SGOTM 16 - Plastic Ducks

Good to see that you are in a better shape than Bebekija.:D It'd be another record to win as a team of babysitters! beside that we won as a newbie team in SGOTM11:lol:

Hope to see the 1st GP when I wake up tomorrow morning. Don't pause, post your next PPP to either Alpha or CoL?MC.
 
OK for the final remarks.
The settler in Orleans will be whipped on turn 107. (He can jump onboard the galley together with a spare warrior on T109 maybe)

Concerning Fogbusting the northern coast, I'll stick to the PPP unless I find a way to fogbust better the coast north of Orleans without loosing sight of the tip...

Playing in ~5 hours from now and I'll make myself available for another turnset, with the aim of playing on next Monday. because on weekends I am not reliable :D
 
Played the turnset without incident or surprise :whew:

The archer on Barb island just suicided in Rouen. I was so happy that I moved the chariot on the hill 1NE on turn 108 (for nothing lol) and I started building a jewish monastery in Orleans. Only actions done this turn.

Plato, great scientist born in Orleans.

Screenshot of our 9 city empire for the lurkers <3
Spoiler :
Civ4ScreenShot0149.jpg


Demographics: a significant lead on food yield
Spoiler :
Civ4ScreenShot0148.jpg


And we now cover 10% of the land area. Maybe take care of not building too many ice junk city to keep some flexibility on the domination VC?

Other significant events:
- No additional resource found except a fish in the far NE. the galley/warrior band discovered nothing but ice, reaching (almost certainly?) a dead end.
- No alpha yet :(
7 city Brennus has been pursuing stupid techs: fishing then sailing.
4 city Ramses converted to Christianity T107
- A strange barb city was revealed upon settling Rouen. It has culture (second ring exists) Unreachable because of the ice. Humbaba's lair? :eek:
Spoiler :
Civ4ScreenShot0150.jpg

- Brennus is pleased since T104. Little gold for trade. 10 ATM. Ramsy is rich OTOH
- Ramsy converts to OR on T104
- Forest grows in Marseilles :)

Save uploaded. Will work on the next turnset now.

Turnlog:
Spoiler :
Turn 102, 325 BC: Avignon has been founded.
Turn 102, 325 BC: You have trained a Galley in Rheims. Work has now begun on a Work Boat.
Turn 102, 325 BC: You have trained a Settler in Tours. Work has now begun on a Work Boat.

Turn 103, 300 BC: Ramesses II adopts Organized Religion!

Turn 105, 250 BC: You have trained a Settler in Paris. Work has now begun on a Library.

Turn 106, 225 BC: Orleans has grown to size 9.
Turn 106, 225 BC: Lyons has grown to size 5.
Turn 106, 225 BC: Tours has grown to size 5.
Turn 106, 225 BC: Marseilles has grown to size 3.
Turn 106, 225 BC: Ramesses II is the worst enemy of Brennus.
Turn 106, 225 BC: The borders of Avignon are about to expand.
Turn 106, 225 BC: Rouen has been founded.
Turn 106, 225 BC: Rheims will grow to size 3 on the next turn.
Turn 106, 225 BC: Ramesses II has 140 gold available for trade.
Turn 106, 225 BC: Ramesses II is the worst enemy of Brennus.
Turn 106, 225 BC: The borders of Avignon are about to expand.
Turn 106, 225 BC: Will Sign Open Borders: Ramesses II
Turn 106, 225 BC: Rheims will grow to size 3 on the next turn.
Turn 106, 225 BC: The borders of Avignon have expanded!
Turn 106, 225 BC: Christianity has been founded in a distant land!
Turn 106, 225 BC: Buddhism has spread in Rheims.

