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SGOTM 16 - U'nu'sual S'us'pec'ts

Turns 90 - 95 (clicked end turn, so now turn 96)

Game Log

Spoiler :
Here is your Session Turn Log from 625 BC to 475 BC:


Turn 91, 600 BC: Buddhism has spread in Clams.
Turn 91, 600 BC: Confucianism has been founded in Memphis!
Turn 91, 600 BC: Sir Thomas Roe (Great Merchant) has been born in a far away land!

Turn 92, 575 BC: Ramesses II adopts Caste System!
Turn 92, 575 BC: Ramesses II converts to Confucianism!
Turn 92, 575 BC: Brennus adopts Organized Religion!

Turn 93, 550 BC: The Pyramids has been built in a far away land!

Turn 94, 525 BC: GP Farm can hurry Worker for 1⇴ with 8ℤ overflow and +1⇤ for 18 turns.
Turn 94, 525 BC: Clams can hurry Chariot for 1⇴ with 20ℤ overflow and +1⇤ for 18 turns.
Turn 94, 525 BC: Paris will grow to size 5 on the next turn.
Turn 94, 525 BC: Commerce will grow to size 3 on the next turn.
Turn 94, 525 BC: Brennus has founded Camulodunum.

Turn 95, 500 BC: Paris has grown to size 5.
Turn 95, 500 BC: Paris can hurry Chariot for 1⇴ with 16ℤ overflow and +1⇤ for 17 turns.
Turn 95, 500 BC: Production can hurry Chariot for 1⇴ with 24ℤ overflow, 13ℴ added to the treasury, and +1⇤ for 17 turns.
Turn 95, 500 BC: Commerce has grown to size 3.
Turn 95, 500 BC: Brennus will trade Pig
Turn 95, 500 BC: You have discovered Alphabet!
Turn 95, 500 BC: Buddhism has spread in Commerce.
Turn 95, 500 BC: Ramesses II has founded Elephantine.

Turn 96, 475 BC: Paris will become unhappy on the next turn.
Turn 96, 475 BC: Production will become unhappy on the next turn.
Turn 96, 475 BC: The borders of Paris are about to expand.
Turn 96, 475 BC: Ramesses II will trade Hunting, Polytheism
Turn 96, 475 BC: Brennus will trade Hunting, Polytheism


Buffy Log

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 90/500 (625 BC) [13-Oct-2012 01:07:06]
100% Research: 59 per turn
0% Espionage: 4 per turn
0% Gold: -21 per turn, 151 in the bank

After End Turn:
Paris finishes: Chariot
Production grows to size 6
Production finishes: Galley

Turn 91/500 (600 BC) [13-Oct-2012 01:07:07]
Paris begins: Chariot (8 turns)
Production begins: Forge (6 turns)
100% Research: 65 per turn
0% Espionage: 4 per turn
0% Gold: -24 per turn, 130 in the bank

After End Turn:
GP Farm grows to size 6
Buddhism has spread: Clams

Other Player Actions:
Confucianism founded in a distant land

Turn 92/500 (575 BC) [13-Oct-2012 01:12:14]
A Mine was built near Clams
100% Research: 57 per turn
0% Espionage: 4 per turn
0% Gold: -24 per turn, 106 in the bank

After End Turn:
Whip anger has decreased in Paris
The whip was applied in GP Farm
The whip was applied in Production
The whip was applied in Clams
Paris grows to size 4
GP Farm finishes: Library
Production grows to size 5
Production finishes: Forge
Clams finishes: Granary

Other Player Actions:
State Religion Change: Ramesses II (Egypt) from 'no State Religion' to 'Confucianism'
Civics Change: Ramesses II(Egypt) from 'Slavery' to 'Caste System'
Civics Change: Brennus(Celtia) from 'Paganism' to 'Organized Religion'

Turn 93/500 (550 BC) [13-Oct-2012 01:32:28]
GP Farm begins: Worker (4 turns)
Production begins: Chariot (3 turns)
Clams begins: Chariot (8 turns)
100% Research: 66 per turn
0% Espionage: 4 per turn
0% Gold: -25 per turn, 82 in the bank

After End Turn:
Paris finishes: Chariot
Production finishes: Chariot

Turn 94/500 (525 BC) [13-Oct-2012 01:35:46]
Paris begins: Chariot (5 turns)
Production begins: Chariot (3 turns)
100% Research: 66 per turn
0% Espionage: 4 per turn
0% Gold: -26 per turn, 57 in the bank

After End Turn:
Paris grows to size 5
Commerce grows to size 3
A Hamlet was built near Commerce

Turn 95/500 (500 BC) [13-Oct-2012 01:37:41]
100% Research: 70 per turn
0% Espionage: 4 per turn
0% Gold: -26 per turn, 31 in the bank

