snarzberry
Emperor
Research Agreements in G&K are not working the way I thought they did. After playing a game today I realised that I was getting a lot more
from a late game RA than I expected. So I went back and did some tests.
What I thought happened with RAs is that you receive the sum of the last 8 turns of research, and this is buffed by 50% if you have PT and by another 50% if you have the Rationalism RA policy. These types of modifiers in civ 5 are usually additive, so I expected the amount of
that I would receive from a late game RA, with both of those buffs in place, would be 2 x the sum of my last 8 turns of research.
I was wrong. You get WAY more
than that.
Here's a game that I'm about to win by Science Victory and my last RA is going to come in one turn. My bpt is 859
. This rate was increasing gradually over the past 8 turns.
The amount of
I expected to get was roughly:
850 x 8 = 6800 modified by two 50% buffs to result in about 13 800
The exact actual amount the RA produced was a colossal 24 065
!
This is almost double the expected amount, and no I didn't have 2 RAs fire. I went back and checked carefully and even reloaded to a previous turn to see another RA go off and see the results and it was also double the expected amount.
After this RA matured I bulbed a few GS and they each produced the expected 850 x 8 return of about 7000
So either there is a modifier that I've forgotten about somewhere or the PT and Rationalsim policy are increasing the benefit from a RA to almost 4 x the sum of your last 8 turns of research.
This has implications towards the use of GS and bulbing v settling.
Screenshots, for those interested in the specifics.
This is the turn before the RA will fire. Nuclear Fission has 3364 beakers remaining to be researched.
On the same turn, you can see my queue which after Nuclear Fission is completed runs into Advanced Ballistics and then to Satellites, both of which cost 8470 beakers.
Next turn, RA fires and completes Nuclear Fission, Advanced Ballistics and following the rule of no more than 2 techs in one turn from a RA then fills up Satellites completely...
... with an additional 3761 beakers as overflow.
Next turn

What I thought happened with RAs is that you receive the sum of the last 8 turns of research, and this is buffed by 50% if you have PT and by another 50% if you have the Rationalism RA policy. These types of modifiers in civ 5 are usually additive, so I expected the amount of

I was wrong. You get WAY more

Here's a game that I'm about to win by Science Victory and my last RA is going to come in one turn. My bpt is 859

The amount of

850 x 8 = 6800 modified by two 50% buffs to result in about 13 800

The exact actual amount the RA produced was a colossal 24 065

This is almost double the expected amount, and no I didn't have 2 RAs fire. I went back and checked carefully and even reloaded to a previous turn to see another RA go off and see the results and it was also double the expected amount.
After this RA matured I bulbed a few GS and they each produced the expected 850 x 8 return of about 7000

So either there is a modifier that I've forgotten about somewhere or the PT and Rationalsim policy are increasing the benefit from a RA to almost 4 x the sum of your last 8 turns of research.
This has implications towards the use of GS and bulbing v settling.
Screenshots, for those interested in the specifics.
This is the turn before the RA will fire. Nuclear Fission has 3364 beakers remaining to be researched.
Spoiler :
On the same turn, you can see my queue which after Nuclear Fission is completed runs into Advanced Ballistics and then to Satellites, both of which cost 8470 beakers.
Spoiler :
Next turn, RA fires and completes Nuclear Fission, Advanced Ballistics and following the rule of no more than 2 techs in one turn from a RA then fills up Satellites completely...
Spoiler :
... with an additional 3761 beakers as overflow.
Spoiler :
Next turn
Spoiler :