Tiberian Dawn: A Command and Conquer IOT

Summary for Winter 1999-2000​

Summary

Spoiler New Stuff/Game Changes/RISK :
Well, this war is clearly going poorly for a certain side. The whole "team" aspect didn't really pan out, now did it? Quite frankly, there is incompetence on both sides, but the Nod side was tempered by a higher level of skill than what existed on GDI's side, coupled with the fact Nod keeps getting orders in easily. So, a few changes.

1. There can only be one.
Factionalism is soooo yesterday. Build temporary alliances, backstab folks, and remember. There can only be one individual winner. Hopefully, this will weed out the weaker players as they won't have a handicap in their favor.

2. Superweapons enabled.
Superweapons will now start charging (none can be fired this coming turn).

Superweapons take one turn to charge to fire, meaning one superweapon can't be used on back-to-back turns. Superweapons can also be charged up to deal additional damage. Point them at a territory and shoot. You have three target choices.

-Defenders of the territory
-The Base
-Set it on defense, fire at attackers

3. Propaganda Building ($2500, 50 Power, Requires Communications Center
This new building, being added soon to the recently cleaned-up unit listings, will make your forces in the territory generate more morale when they morale-break/kill units.


Things are going to be slightly more Risky here on out.


The Sicilians launched a massive attack on the GDI Swiss Free Forces. The Sicilians were bloodied, but the attack did a devastating number on the Swiss military and Lombardy fell in December. Damage estimates range from $9000 to $10,000.

The Americans suffered a setback following a bombing in Oregon that destroyed a Construction Yard. Damages are estimated to be $3000.

Hawaii fell to ANZAC/American forces. Too bad there was nothing there to take, shoot, or destroy. The ANZAC Forces took the territory because...

Queensland fell to the Leisurus Blade. The Queenslands forces were off "attacking" Hawaii, and Queensland fell without a fight. Once again, near $15,000 in damages as the Leisurus Blade went about wrecking everything but one Weapons Factory.

Spoiler Maps :
vafdx.png
mSDuk.png


Note: If you wish for a detailed account of all your units or buildings at any point during the game, PM me with ACCOUNT REQUEST as the subject line. I will get back with you ASAP but it is suggested you try not to rely on it to often.

Here are credit stats. Bank is how much you get to spend this turn. Income is how much you're making. YOU CAN ONLY SPEND BANKED.

https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdEdUUFQ2MFQtUGZ4Q0szQnZQVldHdWc
 
Yo sone, I made some harvesters last turn, my income is wrong.
 
Persia - $2900
$2800 on harvesters in Turkestan
$100 on a minigunner in Persia
 
Zimbabwe

Credits: 3500

Zambia:
2800 – 2 Harvesters
700 – Bank

 
Korea:

Build 2 Harvesters
Bank the rest.
 
Working on orders. I would have done them around 3 but my damn Internet was out for no discernible reason.
 
Conquest of Oregon

The Knight's Templar landed in Oregon this spring unopposed. Luckily, there wasn't anything of note (or at all) in Oregon to capture.
 
Land is important in a strategic sense as well as an economical one...
 
The Construction Yard was the only thing there?

O well! Nod has a army unharmed read to march furthur into America!
 
Battle for Virginia

The Knight's Templar landed in force in Virginia. Despite early gains, Templar Forces could not seize the final line of defense due to the lack of artillery (light or heavy), the high defensive bonus, and the penalty of an amphibious landing. Templar Forces are on the Second Line.