Turn 107, 200 BC: The enemy has been spotted near Rouen!
Turn 107, 200 BC: Orleans can hurry Settler for 3&#8692; with 18&#8484; overflow and +1&#8676; for 32 turns.
Turn 107, 200 BC: Lyons will become unhappy on the next turn.
Turn 107, 200 BC: Rheims has grown to size 3.
Turn 107, 200 BC: Tours can hurry Library for 2&#8692; with 17&#8484; overflow and +1&#8676; for 15 turns.
Turn 107, 200 BC: Clearing a Forest has created 30 &#8484; for Marseilles.
Turn 107, 200 BC: Paris will grow to size 4 on the next turn.
Turn 107, 200 BC: Lyons will grow to size 6 on the next turn.
Turn 107, 200 BC: Tours will grow to size 6 on the next turn.
Turn 107, 200 BC: Marseilles will grow to size 4 on the next turn.
Turn 107, 200 BC: Chartres will grow to size 4 on the next turn.
Turn 107, 200 BC: Plato (Great Scientist) has been born in Orleans (Louis XIV)!
Turn 107, 200 BC: Ramesses II converts to Christianity!
Turn 107, 200 BC: Barbarian's Archer (3.00) vs Louis XIV's Chariot 1 (Orleans) (5.40)
Turn 107, 200 BC: Combat Odds: 4.0%
Turn 107, 200 BC: (Extra Combat: +10%)
Turn 107, 200 BC: (City Barbarian Defense: +25%)
Turn 107, 200 BC: Louis XIV's Chariot 1 (Orleans) is hit for 15 (85/100HP)
Turn 107, 200 BC: Barbarian's Archer is hit for 26 (74/100HP)
Turn 107, 200 BC: Barbarian's Archer is hit for 26 (48/100HP)
Turn 107, 200 BC: Louis XIV's Chariot 1 (Orleans) is hit for 15 (70/100HP)
Turn 107, 200 BC: Barbarian's Archer is hit for 26 (22/100HP)
Turn 107, 200 BC: Louis XIV's Chariot 1 (Orleans) is hit for 15 (55/100HP)
Turn 107, 200 BC: Barbarian's Archer is hit for 26 (0/100HP)
Turn 107, 200 BC: Louis XIV's Chariot 1 (Orleans) has defeated Barbarian's Archer!
Turn 107, 200 BC: While defending, your Chariot 1 (Orleans) has killed a Barbarian Archer!

Turn 108, 175 BC: Paris has grown to size 4.
Turn 108, 175 BC: Lyons has grown to size 6.
Turn 108, 175 BC: Lyons can hurry Library for 2&#8692; with 33&#8484; overflow and +1&#8676; for 10 turns.
Turn 108, 175 BC: Tours has grown to size 6.
Turn 108, 175 BC: Marseilles has grown to size 4.
Turn 108, 175 BC: Marseilles can hurry Library for 1&#8692; with 21&#8484; overflow and +1&#8676; for 16 turns.
Turn 108, 175 BC: Chartres has grown to size 4.
Turn 108, 175 BC: Chartres can hurry Granary for 2&#8692; with 16&#8484; overflow and +1&#8676; for 10 turns.
Turn 108, 175 BC: Brennus is the worst enemy of Ramesses II.


Edit: now I realize we could have tried to culture flip "Humbaba's lair" had we settled Rouen 1NW...

Edit bis test game attached. Did not bother to update any terrain except the extra forest near Marseilles.
 

Attachments

:goodjob:, soundjata!

Worry not about Humbaba. The strongest possible unit is going down with 6 guided missiles.
 
Excellent,:goodjob: and got rid of the annoying archer!

Anything in the arctic area?

I guess we have to research Alpha ourselves.

T109 or T110? When to complete the lib in Paris?

Do we want to OB with Ram now? Don't know whether he has the land route to send the Chris missionaries.
 
Ok, it seems Humbaba is reachable by guided missiles.

Rammy has nice stash. And it is rising. Alpha would be nice to make it our gold...
Our score is so fake, we have so much to whip this turn.:D

North fish is a good thing. Did forest grow near Mars?! Soundjata should play all turns!


Edit: xpost with Duckweed. It seems Ram is boxed in or on island. And he has no OB with Bren. I don't think we'll get those missionaries from him.
Library in Paris gives 6.5B at 100%. Is it worth 4 commerce lost foreva? Probably yes. Rammy's gold will make all things faster.
 
Luck factors are usually balanced. For this long lasting science competition, their effects are insignificant. Maybe 1~2 turn if one can pop something shiny before T50. In SGOTM15, there are quite a few teams popped some resources though. Let's put some hope on our lucky soundjata!:D

^You know why?

Spoiler :

I popped a GEM in SGOTM15, in the 1st turn right after his set!:D
His capture was way better than the poor kossin and me, although was not better than the OSS players.
 
