SGOTM 16 - Plastic Ducks

Game is starting in a couple of days.

Plan is (working on 4000 BC save):

1. Fog gazing to help deciding settler movement
2. Demographic screen, religions, wonders etc... To see what's cooking.
 
Unless fog gazing somehow tells us not to (unlikely since we already see we need on the screenshot), I believe you could add :

3. Move the warrior NE.

as it seems to me we have a consensus on this, don't we?
 
Yes I agree with the warrior move. Any other idea?
 
Quack!

Sorry I'm late but I was away from the pond. :(

Thoughts on the immediate situation.

Warrior NE. This is obvious enough.

Where to settle?
1NW: loses two hills. That's a lot. Of course there could be others in the fog.
1W: wastes a River Grass and loses a hill.
1SW: loses the corn. Too much. This is out.
SIP: reduces the value of the fish site. Saves a turn and a forest. Auto-irrigates the corn after CS.

Personally I am leaning towards SIP (I find it surprising that no one has mentioned this yet) with 1W a close second. Short term considerations outweigh long-term ones. The warrior move could decisively change considerations in favour of SIP. I don't see how it could to make us prefer anything else.

For the record, here is a list of the techs which are NOT needed to get to Future Tech.
Spoiler :

Hunting
Animal Husbandry
Archery
Horseback Riding
Priesthood
Aesthetics
Literature
Drama
Music
Divine Right
Military Tradition
Liberalism
Democracy
Military Science
Communism
Fascism
Mass Media
Computers
Laser
Ecology
Fiber Optics
Robotics
Fusion
IMO, everything on this list after Liberalism is not worth the investment. Divine Right too, of course. Some of the others are essential (in particular the Music line and PH). The rest need to be evaluated as the game progresses. I suppose we are going to get the early ones one way or another.

Because Mass Media is on the list, I find it difficult to see how going for UN could be a winning path. IMO the second victory condition is probably AP. It should be controllable to arrive with future tech. In any case, as several people have pointed out, this decision is a long way off.
 
@Abegweit

Quack, fellow Duck!

SIP makes problems with getting GLH. We can't settle any of the best sites for our GLH city (based on knowledge we have prior the warrior moving 1NE).
Also, moving would make a much better levee, and this game will go as far.

My votes: warrior 1NE, settler 1W if warrior doesn't reveal anything shocking.
 
Good argument for SIP and welcome home Abe!

I'm still inclined toward moving the settler, as one step toward the AIs (and a step away from the sea) is a good step in my book.

Also, aiming for an excellent long term capitol seems important for this game, even at the cost of wasting a turn.

(edit xpost with Shaka)
 
@shaka

I think everyone agrees on the warrior move so let's do that and see what we find.

IMO, it's much too early to decide on a GLH site but SIP does indeed, as I said, reduce the value of the fish site. You are right, though, that 1W increases the number of river tiles in the BFC. This is important long before levees. As I already thought it was close between the two sites this consideration swings me over. I agree. Settle 1W unless the warrior finds something.
 
Or rather move settler 1W and see what's there before deciding where we want to settle Paris :)
 
@ Abe list of (not required) techs:

Fascism gives Paratroopers, which might be needed to slay Umbaba...
 
For the record, here is a list of the techs which are NOT needed to get to Future Tech.
Spoiler :

Hunting
Animal Husbandry
Archery
Horseback Riding
Priesthood
Aesthetics
Literature
Drama
Music
Divine Right
Military Tradition
Liberalism
Democracy
Military Science
Communism
Fascism
Mass Media
Computers
Laser
Ecology
Fiber Optics
Robotics
Fusion
IMO, everything on this list after Liberalism is not worth the investment. Divine Right too, of course. Some of the others are essential (in particular the Music line and PH). The rest need to be evaluated as the game progresses. I suppose we are going to get the early ones one way or another.

Some techs are necessary, For instance

Ase -- Part is not an very desirable wonder, but helps the GP production a bit and the culture is good for legendary city as well
Literature -- for TGL and NE
Music -- the free GA is already more than the cost of Music itself.

