Hey guys, here's some micro and some questions:
1) Is there any reason we aren't whipping the the Settler in Paris and the galley in Production? They're at 4 and 5 pop and both have unhappy faces. I think we should 2-pop whip the settler in Paris ASAP. Production finishes the galley too fast. So I think we should have it, as soon as it's able to 2-pop whip the galley, switch to building a settler using the sheep which is a better tile than the mine. I think we get to the island faster, which is better both for faster trade routes and for barb purposes. This will also allow us to start on the chariots in Paris faster.
Also, I haven't verified specifically, but we should have enough of the road done that the settler can make it from Paris to the galley 1W of production in 3 turns. He can be joined by worker 2 or the chariot from Paris. It sounds like you guys want to land the settler and the worker together as opposed to the settler and the chariot. Is that right? If we have the workboat there and ready to build the fishnet we won't need a worker since the city can work the fish for a few turns. That will give us time to make a second shipment. Or we could even have the new city build a worker, since it's first tile will be fish, which is fantastic for building workers.
2) Nice worker micro Neil on the road. I tried that out and it works fantastically!
3) I think I've figured out the best road from east to west in terms of minimizing worker turns. The road goes from 1NW of Paris to 1W of commerce. It then zigs up north going to 2S of Production and then 1SE of Production. This is also a good road since we're going to want to set up our chariot army 1 NE of the wine tile where the road will go. They can then go 1S2W to the forest hill and then take the barb city the next turn.
4) I'm worried about working the plains hill mines in GP farm. I forgot about the creative bonus we get when whipping the library, so I think those hammers are wasted. We ought to be able to spend some time on the GL hill or on the coast.
5) I have yet to spend time making sure of what else has to be done, but that's easier in game. We're going to want the chariot nearby in case we have island problems. We're going to want woody ready to explore Celtia. Should we bring the northwest exploring workboat back to build the fish net for the new city or have it keep exploring?
Sorry this turnset is taking so long, but I've got a feeling it could be a pretty crucial one and I'm trying hard not to mess up.