Turn 166
CivFanatics Log:
Buffy Log:
City Moves:
New Maps:
The Entrance to the Bay:
I cancelled our fish for 1 gpt with SB to re-do it for 2 gpt, but then he wouldn't trade for fish.
We could trade corn as we're about to get a new one:
Some War Moves:
Who said no pain no gain?
Ben Was Stupid / Brennus Was Smart
Odds at Vienne are good and he didn't whip another longbow. I say the longbows all bombard and then we take the city with the 4 maces.
Brennus' move was smart. But he can't reach any city with anything except the chariots. And we have a lot more movement possibility than he does.
CivFanatics Log:
Spoiler :
Here is your Session Turn Log from 1060 AD to 1070 AD:
Turn 166, 1060 AD: Paris can hurry Salon for 4⇴ with 12ℤ overflow and +1⇤ for 71 turns.
Turn 166, 1060 AD: Production can hurry University for 4⇴ with 19ℤ overflow and +1⇤ for 74 turns.
Turn 166, 1060 AD: Commerce has grown to size 12.
Turn 166, 1060 AD: Clams has grown to size 7.
Turn 166, 1060 AD: West Fish can hurry Confucian Monastery for 2⇴ with 36ℤ overflow and +1⇤ for 51 turns.
Turn 166, 1060 AD: Barb City will become unhappy on the next turn.
Turn 166, 1060 AD: West Coast Silk has grown to size 6.
Turn 166, 1060 AD: West Coast Silk has become unhappy.
Turn 166, 1060 AD: Wheat can hurry Courthouse for 2⇴ with 16ℤ overflow and +1⇤ for 34 turns.
Turn 166, 1060 AD: Bibracte has been pacified.
Turn 166, 1060 AD: Bibracte can hurry Forge for 3⇴ with 14ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Tolosa has been pacified.
Turn 166, 1060 AD: Tolosa can hurry Forge for 3⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Hammurabi has 70 gold available for trade.
Turn 166, 1060 AD: Saladin has 50 gold available for trade.
Turn 166, 1060 AD: Barb City will become unhappy on the next turn.
Turn 166, 1060 AD: Hammurabi has 70 gold available for trade.
Turn 166, 1060 AD: Saladin has 50 gold available for trade.
Turn 166, 1060 AD: You are the worst enemy of Saladin.
Turn 166, 1060 AD: Ramesses II is the worst enemy of Brennus.
Turn 166, 1060 AD: Brennus is the worst enemy of Ramesses II.
Turn 166, 1060 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 166, 1060 AD: Will Sign Peace Treaty: Brennus
Turn 166, 1060 AD: Deal Canceled: Fish to Sitting Bull for Gold Per Turn (1)
Turn 166, 1060 AD: Louis XIV's Maceman 1 (West Coast Silk) (8.00) vs Brennus's Longbowman (1.20)
Turn 166, 1060 AD: Combat Odds: 100.0%
Turn 166, 1060 AD: Brennus's Longbowman is hit for 29 (0/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman 1 (West Coast Silk) has defeated Brennus's Longbowman!
Turn 166, 1060 AD: Your Maceman 1 (West Coast Silk) has destroyed a Longbowman!
Turn 166, 1060 AD: West Fish will grow to size 6 on the next turn.
Turn 166, 1060 AD: Barb City will grow to size 9 on the next turn.
Turn 166, 1060 AD: Wheat will grow to size 3 on the next turn.
Turn 166, 1060 AD: Red Fish Blue F will grow to size 5 on the next turn.
Turn 166, 1060 AD: You have constructed a Confucian Monastery in West Fish. Work has now begun on a University.
Turn 166, 1060 AD: You have constructed a Forge in Bibracte. Work has now begun on Buddhist Missionary.
Turn 166, 1060 AD: Cimmerian (Barbarian) has been captured by the Chinese Empire!!!