Made a quick test to turn 112 (alphabet completed)

Can someone explain to me how I can complete COL in 1 turn now? :confused:

Spoiler :
Civ4ScreenShot0151.jpg


Highlights:
- Started researching alpha on T109 when Plato builds an Academy in Paris.
- Built 2 extra workers in Tours and Lyons
- One more worker is being built in Rheims. Could be completed already instead of growing to size 5 first.
- Avignon chops into a worker at size 2.
- Settler party in NW islands.
- Micro not good enough to have a spy or 2 this turn. (at least one should be done in Lyons with a chop)
- Paris should have a cottage built 1E of Paris?
- Orleans built a monastery > jewish mish, doesnot seem optimal... Orleans has happiness issues
- Marseilles starts farming GS.

Let me know and I'll refine the PPP tomolow.

Gosh this 1turn COL explain! :D
 

Attachments

^You know why?

Spoiler :

I popped a GEM in SGOTM15, in the 1st turn right after his set!:D
His capture was way better than the poor kossin and me, although was not better than the OSS players.

I remember. I was lurking a lot back then and thought you really didn't need those gems. I think soundjata took Kyoto or whichever was that mountain pass city with castle. One football coach in Croatia once said: It is better to be born without ''that thing'' than without luck (he meant of that thing down there).:D
 
@soundjata

Avignon should whip granary. No worker is needed there. That is what I am 100% sure of.
Rheims should start settler to settle that fish island. And I see no need for additional workers on mainland either.
Orleans could have a warrior or two. And don't really get all those chariots. I'd rather build warriors to grow Paris and to keep Orleans happy. One chariot should be enough and two can be discussed.

I'll test a bit too and then Duckweed will come to wipe the floor.

I think there's an extra hammer in Paris in test T108.

Edit: CoL gets OF from Alphabet, probably.
 
Will run test tonight, while some thoughts and comments come ahead. some might repeat with what shakabrade said.

Highlights:
- Started researching alpha on T109 when Plato builds an Academy in Paris.
Prefer to start on T110 so that Paris can still work on the village and there's 1 more lib from Mars.
- Built 2 extra workers in Tours and Lyons
Yes to Lyons at size6, Lyons should reserve the population to whip a couple of spies. Prefer the monastery in Tours, Mars is a better site for worker and Paris is going to need 3+.
- One more worker is being built in Rheims. Could be completed already instead of growing to size 5 first.
Rh needs a settler for the site NE
- Avignon chops into a worker at size 2.
Into granary to whip it at size2
- Settler party in NW islands.
- Micro not good enough to have a spy or 2 this turn. (at least one should be done in Lyons with a chop)
- Paris should have a cottage built 1E of Paris?
That tile should be a farm to chain irrigate the Corn.
- Orleans built a monastery > jewish mish, doesnot seem optimal... Orleans has happiness issues
Orleans should produce a WB for the potential seafood in NW city.
- Marseilles starts farming GS.
As I said above, worker center now and soon one of the troop center for war.
Let me know and I'll refine the PPP tomolow.

Gosh this 1turn COL explain! :D

Only if you see Alpha on T100.:D
 
It seems workers are needed. We need something to halt our growth. Without workers, happiness becomes serious issue.

No need for Northern island fish. Northern chariot fish is better site for 12th city. Problem is island city is 13th city and we want to revolt and have 1T of anarchy. Also, it's net loss.
 
No need for Northern island fish. Northern chariot fish is better site for 12th city. Problem is island city is 13th city and we want to revolt and have 1T of anarchy. Also, it's net loss.

Not clear now. If there's seafood around the 1 tile island north of the galley, then that island site should be the 12th city. In any case, we need to produce a settler to claim that fish, CS is not too far away.:D In the worst case, there's no seafood in NW area, then that site will be the 11th city.;)
 
I may have produced one more settler in my quick glimpse through the test game. From Orleans for Northern fish (where chariot is). True. NW isn't guaranteed to have anything of worth but there is great chance there's something worth settling. Too many tiles. Island city is no better than mainland coastal city after 4th island is settled. NE fish can wait.
 
Northern fish for those wondering:
Spoiler :


@soundjata
Well done! CoL completion is indeed due to research overflow. Also research multipliers (2 of them).

The beauty of settling small islands is that only land tiles count towards domination. If we're afraid of triggering domination victory too early, we can easily control if by gifting cities or creating a colony on an island (for example, the island with the barb city).