Because Mass Media is on the list, I find it difficult to see how going for UN could be a winning path. IMO the second victory condition is probably AP. It should be controllable to arrive with future tech. In any case, as several people have pointed out, this decision is a long way off.

AP is the potentially best 2nd VC, but is limited by the voting time, the worst case is ~20 turns delay (miss the last resolution by 1 turn:lol:). UN's voting time can be controlled by the finishing time of UN at the cost of ~2 turns as I analyzed in earlier posts.
 
Some techs are necessary, For instance

Ase -- Part is not an very desirable wonder, but helps the GP production a bit and the culture is good for legendary city as well
Literature -- for TGL and NE
Music -- the free GA is already more than the cost of Music itself.
Agreed. After all I did say that Music Line, which includes Aes and Lit, is required. To get the wonders, including Sistine, we need self-research of this line.

AP is the potentially best 2nd VC, but is limited by the voting time, the worst case is ~20 turns delay (miss the last resolution by 1 turn:lol:). UN's voting time can be controlled by the finishing time of UN at the cost of ~2 turns as I analyzed in earlier posts.
Ah. Thanks for this. I didn't quite get your reasoning earlier. That means that the decision between the two can be delayed until very late in the game, when we are ready to chose our win date.
 
Hey guys.
The starting saves are up.

Soundj, since it seems you'll be taking the first turnset, are you willing to make the first moves and checks?

Also unless I'm mistaken, there hasn't been much discussion about the roster, aside from soundj taking the lead and I guess Duck being 2nd.
I think we should try to put up a tentative roster, even if it is subject to changes later, it'll help players prepare for their turnset and maybe make the according changes in their schedule.

As for myself, I will probably ask for an early turnset (maybe the 3rd?), the reason being I have a ~50cm high and 4kg guest coming home around November 2nd, that will probably (along with his 2 years old sister) keep me "entertained" (:cry:) for a good part of November, maybe even early December, so you should not expect to hear much from me during this timeframe.
 
Congrats Bebe for your second bebe! We are on the same pace :)
I'll open the save (edit: and move the warrior NE before reporting) in a couple of hours once the kids are asleep.
 
Lol, Ducks are procreating. No wonder since we are the team with least members.

Congrats, Bebe!
And sound is a veteran.:)

I have my 70cm, 7.5kg guest coming tommorow acompanied with my better half so I'd like end of the roster until we get used to the new flat, neighbourhood and life.

Soundjata, dont forget to check demographics, and as far as I know, all you have to do is warrior 1NE.
Try not to reveal some 2nd ring fish :).
 
Paris does not need fish. Paris needs marble for Notre Dame and iron for the Eiffel Tower ;)
 
Eeeer, are you sure about marble? ;)
 
I'm flexible if anyone wants a back-up. However, my problem is: I cannot play too long each day, maybe 1 hour on average. The weekend can be an exception, but 4 hours is still a maximum.

I'll check the thread every day.
 
Alright let's get quacking! (Do plastic ducks really quack?:confused:)

Got the save and moved the warrior, revealing nothing of interest.
Spoiler :
Civ4ScreenShot0094_zpsc2ee8d07.jpg


I confirm the surrounding tiles as per Shaka's mapping in page 2.

No wonder, no religion founded. No city settled yet by the AI.

Demographic screen.

Spoiler :
Civ4ScreenShot0092_zpsf6b9e178.jpg


Next move (settler). Please voice your opinion ducks!

I'll rally to Shaka and Abe for 1W. If we get a consensus (maybe 2 more votes) I can proceed.


Further moves (just some food for discussion at this stage)
- Settle 1W if no extraordinary inspiration is received after the settler movement.
- Build a worker in Paris
- Tech mining (save beakers in case we meet an AI that knows mining)
- Circle counter-clock wise with our warrior
 
Computing AI soldiers.
Total of 98,000 points for 6 AIs

98 could be 18x2 + 17x2 +14x2 but could also be something else :D

Who knows how to decipher this puzzle :rolleyes:
 
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