Turn 166, 1060 AD: Brennus's Trireme (2.20) vs Louis XIV's Caravel 1 (Clams) (3.30)
Turn 166, 1060 AD: Combat Odds: 9.9%
Turn 166, 1060 AD: (Extra Combat: -10%)
Turn 166, 1060 AD: (Plot Defense: +10%)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (76/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (52/100HP)
Turn 166, 1060 AD: Louis XIV's Caravel 1 (Clams) is hit for 16 (84/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (28/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (4/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (0/100HP)
Turn 166, 1060 AD: Louis XIV's Caravel 1 (Clams) has defeated Brennus's Trireme!
Turn 166, 1060 AD: While defending, your Caravel 1 (Clams) has killed a Celtic Trireme!
Turn 166, 1060 AD: A Forge in Tolosa was destroyed by enemy infiltrators!
Turn 167, 1070 AD: A French Spy 2 (Production) has been stumbled upon while operating near the Arabian city of Najran!
Turn 167, 1070 AD: The enemy has been spotted near Bibracte!
Turn 167, 1070 AD: Production has become unhappy.
Turn 167, 1070 AD: Commerce has become unhappy.
Turn 167, 1070 AD: Clams will become unhappy on the next turn.
Turn 167, 1070 AD: Barb City has grown to size 9.
Turn 167, 1070 AD: Barb City has become unhappy.
Turn 167, 1070 AD: Zhou can hurry Salon for 3⇴ with 32ℤ overflow and +1⇤ for 46 turns.
Turn 167, 1070 AD: West Coast Silk has become happy.
Turn 167, 1070 AD: Red Fish Blue F has grown to size 5.
Turn 167, 1070 AD: Qin Shi Huang has 60 gold available for trade.
Turn 167, 1070 AD: Hammurabi is the worst enemy of Saladin.
Turn 167, 1070 AD: The borders of Bibracte are about to expand.
Turn 167, 1070 AD: The borders of Sugar Gems are about to expand.
Turn 166, 1060 AD: Paris can hurry Salon for 4⇴ with 12ℤ overflow and +1⇤ for 71 turns.
Turn 166, 1060 AD: Production can hurry University for 4⇴ with 19ℤ overflow and +1⇤ for 74 turns.
Turn 166, 1060 AD: Commerce has grown to size 12.
Turn 166, 1060 AD: Clams has grown to size 7.
Turn 166, 1060 AD: West Fish can hurry Confucian Monastery for 2⇴ with 36ℤ overflow and +1⇤ for 51 turns.
Turn 166, 1060 AD: Barb City will become unhappy on the next turn.
Turn 166, 1060 AD: West Coast Silk has grown to size 6.
Turn 166, 1060 AD: West Coast Silk has become unhappy.
Turn 166, 1060 AD: Wheat can hurry Courthouse for 2⇴ with 16ℤ overflow and +1⇤ for 34 turns.
Turn 166, 1060 AD: Bibracte has been pacified.
Turn 166, 1060 AD: Bibracte can hurry Forge for 3⇴ with 14ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Tolosa has been pacified.
Turn 166, 1060 AD: Tolosa can hurry Forge for 3⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Hammurabi has 70 gold available for trade.
Turn 166, 1060 AD: Saladin has 50 gold available for trade.
Turn 166, 1060 AD: Barb City will become unhappy on the next turn.
Turn 166, 1060 AD: Hammurabi has 70 gold available for trade.
Turn 166, 1060 AD: Saladin has 50 gold available for trade.
Turn 166, 1060 AD: You are the worst enemy of Saladin.
Turn 166, 1060 AD: Ramesses II is the worst enemy of Brennus.
Turn 166, 1060 AD: Brennus is the worst enemy of Ramesses II.
