SGOTM 16 - U'nu'sual S'us'pec'ts

Autolog:

Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
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Turn 173/500 (1130 AD) [25-Nov-2012 17:39:47]
Barb City begins: Market (50 turns)
Red Fish Blue F begins: Market (150 turns)
Ski Resort begins: Courthouse (20 turns)
West Fish begins: Buddhist Missionary (40 turns)
Zhou begins: University of Sankore (23 turns)
West Coast Silk begins: Buddhist Temple (7 turns)
Sugar Gems begins: Buddhist Monastery (15 turns)
A Farm was built
A Cottage was built near Sugar Gems
Tech traded to Hammurabi (Babylon): Astronomy
Tech acquired (trade, lightbulb, hut, espionage): Drama
Tech acquired (trade, lightbulb, hut, espionage): Music
0% Research: 29 per turn
0% Culture: 191 per turn
0% Espionage: 26 per turn
100% Gold: 246 per turn, 2728 in the bank

After End Turn:
The whip was applied in West Fish
The whip was applied in Zhou
The whip was applied in West Coast Silk
The whip was applied in Sugar Gems
West Fish grows to size 4
West Fish finishes: Salon
Barb City grows to size 7
Zhou finishes: Salon
West Coast Silk grows to size 6
West Coast Silk finishes: Salon
Bibracte grows to size 4
Sugar Gems finishes: Buddhist Temple

Other Player Actions:
While defending in French territory near Red Fish Blue F, Trireme 1 (Production) (1.10/2) defeats Barbarian Galley (Prob Victory: 96.4%)
Attitude Change: Ramesses II (Egypt) towards Louis XIV (France), from 'Cautious' to 'Pleased'

Turn 174/500 (1140 AD) [25-Nov-2012 18:04:10]
A Mine was built near Sugar Gems
While attacking in Celtic territory at Vienne, Maceman 4 (GP Farm) (3.68/8) defeats Celtic Gallic Warrior (Prob Victory: 71.0%)
Captured Vienne (Brennus)
Razed Vienne
Vienne lost
Stone begins: Library (4 turns)
Stone begins: Library (4 turns)
Stone begins: Library (1 turns)
Paris begins: Notre Dame (23 turns)
Camel Dumdum begins: Harbor (80 turns)
0% Research: 34 per turn
0% Culture: 207 per turn
0% Espionage: 28 per turn
100% Gold: 250 per turn, 2984 in the bank

After End Turn:
The whip was applied in Paris
Whip anger has decreased in Barb City
Whip anger has decreased in Fake Humbaba
The whip was applied in Camel Dumdum
The whip was applied in Stone
Paris finishes: Salon
A Town was built near Commerce
Clams grows to size 6
Barb City grows to size 8
Zhou grows to size 10
Fake Humbaba grows to size 4
Wheat finishes: Buddhist Temple
Red Fish Blue F grows to size 5
Sugar Gems grows to size 3
Ski Resort grows to size 3
Camel Dumdum grows to size 2
Camel Dumdum finishes: Forge
Stone finishes: Granary

Other Player Actions:
Islam founded in a distant land
Attitude Change: Ramesses II (Egypt) towards Louis XIV (France), from 'Pleased' to 'Cautious'

Turn 175/500 (1150 AD) [25-Nov-2012 18:37:19]
Wheat begins: Buddhist Monastery (7 turns)
Trebuchet 9 (Production) promoted: City Raider I
While attacking in Celtic territory at Durocortorum, Trebuchet 9 (Production) loses to Celtic Longbowman (3.96/6) (Prob Victory: 25.8%)
Trebuchet 11 (Production) promoted: City Raider I
While attacking, Trebuchet 11 (Production) decimates Celtic Longbowman (Prob Victory: 76.5%)
While attacking in Celtic territory at Durocortorum, Maceman 2 (Wheat) (4.40/8) defeats Celtic Axeman (Prob Victory: 94.8%)
While attacking in Celtic territory at Durocortorum, Maceman 11 (Wheat) (7.36/8) defeats Celtic Gallic Warrior (Prob Victory: 99.4%)
While attacking in Celtic territory at Durocortorum, Pikeman 3 (Wheat) (3.48/6) defeats Celtic Longbowman (Prob Victory: 97.7%)
Buddhism has been removed: Durocortorum (Celtic Empire)
Buddhism has spread: Durocortorum
Captured Durocortorum (Brennus)
Durocortorum begins: Forge (121 turns)
A Cottage was built near Camel Dumdum
A Cottage was built near Camel Dumdum
While attacking in French territory near Barb City, Galleon 3 (Zhou) (3.44/4) defeats Barbarian Galley (Prob Victory: 98.7%)
Maceman 4 (GP Farm) promoted: City Raider II
Research begun: Chemistry (62 Turns)
100% Research: 872 per turn
0% Culture: 220 per turn
0% Espionage: 32 per turn
0% Gold: -277 per turn, 3270 in the bank

