t143 - t153 PPP:
Cities (F1):
Delhi:
t143-t144: builds Macemen organically in 2t
t145-t153: builds Wealth
Deergold City:
t143-t144: builds/whips Crossbowman
t145-t153: builds Wealth
SheepTown:
t143-t153: builds Wealth
CowTown:
t143-t144: builds/whips Crossbowman
t145-t153: builds Wealth
PigsGem:
t143-t144: builds/whips Catapult
t145-t153: builds Wealth
Crabsville:
t143-t153: builds Wealth
Island:
t143-t153: builds Wealth
Hamsville:
t143-t144: builds/whips Catapult
t145-t153: builds Wealth
FishTown:
t143-t153: builds Wealth
Shaka Bacon Bit:
t143-t153: builds Galley
LizTown:
t143-t153: builds Wealth
Financial (F2) - Currently:
Unit Cost: 28
Unit Supply: 9
City Maintenance: 63
Civic Upkeep: 45
Inflation: 23
Total Expenses: 168
We will be adding 5 units in 2t, so Unit Cost will increase by 5 to 33. Our SoD will leave our culture by about t148-149 and its 21 units will cost us 10-11 more Unit Supply, increasing from 9 to 19-20. We plan to regrow citizens whipped in 2t, so City Maintenance and Civic Upkeep should stay about the same, ignoring Civics changes.
Civics (F3):
We might switch to Caste System in t145 to hire Merchants for increased wealth for those citizens with no to low commerce plots to work.
We can also adopt Vassalage and Theocracy for +4 XP in t145, but unit builds must be delayed a turn by inserting a Wealth build turn 143 or 144. The Crossbowman in CowTown can't be delayed, so it won't get the +4 XP either way.
Foreign (F4):
All Civs except Mansagawa, Huayanagawa, Cyrusgawa, Shakagawa and Genghigawa are involved in a Holy War against Elizagawa.
Genghigawa is at war with Tokugawa.
We will perform small low probababity begs from Hammuragawa (when was last beg), Mansagawa (10-20W) and Huayanagawa (20W) turn 143 or 144, so the Peace Treaty ends before our proposed t145 Holy War vote.
Resource Trades? We have extra Gold that some Gawas would pay small amounts of Wpt or Cow or Sheep.
None of the x-gawas have adopted Mercantilism
None of the x-gawas have Engineering yet. Mansagawa and Huayanagawa do not yet have Theology. Hammuragawa will trade Aesthetics and Horseback Riding.
Military (F5):
All military units (5 Macemen, 2 Crossbowmen, 3 Spearmen -> Pikemen, 1 Swordsman, 3 Axemen and 7 Catapults) in our main cultural area (including those built in 2t) will immediately move to Babylon with ETA of t150 or t151.
2 Axemen at 1S+2W of Thebes will await the arrival of Moses for the Moses Teleport Maneuver in t146.
All military units near Akhataten will wait in Satsuma until the Moses Teleport Maneuver. If it fails, these units will capture Akhetaten as a Hindu city gift to Huayanagawa.
Caravels:
George Patton moves Hindu Missionary to city we will gift to Huayanagawa, either teleport enbled new city or captured Akhetaten.
Traveler?
Trireme Argos waits or disbands?
2 Galleys form Galley chain between PigsGems and Nippur for laggard Crossbowman built t145 in CowTown.
Scout: disband.
Settlers:
Settler 16 will remain in position (possibly the only access to Elizagawa for military victories) until just before trying the Galley teleport.
Moses moves to 1-S+2-E of Thebes, teleports to 7-E of Thebes and settles there t146.
Settler 17 (SE of Island)?
Workers:
Fritz: moves to Shaka Bacon Bit to build Grassland Mine and chop Forest and possibly build Fort 1-SE of Shaka Bacon Bit as Galley canal teleoprt launch pad.
Karl: Shadows Shakagawa's SoD until the DoW.
Eiffel: Moves to and chops forest 1-S of Settler 16. Probably useless, but we might be able to chop a useful unit here before giving the city away.
Hoover: builds Road 1-N of FishTown, builds Grassland Hill Mine 1-NW of FishTown.
Faraday: builds Banana Planatation, 2 Grassland Hill Mines near Crabsville.
Island Worker: builds four Riverside Grassland Cottages.
Hindu Missionaries:
One aboard George Patton, see Caravel George Patton above.
9 catches up with our SoD.
10 moves to Shaka Bacon Bit.
Spies:
1 explores GenghisGawa's unrevealed Culture.
5 provides intel on Hastegawa's activities until Holy War in t156 provides Open Borders.
4 waits in Hamsville until needed to convert Shakagawa to Hinduism just before the DoW (priority 1).
7 waits in GhostTown until needed to convert Shakagawa to Hinduism just before the DoW (priority 2 = back up).
8 moves to Bulawayo as primary Spy for Support City Revolt mission t164 or earlier. We may want to divert spy 7 to a back up roll for this mission (depends on how important Shakagawa's converion to Hinduism is.
Technolgy (F6):
Complete Engineering in 3t (t146) via turns of 00% Research, 100% Research and 80% Research.
Next: Paper -> Education? or Astronomy?
Religion (F7):
Shaka Bacon bit and Island are only cities lacking Hinduism.
Victory Conditions (F8):
RL DV ASAP:
Gandhi: 96
Hatsegawa: 9
Cyrusgawa: 8
Tokugawa: 7
Hammuragawa: 3 (Will vote for us)
Shakagawa: 1
Genghisgawa: 1
Mansagawa: none
Huayanagawa: none
Elizagawa: none
Ratio is already 96/125 = we exceed 75% by a few percent. After spreading Hinduism to Mansagawa, Huayanagawa, and Elizagawa we should be well under 75%, not including the planned whips in 2t.
Resolutions:
t145: Return a city to thier rightful owner? Which one would that be?
t155: Declare war on the infidels (Shakagawa).
t165: RL DV.
Corporation (Shift-F7): Coporation not completed yet by any Civ.
Espionage (CRTL-E):
-> Elizagawa enough to see her Research focus; after that mainly -> Shakagawa; back to Elizgawa when we have enough on Shakaga
t146-: Commerce -> Espionage which is focused mainly on Shakagawa until we can afford a Hinduism conversion mission and a Support City Revolt mission in Bulawayo.
Please let me know of any corrections or additions. Since this is the first draft of the PPP, I expect there to be significant issues with it, so please speak your mind about it.
Sun Tzu Wu