SGOTM 16 - U'nu'sual S'us'pec'ts

Save is uploaded, Neil is up. Ramesses II built the Kong Miao. Hammurabi was briefly Sully's worst enemy, then us, now Hammy again Built more units that Neil had in his plan because some of the minor cities were able to get out a couple of maces and such. The rally points are well stocked with units.

Most of the units in or adjacent to the rally points have not moved - they are fortified or sentried. The game is at end of turn, but Neil can wake up the units and start the war now. This is an official handoff.

Screwed up and moved the spy last turn with a misclick, so it can't sabotage the horses this turn. :mad: :mad: :mad: The spy just moved back to the horses. Will it get zapped out of Brennus' territory when we declare war, or is it exempt from that? I don't know. Very very sorry about that mistake.

BUFFY log
Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 152/500 (840 AD) [14-Nov-2012 18:54:09]
Tech traded to Qin Shi Huang (China): Aesthetics
Tech traded to Hammurabi (Babylon): Compass
50% Research: 245 per turn
0% Espionage: 16 per turn
50% Gold: 26 per turn, 139 in the bank

After End Turn:
Paris grows to size 9
Paris finishes: Maceman
GP Farm grows to size 7
GP Farm finishes: Maceman
Production finishes: Maceman
Commerce grows to size 12
Commerce finishes: Maceman
Clams finishes: Maceman
West Fish finishes: Lighthouse
Barb City finishes: Pikeman
Zhou finishes: Library
West Coast Silk finishes: Maceman
Red Fish Blue F grows to size 4

Other Player Actions:
Attitude Change: Saladin (Arabia) towards Louis XIV (France), from 'Cautious' to 'Annoyed'
Civics Change: Qin Shi Huang(China) from 'Barbarism' to 'Bureaucracy'
Civics Change: Hammurabi(Babylon) from 'Barbarism' to 'Vassalage'

Turn 153/500 (860 AD) [14-Nov-2012 19:06:18]
Paris begins: Trebuchet (7 turns)
GP Farm begins: Salon (38 turns)
Production begins: Trebuchet (5 turns)
Commerce begins: Maceman (10 turns)
Clams begins: Trebuchet (8 turns)
West Fish begins: Library (45 turns)
Barb City begins: Maceman (6 turns)
Zhou begins: Buddhist Missionary (4 turns)
West Coast Silk begins: Crossbowman (60 turns)
Chariot 7 (Paris) promoted: Medic I
50% Research: 251 per turn
0% Espionage: 16 per turn
50% Gold: 13 per turn, 165 in the bank

After End Turn:
Whip anger has decreased in Zhou
The whip was applied in Red Fish Blue F
Tech research finished: Paper
A Hamlet was built near Commerce
Clams grows to size 9
West Fish grows to size 3
Zhou grows to size 6
West Coast Silk grows to size 3
Wheat grows to size 3
Red Fish Blue F finishes: Granary

Turn 154/500 (880 AD) [14-Nov-2012 19:44:01]
Research begun: Education (9 Turns)
A Road was destroyed by French Chariot 10 (Production)

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 154/500 (880 AD) [15-Nov-2012 06:53:52]
50% Research: 244 per turn
0% Espionage: 16 per turn
50% Gold: 16 per turn, 178 in the bank

After End Turn:
Paris grows to size 9
Paris finishes: Trebuchet
A Village was built near Paris
Production grows to size 8
Production finishes: Trebuchet
Commerce grows to size 11
Commerce finishes: Maceman
A Village was built near Commerce
Clams finishes: Trebuchet
A Village was built near Clams
West Fish grows to size 3
West Fish finishes: Library
Barb City grows to size 8
Barb City finishes: Maceman
Zhou finishes: Buddhist Missionary
Fake Humbaba grows to size 3
Fake Humbaba finishes: Courthouse
West Coast Silk grows to size 3
West Coast Silk finishes: Crossbowman
Wheat finishes: Maceman