After End Turn:
The whip was applied in Commerce
Whip anger has decreased in Clams
Paris grows to size 10
Production grows to size 9
Commerce finishes: University
A Village was built near Commerce
West Fish grows to size 5
West Fish finishes: Buddhist Missionary
Wheat grows to size 5
Red Fish Blue F grows to size 6
Stone finishes: Library

Other Player Actions:
Attitude Change: Hammurabi (Babylon) towards Ramesses II (Egypt), from 'Cautious' to 'Pleased'
Civics Change: Ramesses II(Egypt) from 'Vassalage' to 'Bureaucracy'

Turn 176/500 (1160 AD) [25-Nov-2012 19:07:19]
Commerce begins: Oxford University (34 turns)
Commerce begins: Oxford University (34 turns)
West Fish begins: Buddhist Temple (14 turns)
Stone begins: Buddhist Monastery (5 turns)
A Farm was built
Maceman 7 (Clams) promoted: City Raider III
Trebuchet 5 (Production) promoted: Barrage I
While attacking, Trebuchet 5 (Production) decimates Celtic Longbowman (Prob Victory: 1.6%)
Trebuchet 12 (Barb City) promoted: City Raider I
While attacking in Celtic territory at Isca, Trebuchet 12 (Barb City) loses to Celtic Longbowman (3.78/6) (Prob Victory: 8.5%)
While attacking in Celtic territory at Isca, Trebuchet 6 (Commerce) loses to Celtic Longbowman (2.10/6) (Prob Victory: 40.5%)
While attacking in Celtic territory at Isca, Maceman 7 (Clams) (7.36/8) defeats Celtic Longbowman (Prob Victory: 97.3%)
While attacking in Celtic territory at Isca, Maceman 6 (Commerce) (4.96/8) defeats Celtic Longbowman (Prob Victory: 99.6%)
While attacking in Celtic territory at Isca, Maceman 10 (Barb City) (5.76/8) defeats Celtic Spearman (Prob Victory: 99.4%)
Buddhism has been removed: Isca (Celtic Empire)
Christianity has spread: Isca
Buddhism has spread: Isca
Captured Isca (Brennus)
Isca begins: Courthouse (121 turns)
Lysander (Chariot) promoted: Lead by Warlord
 
ND would have been nice, but oh well, at least we get a heap of fail gold.

Isca was always going to be painful, so I think only losing 2 trebs is positively lucky. :goodjob:

5 more turns for AP, I don't think I could bear to watch. My 4 pop whip calculation was well out though, it currently requires a 10 pop whip. :eek:

And Qin is researching Banking & Hammy Nationalism = PERFECT!!!
 
Pictures

Trades:

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New cities:

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What remains of the Celtic empire:

Spoiler :
Current garrison in Thebes:
Unusual107.jpg


Junk cities in the South:
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Our southern empire:

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Diplomatic situation:

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Good play!
Shame on ND, better luck on AP.
Are you planning to switch to mines for Commerce Oxford?
We need a Galleon on the east to get the final island city in the SE.
 
Good play!
Shame on ND, better luck on AP.
Are you planning to switch to mines for Commerce Oxford?

Oops. I knew I would forget something. I will do that this turn.

We need a Galleon on the east to get the final island city in the SE.

Yes. It would take ~10 turns to send one around to Gergovia/Bagacum. It might be better to build one in Paris (in 5 turns) now that it is not building ND.

Speaking of which, I presume Thebes is the next war target? Or do we want to eliminate Bagacum (which I think we should rename to X-Rated) now and leave the copper island for last? I am moving troops toward Isca anticipating we will declare on Ramesses fairly soon.
 
Maple Sporks have overtaken us again, they look like they are pushing Culture significantly.

I thought you meant they passed our score, rather than turns played. :eek: We have slightly more culture than they do, and we really haven't been focusing on it. Could most of that be from the free GAs with Salons?
 
