Re: Demographics
Archer = 3,000
Skirmisher = 4,000
Bowman = 4,000
Emperor AI start with:
Archery = 6,000
Hunting = 2,000
Additional techs that boost soldiers:
Mining = 2,000
The Wheel = 4,000
The absolute minimum power of Emperor AI is 14,000.
UU Archer:
Malinese = 22,000 (Mining AND The Wheel)
Babylonian = 20,000 (The Wheel)
AI's starting with Mining only (at 16,000):
Carthiginian
Chinese
English
Ethiopian
German
Indian
Khmer
Korean
Maya
Portugese
Roman
Russian
AI's starting with The Wheel only (at 18,000):
Arabian
Byzantine
Egyptian
French
Japanese
Mongolian
Ottoman
Sumerian
The Rest of the AI have a power rating of 14,000
The demographics gives the rival maximum of 18,000 and a worst of 14,000.
So therefore,
Mansa Musa and Hammurabi are not in the game.
Also, the rival average gives us 16,333. This means that excluding the one best and one worst, the total soldiers of the remaining four AI is 66,000.
When we control our variables using some trial and error, we can figure out the possible power ratings of the different AI.
Possible solutions (for the four other AI):
No AI that do not start with Mining or the Wheel, one AI starting with The Wheel, three AI starting with Mining.
One AI that does not start with Mining or The Wheel, one AI starting with Mining and two AI starting with The Wheel.
I think I may have over-read it into this just a
tiny bit
But make what you guys will of it, I'm sure you guys know which the HoF staff love to use often, etc...
Edit again:
So our AI combinations can be:
1 AI that dos not start with Mining or The Wheel, 2 AI starting with The Wheel, 3 AI starting with Mining.
2 AI that do not start with Mining or The Wheel, 1 AI starting with Mining, 3 AI starting with The Wheel.
Obviously, it's a bit harder to predict our AI for the ones it is one or two AI's starting with certain techs (ie which one's don't start with any of the two techs) but if there are 3 AI starting with Mining, chances are that we will be able to predict at least one or two of them or the same if three start with The wheel.
Re: Settling
Oh, and I think we should go coastal for Cap. I vote we first move the settler 2E. If there is something up there that will be in the BFC, settling 2E seems good. If there are just more plains tiles (or even tundra) go 1S after going 2E and settle. Plus, late in the game, this can be our coastal production with Moai. Considering there are (at least) 2 food sources, each water tiles maintains itself, there is plenty of food for it to grow and even work plains workshops later on for it to be production heavy.