Turn 155/500 (900 AD) [15-Nov-2012 06:53:58]
Diplomacy: Hammurabi (Babylon) offers to trade World Map to Louis XIV (France) for World Map
Diplomacy: Louis XIV (France) rejects trade of World Map to Hammurabi (Babylon) for World Map
Paris begins: Trebuchet (7 turns)
Production begins: Trebuchet (4 turns)
Commerce begins: Trebuchet (14 turns)
Clams begins: Pikeman (6 turns)
West Fish begins: Confucian Missionary (40 turns)
Barb City begins: Trebuchet (8 turns)
Zhou begins: Buddhist Missionary (4 turns)
Fake Humbaba begins: Lighthouse (60 turns)
West Coast Silk begins: Maceman (12 turns)
Wheat begins: Maceman (10 turns)
Buddhism has spread: West Fish
A Road was destroyed by French Chariot 10 (Production)
50% Research: 258 per turn
0% Espionage: 18 per turn
50% Gold: 12 per turn, 194 in the bank

After End Turn:
Whip anger has decreased in Clams
GP Farm grows to size 8
Clams grows to size 8
Zhou grows to size 6
West Coast Silk's borders expand
Red Fish Blue F grows to size 3

Turn 156/500 (920 AD) [15-Nov-2012 07:27:26]
A Road near Pi-Ramesses was destroyed by French Chariot 6 (Production)
50% Research: 256 per turn
0% Espionage: 18 per turn
50% Gold: 14 per turn, 206 in the bank

After End Turn:
The whip was applied in Paris
The whip was applied in Production
The whip was applied in Commerce
The whip was applied in Clams
The whip was applied in Barb City
Paris finishes: Trebuchet
Production grows to size 7
Production finishes: Trebuchet
Commerce finishes: Trebuchet
Clams finishes: Pikeman
West Fish grows to size 4
Barb City grows to size 7
Barb City finishes: Trebuchet
Zhou finishes: Buddhist Missionary
Fake Humbaba grows to size 4
West Coast Silk grows to size 4
Wheat grows to size 3

Turn 157/500 (940 AD) [15-Nov-2012 07:36:41]
Diplomacy: Brennus (Celtia) offers to trade World Map to Louis XIV (France) for World Map
Diplomacy: Louis XIV (France) rejects trade of World Map to Brennus (Celtia) for World Map
Paris begins: Maceman (6 turns)
Production begins: Maceman (5 turns)
Commerce begins: Maceman (12 turns)
Clams begins: Maceman (7 turns)
Barb City begins: Maceman (7 turns)
Zhou begins: Harbor (7 turns)
A Road was destroyed by French Chariot 6 (Production)
A Mine was built near Wheat
A Mine was built near Commerce
A Cottage was built near Commerce
A Mine was built near West Coast Silk


CivFanatics Log
Spoiler :
Here is your Session Turn Log from 840 AD to 940 AD:

Turn 152, 840 AD: Qin Shi Huang adopts Bureaucracy!
Turn 152, 840 AD: Hammurabi adopts Vassalage!

Turn 153, 860 AD: You have discovered Paper!
Turn 153, 860 AD: Barb City celebrates "We Love the Monarch Day"!!!
Turn 153, 860 AD: You have constructed a Granary in Red Fish Blue F. Work has now begun on a Lighthouse.
Turn 153, 860 AD: Euclid (Great Scientist) has been born in a far away land!
Turn 153, 860 AD: Tipu Sultan (Great Prophet) has been born in Bibracte (Brennus)!

Turn 154, 880 AD: Barb City celebrates "We Love the Monarch Day"!!!
Turn 154, 880 AD: The Sistine Chapel has been built in a far away land!
Turn 154, 880 AD: Thomas Edison (Great Engineer) has been born in Cahokia (Sitting Bull)!