Or maybe whip the Galleon out of Durno. Leave either Bag and Island for the moment and finish off Thebes. It is worrisome in revolt over there. It may get flipped.
 
Attack Ramesses. I am not at all worried about the "kill someone" requirement. We will mop up both Brennus and Ramesses soon. Better to take Ram's good cities now.

Yeah, that is my feeling as well. I would favor taking Thebes first and then declaring and hitting Memphis and his northern coastal cities in a pincer movement.
 
I agree, go to Thebes immediately, then Memphis, send all Maces & Trebs. Send Bibracte X-bow & LB to defend Stone against the 2 GW's.

Once we have taken Thebes, he will probably give us the island city for peace, then 10 turns later we take X-rated. Saves us worrying about Galleons.

Most of our culture lead has come from the sheer number of cities we have (as we are Creative).
 
Isca needs to whip a Christian monastery the turn it comes out of revolt (6t). This is super important, as it then frees us from having to stay in OR to build Christian missionaries.

SM might need to be delayed by a turn to achieve this.

Paris could build a Buddhist Stupa now.
 
Yeah, that is my feeling as well. I would favor taking Thebes first and then declaring and hitting Memphis and his northern coastal cities in a pincer movement.

Yes, there are a fair number of troops that could go on the 2 Galleons & Galley in the Bay.

I think the idea of taking Memphis & maybe Elephantine the turn after we DoW him is excellent.

This frees up our stack to move on Heliopolis.
 
Isca needs to whip a Christian monastery the turn it comes out of revolt (6t). This is super important, as it then frees us from having to stay in OR to build Christian missionaries.

SM might need to be delayed by a turn to achieve this.

Paris could build a Buddhist Stupa now.

OK - so the general plan for the next set of turns is to move troops to Isca and advance on Thebes, and leave the Celtic south for last. I will switch Paris to a Stupa.

Let me know if there is anything else that needs attention, and I will incorporate it in the PPP.
 
X-post. :)

Move:
-the current Isca stack to Thebes, asap. Don't attack across the river ;)
-the furthest 8 reinforcements on to the 3 boats (4 trebs, x-bow & 3 maces) (for Memphis)
-all the Stone units & 2nd super medic towards Isca (for Pi-Ramesses)
-the 2 trebs & 2 cats in Gergovia to Isca (also for Pi-Ramesses, get them into position 2 NE of Pi-Ramesses)
-Bibracte LB & x-bow to Stone (follow those GW's)

edit: I think I wold also sell Drama & Music to Qin, Sally & SB, for whatever gold they give us. We don't want any of them researching useless techs.

edit: I think I would also put ESP on SB, we only need 3 turns on him to see his reseach. We have lots of spare EP's on Qin & Hammy, so we can take it off them for a while and still see their research. After we can see SB's research, we can reasses the EP situation, and maybe then do Sally. Opinions anyone??
 
edit: I think I wold also sell Drama & Music to Qin, Sally & SB, for whatever gold they give us. We don't want any of them researching useless techs.

edit: I think I would also put ESP on SB, we only need 3 turns on him to see his reseach. We have lots of spare EP's on Qin & Hammy, so we can take it off them for a while and still see their research. After we can see SB's research, we can reasses the EP situation, and maybe then do Sally. Opinions anyone??

Agree
 
Just a few little things I noticed:

- Spy in Barb City, should work the watermill
- Sugar Gems, should work Gems instead of Farm (city still grows this turn)
- Galley cannot join attack on Memphis, its too far. I support to upgrade it to Galleon, will be useful later.
 
Just a few little things I noticed:

- Spy in Barb City, should work the watermill
- Sugar Gems, should work Gems instead of Farm (city still grows this turn)
- Galley cannot join attack on Memphis, its too far. I support to upgrade it to Galleon, will be useful later.

OK - I will incorporate these suggestions into my PPP. I had not checked the tile assignments for this turn yet, so I had not noticed the spy. The AI's propensity to assign citizens as spies after CH's are built is one reason I check tile assignments every turn.

I am also going to build a few more trebs. We will lose at least 2 trying to take Thebes, since the city has another 2 LBs promoted to Guerrilla2 and it is on a hill. I think at least a couple more are worth the investment.
 
Agreed, trebs are the unit we are most likely to lose.

How many do we still have? We aren't likely to lose many against Ramesses, 2 per hill city at most.

We do want to protect our CR3 maces, they are lethal when promoted to rifles or infantry.
 
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