Civ Illustrated #1 (Know Your Enemy)

Ragnar

Fishing and Hunting

Aggressive - Free Combat I promotion for Melee and Gunpowder units
Double production speed of Barracks and Drydock
Financial - +1:commerce: on tiles with at least 2:commerce:

Berserker - Maceman with extra +10% City Attack that starts with free Amphibious promotion
Trading Post - Lighthouse that gives free Navigation I promotion to new Naval units built in the city

Favorite Civic - Hereditary Rule

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 2/10
Builds Units 10/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 9.9/10

Flavor Military (High)
Faction (Peace Weight) Bad (+0)
Base Attitude towards Human Player (-1)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Ragnar owns the Holy City)
Shared Religion Bonus - Up to +6 Relations (or +7 if Ragnar owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Ragnar share a war)
Shared Civic Bonus - Up to +4 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 20

Attitude Thresholds
Will open borders: Annoyed
Will trade techs: Pleased
Will trade extra happy resources: Friendly
Will trade extra health resources: Cautious
Will trade extra strategic resources: Friendly
Will trade map: Friendly
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is cautious or lower with target AI)
Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Cottage
 
Ramesses II

The Wheel and Agriculture

Industrious - +50%:hammers: bonus on production of Wonders
Double production speed of Forge
Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temples and the Cristo Redentor Wonder

War Chariot - Chariot with 5:strength: instead of 4, which is Immune to First Strikes
Obelisk - Monument that can turn 2 Citizens into Priests

Favorite Civic - Organized Religion

We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 60% of the other AIs also know the tech


Builds Wonders 10/10
Builds Units 2/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 3.7/10

Flavor Culture (Medium) + Production (Low)
Faction (Peace Weight) Neutral (+6)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Ramesses II owns the Holy City)
Shared Religion Bonus - Up to +7 Relations (or +8 if Ramesses II owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Ramesses II share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Cautious
Will trade extra strategic resources: Cautious
Will trade map: Friendly
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Friendly
Will adopt civic: Friendly
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Pleased


Favorite Tile Improvement: Nothing Specific
 
Roosevelt

Fishing and Agriculture

Industrious - +50%:hammers: bonus on production of Wonders
Double production speed of Forge
Organized -50% Civic upkeep costs
Double production speed of Lighthouse, Factory and Courthouse

Navy SEAL - Marine with 1-2 First Strikes. Starts with free March promotion
Mall - Supermarket with extra +20%:gold: and +1:) from Hit Musicals, Hit Singles and Hit Movies

Favorite Civic - Mercantilism

We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 2/10
Espionage Spending 7/10
Resists Capitulating 4/10

Asks for Help 6/10
Demands Tribute 1/10
Demands You Convert To His Religion 2/10
Demands Civic Change 8/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 2.6/10

Flavor Production (Medium) + Gold (Low)
Faction (Peace Weight) Good (+8)
Base Attitude towards Human Player (+1)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Roosevelt owns the Holy City)
Shared Religion Bonus - Up to +4 Relations (or +5 if Roosevelt owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Roosevelt share a war)
Shared Civic Bonus - Up to +6 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Cautious
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Pleased
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing Specific
 
Saladin

The Wheel and Mysticism

Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temple and the Cristo Redentor Wonder
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle

Camel Archer - Knight that can Withdraw from Combat (15% chance). Doesn't need Iron and Horses to produce, but needs Archery
Madrassa - Library with extra +2:culture:. Can turn 2 Citizens into Priests

Favorite Civic - Theocracy

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


Builds Wonders 2/10
Builds Units 6/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 0/10
Demands Tribute 4/10
Demands You Convert To His Religion 8/10
Demands Civic Change 0/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.5/10

Flavor Military (Medium) + Religion (Low)
Faction (Peace Weight) Neutral (+4)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -3 Relations (or -4 if Saladin owns the Holy City)
Shared Religion Bonus - Up to +6 Relations (or +7 if Saladin owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Saladin share a war)
Shared Civic Bonus - Up to +2 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Cautious
Will trade extra strategic resources: Pleased
Will trade map: Pleased
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Pleased (If he is annoyed or lower with target AI)
Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
Will adopt religion: Friendly
Will adopt civic: Pleased
Will possibly peace vassal to human player: Pleased
Will form defense pact: Pleased
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing specific
 
Shaka

Hunting and Agriculture

Aggressive - Free Combat I promotion for Melee and Gunpowder units
Double production speed of Barracks and Drydock
Expansive - +2:health: per city
Double production speed of Granary and Harbor
+25%:hammers: bonus on production of Workers

Impi - Spearman with 2:move: and the Mobility promotion.
Ikhanda - Barracks with -20% reduced maintenance costs for the city. Costs 60:hammers: instead of 50