Promotions:

Templar

Rocket Soldier->Regular
Flamethrower->Regular
Flamethrower->Regular
Flamethrower->Regular

Casualties:

Americans
6 Minigunners
1 Medium Tank

Templar
1 Flame Tank
1 Stealth Tank

Spoiler :

FIRST

Minigunner (100) attacks Stealth Tank (100): 6 Damage!
Medium Tank (100) attacks Flame Tank (100): 13 Damage!
Minigunner (100) attacks Apache (100) 7 Damage!
Minigunner (100) attacks Apache (100) 9 Damage!
Minigunner (100) attacks Stealth (100) 3 Damage!
Minigunner (100) attacks Flamethrower (100) 12 damage!
Minigunner (100) attacks Flame Tank (100): 4 Damage!
Stealth Tank (94) attacks Minigunner (100): 14 Damage!
Flame Tank (91) attacks Medium Tank (100): 9 Damage!
Apache (93) attacks Minigunner (100): 24 Damage!
Apache (94) attacks Minigunner (100): 17 Damage!
Stealth Tank (97) attacks Minigunner (100): 14 Damage!
Flamethrower (88) attacks Minigunner (100): 14 Damage!
Flame Tank (96) attacks Minigunner (100): 11 Damage!
Flamethrower (100) attacks Minigunner (86): 15 Damage!
Flamethrower (100) attacks Minigunner (89): 14 Damage!
Flamethrower (100) attacks Minigunner (75): 12 Damage!
Rocket Soldier (100) attacks Minigunner (71): 8 Damage!
Rocket Soldier (100) attacks Minigunner (63): 8 Damage!
Rocket Soldier (100) attacks Minigunner (55): 8 Damage!
Morale Break!
+1 XP
Rocket Soldier (100) attacks Minigunner (63): 11 Damage!
*****
Minigunner (86) attacks Stealth Tank (94): 3 Damage
Medium Tank (91) attacks Flame Tank (87): 27 Damage
Minigunner (76) attacks Apache (93): 11 Damage
Minigunner (82) attacks Apache (94): 13 Damage
Minigunner (86) attacks Stealth Tank (97): No effect
Minigunner (52) attacks Flame Tank (96): 11 Damage
Stealth Tank (91) attacks Minigunner (86): 16 Damage
Flame Tank (60) attacks Medium Tank (91): 6 Damage
Apache (82) attacks Minigunner (76): 15 Damage!
Apache (81) attacks Minigunner (83): 17 Damage!
Stealth Tank (97) attacks Minigunner (86): 24 Damage!
Flame Tank (85) attacks Minigunner (52): 19 Damage!
Super Morale Break
+1 XP
Flamethrower attacks Minigunner (64): 12 Damage!
Flamethrower attacks Minigunner (52): 19 Damage!
Super Morale Break!
+1 XP
Flamethrower attacks Minigunner (66): 15 Damage!
Flamethrower (88) attacks Minigunner (70): 17 Damage!
Flamethrower attacks Minigunner (53): 19 Damage!
Super Morale Break!
+1 XP
Rocket Soldier attacks Medium Tank (86): 11 Damage!
Rocket Soldier attacks Medium Tank (75): 12 Damage!
Rocket Soldier attacks Medium Tank (63) 14 Damage!
Morale Break!
+1 XP
Level up!
*****
Minigunner (61) attacks Apache (82): 6 Damage
Minigunner (51) attacks Apache (81): 8 Damage
Apache (76) attacks Minigunner (61): 22 Damage
Morale Break!
+1 XP
Apache (73) attacks Minigunner (51): 17 Damage
Morale Break!
+1 XP
***