Turn 155, 900 AD: Paris has grown to size 9.
Turn 155, 900 AD: Production has grown to size 8.
Turn 155, 900 AD: Commerce has grown to size 11.
Turn 155, 900 AD: West Fish has grown to size 3.
Turn 155, 900 AD: Barb City has grown to size 8.
Turn 155, 900 AD: Fake Humbaba has grown to size 3.
Turn 155, 900 AD: West Coast Silk has grown to size 3.
Turn 155, 900 AD: You are the worst enemy of Saladin.
Turn 155, 900 AD: The borders of West Coast Silk are about to expand.
Turn 155, 900 AD: Sitting Bull will trade Banana
Turn 155, 900 AD: Buddhism has spread in West Fish.
Turn 155, 900 AD: GP Farm will grow to size 8 on the next turn.
Turn 155, 900 AD: Clams will grow to size 8 on the next turn.
Turn 155, 900 AD: Zhou will grow to size 6 on the next turn.
Turn 155, 900 AD: Red Fish Blue F will grow to size 3 on the next turn.
Turn 155, 900 AD: The borders of West Coast Silk have expanded!
Turn 155, 900 AD: Ramesses II has founded Byblos.

Turn 156, 920 AD: Paris can hurry Trebuchet for 1⇴ with 23ℤ overflow and +1⇤ for 41 turns.
Turn 156, 920 AD: GP Farm has grown to size 8.
Turn 156, 920 AD: Production can hurry Trebuchet for 2⇴ with 35ℤ overflow and +1⇤ for 54 turns.
Turn 156, 920 AD: Commerce can hurry Trebuchet for 1⇴ with 4ℤ overflow and +1⇤ for 33 turns.
Turn 156, 920 AD: Clams has grown to size 8.
Turn 156, 920 AD: Clams can hurry Pikeman for 1⇴ with 30ℤ overflow and +1⇤ for 49 turns.
Turn 156, 920 AD: West Fish can hurry Confucian Missionary for 1⇴ with 11ℤ overflow and +1⇤ for 61 turns.
Turn 156, 920 AD: Barb City has become unhappy.
Turn 156, 920 AD: Barb City can hurry Trebuchet for 2⇴ with 24ℤ overflow and +1⇤ for 58 turns.
Turn 156, 920 AD: Zhou has grown to size 6.
Turn 156, 920 AD: Zhou can hurry Buddhist Missionary for 1⇴ with 32ℤ overflow, 1ℴ added to the treasury, and +1⇤ for 37 turns.
Turn 156, 920 AD: Red Fish Blue F has grown to size 3.
Turn 156, 920 AD: Ramesses II has 120 gold available for trade.
Turn 156, 920 AD: Saladin has 50 gold available for trade.
Turn 156, 920 AD: Brennus has 80 gold available for trade.
Turn 156, 920 AD: Production will grow to size 9 on the next turn.
Turn 156, 920 AD: West Fish will grow to size 4 on the next turn.
Turn 156, 920 AD: Fake Humbaba will grow to size 4 on the next turn.
Turn 156, 920 AD: West Coast Silk will grow to size 4 on the next turn.
Turn 156, 920 AD: Wheat will grow to size 3 on the next turn.
Turn 156, 920 AD: Qin Shi Huang has completed Chichen Itza!

Turn 157, 940 AD: West Fish has grown to size 4.
Turn 157, 940 AD: Barb City has become happy.
Turn 157, 940 AD: Fake Humbaba has grown to size 4.
Turn 157, 940 AD: Fake Humbaba can hurry Lighthouse for 2⇴ with 6ℤ overflow and +1⇤ for 17 turns.
Turn 157, 940 AD: West Coast Silk has grown to size 4.
Turn 157, 940 AD: West Coast Silk can hurry Maceman for 2⇴ with 29ℤ overflow and +1⇤ for 60 turns.
Turn 157, 940 AD: Wheat has grown to size 3.
Turn 157, 940 AD: Hammurabi is the worst enemy of Saladin.
Turn 157, 940 AD: Qin Shi Huang will trade Feudalism
Turn 157, 940 AD: Sitting Bull will trade Horseback Riding
Turn 157, 940 AD: Saladin will trade Dye
Turn 157, 940 AD: Paris will grow to size 9 on the next turn.
Turn 157, 940 AD: Commerce will grow to size 11 on the next turn.
Turn 157, 940 AD: Zhou will grow to size 7 on the next turn.
Turn 157, 940 AD: Red Fish Blue F will grow to size 4 on the next turn.


