31/100HP)
Turn 118, 75 AD: Your Trebuchet 1 (Vijayanagara) has withdrawn from combat with a Archer!
Turn 118, 75 AD: Gandhi's Trebuchet 2 (Vijayanagara) (4.00) vs Tokugawa Ieyasu's Archer (2.13)
Turn 118, 75 AD: Combat Odds: 98.1%
Turn 118, 75 AD: (Fortify: +25%)
Turn 118, 75 AD: (City Defense: +70%)
Turn 118, 75 AD: (City Attack: -120%)
Turn 118, 75 AD: Gandhi's Trebuchet 2 (Vijayanagara) is hit for 15 (85/100HP)
Turn 118, 75 AD: Gandhi's Trebuchet 2 (Vijayanagara) is hit for 15 (70/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 26 (63/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 26 (37/100HP)
Turn 118, 75 AD: Gandhi's Trebuchet 2 (Vijayanagara) is hit for 15 (55/100HP)
Turn 118, 75 AD: Gandhi's Trebuchet 2 (Vijayanagara) is hit for 15 (40/100HP)
Turn 118, 75 AD: Your Trebuchet 2 (Vijayanagara) has withdrawn from combat with a Archer!
Turn 118, 75 AD: Gandhi's Crossbowman 2 (Vijayanagara) (6.00) vs Tokugawa Ieyasu's Archer (1.65)
Turn 118, 75 AD: Combat Odds: 100.0%
Turn 118, 75 AD: (Fortify: +25%)
Turn 118, 75 AD: (City Defense: +95%)
Turn 118, 75 AD: Gandhi's Crossbowman 2 (Vijayanagara) is hit for 16 (84/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 24 (1/100HP)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 24 (0/100HP)
Turn 118, 75 AD: Gandhi's Crossbowman 2 (Vijayanagara) has defeated Tokugawa Ieyasu's Archer!
Turn 118, 75 AD: Your Crossbowman 2 (Vijayanagara) has destroyed a Archer!
Turn 118, 75 AD: Gandhi's Crossbowman 4 (Vijayanagara) (6.00) vs Tokugawa Ieyasu's Archer (1.46)
Turn 118, 75 AD: Combat Odds: 100.0%
Turn 118, 75 AD: (Fortify: +25%)
Turn 118, 75 AD: (City Defense: +70%)
Turn 118, 75 AD: Tokugawa Ieyasu's Archer is hit for 25 (0/100HP)
Turn 118, 75 AD: Gandhi's Crossbowman 4 (Vijayanagara) has defeated Tokugawa Ieyasu's Archer!
Turn 118, 75 AD: Your Crossbowman 4 (Vijayanagara) has destroyed a Archer!
Turn 118, 75 AD: You have captured Satsuma!!!
Turn 118, 75 AD: The Japonais Civilization has been destroyed!!!
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Bombay.
Turn 118, 75 AD: Delhi will become unhappy on the next turn.
Turn 118, 75 AD: Tokyo will be pacified on the next turn.
Turn 118, 75 AD: You are the worst enemy of Hatsegawa.
Turn 118, 75 AD: The borders of Osaka are about to expand.
Turn 118, 75 AD: Hammuragawa will trade Meditation
Turn 118, 75 AD: Delhi will become unhappy on the next turn.
Turn 118, 75 AD: Tokyo will be pacified on the next turn.
Turn 118, 75 AD: You are the worst enemy of Hatsegawa.
Turn 118, 75 AD: The borders of Osaka are about to expand.
Turn 118, 75 AD: Hammuragawa will trade Meditation
Turn 118, 75 AD: Hinduism has spread in Satsuma.
Turn 118, 75 AD: Delhi will grow to size 11 on the next turn.
Turn 118, 75 AD: Pataliputra will grow to size 8 on the next turn.
Turn 118, 75 AD: Varanasi will grow to size 6 on the next turn.
Turn 118, 75 AD: The borders of Osaka have expanded!
Turn 118, 75 AD: A Spy operating near Tokyo has been thwarted by Indiens counterintelligence agents!
Turn 118, 75 AD: Shwedagon Paya has been built in a far away land!
Turn 118, 75 AD: Mark Twain (Great Artist) has been born in a far away land!
Turn 118, 75 AD: The Colossus has been built in a far away land!