Favorite Civic - Police State

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


Builds Wonders 2/10
Builds Units 10/10
Espionage Spending 5/10
Resists Capitulating 7/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 9.2/10

Flavor Military (High)
Faction (Peace Weight) Bad (+2)
Base Attitude towards Human Player (-1)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Shaka owns the Holy City)
Shared Religion Bonus - Up to +4 Relations (or +5 if Shaka owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Shaka share a war)
Shared Civic Bonus - Up to +3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Pleased
Will trade extra happy resources: Cautious
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Cautious
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
Will adopt religion: Cautious
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Farm
 
Sitting Bull

Fishing and Agriculture

Philosophical - +100%:gp: birth rate
Double production speed of University
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle

Dog Soldier - Axeman with 4:strength: instead of 5. +100% vs. Melee units instead of 50%. Doesn't need Copper or Iron to build
Totem Pole - Monument that gives +3 XP to Archery units built in the city

Favorite Civic - Environmentalism

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 80% of the other AIs also know the tech


Builds Wonders 0/10
Builds Units 8/10
Espionage Spending 7/10
Resists Capitulating 10/10

Asks for Help 0/10
Demands Tribute 10/10
Demands You Convert To His Religion 2/10
Demands Civic Change 1/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 4.3/10

Flavor Military (Medium) + Growth (Low)
Faction (Peace Weight) Good (+8)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Sitting Bull owns the Holy City)
Shared Religion Bonus - Up to +3 Relations (or +4 if Sitting Bull owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Sitting Bull share a war)
Shared Civic Bonus - Up to +3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Annoyed
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Friendly (If he is annoyed or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly

Favorite Tile Improvement: Nothing specific

War Behavior: Sitting Bull builds a lot of units and always has highly promoted archery units due to his traits and unique building. His units have high courage and will regularly attack when they have the opportunity. The Dog Soldier makes it more likely he can declare on you early if you have border tensions and reject his numerous demands for resources/gold/techs. Once he takes one of your cities it is rather hard to take it back, so try not to get into that position.

The "Pain in the Neck" Factor: Medium. He makes a lot of demands for tribute until you get him to pleased. If you reject his demands and make him annoyed you will eventually have a problem.

Analysis: Sitting Bull is the most peaceful civ in the game if he is cautious with you, but once he becomes annoyed you can consider him a moderate threat.

He likes to spam City Garrison III archers to sit in his cities and lots of dog soldiers to roam around. The only civ capable of rushing him early is Egypt with War Chariots. If those aren't available, then it is best to wait until catapults if you want to conquer him. Getting him as a vassal requires administering a beating that would shock even the Romans so don't say you weren't warned! :eek:

Don't underestimate the dog soldier as they can counter even macemen if they are sitting in a forest or city. It requires no resource to build but is highly vulnerable to chariots if it is by itself.

You will often find one of your cities being poisoned over and over and over again. Well, that is probably Sitting Bull :mischief:. Besides spamming units he likes to spend a lot of resources on espionage and poisoning your cities is one of his favorite activities. The best counter is to put one of your own spies in the city to make the mission -20% less likely to succeed and to close your borders with him if you can maintain "pleased" without the diplo bonus.

He is a pain to get techs out of and quickly reaches ""We Fear You Are Becoming Too Advanced", so don't plan on him being a teching partner.

Strategy: No matter what your strategy for victory is, Sitting Bull is probably just in the way. He is a bad vassal, won't trade techs, pesters you with spies, and generally dies hard. If you don't take him out with siege before he gets longbows and castles, he will stick around until the gunpowder era easily. His high peaceweight and stubbornness makes him a good target to try and direct the more dangerous warmongers to attack, so "punching bag" might be the best use to put him towards. ;)
 
Stalin

Hunting and Mining

Aggressive - Free Combat I promotion for Melee and Gunpowder units
Double production speed of Barracks and Drydock
Industrious - +50%:hammers: bonus on production of Wonders
Double production speed of Forge

Cossack - Cavalry with +50% vs. Mounted units
Research Institute - Laboratory with +2 Free Scientists

Favorite Civic - State Property

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 80% of the other AIs also know the tech


Builds Wonders 6/10
Builds Units 6/10
Espionage Spending 10/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

Flavor Military (Medium) and Production (Low)
Faction (Peace Weight) Bad (+2)
Base Attitude towards Human Player (-1)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Stalin owns the Holy City)
Shared Religion Bonus - Up to +3 Relations (or +4 if Stalin owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Stalin share a war)
Shared Civic Bonus - Up to +7 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Annoyed
Will trade techs: Pleased
Will trade extra happy resources: Cautious
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Friendly
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
Will adopt religion: Cautious
Will adopt civic: Friendly
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Watermill + Workshop
 
Suleiman

Agriculture and The Wheel

Imperialistic - +100% emergence of Great Generals
+50%:hammers: bonus on production of Settlers
Philosophical - +100%:gp: birth rate
Double production speed of University