After End Turn:
The whip was applied in Paris
Tech research finished: Alphabet
Paris finishes: Chariot
Production finishes: Chariot
Buddhism has spread: Commerce

Turn 96/500 (475 BC) [13-Oct-2012 01:39:56]
Research begun: Mathematics (5 Turns)
Research begun: Calendar (5 Turns)
Research begun: Machinery (5 Turns)
Research begun: Iron Working (5 Turns)
Research begun: Compass (5 Turns)
Research begun: Optics (5 Turns)
Research begun: Astronomy (5 Turns)
Research begun: Machinery (13 Turns)
Research begun: Aesthetics (6 Turns)
Paris begins: Chariot (5 turns)
Production begins: Chariot (3 turns)


The turnset in key Screenies

Spoiler :


Civ4ScreenShot0000.JPG


Civ4ScreenShot0001.JPG


Civ4ScreenShot0002.JPG


Ramesses has axes. And by the end of the turnset, Brennus does as well.

Civ4ScreenShot0007.JPG



State of the Empire

Spoiler :


Civ4ScreenShot0008.JPG


Civ4ScreenShot0009.JPG


Civ4ScreenShot0010.JPG


Civ4ScreenShot0011.JPG


Civ4ScreenShot0013.JPG


Civ4ScreenShot0014.JPG



State of the World

Spoiler :
So I botched the timing on the second chariot a little bit, but I think Brennus's archer can protect our worker, and I haven't seen any barb activity in this area of the continent.

Civ4ScreenShot0015.JPG


We've got the chariot army about 4 turns from attacking.

Civ4ScreenShot0016.JPG


Civ4ScreenShot0017.JPG


There appears to be some sort of really long inlet (or whatever the word is) dividing our continent. The key result is that we will have to go through Brennus to get to Ramesses (I think).

Civ4ScreenShot0018.JPG


Civ4ScreenShot0019.JPG


Civ4ScreenShot0020.JPG


Civ4ScreenShot0021.JPG



And that's your lot. I'm done playing for a while. It's mentally exhausting don't ya know. I made a few micro mistakes I think in the last few turns. But hopefully nothing super game altering, :blush:.

What to research next is the main reason I stopped playing. So let's discuss.

Oh, and I forgot to take a screenie, but Buddhism has spread to commerce! :)
 
Oh, and I forgot to take a screenie, but Buddhism has spread to commerce! :)

Sweet!

Revolt to Buddhism now, research Aesthetics.

Disappointed that neither Brennus or Ramesses has IW yet.

Can I suggest we make this trade:
Spoiler :
Civ4ScreenShot0003.jpg
 
Ramesses seems closer now. Turn the WB around and have it head back SW.

Yay, chariots to take barb cities.

edit: the extra clams we see are great, settle the desert island or the island above
 
1) I agree on Aesthetics. But we'll keep the slider at 0% for a while I think to accumulate some gold.

2) I'm not sure how I feel about the trade. It's certainly one-sided and not in our favor. But we could certainly use both of those techs. I suppose it might be worth it.

3) What's the good word on starting to build spies? Is that something that should happen right away?

4) We have six chariots at the moment. One is going to defend at the northern island. We'll have another 2 coming very shortly from Paris and Production and a third from clams if we want it.

5) I opted not to build the Barracks. But we can 2-pop whip it in soon.

6) There are tons of little islands all around that we should start settling.

7) At the south end of the continent there are islands that could lead to other continents. We really need to check those out asap.

8) I'm comfortable to keep playing. But I've definitely had my fair share of turns. So I'd be more than happy to pass the game along.
 
Ramesses seems closer now. Turn the WB around and have it head back SW.

Agree. We need to see if we can reach the other continent.

edit: the extra clams we see are great, settle the desert island or the island above

Do you mean coming up? Or instead of the main island (surely not?). Also, we're going to want another galley to help ferry chariots and start settling those islands.

I think after the worker, GP farm should build a settler or two. We need to get settling pronto. We've been much too long without a new city.
 
Great job Benginal! :goodjob:

Sweet!

Revolt to Buddhism now, research Aesthetics.

Agreed.

Disappointed that neither Brennus or Ramesses has IW yet.

Yes. Hopefully there is enough jungle that Brennus will research it soon.

Can I suggest we make this trade:
Spoiler :
Civ4ScreenShot0003.jpg

I agree with this also. We need Hunting for the deer and Poly for Literature.

I've updated the roster, yet again:

  • ChrisShaffer - (t0-31)
  • neilmeister - (t32-57)
  • Trystero - (t58-72)
  • Revent - (t73-81)
  • Benginal - (t82-95) - just played
  • SteelHorse - skipped
  • vra379971 - currently MIA
  • Deckhand - UP!
  • Brian Shanahan

Deckhand you are up! Brian, I think I remember you saying you couldn't play until the end of the month. If this is the case, Chris will be on deck.