Turn 119, 100 AD: Delhi has grown to size 11.
Turn 119, 100 AD: Pataliputra has grown to size 8.
Turn 119, 100 AD: Varanasi has grown to size 6.
Turn 119, 100 AD: Kyoto can hurry Forge for 2⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 119, 100 AD: Tokyo has been pacified.
Turn 119, 100 AD: Clearing a Forest has created 30 ℤ for Agra.
Turn 119, 100 AD: Osaka will grow to size 6 on the next turn.
Turn 119, 100 AD: Agra will grow to size 4 on the next turn.


To give or not to give :confused:

Edit: I vote give btw, we have enough gold for a 100% spy slider now. Our army is willing to move north.
 
Hmm, I'm wondering whether you read post #563 by kossin, which very clearly explained why we want/have to(THE ONLY CHOICE) to gift Tokyo in T120. If we gift this turn T119, then we won't have the 50% culture bonus, the mission cost would be ~360, we can't afford this turn.

So lift the EPP slider to 30% this turn, which will make the total EPP 180+ (we will also have 10% stationary bonus).

Let the medicI axe pillage the PH copper tile, it can't be worked by Kyoto.

Next turn, be sure that you move all the military units to 2E of Tokyo before gifting, (otherwise they might be thrown to a unfavorable position), also move 1 spy 1 tile forward before switching their religion.

Note there's no road between the rice and cow tile, so we need to have 2 workers ready on T121 to road there.
 
^^ (EDIT : Xpost with Duckweed, and I forgot about the stationary bonus, so his numbers are right)
We still don't have any culture in this city as it just got out of revolt this turn, so if we gift it now, we won't have the 50% culture bonus on espionage.

Given the post on the previous page by kossin, then the cost of the mission would be ~400EP. Even a turn @100% can't give us that much, so we have to wait until next turn for our culture to "register", then we can give it.

The mission will cost ~200EP with the culture bonus, so turn up the slider just as much as needed to reach this number.
 
very cool :smoke: glad you're here guys!

So burning 50% slider now for safety (200+ EP next turn) and playing.

edit: success at a cost of 170 EP... wasted 35 gold still better safe than sorry :D.

I'll finish the turn then report and go to bed.
 
So Tokyo was given to Hatty who shall be willing to OB next turn.
(she's pleased and our worse enemy this turn)

We'll be ready to road next turn between rice and cow for faster movement.

Another GS was born in Delhi (great luck on the probs so far)

Bad news: Hammy is settling our island spot next turn :cry:
Spoiler :
Civ4ScreenShot0392.jpg

I had noticed the inc. galley but failed to report it. Sorry for that. Is there something we could have done to avoid this discomfiture?
Hammy might be kind enough to give us the city IDK.

I haven't whipped anything this turn.
Agra can grow 1 more pop (3 turns) before the Forge whip
Bombay I think slowbuild the CH with a chop next turn or whip next turn before the chop?
Patali should stop the settler or do we want to use it somewhere else?
Note we can work an extra mine here now.
Osaka will 2 pop whip in a few turns or better chop the CH.

One last question: a couple of trebs are badly wounded. (2HP and 1.6HP) We can give them a promotion (either CRII or bombard) to speed the healing. Advice?

Note Delhi is slowly (8 turns) growing into unhappiness working all mines.

Save uploaded.

Log:
Spoiler :
Turn 119, 100 AD: Delhi has grown to size 11.
Turn 119, 100 AD: Pataliputra has grown to size 8.
Turn 119, 100 AD: Varanasi has grown to size 6.
Turn 119, 100 AD: Kyoto can hurry Forge for 2⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 119, 100 AD: Tokyo has been pacified.
Turn 119, 100 AD: Clearing a Forest has created 30 ℤ for Agra.
Turn 119, 100 AD: Osaka will grow to size 6 on the next turn.
Turn 119, 100 AD: Agra will grow to size 4 on the next turn.
Turn 119, 100 AD: You are the worst enemy of Hatsegawa.
Turn 119, 100 AD: Hammuragawa will trade Meditation
Turn 119, 100 AD: You have plundered 8ℴ from the Mine!
Turn 119, 100 AD: Osaka will grow to size 6 on the next turn.
Turn 119, 100 AD: Agra will grow to size 4 on the next turn.
Turn 119, 100 AD: Ernest Rutherford (Great Scientist) has been born in Delhi (Gandhi)!