Janissary - Musketman with +25% vs. Archery, Mounted and Melee units
Hammam - Aqueduct with extra +2:)

Favorite Civic - Hereditary Rule

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 6/10
Espionage Spending 4/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 7/10

Flavor Culture (Medium) and Military (Low)
Faction (Peace Weight) Neutral (+4)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Suleiman owns the Holy City)
Shared Religion Bonus - Up to +3 Relations (or +4 if Suleiman owns the Holy City)
Shared War Bonus - Up to +5 Relations (or +6 while human and Suleiman share a war)
Shared Civic Bonus - Up to +4 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Cautious
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
Will adopt religion: Cautious
Will adopt civic: Pleased
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Farm + Windmill
 
Suryavarman II

Hunting and Mining

Expansive - +2:health: per city
Double production speed of Granary and Harbor
+25%:hammers: bonus on production of Workers
Creative - +2:culture: per city
Double production speed of Library, Theatre, and Colosseum

Ballista Elephant - War Elephant that targets Mounted units first in combat outside cities
Baray - Aqueduct with extra +1:food:

Favorite Civic - Organized Religion

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


Builds Wonders 8/10
Builds Units 6/10
Espionage Spending 5/10
Resists Capitulating 2/10

Asks for Help 6/10
Demands Tribute 2/10
Demands You Convert To His Religion 2/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

Flavor Gold (Medium) and Culture (Low)
Faction (Peace Weight) Bad (+1)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Special Note: Suryavarman II gives a -2 penalty for refusing to help or to accept any of his demands including to join his war or embargo
Different Religion Penalty - Up to -3 Relations (or -4 if Suryavarman II owns the Holy City)
Shared Religion Bonus - Up to +6 Relations (or +7 if Suryavarman II owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Suryavarman II share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Pleased
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing Specific
 
Tokugawa

Fishing and The Wheel

Aggressive - Free Combat I promotion for Melee and Gunpowder units
Double production speed of Barracks and Drydock
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle

Samurai - Maceman that starts with 2 First Strikes and free Drill I promotion. Cannot be built with Copper
Shale Plant - Coal Plant with extra +10%:hammers:. Provides Power without Coal

Favorite Civic - Mercantilism

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 100% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 6/10
Espionage Spending 1/10
Resists Capitulating 4/10

Asks for Help 0/10
Demands Tribute 1/10
Demands You Convert To His Religion 2/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.3/10

Flavor Science (Medium) and Military (Low)
Faction (Peace Weight) Bad (+1)
Base Attitude towards Human Player (-1)

Possible Diplo Bonuses
Special Note: Tokugawa gives a -2 penalty for refusing to help or to accept any of his demands including to join his war or embargo
Different Religion Penalty - Up to -2 Relations (or -3 if Tokugawa owns the Holy City)
Shared Religion Bonus - Up to +4 Relations (or +5 if Tokugawa owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Tokugawa share a war)
Shared Civic Bonus - Up to +6 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Pleased
Will trade techs: Pleased
Will trade extra happy resources: Pleased
Will trade extra health resources: Pleased
Will trade extra strategic resources: Friendly
Will trade map: Never
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
Will sign trade embargoes: Cautious (If he is pleased or below with target civ)
Will adopt religion: Friendly
Will adopt civic: Friendly
Will possibly peace vassal to human player: Pleased
Will form defense pact: Pleased
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing Specific
 
Victoria

Fishing and Mining

Imperialistic - +100% emergence of Great Generals
+50%:hammers: bonus on production of Settlers
Financial - +1:commerce: on tiles with at least 2:commerce:

Redcoat - Rifleman with +25% vs. Gunpowder units
Stock Exchange - Bank with +15%:gold:

Favorite Civic - Representation

We Fear You Are Becoming Too Advanced appears after she sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 6/10
Builds Units 4/10
Espionage Spending 6/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 2/10
Demands You Convert To Her Religion 2/10
Demands Civic Change 3/10

Declares Wars of Conquest on Neighbors whom She is Annoyed With 5.1/10

Flavor Gold (Medium) and Growth (Low)
Faction (Peace Weight) Good (+8)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Victoria owns the Holy City)
Shared Religion Bonus - Up to +5 Relations (or +6 if Victoria owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Victoria share a war)
Shared Civic Bonus - Up to +4 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Cautious
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Pleased (If she is pleased or lower with target AI)
Will sign trade embargoes: Cautious (If she is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Friendly
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Cottage
 
Wang Kon

Mysticism and Mining

Financial - +1:commerce: on tiles with at least 2:commerce:
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle

Hwacha - Catapult with +50% vs. Melee units
Seowon - University with extra +10%:science:

Favorite Civic - Caste System

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 20% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 4/10
Espionage Spending 6/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.1/10