Pictures
Spoiler :
840AD_trade1.png

840AD_trade2.png

900AD_map1.png

940AD_map.png

940AD_cities.png

940AD_resources.png

940AD_tech.png

940AD_wonders.png
 
Nicely done Chris, never mind the spy, at least Brennus does not have Machinery or Feudalism.
Our power graph is amazing to behold.

I'll put up a detailed PPP when I get to work, but the main talking points are

Tech rate to 0% (we are 1900 beakers from Edu), GP due next turn - 70% GS, 15% GE, 10% GM, 5% GA.

Babylon just built Sistines, so we might need to take Cahokia ('Mids, HG, MoM) & a mysterious as yet unnamed Babylonian city.

These are the trades I propose we make before we do anything else. The big one is Machinery & Lit to Qin for Feudalism, this is the cheapest Feudalism trade out there, and we want them to do Guilds for us.
Spoiler :

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Civ4ScreenShot0018-1.jpg

Civ4ScreenShot0019-1.jpg

Civ4ScreenShot0020-1.jpg

Civ4ScreenShot0021-1.jpg

 
OK, I did a worldbuilder test. The spy is *not* evicted when we declare war. Brennus will get one turn to whip horses, but that's all - the spy can sabotage the horses next turn.

I like sucking out all his money for a worthless map!
 
Pre Play Plan

Play 4 turns, to Tolosa falling

1. Technologies

Edu at 0%, if we get a GS next turn we bulb it on finishing Edu, if not a GS, set research to 100%.

Trade Iron to Sally for Dye & 2gpt
Trade Lit & Machinery to Qin for Feudalism & 40g
Trade Aesthetics & Priesthood to SB for HBR & 10g
Sell world map to Ramesses for 130g
Sell world map to Brennus for his map & 80g (we might as well get his cash & map)

2. Dealing with AI

Refuse demands from Brennus, Ramesses II, and Saladin. Consider demands from others if interesting, but likely refuse.

Keep an eye on map trades with other hemisphere.

Continue focusing espionage on Qin.

Local spy to sabotage horses next turn. Remote spy heads to Qin, where we are spending all our EP's.

3. City placement and builds

No new cities this set.

4. General micro

Paris: Treb, whip for max overflow into Uni
GP Farm: Continue Salon, 2 pop whip for max o/f into Uni
Production: Treb, whip for max overflow into Uni
Commerce: Salon, whip for max o/f into Uni
Clams: Pikeman, whip for max overflow into Uni
West Fish: Continue Confused missionary, 1 pop whip for max o/f into Uni
Barb City: Mace, whip for max overflow into Uni
Zhou: Harbor, 2 pop whip for max o/f into Uni
Fake Humbaba: LH, 2 pop whip for max o/f into forge
West Coast Silk: Whip Mace now, as a Brennus archer is lurking
Wheat: Continue Mace
Red Fish Blue Fish: whip LH next turn, start CH

This makes 8 universities for Oxford, so one can afford to go slow.

Workers
Worker 1 & 10 (we have 2 worker 10's btw) are dead, they are standing next to a Brennus Archer
Captured Brennus Worker, we will get him this turn and he replaces Worker 1 (who has been around for a long time anyway, he must be tired :whew:)
Worker 2, continue workshopping island.
Worker 3, help finish Wheat cottage, then farm 1SW of wheat to spread irrigation to it.
Worker 4, finish Wheat cottage, then farm 1SW of wheat to spread irrigation to it.
Worker 5 to go with Tolosa stack, build a road on the forest.
Worker 6, move to Production forest and workshop
Worker 7, finish Barb City farm, then move 1 SE and watermill
Worker 8, finish cottage on Commerce forest, then cottage a Paris plains tile.
Worker 10, move to forest next to Paris and cottage


Great People
GS to bulb Edu
GE to be saved for Mining Inc
GM to be saved for Sushi
GA to be saved for a culture bomb.