Turn 120, 125 AD: Bombay can hurry Courthouse for 2⇴ with 23ℤ overflow and +1⇤ for 18 turns.
Turn 120, 125 AD: Pataliputra can hurry Settler for 2⇴ with 19ℤ overflow and +1⇤ for 19 turns.
Turn 120, 125 AD: Varanasi can hurry Courthouse for 3⇴ with 15ℤ overflow and +1⇤ for 23 turns.
Turn 120, 125 AD: Osaka has grown to size 6.
Turn 120, 125 AD: Osaka can hurry Courthouse for 3⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: Agra has grown to size 4.
Turn 120, 125 AD: Agra can hurry Forge for 2⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: Tokyo can hurry Archer for 1⇴ with 7ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: You are the worst enemy of Genghigawa.
Turn 120, 125 AD: The borders of Agra are about to expand.
Turn 120, 125 AD: Hatsegawa converts to Hinduism!
Turn 120, 125 AD: Espionage Mission undertaken successfully!
Turn 120, 125 AD: Upon completing the mission the Spy 2 (Varanasi) has returned safely to Delhi.
Turn 120, 125 AD: You are the worst enemy of Hatsegawa, Genghigawa.
Turn 120, 125 AD: The borders of Agra are about to expand.
Turn 120, 125 AD: Hammuragawa will trade Meditation
Turn 120, 125 AD: Clearing a Forest has created 20 ℤ for Satsuma.
Turn 120, 125 AD: Clearing a Forest has created 20 ℤ for Satsuma.
Turn 120, 125 AD: Bombay will grow to size 7 on the next turn.


EDIT: we can also trade with Hatty next turn:
- Monarchy for Aestetics + Poly maybe?
- Horse and ivory, though we probably can't afford it. We could fish our fish for what it's worth...
 
Another GS was born in Delhi (great luck on the probs so far)

:goodjob:, remember it's 93% odd, not 39%.;)


Bad news: Hammy is settling our island spot next turn :cry:
Spoiler :
Civ4ScreenShot0392.jpg

I had noticed the inc. galley but failed to report it. Sorry for that. Is there something we could have done to avoid this discomfiture?

We will be losing quite a lot of commerce in late stage, although not a huge deal for now. Just whip the settler this turn and send it to settle on the BANANA. In the same time, let the FW around Bomaby road 2E tile so that the settler can settle 1 turn faster and save the forest to the new city.

Hammy might be kind enough to give us the city IDK.

Try to wave your magic wand!:lol:

I haven't whipped anything this turn.
Agra can grow 1 more pop (3 turns) before the Forge whip
Bombay I think slowbuild the CH with a chop next turn or whip next turn before the chop?

when it grows

Patali should stop the settler or do we want to use it somewhere else?
Note we can work an extra mine here now.

See above suggestion.


Osaka will 2 pop whip in a few turns or better chop the CH.

Whip it this turn is fine since you only whip away pop on mediocre tiles -- farms and mines


One last question: a couple of trebs are badly wounded. (2HP and 1.6HP) We can give them a promotion (either CRII or bombard) to speed the healing. Advice?

Your unit movement are not optimal. Those wounded units should stay in place on T114 to heal. Also it's better if you had moved the units S and SW of Tokyo before gifting. For now, just leave the promotion since they won't have time to heal.

Note Delhi is slowly (8 turns) growing into unhappiness working all mines.

Why remove the farm? we will get Monarchy for extra happiness. I'm not sure why you traded away our only sheep instead of the extra gold to Hammy.

EDIT: we can also trade with Hatty next turn:
- Monarchy for Aestetics + Poly maybe?
- Horse and ivory, though we probably can't afford it. We could fish our fish for what it's worth...

Leave the diplomacy next turn. There are some issues to be examined and discussed next. I'm thinking about DOWing GK immediately and bribe Hatty into war to absorb some forces before we arrive.
Edit: This is a great idea!:D:banana: DOW GK this turn and bribe Hatty to join with probably Machinery. Hatty will then agree to OB immediately, speed up our military advancement by 1 turn (Because our SOD dare not enter GK's land without the protection of pikes, so the position of pike determine the marching of SOD)

Edit2: Another very important thing comes to mind -- When the AP election pops, always choose to vote for the one who DID NOT build the AP, the +2 voting bonus will enable us OB with him without switching his religion. Press F9 in the very beginning of the turn will bring up the wonder window and let you identify who is the AP builder.

