Quack!
Sorry I'm late but I was away from the pond.
Thoughts on the immediate situation.
Warrior NE. This is obvious enough.
Where to settle?
1NW: loses two hills. That's a lot. Of course there could be others in the fog.
1W: wastes a River Grass and loses a hill.
1SW: loses the corn. Too much. This is out.
SIP: reduces the value of the fish site. Saves a turn and a forest. Auto-irrigates the corn after CS.
Personally I am leaning towards SIP (I find it surprising that no one has mentioned this yet) with 1W a close second. Short term considerations outweigh long-term ones. The warrior move could decisively change considerations in favour of SIP. I don't see how it could to make us prefer anything else.
For the record, here is a list of the techs which are NOT needed to get to Future Tech.
IMO, everything on this list after Liberalism is not worth the investment. Divine Right too, of course. Some of the others are essential (in particular the Music line and PH). The rest need to be evaluated as the game progresses. I suppose we are going to get the early ones one way or another.
Because Mass Media is on the list, I find it difficult to see how going for UN could be a winning path. IMO the second victory condition is probably AP. It should be controllable to arrive with future tech. In any case, as several people have pointed out, this decision is a long way off.