Flavor Gold (Medium) and Science (Low)
Faction (Peace Weight) Good (+8)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Wang Kon owns the Holy City)
Shared Religion Bonus - Up to +4 Relations (or +5 if Wang Kon owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Wang Kon share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Pleased
Will trade map: Cautious
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
Will sign trade embargoes: Friendly (If he is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Cottage
 
Washington

Fishing and Agriculture

Charismatic - +1:) per city
-25% XP needed for unit promotions
+1:) from Monument and Broadcast Tower
Expansive - +2:health: per city
Double production speed of Granary and Harbor
+25%:hammers: bonus on production of Workers

Navy SEAL - Marine with 1-2 First Strikes. Starts with free March promotion
Mall - Supermarket with extra +20%:gold: and +1:) from Hit Musicals, Hit Singles and Hit Movies

Favorite Civic - Free Speech

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 4/10
Espionage Spending 7/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 4.3/10

Flavor Military (Medium) and Growth (Low)
Faction (Peace Weight) Good (+8)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Washington owns the Holy City)
Shared Religion Bonus - Up to +6 Relations (or +7 if Washington owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Washington share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Cautious
Will trade extra strategic resources: Pleased
Will trade map: Cautious
Can plot war at pleased: Nope :cool:
Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Farm + Windmill
 
Willem van Oranje

Fishing and Agriculture

Creative - +2:culture: per city
Double production speed of Library, Theatre, and Colosseum
Financial - +1:commerce: on tiles with at least 2:commerce:

East Indiaman - Galleon with 6:strength: instead of 4 and Cargo Space for 4 units instead of 3. Can also Explore Rival Territory
Dike - Levee with +1:hammers: for Water Tiles. Construction is possible if a city is adjacent to lakes, rivers, or coastal tiles instead of just a river

Favorite Civic - Free Religion

We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 15% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 4/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 4/10
Demands Tribute 1/10
Demands You Convert To His Religion 5/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.7/10

Flavor Gold (Medium) and Science (Low)
Faction (Peace Weight) Neutral (+4)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -1 Relations (or -2 if Willem van Oranje owns the Holy City)
Shared Religion Bonus - Up to +2 Relations (or +3 if Willem van Oranje owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Willem van Oranje share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Annoyed
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Annoyed
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
Will sign trade embargoes: Friendly (If he is furious with target civ)
Will adopt religion: Cautious
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvements: Farm + Windmill
 
Zara Yaqob

Hunting and Mining

Creative - +2:culture: per city
Double production speed of Library, Theatre, and Colosseum
Organized - -50% Civic upkeep costs
Double production speed of Lighthouse, Factory and Courthouse

Oromo Warrior - Musketman with 1 First Strike that is also Immune to First Strikes. Starts with free Drill I and Drill II promotions
Stele - Monument with extra +25%:culture:

Favorite Civic - Theocracy

We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 6/10
Espionage Spending 5/10
Resists Capitulating 4/10

Asks for Help 8/10
Demands Tribute 2/10
Demands You Convert To His Religion 8/10
Demands Civic Change 5/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.6/10

Flavor Growth (Medium) and Religion (Low)
Faction (Peace Weight) Neutral (+6)
Base Attitude towards Human Player (+2)

Possible Diplo Bonuses
Different Religion Penalty - Up to -3 Relations (or -4 if Zara Yaqob owns the Holy City)
Shared Religion Bonus - Up to +8 Relations (or +9 if Zara Yaqob owns the Holy City)
Shared War Bonus - Up to +3 Relations (or +4 while human and Zara Yaqob share a war)
Shared Civic Bonus - Up to +5 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -20

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Annoyed
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Cautious
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Pleased (If he is cautious with target civ)
Will adopt religion: Friendly
Will adopt civic: Cautious
Will possibly peace vassal to human player: Pleased
Will form defense pact: Friendly
Will form permanent alliance: Friendly


Favorite Tile Improvement: Nothing Specific
 
Reserved, Just in Case ;)

This will be a work in progress for a while so any typos, broken links, bad info, and mistakes that get pointed out are all very appreciated! :D
 
Woooooooooooooooooooooooow! So much information. I am going to have to bookmark this as I might want to know something from it some time. Probably the only thing I will ever want to know is when they can be bribed on someone. World war so fun!
 
Awwwwwwesome. Thank you all very much for your hard work! You should pester somebody to put an announcement on the main CivFanatics page and get a link in the War Academy. Maybe Kossin (as a CFC staff member) is the person to make the request? And at the risk of being greedy, are there plans to package all this info in a pdf file for printing? :mischief: You could easily fit two pages on one sheet, maybe even 4. We older digital non-native types prefer things on paper, you know. ;)

(And thanks again to dj anion for his guide, not least for his absolutely professional layout and graphic design. It's been my primary reference for several years.)
 
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