I'll have quite some free time for a while, if you don't mind, allow me to take over the game this weekend.:)
 
Not sure, but this is an extremely important move, we could get 1 or even 2 more AI friends (if the choice is the AI team) through this cheap vote.:lol: So better to make it safe.

@soundjata

Please don't hesitate to ask if you have any question about this. Another indication is to see who is the Buddhism shrine owner, who should be the AP builder. The safest operation is still pressing F9 in the very beginning of every turn to find out who is the builder.
 
Yes a question:

You want to DOW GK so it means you assume he is bordering Hatty to the north.
Do we have clear indication this is true apart from mere intuition? :)

What if... Let's say there is another AI (IDK Lizagawa) blocking the way to Khan?

Also... Are you sure bribing Hatty into a war with GK will cancel her "worse enemy" attitude towards us this turn?
 
Yes a question:

You want to DOW GK so it means you assume he is bordering Hatty to the north.
Do we have clear indication this is true apart from mere intuition? :)

What if... Let's say there is another AI (IDK Lizagawa) blocking the way to Khan?

Also... Are you sure bribing Hatty into a war with GK will cancel her "worse enemy" attitude towards us this turn?


Yes. I do see a clear indication

If you open the diplomatic screen, Hatty is willing to DOW GK, which means GK is his land target (bordering) since Toku's distance DOW cap is very low.

To your 2nd question, the answer is still YES. Edit: It's only good to DOW as early as possible because the longer Hatty shares war with us, the more we gain the positive diplomatic bonus.

When I post something, I will usually clearly indicate whether I'm sure or not sure about a statement. :)

For instance, I'm not sure what kossin said about the AP vote above, and kossin said that he also not sure.

I'm sure that the EP cost of switching Hatty's religion is ~180, therefore I told you that we only need 30% EP slider.

Edit: Are you clearly understand how to identify the AP builder as the wrong move is going to cost us dozens of turns!
 
Hello No I am not clear :blush:

I understand you want me to press F9 as soon as a new turn begins.
What if The AP was built by an AI we haven't met yet ? Are we even going to participate to the vote in that case?
 
As long as the AP is Buddhism, it will force everyone with Buddhism cities to meet together. So the important thing is that you need to press F9 before the AP voting window pops since you can't do it at that time.
 
OK played the turn where all happened.

Duckweed you have a freaking crystal bowl :eek:

Dowed Genghis on turn 120 and bribed Hatty at the cost of Machinery + Poly.
Adjusted the micro as advised.

Turn 121 the AP election comes in and I vote for the team Mansa+Huayana. (first of the list :lol:)
Spoiler :
Civ4ScreenShot0394.jpg

Liz is the AP owner (I knew it of course due to the power of F9) and London is an absolutely juicy city.
Spoiler :
Civ4ScreenShot0396.jpg


Met Liz; Mansa/Huayana team and Cyrus.
Hatty is at war with Cyrus + Liz on top of Genghis.
Spoiler :
Civ4ScreenShot0395.jpg

Could be the result of a bribe (drama/calendar?)


Played minimally on turn 121:
- Roaded between rice and cow.
- Moved the spy further into Hatty's land.
- Reassigned the Bombay worker to roading duties.

Hatty is willing to trade Monarchy for Aesthetics+Monotheism.

City builds are the result of my frivolous inspiration.
All military are ready to move.
A scout from Genghis is around Tokyo.
A scouting HM from us is 1 tile ahead of our army.

