pre-OptNES II: A Free City

Name of Family (House Crocetti)
Head of House: Albano Casimiro Crocetti (42, ♂) {Owner at Silverhands}
Spouse: Albina Crocetti (35, ♀)
Children: Isa (17, ♀); Rufino Crocetti (11, ♂) {Heir}
Other Family Members:
Gualtiero Colombano Leoni (25, ♂) ~ Gualtiero is elder brother of Albina, who is married to the head of the Crocetti family. Gualtiero is now in charge of the Naval construction wing. He has even advanced the services of the Silverhands smiths to providing "protection" to the several merchants that ply these lands.

Location on Map: The 2 southern plots hear the southern gates, near the coast.
Spoiler :
G7opw.png

History/Other: The Crocetti family were but meager blacksmiths that made farming tools for the farmers. Their chance at glory came when the neighboring city states broke down in a frantic war among themselves; There was a huge amount of weapons to be made. That was the rise of the Silverhand Smiths, which had now expanded into construction of elaborate warships and merchant caravel.
 
Bonefang, I think you posted the wrong thing.
 
Name of Family: House Kazablan
Head of House: Moshiko Kazablan (M/32)
Spouse: Andromeda Kazablan (F/30)
Children: Simantov Kazablan (M/13) {Heir}
Mira Kazablan (F/12)
Helene Kazablan(F/12)
Gulashi Kazablan (M/7)
Other Family Members: Miguel Kazablan (Brother/28)
Julius Thermapolis (Brother-in-Law/30)
Ralette Thermapolis (Sister/26)
Corinne Thermapolis (Neice/3)
Location on Map:
Spoiler :
Uwqe6.png

History/Other: One of the original ancient families of Avacria, the Kazablan Clan (also known as the Kaza Clan) have been fishermen for as long as anyone can remember. Through honest business and some blackmail, the Kaza family has rested on top of the Fishermen's Guild for centuries. Recently, they have expanded the guild to control nearly every aspect of Avacria's maritime industry and culture through a marraige between Moshiko Kazablan's sister Ralette and the Shipbuilding Guild's head, Julius Thermapolis. While they may not be the richest or strongest family, they have many devoted supporters that the family could rely on to impose their will.
 
@momo: That looks fine. Welcome to the NES :)
@bonefang: Mostly fine, only one thing: You've claimed a huge area ;) Preferably, pinpoint an actual spot; otherwise, I'll put you somewhere in the centre of that. No other problems other than that, good submission :)
 
This looks fun, I'd like to join.

Family Name: House Stellatio
Head of House: Iadne Stellatio (F/37)
Spouse: Jupitus Stellatio (M/40) - Matrilineally married to Iadne, former name Ario
Children:
Marus Stellatio (M/17) - HEIR
Yana Stellatio (F/15) - Twin sister of Ellise
Ellise Stellatio (F/15) - Twin sister of Yana
Stefan Stellatio (M/12)
Living Relatives:
Hollia Stellatio (F/34) - Iadne's sister, former name Stellatio
Capitus Stellatio (M/35) - Iadne's brother-in-law, matrilineally married to Hollia
Dael Stellatio (M/8) - Son of Hollia and Capitus
Rafael Stellatio (M/56) - Father of Iadne and Hollia, though ceded family management in his old age to Iadne
Location: Within the district on the corner of two major roads (note: not the whole area, as I assume that's too ambitious to start with, but just on the corner of the intersection)
Spoiler :
PMHrN.png

Family History:
The lowborn Stellatios (who's last name derives from their successful profession) were lens crafters three generations ago, and began their history with the improvement of rudimentary telescopes into military equipment, which they capitalized on to their immense wealth. Since the first Stellatio lens forge, the family has variously invested in banking, shipping, real estate, the academia and the arts. The largest economic contacts the family had were in the city of Avacria, and they relocated their wealth here, where they now sponsor arts and the local academy.

Though the main line of heirs still maintain a prominent lens forge, the family's members have historically digressed into medicine, astronomy, commerce and politics as well.
 