SECOND

Minigunner (34) attacks Stealth Tank (91): 20 Damage
Medium Tank (49) attacks Flame Tank (60): 43 damage
Morale Break
+1 XP
Minigunner (39) attacks Apache (76): 14 Damage
Minigunner (34) attacks Apache (73): 13 Damage
Minigunner (33) attacks Stealth Tank (97): 24 Damage
Minigunner (48) attacks Flamethrower (88): 43 Damage
Morale Break
+1 XP
Minigunner (33) attacks Flame Tank (85): 17 Damage
Stealth Tank (71) attacks Minigunner (34): 20 Damage
Apache (62) attacks Minigunner (39): 22 Damage
Apache (60) attacks Minigunner (34): 19 Damage
Stealth Tank (73) attacks Minigunner (33): 19 Damage
Flame Tank (73) attacks Minigunner (33): 17 Damage
Flamethrower attacks Minigunner (16): 13 Damage
Flamethrower attacks Minigunner (3): Kill
+1 XP
Level up to Regular
Rocket Soldier attacks Minigunner (14): 7 Damage
Flamethrower attacks Minigunner (48): 15 Damage
Rocket Solider attacks Minigunner (33): 13 Damage
Rocket Soldier attacks Minigunner (20): 9 Damage
Rocket Soldier attacks Minigunner (11): Kill
+1 XP
Level up to Regular
*****
Minigunner (14) attacks Stealth Tank (71): 14 Damage
Minigunner (17) attacks Apache (62): 11 Damage
Minigunner (15) attacks Apache (60): 4 Damage
Minigunner (7) attacks Stealth Tank (73): 13 Damage
Medium Tank (49) attacks Stealth Tank (57): 36 Damage
Morale Break
+1 XP, level up to Regular
Apache (51) attacks Minigunner (17): Kill
+1 XP
Apache (56) attacks Minigunner (15): Kill
+1 XP
Stealth Tank (60) kills Minigunner (7)
+1 XP
Flamethrower attacks Minigunner (14): Kill
Level up to Regular
Rocket Soldier attacks Medium Tank (49): 16 Damage
Rocket Soldier attacks Medium Tank (33): 14 Damage
Regular Rocket Soldier attacks Medium Tank (19): 14 Damage
Flame Tank attacks Medium Tank (5): 4 Damage
Flamethrower kills Regular Medium Tank
Level up to Regular
***

THIRD

Guard Tower kills Flame Tank
Stealth Tank (21) attacks Guard Tower: 4 Damage
Flamethrower (45) attacks Guard Tower (96): No effect
Regular Flamethrower attacks Guard Tower (96): No effect
Rocket Soldier attacks Guard Tower (96): No effect
Rocket Soldier attacks Guard Tower (96): 3 Damage
Regular Rocket Soldier attacks Guard Tower (93): 2 Damage
Apache no effect
Apache no effect
Stealth Tank no effect
Flame Tank: 1 damage
Regular Flame Thrower: 3 Damage
Regular Flamethrower: No effect
Rocket Soldier: No effect
***
Guard Tower destroys Stealth Tank
Flamethrower: No effect
Regular Flame Thrower: No effect
Rocket Soldier: No effect
Rocket Soldier: 5 Damage
Regular Rocket Soldier: No effect
Apache: No effect
Apache: No effect
Stealth Tank: No effect
Flame Tank: 1 Damage
Regular Flamethrower: No effect
Regular Flamethrower: No effect
Rocket Soldier: 2 Damage
***
Guard Tower: 29 Damage. Morale Break Apache
Flamethrower: No effect
Regular Flamethrower: No effect
Rocket Soldier: No effect
Rocket Soldier: 1 Damage
Regular Rocket Soldier: 4 Damage
Apache: No effect
Stealth Tank: No effect
Flame Tank: No effect
Regular Flamethrower: No effect
Regular Flamethrower: No effect
Rocket Soldier: 4 Damage
COMBAT ENDED

 
Command Raid

A Commando Raid into Bengal destroyed a Construction Yard, dealing $3000 in damages.
 
Battle for California

The United States scored a great victory against the Leisurus Blade, despite being caught off-guard due to lack of a Communications Center. The Blade attempted to invade California, but was violently rebuked and pushed back to sea.