Save uploaded.
Game log:
Spoiler :
Turn 120, 125 AD: Bombay can hurry Courthouse for 2⇴ with 23ℤ overflow and +1⇤ for 18 turns.
Turn 120, 125 AD: Pataliputra can hurry Settler for 2⇴ with 19ℤ overflow and +1⇤ for 19 turns.
Turn 120, 125 AD: Varanasi can hurry Courthouse for 3⇴ with 15ℤ overflow and +1⇤ for 23 turns.
Turn 120, 125 AD: Osaka has grown to size 6.
Turn 120, 125 AD: Osaka can hurry Courthouse for 3⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: Agra has grown to size 4.
Turn 120, 125 AD: Agra can hurry Forge for 2⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: Tokyo can hurry Archer for 1⇴ with 7ℤ overflow and +1⇤ for 10 turns.
Turn 120, 125 AD: You are the worst enemy of Genghigawa.
Turn 120, 125 AD: The borders of Agra are about to expand.
Turn 120, 125 AD: Hatsegawa converts to Hinduism!
Turn 120, 125 AD: Espionage Mission undertaken successfully!
Turn 120, 125 AD: Upon completing the mission the Spy 2 (Varanasi) has returned safely to Delhi.
Turn 120, 125 AD: You are the worst enemy of Hatsegawa, Genghigawa.
Turn 120, 125 AD: The borders of Agra are about to expand.
Turn 120, 125 AD: Hammuragawa will trade Meditation
Turn 120, 125 AD: Clearing a Forest has created 20 ℤ for Satsuma.
Turn 120, 125 AD: Clearing a Forest has created 20 ℤ for Satsuma.
Turn 120, 125 AD: Bombay will grow to size 7 on the next turn.
Turn 120, 125 AD: Bombay will grow to size 7 on the next turn.
Turn 120, 125 AD: You have declared war on Genghigawa!
Turn 120, 125 AD: Genghigawa refuses to talk.
Turn 120, 125 AD: Hatsegawa has declared war on Genghigawa!
Turn 120, 125 AD: You are the worst enemy of Hatsegawa, Genghigawa.
Turn 120, 125 AD: The borders of Agra are about to expand.
Turn 120, 125 AD: Hammuragawa will trade Meditation
Turn 120, 125 AD: Bombay will grow to size 7 on the next turn.
Turn 120, 125 AD: Vijayanagara celebrates "We Love the Despot Day"!!!
Turn 120, 125 AD: The borders of Agra have expanded!
Turn 120, 125 AD: Hammuragawa has founded Mari.
Turn 120, 125 AD: Leaders of Buddhism have a vision of uniting all Buddhist faithful under the The Apostolic Palace.
Turn 120, 125 AD: The Apostolic Palace has been built in a far away land!
Turn 120, 125 AD: Shakagawa adopts Hereditary Rule!

Turn 121, 150 AD: Bombay has grown to size 7.
Turn 121, 150 AD: Satsuma will be pacified on the next turn.
Turn 121, 150 AD: Genghigawa is the worst enemy of Hatsegawa.
Turn 121, 150 AD: You are the worst enemy of Shakagawa.
Turn 121, 150 AD: Hatsegawa will trade Meditation, Monarchy


I am leaving the player's chair for now. :hatsoff:
 
Further thoughts.

Our city count = 9
Our friends = 9+8 = 17
Total is 26

"enemy" city count = 46 cities.
Total is 72.

Assuming we don't make more friends, we need to control 90% of the total population to win the AP, that's around 61 cities.
35 cities to :hammer: then!

Would be faster ofc. if we could make more friends :D
The team Hyena + Mansa comes to mind.

Where are you Ragnar :confused:
 
Duckweed you have a freaking crystal bowl :eek:

I ran quite a few tests yesterday for some issues I have been wondering for quite a while. Still not enough compared with OSS, who figured out the religion trick in the beginning.:D

Met Liz; Mansa/Huayana team and Cyrus.
Hatty is at war with Cyrus + Liz on top of Genghis.
Spoiler :
Civ4ScreenShot0395.jpg

Could be the result of a bribe (drama/calendar?)

Clearly GK bribed them with Drama


Hatty is willing to trade Monarchy for Aesthetics+Monotheism.

Go for the deal.

A scout from Genghis is around Tokyo.

Delete it.


A scouting HM from us is 1 tile ahead of our army.

Let it go north.

A great news, guys, it sounds that the AP owner -- Liz locates in the same continent with us, and Cyrus as well since GK was able to bribe them join the war immediately. Therefore, we don't need Astronomy, at most, we only need Optics to transport HMs to switch our new friend -- the AI team. We can bulb Compass and Optics now and send out caravels to scout the map immediately.

It's sad that we already miss the music GA!

@soundjata

Could you carry the game for a few more turns till the weekend?:)

There are a lot of diplomatic actions needed this turn.

1. We need to gift MC to Mansa, Machinery to HC, OB with them, and then bribe them to DOW GK with Engineering
2. We also need to bribe Hammy into war with MC+CoL+poly

City build

Pat -- a pike
Delhi -- an archer
Osaka -- Barrack
 
^^

Very good work ,this is getting really interesting.

I don't have time to say much more, even though I'd want to, cause I'm swarmed at work, but keep up the good work !!
 
I can play some more if you insist :cool:
What do we want to research now that music is out?
Do we go for it for the sake of building culture?
 
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