Pre-SysNES2: Beta-testing and Submission

Rules for barbarian banking #146.244.5 "Do not accept slaves as collateral, sexual tastes will vary."
 
The soft hiss of the blast doors opening roused the Manager's suit. Within milliseconds the fibers of the suit had begun to weave themselves together in a configuration optimized for blast survival, micro-filaments aimed at fouling sensors shot out in a fine mist and the opening sequence of vomit inducing aural and auditory countermeasures began to pulse into the room. A millisecond later movement sub-routines kicked in as the suit began to 'pulsed' its own fibers into life throwing the Manager four foot into ceiling where it hung as the electromagnetic interrupter (the aptly named 'brain buggerer') flicked of its safeties and hummed as a defensive cordon two by two meters sprang into being.

The Manager himself hadn't even roused though whole chunks of information had embedded itself in his memories complete with the most appropriate extraction point and the skin color and habits of the barbaric locals. His ocular implants now kicked into action bypassing his oh so slow to react eyes and began to pump even more information into his rapidly waking body. To hurry the process up the Suit began to feed a complex cocktail of drugs including 'acuity' brand diorosoprobium direct into his brain stem to make damned sure the Suits efforts weren't going to be hindered by a bad temper.

It didn't work. The Manager's brain kicked awake under a barrage of drugs and fed with information decided that the threat is his own bedroom was rather, well, slim. The Suit however concluded that this was just a product of the blood running to the organics brain and sought to compensate for it by squeezing the Best Value genuine organo-improved-blood to where it should be. The Manager, now awake, screamed into his protective 'face' visor. The Suit lagging for a second took this for fear and immediately kicked into its final phase throwing out a series of gases calculated to kill just about anything.

The debtor-maid with breakfast tray in hand walked into the room, swooned and collapsed dead from the gas, the sudden electromagnetic interruption to her brain and the sight of the Manager's suit stuck in 'skin-buff' mode hanging from the candelabra. A 105 year old basic unfixed form while widely held to be completely inoffensive to the most number of groups was still horrifying to the uninitiated. The Manager sighed at Suit and said "that's the third time this week".
 
So, the Praxzen have a bigger trading bonus than me, even though I'm explicitly Free Market. This isn't a request to lower the Praxzen's trading bonus, but rather to raise mine, or at least to give me a compelling reason why I suck at trade.
 
So, the Praxzen have a bigger trading bonus than me, even though I'm explicitly Free Market. This isn't a request to lower the Praxzen's trading bonus, but rather to raise mine, or at least to give me a compelling reason why I suck at trade.

The fact that you're free market and has freedom values is what gives you 2 trading bonus to begin with. The Praxen 3 bonus to trading comes from their inherent societal values; your values didn't give you any bonus and as such, your trading bonus is lower than the Praxen. You still have an advantage over a lot of the NPCs and roughly 2/3rds of the PCs.
 
I'm also going to guess that my trade value comes from heightened senses and faster neural processing (via dedicated auxbrain on the part of the relevant segment of the population, mainbrain modifications, etc.) giving my people an inherently better ability to lie to, read, and manipulate others (pheromones, body temperature fluctuations, etc.). We're just innately better at wheeling and dealing.
 
Random trivia: if you take my throwaway decision that SysNES occurred near the Lagoon Nebula as valid (Warning! May not be canon!) then this would reflect the relative positions of the games relative to the galaxy at large and Sol. Of course, if you take that as valid, interestingly, the events of SysNES2 will be outside the lightcone of SysNES as of the time SysNES happened, meaning communication between the two directly (outside of FTL comms) is impossible within the timespan involved.
 
The culmination of my artistic ability, a 2 AM masterpiece. Behold, some Yan ship:


Top view, front is up:
FhLjj.png


Side view, front is left:
TwxMO.png


Front view, front is front:
ZWKRE.png



Based on this apparently Dathic-like design:
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Edit: Edited.
 
I, for one, am pro-[3 to 4 years with iterated development] for the first order set.
 
Some of us have more things to do than merely minmax growth for the initial turns!

@Dis, if the other two Zeran habs no longer immediately fill up to 100% because of the (insane) growth, then the Soupbowl will rapidly depopulate (~10 pop the first turn iirc) because of the Oceans/Seas difference.
 
Some of us have more things to do than merely minmax growth for the initial turns!
I think that applies to everyone, so not sure who you're talking about. :p
 
I'm strongly against multiple-year iterated turns for the first 3-5 updates due to that rush of action at game-start that all NESes have. A multiple-year turn as the first update after Dis gets back from his vacation sounds good to me though; by that point in the NES most people should have settled down.

It lacks symmetry around the thrust axis, kill it with fire :mad:

I said the Dathic ships were like that, but symmetrical top and bottom.

Fixed. Now the front view looks incredibly phallic.
 
It's almost like people would have to plan intelligently and make an effort to understand the mechanics or something!
 
I agree with Symph. The iterated 3-4 years would be excellent, especially since a rush of game action on the first turn is unrealistic.

Compromises are easily possible here: 1 year for update 1, then 2-3 years for update 2, or two years each for the first two updates.
 
It's almost like people would have to plan intelligently and make an effort to understand the mechanics or something!

I'm sure everyone is going to make the effort, but we want to ensure that players are happy and don't make a mistake and get left as dust in the wind. That means catching mistakes early.
 
I'm sure everyone is going to make the effort, but we want to ensure that players are happy and don't make a mistake and get left as dust in the wind. That means catching mistakes early.

I agree with this. Possibly because this might happen to me. I haven't had a chance to learn how everything works yet, but once my exams are over in a week I'll start looking into it.
 
Ladies, gentleman, others.

The Lesser Orion Banking Group is now open for business.

"We can tailor a comprehensive economic readjustment package to suit YOU!"
 
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