christos200
Never tell me the odds
Empires of Asia:
What is this? An IOT based on RP. No Armies, no hard stats, no economy. Just RP. I wanted something that would not take me too much time to update.
Joining:
To Join, just claim 1 province. Also post leader and other things like that. Be realistic. We start at 3000 BC (Three thousand years before Christ).
Turns:
Each turn will be 100 years.
Colonizing:
In order to take over new territories, you have to colonize them. You have 20% chance of success. The more strong you are (see below), the more chances you have to succeed. RP will increase your chances to expand. Example: You write an RP about the people preparing to go to the new land, what they face and other things like that and you will have as much as 10% extra chances to succeed.
You can colonize up to 3 territories each turn.
Religion:
At the start, you create your own religion. You can RP about this new Religion and tell us more about it. Be realistic however. It is 3000 BC.
the RL religions will come later. Once they come, you can convert to them, but there is a chance that your people may become angry (depend on RP)
War:
Since there are no armies, how will you fight wars?
The answer: You will RP wars. You will PM me with a plan. (for example: Divide my army in x teams then attack x province of x Nation. Once I take it over free all slaves to join my army and impale all x citizens)
Posting a map with the movement of your army, will give you more chances to succeed. In the end, I use RNG (from 1 to 100) and your plans and your RP and I decide who will win.
Also you Rank will give you more chances to win. For example, a huge Chinese Empire will have more RNG chances to win the war than a small Mongolian Khanate.
Rank:
Each Nation has a Rank. Rank is determinated by War and Territories. The more territories and Military victories you have, the stronger you are.
Very Weak: No Bonus
Weak: + 5% more chances in colonization
Medioum: +10% more chances in colonization
Strong: + 15% more chances in colonization
Very Strong: + 20% more chances in colonization, + 5% more chances in War
Strong Empire: + 25% more chances in colonization, + 10% more chances in War
World-Shaking Empire: + 230% more chances in colonization, + 15% more chances in War
Map:
What is this? An IOT based on RP. No Armies, no hard stats, no economy. Just RP. I wanted something that would not take me too much time to update.
Joining:
To Join, just claim 1 province. Also post leader and other things like that. Be realistic. We start at 3000 BC (Three thousand years before Christ).
Turns:
Each turn will be 100 years.
Colonizing:
In order to take over new territories, you have to colonize them. You have 20% chance of success. The more strong you are (see below), the more chances you have to succeed. RP will increase your chances to expand. Example: You write an RP about the people preparing to go to the new land, what they face and other things like that and you will have as much as 10% extra chances to succeed.
You can colonize up to 3 territories each turn.
Religion:
At the start, you create your own religion. You can RP about this new Religion and tell us more about it. Be realistic however. It is 3000 BC.
the RL religions will come later. Once they come, you can convert to them, but there is a chance that your people may become angry (depend on RP)
War:
Since there are no armies, how will you fight wars?

The answer: You will RP wars. You will PM me with a plan. (for example: Divide my army in x teams then attack x province of x Nation. Once I take it over free all slaves to join my army and impale all x citizens)
Posting a map with the movement of your army, will give you more chances to succeed. In the end, I use RNG (from 1 to 100) and your plans and your RP and I decide who will win.
Also you Rank will give you more chances to win. For example, a huge Chinese Empire will have more RNG chances to win the war than a small Mongolian Khanate.
Rank:
Each Nation has a Rank. Rank is determinated by War and Territories. The more territories and Military victories you have, the stronger you are.
Very Weak: No Bonus
Weak: + 5% more chances in colonization
Medioum: +10% more chances in colonization
Strong: + 15% more chances in colonization
Very Strong: + 20% more chances in colonization, + 5% more chances in War
Strong Empire: + 25% more chances in colonization, + 10% more chances in War
World-Shaking Empire: + 230% more chances in colonization, + 15% more chances in War
Map:
Spoiler :
