Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
1100 AD might be the golden date.
Once entering CIV forum in general, I saw a user named Shakabrade posting in the Ducks SGOTM team thread.
He's not belong of that team (yet but may happen as I suspect), so a foreign members commenting is often sign of a team that ended their games.
But as the days will come soon, if there is no updates, that means 1100 AD is the final frontier unless OSS comes with something harder.
T171 is equivalent to 1100 AD on normal speed.
Presently, we are T121. Next vote comes in three (or four I'll check later) turns. Afterwards, that is the last vote, then next election for AP resident. So 20 turns?
Then another 10 turns for next vote. Which means T154-155. And another final vote as long as OSS doesn't beat the Ducks.
I think 43-45 turns is quite good to obtain a golden medal win.
Anyways, we will see. Yes, we'll see.
Instead:
Once entering CIV forum in general, I saw a user named Shakabrade posting in the Ducks SGOTM team thread.
He's not belong of that team (yet but may happen as I suspect), so a foreign members commenting is often sign of a team that ended their games.
But as the days will come soon, if there is no updates, that means 1100 AD is the final frontier unless OSS comes with something harder.
T171 is equivalent to 1100 AD on normal speed.
Then another 10 turns for next vote. Which means T154-155. And another final vote as long as OSS doesn't beat the Ducks.
I think 43-45 turns is quite good to obtain a golden medal win.
Anyways, we will see. Yes, we'll see.
Instead:
We can hasten the Resident election to change the RL DV turn #s. If we can ensure there are no resolutions possible on t125 and t126, the Resident Election will occur t127. Or allow a Resolution on t125, and not allow it on t135, will cause the Resident Election to occur on t136. After a Resident Election, there will always be Normal (10 turn) cycle. The latter still allows a chance to win t136, but extends further RL DV options on t147, t148, t149 & t150 or t147, t157, t158 & t159 or t147, t157, t167 & t168. The both options may be more desirable than t136 and t156 without degenerate TAP cycles. The one with options to win t136 and t147 as suggested by DanF5771 would be the best one, assuming we have a good chance of winning turn 147. Even a turn 157 win is almost as good as turn 156, worse case.
Sun Tzu Wu