Turn 166, 1060 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 166, 1060 AD: Will Sign Peace Treaty: Brennus
Turn 166, 1060 AD: Deal Canceled: Fish to Sitting Bull for Gold Per Turn (1)
Turn 166, 1060 AD: Louis XIV's Maceman 1 (West Coast Silk) (8.00) vs Brennus's Longbowman (1.20)
Turn 166, 1060 AD: Combat Odds: 100.0%
Turn 166, 1060 AD: Brennus's Longbowman is hit for 29 (0/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman 1 (West Coast Silk) has defeated Brennus's Longbowman!
Turn 166, 1060 AD: Your Maceman 1 (West Coast Silk) has destroyed a Longbowman!
Turn 166, 1060 AD: West Fish will grow to size 6 on the next turn.
Turn 166, 1060 AD: Barb City will grow to size 9 on the next turn.
Turn 166, 1060 AD: Wheat will grow to size 3 on the next turn.
Turn 166, 1060 AD: Red Fish Blue F will grow to size 5 on the next turn.
Turn 166, 1060 AD: You have constructed a Confucian Monastery in West Fish. Work has now begun on a University.
Turn 166, 1060 AD: You have constructed a Forge in Bibracte. Work has now begun on Buddhist Missionary.
Turn 166, 1060 AD: Cimmerian (Barbarian) has been captured by the Chinese Empire!!!
Turn 166, 1060 AD: Brennus's Trireme (2.20) vs Louis XIV's Caravel 1 (Clams) (3.30)
Turn 166, 1060 AD: Combat Odds: 9.9%
Turn 166, 1060 AD: (Extra Combat: -10%)
Turn 166, 1060 AD: (Plot Defense: +10%)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (76/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (52/100HP)
Turn 166, 1060 AD: Louis XIV's Caravel 1 (Clams) is hit for 16 (84/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (28/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (4/100HP)
Turn 166, 1060 AD: Brennus's Trireme is hit for 24 (0/100HP)
Turn 166, 1060 AD: Louis XIV's Caravel 1 (Clams) has defeated Brennus's Trireme!
Turn 166, 1060 AD: While defending, your Caravel 1 (Clams) has killed a Celtic Trireme!
Turn 166, 1060 AD: A Forge in Tolosa was destroyed by enemy infiltrators!
Turn 167, 1070 AD: A French Spy 2 (Production) has been stumbled upon while operating near the Arabian city of Najran!
Turn 167, 1070 AD: The enemy has been spotted near Bibracte!
Turn 167, 1070 AD: Production has become unhappy.
Turn 167, 1070 AD: Commerce has become unhappy.
Turn 167, 1070 AD: Clams will become unhappy on the next turn.
Turn 167, 1070 AD: Barb City has grown to size 9.
Turn 167, 1070 AD: Barb City has become unhappy.
Turn 167, 1070 AD: Zhou can hurry Salon for 3⇴ with 32ℤ overflow and +1⇤ for 46 turns.
Turn 167, 1070 AD: West Coast Silk has become happy.
Turn 167, 1070 AD: Red Fish Blue F has grown to size 5.
Turn 167, 1070 AD: Qin Shi Huang has 60 gold available for trade.
Turn 167, 1070 AD: Hammurabi is the worst enemy of Saladin.
Turn 167, 1070 AD: The borders of Bibracte are about to expand.
Turn 167, 1070 AD: The borders of Sugar Gems are about to expand.