Welcome to the NES! Your submission checks out fine. :)
 
OK, I'm definitely still looking for signups, but I've got enough information to start drafting a tentative History/Update 0 type of thing. I'll have the results up when they're done, which might help some people with ideas :)
 
OK, I'm definitely still looking for signups, but I've got enough information to start drafting a tentative History/Update 0 type of thing. I'll have the results up when they're done, which might help some people with ideas :)

Oh, yeah, I'll fix my family's names soon as well. :)
 
pre-NES Instalment 1: The History of Avacria and the Free Cities and Republics of the Isita Coast

The continent on which Avacria and its fellow city-states are based has no name, an oddity in a region where almost everything possesses one. Even small clumps of trees in shadowy valleys have names, and mountains that mankind has only seen from a distance.
It has no name, because to each and every inhabitant throughout its history it has meant something different. To the founder of the first village on the long south-western coasts, which later grew into the city of Sira, Avacria's erstwhile ally and trading partner to it east, it was a refuge.

Legend tells of the fierce Rasnik tribes of the cold south, who sit astride great birds of black and white, crafty with their hands and fierce-eyed. Near to hibernation in winter, awaiting the raiding season in summer, the Rasnik are long lost to history, though relics of their mysterious past remain, buried under the snow - a few recovered by the scions of wealthy houses. Nonetheless, it is from the same region that the once fair-skinned people of the Coast originate, and from the same people that all of the city-states would one day spring forth. The stories say that the South Men were the target of one such Rasnik raid, their soldiers slain by riders of the beasts they call panquin* and the women taken as slaves. Only a few men remained, and so it was a woman who would lead the South Men to freedom. Her name was Elisia, and she had been poor even before the raid - her situation had deteriorated since then, and she and her family, though all had been spared, were suffering from starvation and mistreatment. We know, however, that she was cunning and devious, and it was these qualities which would stand her in good stead. Elisia was ambitious, and as a slave, she knew she would never be able to lead. So began the seeds of rebellion in the South Men slaves.

Elisia gathered a fair number of slaves in a couple of weeks. Most of these were from her own small tribe, the Kaisi, people she knew and whose abilities she had confidence in. A year, or near to that, after the raid which had taken the South Men captive, summer came around, and the raiding season began - the opportunity the South Men had been waiting for. The Rasnik had slain most of the Southern men for good reason, fearing a rebellion, but they had not taken the same precaution with the women. Elisia, most of the South Women and nearly every remaining South Man rose up, killing every man in the Rasnik skeleton guard left in their town. They then fled, having stolen much of the treasure of the Rasnik, including what had been taken from their own stores and a large amount of food and water. A ten-month journey, on horseback, led them to much warmer regions, and a land where the sun blazed down on them. The Rasnik, having returned from their raids, pursued the former slaves. However, they hadn't counted on the terrain of the Coast: Elisia and her people found in its numerous cliffs and forests a plethora of easily defensible positions. Furthermore, without their avian mounts - better suited for a colder climate - the Rasnik had little advantage to rely on.

The Rasnik left, but continued to keep a guard on the isthmus linking the untitled continent and the south lands. Fearing futher raids, it was on the Coast that Elisia's people made their new home. Between the cliffs lay multiple sheltered bays and coves, uninhabited and ideal for settlement. It wasn't long before the tribes fractured in dispute, however, and Elisia herself led a number of her people to settle further up the coast from the young settlement of Sira. The new settlement was called Avacria. Further fractures in both camps would eventually lead to the founding of seventeen more cities at various parts of the Isita Coast.
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*Penguins. The Rasnik developed a complex system which allowed one warrior to sit on a saddle mounted on the bird's back, their weight balanced by bags filled with packed-down snow on the animal's front. They treated their panquin well, however, and most lived full and long lives in captivity.
 
...Yep, penguin mounted troops. It's not as if this is Earth, after all. It's no less possible than elephants. I don't see it as a fantasy element, more a point of difference for an alternate Earth-like planet.

I understand if it puts people off, but it's simply flavour and will be highly unlikely to factor into gameplay, unless, of course, you want to lead an expedition binto the deep, deep south, and maybe not even then. This is alt-history in the majority, not fantasy. I'd love to run my brand of a fantasy NES, of course: this isn't it, you would know that if you saw it, trust me. ;)
 
Possibly interested. Ill need a week or two to gauge how much activity I will be able to put in for the next month however, so I won't sign up immediately.
 
It's probable that this won't have started within a month. I want to get the concept and rules nice and fleshed out before I start the NES proper. It'd be good to have you aboard though :)
 
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