I PMed vra a couple of days ago, but haven't heard anything.

Edit: x-post with Benginal and Neil. Sorry, Ben I didn't mean imply your turnset was over, but this seems like a natural stopping point. Let me know if you do want to continue.
 
2) The tech trade isn't in our favour, but thats just how it is.
Both techs are fairly basic, Writing & Sailing.

3) We could build the spy nowish, but without Brennus having IW, we won't use it for a while. Then again we might find we build it, move it to his closest city and within the 5 turns to reduce the cost, he researches IW. Probably favour infra for now.

4) Awesome, lets smash some AI, the northern one will no doubt help with barb city 2.

5) No probs.

6) Yes, and yes.

7) Agreed, turn the WB around
 
Looks good. Deckhand, if you have any questions, let me know, and I'll do my best to let you know what I was thinking.

I think it's all pretty straightforward. The only slightly unusual thing is the worker northwest of Production. He's building a 7-turn mine on the forested hill. So make sure not to switch him to chopping, let him build the mine. None of your units have moved yet this turn, so you'll have free reign with them!
 
I like our power graph on the progress and results page!

Yes, I don't think the other teams will find it hard to guess whats happening
 
That barb city on the island is only 1 pop. We'll need to wait for it to grow or send another settler and put it where we wanted it.

Hopefuly there are more seafood resources around all those little islands in the north.

I think we should turn the exploring WB to the south and check out the islands at the SW end of the continent.

Edit: x-post again.
 
That barb city on the island is only 1 pop. We'll need to wait for it to grow or send another settler and put it where we wanted it.

Hopefuly there are more seafood resources around all those little islands in the north.

Agreed. I am happy enough with the barb city location, especially since we are going to plant one a little to the west.

We need several settlers
 
Ramesses' city Elephantine is in the middle of jungle. Surely he will tech IW soon. Brennus has a few resource tiles that are blocked by jungle, but no city that is in as great need for jungle chopping as Elephantine.

Edit: Also, we will get either a GM or GS (25%) in 4 turns. If it's a GM, do use it for bulbing Currency or send it on a trade mission to Egypt's ToA city?
 
Brennus has a pig stuck in jungle, and his UU is enable by IW, so I am surprised he hasn't prioritised it.

Barb city looks yummy, includes 2 workers and 2 farmed FP's
 
OK, got it.
My plans changed and I didn't go out of town this weekend. I do have stuff to do, but will make some time for civ.

Here are some comments/questions (in no particular order).

a.I seem to be the only one, but I'm scared that turning the wb around will just get it killed by a barb galley. Those SW islands are far away and we won't be settling them for a long time. I would be in favor of settling the copper island in the future (probably not my turnset). Is it very likely that there is another continent that we can reach? Can that discovery wait for a trireme?

b.We should let Zhou grow to 2. If we settle the spot that can use the fish (2N, 1E), then moving Zhou to where we wanted wouldn't get us any additional useful tiles. [unless there is oil on that desert tile]

c.When are we going to explore the north? (Our borders have revealed a lot of it, doesn't seem very useful).

d.Where should woody go?

e. Do we care that Brennus is going to beat us to the sugar/gems site? Do we want all our cities coastal and will take the inland ones from him later?

f. Brennus and Ramses don't seem to share borders currently. If they go to war, it probably will be ineffective.

g. Should I have worker 3 build roads on the pigs and gems or is there something else he should be doing?

h. Are we still doing test maps and detailed micro?

I will submit a PPP DRAFT based on your comments above (and below) sometime Saturday (Sunday for neil).
 
OK, got it.
My plans changed and I didn't go out of town this weekend. I do have stuff to do, but will make some time for civ.

Here are some comments/questions (in no particular order).

a.I seem to be the only one, but I'm scared that turning the wb around will just get it killed by a barb galley. Those SW islands are far away and we won't be settling them for a long time. I would be in favor of settling the copper island in the future (probably not my turnset). Is it very likely that there is another continent that we can reach? Can that discovery wait for a trireme?

b.We should let Zhou grow to 2. If we settle the spot that can use the fish (2N, 1E), then moving Zhou to where we wanted wouldn't get us any additional useful tiles. [unless there is oil on that desert tile]

c.When are we going to explore the north? (Our borders have revealed a lot of it, doesn't seem very useful).

d.Where should woody go?

e. Do we care that Brennus is going to beat us to the sugar/gems site? Do we want all our cities coastal and will take the inland ones from him later?

f. Brennus and Ramses don't seem to share borders currently. If they go to war, it probably will be ineffective.

g. Should I have worker 3 build roads on the pigs and gems or is there something else he should be doing?

h. Are we still doing test maps and detailed micro?

