Suggestions and requests

Give Egypt an Iron at some point after the Arab spawn so that the Fatimids stop using War Chariots.
 
Isn't the Egyptian core already strong enough ? Their territory is so food-rich (and rich as well), if it becomes very productive they'll really be OP.
 
In that case, some Iron in Tunisia, since Egypt respawns with Tunisia and Libya. Anything to keep War Chariots from being used by Baibars.
 
I am guessing that soon the Egyptians will get Tunisia kept from them by a Moor respawn. In my opinion, the Egypt respawn should either get taken over or vassalized, and iron would be provided by the master.
 
Another Terrain idea.

Marsh

Currently Marsh is represented by three things:
- First is a Base Terrain (like Grassland) with 0 Yields, and disables Settling;
- Second is a Terrain Feature (like Forest) with 0 Yields, 0.40 :yuck:, and disables Settling or Improvements;
- Third is a Resource (like Fur) with 0 Yields and no effect.

This framework can be tweaked to represent the gradual utilization of Marshlands throughout the progress of civilization. Specifically,
- Base Terrain Marsh gives +1 :food:, +1 :commerce: next to Rivers. Worse than Plains, but better than Tundra, does not disable Settling;
- Terrain Feature Marsh gives 0.40 :yuck:, -1 :food:, -1 :commerce: next to Rivers, disables Settling but removable with Workers at Engineering;
- Resource Marsh provides +1 :food:, +2 (or +3) :commerce: with Forest Preserve.

This way, Marsh tiles can be utilized and settled from Medieval times (albeit with the cost of Worker time), and gets further improved in Industrial times (but still ends up worse than Grassland/Plains of course):
- Unimproved Marsh: no Yield, 0.40 :yuck:, worst tile ever;
- Post-Engineering but before Scientific Method:: +1 :food:, +1 :commerce: next to Rivers, better than Tundra;
- With Forest Preserve: Like Grassland Forest Preserve with no +1 :health: and 2 (or 3) extra :commerce: instead of 1 :hammers:.

Meanwhile, some Marsh tiles will have the Base Terrain and Terrain Features, but no Marsh Resource. This will prevent West Siberian Marshes from getting overpowered.
 
There's no iron historically in Egypt. They get Iron by trading with the Hittites.

Perhaps the Iron could be placed in Sudan (which does have iron resources). Place it outside Memphis' BFC. Make the Arabs and Egyptians less likely to settle Al-Uqsur and more likely to settle a bit more south (and add Khartoum to their settler maps, it's silly that tiles in that area use default names). Boom, problem solved on both ends.
 
Before putting iron in Sudan, remember that this will give it to the Ethiopians, and that Arabia is encouraged to attack Shiraz to get iron. With that iron, I see:

A very dominant Ethiopia, probably controlling Egypt and having Heavy Swordsmen to easily drive out the Europeans.

Arabia having no reason to go after Iran, Europe has many more cities to spread Islam to.

The marsh idea is great. I hope to see how this helps the Kongo when they come around.
 
Shiraz is a wonderful city site regardless of whether or not it's Arabia's only source of Iron. It's got Cow, Spices, and Deer in addition to tons of helpful production. I don't think you'll see many players ignore it just because they can now get Iron in Sudan. Similarly, it lets Arabia allow the flip when Iran spawns, which IMO isn't a bad thing. As far as giving Iron to Ethiopia, Sudan's a pretty big country, it could be put pretty far from the Ethiopian border. And the original suggestion was for the Iron to spawn at some point, so it could very easily wait until somewhere in the 800-1000 AD timeframe anyway.
 
Whats the point of this whole iron debate?:confused: Is respawned Egypt with chariots really such a big problem? In my games respawned Egypt either dies again or vassalages to someone so it's role is fairly minimal.
 
Yes, that is what I claimed in an earlier post. Anyways, we have no reason for a strong first respawn of Egypt as they should get taken by the Ottomans.
 
Shiraz is a wonderful city site regardless of whether or not it's Arabia's only source of Iron.

But it's got the disadvantage of flipping to the Iranians, so if you don't want the trouble you go looking for iron elsewhere, the problem being that there is no easily accessible iron for Arabia except in India and Greece (which takes some time, + problems with Mughal spawn and possible Greek respawn).
 
I'm not totally wedded to the idea of Sudanese Iron, I was just throwing out an idea, but seriously, nobody in their right mind would ignore Shiraz. You'll have to face the Seljuks somewhere anyway, so it may as well be there, and as for the Iranians, by the time they spawn you should be well into the gunpowder era anyway.
 