Buffy Log:
Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
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Turn 166/500 (1060 AD) [19-Nov-2012 19:26:03]
A Watermill was built near Barb City
Fake Humbaba begins: Harbor (80 turns)
Bibracte begins: Library (9 turns)
Bibracte begins: Longbowman (10 turns)
Bibracte begins: Chariot (6 turns)
Bibracte begins: Worker (12 turns)
Bibracte begins: Explorer (8 turns)
Bibracte begins: Spy (8 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Maceman (14 turns)
Bibracte begins: Longbowman (10 turns)
Bibracte begins: Crossbowman (12 turns)
Bibracte begins: Chariot (6 turns)
Bibracte begins: Horse Archer (10 turns)
Bibracte begins: Barracks (9 turns)
Bibracte begins: Confucian Temple (14 turns)
Bibracte begins: Confucian Monastery (10 turns)
Bibracte begins: Buddhist Monastery (10 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Forge (1 turns)
While attacking in Celtic territory at Bibracte, Maceman 1 (West Coast Silk) (8.00/8) defeats Celtic Longbowman (Prob Victory: 100.0%)
A Mine was built near Sugar Gems
100% Research: 703 per turn
0% Espionage: 22 per turn
0% Gold: -211 per turn, 904 in the bank
After End Turn:
The whip was applied in West Fish
The whip was applied in Wheat
The whip was applied in Bibracte
The whip was applied in Tolosa
A Town was built near Commerce
West Fish grows to size 6
West Fish finishes: Confucian Monastery
Barb City grows to size 9
West Coast Silk finishes: Chariot
Wheat grows to size 3
Wheat finishes: Courthouse
Red Fish Blue F grows to size 5
Bibracte finishes: Forge
Tolosa finishes: Forge
Other Player Actions:
While defending in Celtic territory near Durnovaria, Caravel 1 (Clams) (2.52/3) defeats Celtic Trireme (Prob Victory: 90.1%)
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Turn 166/500 (1060 AD) [19-Nov-2012 19:26:03]
A Watermill was built near Barb City
Fake Humbaba begins: Harbor (80 turns)
Bibracte begins: Library (9 turns)
Bibracte begins: Longbowman (10 turns)
Bibracte begins: Chariot (6 turns)
Bibracte begins: Worker (12 turns)
Bibracte begins: Explorer (8 turns)
Bibracte begins: Spy (8 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Maceman (14 turns)
Bibracte begins: Longbowman (10 turns)
Bibracte begins: Crossbowman (12 turns)
Bibracte begins: Chariot (6 turns)
Bibracte begins: Horse Archer (10 turns)
Bibracte begins: Barracks (9 turns)
Bibracte begins: Confucian Temple (14 turns)
Bibracte begins: Confucian Monastery (10 turns)
Bibracte begins: Buddhist Monastery (10 turns)
Bibracte begins: Buddhist Missionary (8 turns)
Bibracte begins: Forge (1 turns)
While attacking in Celtic territory at Bibracte, Maceman 1 (West Coast Silk) (8.00/8) defeats Celtic Longbowman (Prob Victory: 100.0%)
A Mine was built near Sugar Gems
100% Research: 703 per turn
0% Espionage: 22 per turn
0% Gold: -211 per turn, 904 in the bank
After End Turn:
The whip was applied in West Fish
The whip was applied in Wheat
The whip was applied in Bibracte
The whip was applied in Tolosa
A Town was built near Commerce
West Fish grows to size 6
West Fish finishes: Confucian Monastery
Barb City grows to size 9
West Coast Silk finishes: Chariot
Wheat grows to size 3
Wheat finishes: Courthouse
Red Fish Blue F grows to size 5
Bibracte finishes: Forge
Tolosa finishes: Forge
Other Player Actions:
While defending in Celtic territory near Durnovaria, Caravel 1 (Clams) (2.52/3) defeats Celtic Trireme (Prob Victory: 90.1%)
City Moves:
Spoiler :
New Maps:
Spoiler :
The Entrance to the Bay:
I cancelled our fish for 1 gpt with SB to re-do it for 2 gpt, but then he wouldn't trade for fish.
We could trade corn as we're about to get a new one:
Some War Moves:
Spoiler :
Who said no pain no gain?
Ben Was Stupid / Brennus Was Smart
Spoiler :
Odds at Vienne are good and he didn't whip another longbow. I say the longbows all bombard and then we take the city with the 4 maces.
Brennus' move was smart. But he can't reach any city with anything except the chariots. And we have a lot more movement possibility than he does.