I will submit a PPP DRAFT based on your comments above (and below) sometime Saturday (Sunday for neil).

a. I admit that I normally see exploring WB's as expendable. I don't want them to die, but as long as they die exploring, such is life. WB 2 can hang around for the sheep island. edit: Having said that, it is very close to Sheep island. I'm easy either way.
edit 2: Looking at the save again, I recant. Most important exploration right now are the northen islands, not the SW. We need to settle some/many islands, and we want to do it with full knowledge of the map.

b. Yes. Agreed

c. Good question, it doesn't seem very nice. Finding Copper up there now would kind of be annoying IMO.

d. Any unfogged tiles still left.

e. Sugar/Gems is all his. We should be happy if he settles it to hopefully chop out the jungle (eventually).

g. Roading the Pigs/Gems seems sensible at this point.

h. Depends on how confident you are. I say we no longer need detailed micro for workers and things like whips. Macro is more important now, city build orders, settling locations, overall worker directions (ie, road Gems & Pigs, cottage Paris...)

I will submit a PPP DRAFT based on your comments above (and below) sometime Saturday (Sunday for neil).
I am from the future. :scan:
 
Here are some comments/questions (in no particular order).

a.I seem to be the only one, but I'm scared that turning the wb around will just get it killed by a barb galley. Those SW islands are far away and we won't be settling them for a long time. I would be in favor of settling the copper island in the future (probably not my turnset). Is it very likely that there is another continent that we can reach? Can that discovery wait for a trireme?

Exploring those islands is more for possible AI contacts, than settling targets. I think I keep pushing the exploration angle because that hurt us in the last SGOTM. It is reasonable to assume that we might have seen another AI come from that way by this point if there was anyone out there. But I still think we should try to uncover as much of the map as we can ASAP (including going back and exploring around the copper island in the south). We built that WB for exploration. If it dies, it dies, but it did it's job. If it doesn't, all the better.

Having said that, I think we should explore the little bit of fogged coast N of Ramesses with either that WB or a chariot. I think the channel Benginal discovered prevents Ramesses from settling in that direction, and it might be a good location for another coastal city (although it looks rather resource poor at the moment).

b.We should let Zhou grow to 2. If we settle the spot that can use the fish (2N, 1E), then moving Zhou to where we wanted wouldn't get us any additional useful tiles. [unless there is oil on that desert tile]

Yeah, I agree that we should wait for it to reach 2 pop.

c.When are we going to explore the north? (Our borders have revealed a lot of it, doesn't seem very useful).

We certainly need to explore around those small islands prior to (or simultaneous with) settling them. We are going to need another galley as Ben suggested.

d.Where should woody go?

Maybe explore as much of Ramesses territory as we can before we are asked to close borders?

e. Do we care that Brennus is going to beat us to the sugar/gems site? Do we want all our cities coastal and will take the inland ones from him later?

Yeah, I think that is the general plan: Take as many coastal sites as we can and take interior cities from the AI.

f. Brennus and Ramses don't seem to share borders currently. If they go to war, it probably will be ineffective.

It looks to me like that channel was purposely created to separate them.

g. Should I have worker 3 build roads on the pigs and gems or is there something else he should be doing?

I'll defer to Benginal's worker plans

h. Are we still doing test maps and detailed micro?

I think we are at the border of where they are essential. It would depend on what makes you comfortable at this point. We would need at least general worker micro for the PPP, however.

Edit: We also need to agree on what we are going to do with the Great Person from GP Farm in 4 turns.
 
Did anyone else see this? A city hidden behind ice. Ice that should not be that far south

Is this a barb, or someone dark like the Mongols. I can't tell. Humbaba anyone?

Spoiler :
Civ4ScreenShot0005.jpg


edit: What we do with the GP really depends on what it is. GM should bulb Currency. GS could build an Academy (in Paris, love that gold) or bulb something (nearly everything we need for Astro is GS bulbable)
 
Interesting, we have 356 EP's on Brennus, and the tech steal cost is 107 (no doubt for Hunting), before any discounts.

Spoiler :
Civ4ScreenShot0006.jpg


Question: Assuming we trade for Poly/Hunting, and Brennus already has Mono and running OR, should we build a spy right now and steal Mono, and flip to OR immediately for some extra loving.

How would this affect stealing IW?

edit: assuming revolting to Buddhism, making a favourable tech trade, trading resources, open borders and being in OR.
We are going to be loved by Brennus sooner rather than later, but only if he doesn't DoW us. Mind you, at least we can bribe him out of a war now.
We should have enough beg points already to be able to beg Archery from Brennus.
 
Great work :goodjob:
Looks like the US west coast and the land down under have more play time overlap than one would have guessed. You folks have been busy. I turned in after the baseball game (definitely one of the biggest comebacks ever in BB playoff history). I work in DC these days and feel bad for the Nats fans. They looked stunned on TV.
Will come back with some thoughts in a bit, but the game is shaping up nicely!
 
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