@Duckweed
I think I used up all my SGOTM chance back in our first one where I popped gems ;)
Although I must say, the GP popping spree in SGOTM14 was all as hoped!

@shakabrade
Ramesses is likely stuck behind Brennus, as Duckweed noted earlier, AIs can't send scouts on boats so only conclusion places him on our continent. He's notorious for slow expansion though, so we can't absolutely conclude that he's boxed in, even if likely.
Pity we don't have stone, HG would give a huge score boost ;)

~~~

Now we have to start preparing the IW spy mission and subsequent captures of barb cities for :) resources. Next step is army whipping...
Also, I really want to go meet the other AIs out there ;)

Speaking of colonies, the moment we can place 2(?) cities on an island, even if barren, we can liberate and get a permanent +1 :) happiness boost.
 
No, that is NE fish.:D (for me at least)

I think I said the same thing about Rammy.

Rammy typically underexpands because of wonderwhoring. He isn't wonderwhoring much so I'd say he doesn't have room to expand.

Yeah, too bad about HG. That extra pops would certainly help with 4 pop whips of courthouses. But we don't have stone and it is a bit late.

Colonies would be great. Does killing an AI we created count to decathlon objective? If we settled that NE island with 2 cities, we could kill an AI with chariot or two since city garrison would consist of 2 warriors per city. After we capture them, we could make them colonies again. Just a thought.:p
 
Blast it! It seems vassalizing an AI also counts.

I was so proud of my idea.:(
 
I may have produced one more settler in my quick glimpse through the test game. From Orleans for Northern fish (where chariot is). True. NW isn't guaranteed to have anything of worth but there is great chance there's something worth settling. Too many tiles. Island city is no better than mainland coastal city after 4th island is settled. NE fish can wait.

My concern about the NE site is the chance of more seafood around the island 1N of the galley. If so, then that site will have 2+ seafoods, which is a better site than the site near the chariot. Moreover, it will take around 10 turns to settle that site even if we whip a settler from Rh as soon as possible, and we are about to have CS that time. That's why I said that we want a settler from Rh to claim that site in any case.

Yes, we can produce one from Orleans. The question is whether we want monastery ahead since we want religion in Paris at least, although other mainland cities can wait for the missionaries from Brennus.

Regarding OB with Ram, I'm not very sure, but lean to do so. He got mids so that Monarchy->Feudalism is less attractive for him. Math->Calendar, Aes line, or MC will be higher priority in his choice, so that speeding up his research won't be bad.

Does killing an AI we created count to decathlon objective? If we settled that NE island with 2 cities, we could kill an AI with chariot or two since city garrison would consist of 2 warriors per city. After we capture them, we could make them colonies again. Just a thought.:p

Why do you want to do it? I don't see any advantage.

@soundjata

Ran a quick test to T113, only a couple of remarks this time for your reference. Others were already mentioned in post #771.
 

Attachments

My concern about the NE site is the chance of more seafood around the island 1N of the galley. If so, then that site will have 2+ seafoods, which is a better site than the site near the chariot. Moreover, it will take around 10 turns to settle that site even if we whip a settler from Rh as soon as possible, and we are about to have CS that time. That's why I said that we want a settler from Rh to claim that site in any case.

Yes, we can produce one from Orleans. The question is whether we want monastery ahead since we want religion in Paris at least, although other mainland cities can wait for the missionaries from Brennus.

We can wait with Orleans settler in favor of scouting NE for additional fish or resource to make site more attractive. I only found out 13th city comes before CS and is a waste and thus not a priority.

Regarding OB with Ram, I'm not very sure, but lean to do so. He got mids so that Monarchy->Feudalism is less attractive for him. Math->Calendar, Aes line, or MC will be higher priority in his choice, so that speeding up his research won't be bad.

I can see I forgot to say what I think about OB. I said we don't need to expect missionaries from Rammy. But I am for OB. Anything speeding up his research is fine with me. It'd be nice to clear the route to Rammy/Bren. Our island cities would get 3:commerce: trade routes.



Why do you want to do it? I don't see any advantage.

If we did that 45 times, we'd know all the other AIs. But besides that obvious thingy, maybe we didn't want to finish off any other AI, but wanted to proceed with our forces to next target for fast as possible almost domination. All that under a premise we had to eliminate an AI completely.

@soundjata

Ran a quick test to T113, only a couple of remarks this time for your reference. Others were already mentioned in post #771.

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