Spoiler :
SSM Launcher bombards Medium Tank: 14 Damage
Medium tank (86) attacks Medium Tank: 13 Damage
Minigunner attacks Recon Bike: 10 Damage
Minigunner attacks Medium Tank: 11 Damage
Minigunner attacks Stealth Tank: 11 Damage
Minigunner attacks Flamethrower: 21 Damage
Minigunner attacks Rocket Soldier: 29 Damage
Minigunner attacks Rocket Soldier (71): 30 Damage
Morale Break!
+1 XP
Medium Tank (87) attacks Medium tank (73): 12 Damage
Regular Recon Bike (90) attacks Minigunner: 30 Damage
Medium Tank (89) attacks Minigunner: 3 Damage
Stealth Tank (89) attacks Minigunner: 23 Damage
Flamethrower (79) attacks Minigunner: 12 Damage
SSM Launcher bombards Medium Tank (72): 17 Damage
Medium Tank (55) attacks Medium Tank (87): 11 Damage
Minigunner (70) attacks Regular Recon Bike (90): 7 Damage
Minigunner (97) attacks Medium Tank (89): 5 Damage
Minigunner (77) attacks Stealth tank (89): 7 Damage
Minigunner (88) attacks Flamethrower (79): 25 Damage
Minigunner attacks Flamethrower (54): 33 Damage
Morale Break!
+1 XP
Minigunner attacks Stealth Tank (82): 8 Damage
Medium Tank (76) attacks Medium Tank (55): 11 Damage
Morale Break!
+1 XP
Regular Recon Bike (83) attacks Minigunner (70): 35 Damage
Morale Break!
+1 XP
Medium Tank (84) attacks Minigunner (97): 15 Damage
Stealth Tank (76) attacks Minigunner (77): 19 Damage
SSM Launcher bombards Minigunner (68): 14 Damage!
Minigunner (82) attacks Medium Tank (84): 9 Damage!
Minigunner (54) attacks Stealth Tank (76): 11 Damage
Minigunner (88) attacks Stealth Tank (65): 7 Damage
Minigunner attacks Stealth Tank (58): 10 Damage
Morale Break!
Level up to Regular
Minigunner attacks Medium Tank (75): 1 Damage
Minigunner attacks Medium Tank (76): 2 Damage
Minigunner attacks Medium Tank (74): 5 Damage
Medium Tank (69) attacks Minigunner: 13 Damage
Regular Recon Bike (83) attacks Minigunner (87): 28 Damage
Medium Tank (74) attacks Minigunner (82): 5 Damage
SSM Launcher bombards Minigunner (77): 9 Damage
Minigunner (68) attacks Medium Tank (74): 6 Damage
Minigunner (54) attacks Medium Tank (68): 6 Damage
Regular Minigunner attacks Medium Tank (62): 9 Damage
Minigunner attacks Medium Tank (53): 2 Damage
Minigunner (59) attacks Medium Tank (69): 5 Damage
Minigunner attacks Medium Tank (64): 10 Damage
Medium Tank (54) attacks Minigunner (59): 18 Damage
Morale Break
Level up to Regular
Regular Recon Bike (83) attacks Minigunner (68) 29 Damage
Morale Break
Level up to Veteran
Medium Tank (51) attacks Minigunner (54): 16 Damage
Morale Break
+1 XP
SSM Launcher bombards Minigunner (88) 20 Damage
Minigunner (68) attacks Medium Tank (51): 7 Damage
Morale Break!
+1 XP
Regular Minigunner attacks Veteran Recon Bike (83): 7 Damage
Minigunner attacks Regular Medium Tank (54): 6 Damage
Morale Break!
Level up to Regular
Veteran Recon Bike (70) attacks Minigunner (68): 29 Damage
Morale Break!
+1 XP
SSM Launcher bombards Regular Minigunner: 16 Damage
Regular Minigunner (84) attacks Veteran Recon Bike (70): 7 Damage
Regular Minigunner attacks Veteran Recon Bike (63): 3 Damage
Minigunner attacks Veteran Recon Bike (60): 3 Damage
Veteran Recon Bike (57) attacks Regular Minigunner (84): 35 Damage
Morale Break!
+2 XP, Level up to Elite
SSM Launcher bombards Regular Minigunner: 13 Damage
Regular Minigunner (87) attacks Elite Recon Bike (57): 13 Damage
Morale Break!
+4 XP, Level up to Elite


Promotions

Leiurus Blade

Medium Tank->Regular
Regular Recon Bike->Elite

America
Minigunner->Regular
Minigunner->Elite
 
"CALIFORNIA! I PLEDGE I WILL SEE YOUR LAND BURNED TO THE GROUND IN THE NAME OF KANE! MAY THE TECHOLOGY OF PEACE BRING DEATH TO YOU! I WILL HAVE MY REVENGE FOR THIS... EVENT!"

Commander Nicolas Morn from a Californian beach before entering his ship to go back to his base.
 
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