5. Civics and Religion

Attempt to convert Hammy to Beauro

6. War

What else can I say, other than we pile in after making the trades.

Vermalion stack:
4 Maces, 1 X-bow, 1 Cat, 1 spear & (1 Treb next turn)

Bibracte stack:
3 Maces, 3 X-bows, 2 Cats, 1 Pikeman, 1 Archer & 1 Chariot (Medic I)

Tolosa stack:
4 Maces, 2 X-bows, 3 Cats, 2 Trebs, 1 Pikeman, 1 Spear, 1 Chariot (Medic I) & 1 Worker to build a road.

Chariots 6 & 10 to hide in Ramesses' territory, sniping at the workers & axes if possible and attempting to pillage roads.

7. Bigger picture

Smash Brennus
Get other hemisphere up to speed, but not with Paper/Edu
Get 7 universities

We currently have 6 TR's with Brennus, but SB & Qin have more than enough spare TR's so that we will still have no domestic TR's when we DoW Brennus
 
Copy & Paste error :blush:
 
Predicted attack force:
Verlamion force:
3 Maces, 1 Cat, 1 Spear

Bibracte force:
3 Maces, 3 X-Bows, 2 Cats, 1 Pike, 1 Archer & 1 Chariot (Medic I)

Tolosa force:
3 Maces, 2 X-Bows, 3 Cats, 2 Trebs, 1 Pike, 1 Spear, 1 Chariot (Medic I)

Actual attack force:
Vermalion stack:
4 Maces, 1 X-bow, 1 Cat, 1 Spear & (1 Treb next turn)

Bibracte stack:
3 Maces, 3 X-bows, 2 Cats, 1 Pike, 1 Archer & 1 Chariot (Medic I)

Tolosa stack:
4 Maces, 2 X-bows, 3 Cats, 2 Trebs, 1 Pike, 1 Spear, 1 Chariot (Medic I) & 1 Worker to build a road.

So, I got an extra Mace, X-Bow, and Treb into the Verlamion stack, and an extra Mace into the Tolosa stack. Not bad, if I do say so myself :)
 
Yes, it works out rather well, as this is the mini-stack that will have to do most of the work with Camulodunum after Vermalion.
 
If I get enough greens, I will play this morning, in a few hours from now.

Just the first 4 turns, up to Tolosa falling, after that we will probably need to stop to reassess the situation in some detail.
 
Argh, did I really kill two of our workers through misplacement? Is there no way to save them?

Green.

No, there is no way to save them. All we can hope is that the Brennus Archer moves to help defend Vermalion, and it may well do that.

Doesn't matter, Brennus has lots of workers that we will get, and even if we do lose those 2, we will probably get them back.
 
No worries, its easy to miss little stuff. :)
 
If I get enough greens, I will play this morning, in a few hours from now.

Just the first 4 turns, up to Tolosa falling, after that we will probably need to stop to reassess the situation in some detail.

Green

All looks good. Nice job Chris. :goodjob: We will get the workers back shortly.
 
That was bigger than I thought!

Spoiler :


green-leaves-344-21.jpg



Is there a hidden message in this somewhere :confused:

"leaf Brennus alone" maybe.

Spoiler :
Oh I kill me :lmao:
Thankyou, thankyou, I'm here all week



edit: I will start playing in about 45 minutes.
 
OK, just started.

Made all the trades, DoWed Brennus, moved troops into position, hit end turn. The result:

- Brennus' archer didn't move :confused: so our workers live and the archer won't make it to Vermalion in time.
- Bibracte stack had a catapult thrown against it. 5 units injured, will need 1 turn healing.
- We got a ..... GS.
 
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