Well, that's a horrible situation. Isolation on deity...ugh.
Anyways, I play it and Joao II with all his auto-sufficient (autarchy-like) empire developer traits is pretty good.
Almost everything sync....only the annoying fact I missed the second plain tile and worked a little my second settler along a lake tile worked. That's a hoot for an IMP leader.
Plan: Sip, second city next to fish (I ignore the copper as fogbusting is mighty easy), about to found the third city in the FP region and EXP will certainly help me. Shame I can't have less than 8 FP's which translates to 2 :sick: to 3:sick:. At first, I wanted to settle just 1N to wheat, but the unhealthyness is going to be terrible, I prefer 1NW to the wheat. We're isolated; health is a problem. I prepared my trade route as I read somewhere (about few days) if you prepare the route, you receive the trade in the present turn instead of waiting next turn. Let's try it then...if it is true!
My fourth city is going to be next to stone for a gun to Mids. I need HAPPY resources at all cost! I don't know if I'm going for Astro. On deity, it is often a bad idea given how fast the AI may tech it. I'll try to keep an eye on indicators to see how fast the AI is (wonders, religions, etc.).
My tech path is pretty simple: Agriculture > BW > Wheel > Pottery > Masonry (Mids and perhaps GHL, but I'm not going to hope on this. It is far easier to gun for this wonder when the capital is coastal.
My fogbusting was almost perfect. Interestingly, many warriors spawned and later archers made their arrival (not that later). I guess RNG was generous.