Perhaps it would be good to indicate the turn number of the UHVs and not only the year, since for pre-calendar UHVs it can be quite hard to estimate the number of turns you really have until the deadline (India's 100BC for example). I've just checked and Maya's calendar UHV already has the turn number indicated, but I guess it could be done for some of the others.
 
Perhaps the Iron could be placed in Sudan (which does have iron resources). Place it outside Memphis' BFC. Make the Arabs and Egyptians less likely to settle Al-Uqsur and more likely to settle a bit more south (and add Khartoum to their settler maps, it's silly that tiles in that area use default names). Boom, problem solved on both ends.

How could you make Arab and Egyptian less likely to settle Al-Uqsur?
It's Egyptian starting place in 3000BC.. I don't really remember though if it's not preplaced in 600AD~ rarely play that scenario.

Whats the point of this whole iron debate?:confused: Is respawned Egypt with chariots really such a big problem? In my games respawned Egypt either dies again or vassalages to someone so it's role is fairly minimal.

Well, I think the point is :

why would one wasted effort to respawn the Egypt in Medieval era if they should dies or subjugated to another civilization easily?

Oh, and I think the reason for why respawned Egypt either dies again or vassalages to someone because they can't built Knights or "Iron Units" to counterbalance the attacks. It's like all of AI Egypt from the Bronze era entered a time machine that brings them to Medieval era, with some additional techs~

Egypt's role is actually pretty dominant in the region, try SoI.

P.S : I wonder where the Mamlukes get Iron in the real life.
 
From their ayyubids masters (who controlled areas like Damascus where iron can be found, at least in SoI ;) ) ?
On another subject, would it be not better if the 1rst phoenician goal became a by goal instead of an in goal ? It's pretty annoying to have a wonderful game messed up by the roman conquerors like 3 turns before the deadline (Quart-Hadash conquered the turn before the deadline in my case...).
 
The Congo could work.

Leader: Chibinda Ilunga, or Nzinga Nkuwa if you want a more realistic leader. Changes to Mobuto or Kabila at respawn(ideally 1950-1970)
UU: Fidalgo(from CivGold) or Adze Warrior(from my Luba Civilization, Axeman with 2 first strikes)
UB: Mbudye Council(From my Luba Civilization, Library with +1 :c5food:)
Spawn Time: 1300AD(Early, but it's to give them a fighting chance)
UP: Palace gives strategic resources(I need a name for this)(not the end-game ones), alternatively, let them clear jungles pre-biology.
UHV1: Possess six cities by 1500AD.
UHV2: Build four Mbudye Councils by 1600.
UHV3: Lose no cities to European nations by 1900.
Core: All of present day Congo and everything that falls within the Kingdom of Kongo.
Stable Area: Core, plus South Africa, Madagascar, and the Seychelles.
Other things: The Netherlands could get a conquerors event at 1870 to represent the Congo Free State. I know, Dutch=/=Belgian, but it's the closest we've got.
Names:
Kongo Peoples(no cities)
Kingdom of Kongo(6>X cities)
Kongo Empire(X>6 Cities)
Republic of the Congo(Democratic)
Democratic Republic of the Congo(Fascist)
People's Republic of the Congo(Communist)
Republic of Zaire(Totalitarian)(The name when Mobutu was in charge)
Caliphate of Kongo or Islamic Kingdom of Kongo(Islamic)
Islamic Republic of the Congo(Islamic Democracy)
Satrapy of Kongo(Persian vassal)
Province of Congo(Roman vassal)
Sultanate of Kongo(Arabian vassal)
Spanish Congo
French Equatorial Africa
British Congo
German Congo
Soviet Republic of Congo(Russian Vassal)
Khanate of Congo(Mongol Vassal)
Eyalet of Kongo(Turkish Vassal)
Tributary Kongo State(East Asian Vassal)
Protectorate of Kongo

Yes, the Congo didn't do much, but really, neither did the Aztecs, and I believe it's much better than leaving Central Africa dry.
I'm just gonna say, this is one of the best ideas I've seen. It would be amazing if this could be added.
 
From their ayyubids masters (who controlled areas like Damascus where iron can be found, at least in SoI ;) ) ?

Ah, then Iron should be founded at Damascus tile when Egypt spawn and disappear again at 1700AD or when Egypt died~

After all, the Mamluk does control Damascus :)
 
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