SGOTM 16 - U'nu'sual S'us'pec'ts

Qin finishes Banking in 5 turns, and he will most likely revolt to Mercantilism, costing us ~30 commerce a turn.

If we sell/gift Theology to Qin in 3 turns, when we are 1 turn from finishing it, he may revolt to Theocracy (unlikely I know), and thus delay any revolt to Merc.

OK - I'll add this to my to do list.


edit: there will also probably be another mini-turnset from Trys before he hands over

They don't feel very "mini". :p

OK - I am about to start playing.
 
:popcorn:
 
It is turn 178. Saladin adopted Theocracy this turn with our missionary 1 turn away in the caravel. Where should I send the missionary?
 
Gift him the missionary.
 
We can only bribe him into civics we are running, and we are both running the same civics, so unfortunately, no we cant.
 
I AM WRONG

Qin is not running OR, and can be bribed into it.
 
Yaaaaaay!!!!!!!!!!!!!!!!!!!!!!
 
Ummm... I need to vote for the AP resident before I save the game, so I am going to vote for us, rather than Brennus. I hope that is OK. :lol:

Save now uploaded.

We've had problems with spies. We had the Granary in Wheat sabotaged as well as progress toward a monastery in another city. Screen shots coming soon.

Upload log:

Spoiler :
Here is your Session Turn Log from 1160 AD to 1200 AD:

Turn 176, 1160 AD: Louis XIV's Trebuchet 5 (Production) (4.00) vs Brennus's Longbowman (9.24)
Turn 176, 1160 AD: Combat Odds: 1.6%
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Defense: +25%)
Turn 176, 1160 AD: (Hills Defense: +75%)
Turn 176, 1160 AD: (City Attack: -100%)
Turn 176, 1160 AD: Louis XIV's Trebuchet 5 (Production) is hit for 29 (71/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 13 (87/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 13 (74/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 13 (61/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 13 (48/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 13 (35/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 12 (Barb City) (4.00) vs Brennus's Longbowman (7.04)
Turn 176, 1160 AD: Combat Odds: 8.5%
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Defense: +70%)
Turn 176, 1160 AD: (Hills Defense: +25%)
Turn 176, 1160 AD: (City Attack: -120%)
Turn 176, 1160 AD: Louis XIV's Trebuchet 12 (Barb City) is hit for 26 (74/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 14 (77/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 12 (Barb City) is hit for 26 (48/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 12 (Barb City) is hit for 26 (22/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 14 (63/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 12 (Barb City) is hit for 26 (0/100HP)
Turn 176, 1160 AD: Brennus's Longbowman has defeated Louis XIV's Trebuchet 12 (Barb City)!
Turn 176, 1160 AD: Louis XIV's Trebuchet 6 (Commerce) (4.00) vs Brennus's Longbowman (5.63)
Turn 176, 1160 AD: Combat Odds: 40.5%
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Defense: +70%)
Turn 176, 1160 AD: (Hills Defense: +25%)
Turn 176, 1160 AD: (City Attack: -100%)
Turn 176, 1160 AD: Louis XIV's Trebuchet 6 (Commerce) is hit for 26 (74/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 6 (Commerce) is hit for 26 (48/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 14 (49/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 6 (Commerce) is hit for 26 (22/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 14 (35/100HP)
Turn 176, 1160 AD: Louis XIV's Trebuchet 6 (Commerce) is hit for 26 (0/100HP)
Turn 176, 1160 AD: Brennus's Longbowman has defeated Louis XIV's Trebuchet 6 (Commerce)!
Turn 176, 1160 AD: Louis XIV's Maceman 7 (Clams) (7.36) vs Brennus's Longbowman (3.65)
Turn 176, 1160 AD: Combat Odds: 97.3%
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Defense: +70%)
Turn 176, 1160 AD: (Hills Defense: +25%)
Turn 176, 1160 AD: (City Attack: -75%)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 20 (15/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 20 (0/100HP)
Turn 176, 1160 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Longbowman!
Turn 176, 1160 AD: Louis XIV's Maceman 6 (Commerce) (8.00) vs Brennus's Longbowman (3.13)
Turn 176, 1160 AD: Combat Odds: 99.6%
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Defense: +25%)
Turn 176, 1160 AD: (Hills Defense: +75%)
Turn 176, 1160 AD: (City Attack: -45%)
Turn 176, 1160 AD: Louis XIV's Maceman 6 (Commerce) is hit for 19 (81/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 20 (5/100HP)
Turn 176, 1160 AD: Louis XIV's Maceman 6 (Commerce) is hit for 19 (62/100HP)
Turn 176, 1160 AD: Brennus's Longbowman is hit for 20 (0/100HP)
Turn 176, 1160 AD: Louis XIV's Maceman 6 (Commerce) has defeated Brennus's Longbowman!
Turn 176, 1160 AD: Louis XIV's Maceman 10 (Barb City) (5.76) vs Brennus's Spearman (2.07)
Turn 176, 1160 AD: Combat Odds: 99.4%
Turn 176, 1160 AD: (Extra Combat: +10%)
Turn 176, 1160 AD: (Plot Defense: +29%)
Turn 176, 1160 AD: (Fortify: +25%)
Turn 176, 1160 AD: (City Attack: -45%)
Turn 176, 1160 AD: (Combat: -50%)
Turn 176, 1160 AD: Brennus's Spearman is hit for 31 (37/100HP)
Turn 176, 1160 AD: Brennus's Spearman is hit for 31 (6/100HP)
Turn 176, 1160 AD: Brennus's Spearman is hit for 31 (0/100HP)
Turn 176, 1160 AD: Louis XIV's Maceman 10 (Barb City) has defeated Brennus's Spearman!
Turn 176, 1160 AD: You have captured Isca!!!
Turn 176, 1160 AD: Paris can no longer work on Notre Dame. The lost ℤ is converted into 133ℴ!
Turn 176, 1160 AD: The borders of Clams have expanded!
Turn 176, 1160 AD: You have constructed a Buddhist Monastery in Wheat. Work has now begun on a Trebuchet.
Turn 176, 1160 AD: You have constructed a Market in Bibracte. Work has now begun on a Courthouse.
Turn 176, 1160 AD: The borders of Stone have expanded!
Turn 176, 1160 AD: Isambard Kingdom Brunel (Great Engineer) has been born in Cahokia (Sitting Bull)!

Turn 177, 1170 AD: You have discovered Chemistry!
Turn 177, 1170 AD: You have constructed a Buddhist Monastery in West Fish. Work has now begun on a Buddhist Temple.
Turn 177, 1170 AD: You have constructed a Market in Barb City. Work has now begun on a Trebuchet.
Turn 177, 1170 AD: You have trained a Trebuchet in Stone. Work has now begun on a Buddhist Monastery.
Turn 177, 1170 AD: Zheng He (Great Merchant) has been born in Alexandria (Ramesses II)!
Turn 177, 1170 AD: Saladin adopts Theocracy!

Turn 178, 1180 AD: The enemy has been spotted near Stone!
Turn 178, 1180 AD: Barb City has become happy.
Turn 178, 1180 AD: Zhou will become unhappy on the next turn.
Turn 178, 1180 AD: West Coast Silk can hurry Trebuchet for 2⇴ with 14ℤ overflow and +1⇤ for 69 turns.
Turn 178, 1180 AD: Wheat can hurry Trebuchet for 1⇴ with 8ℤ overflow and +1⇤ for 52 turns.
Turn 178, 1180 AD: Red Fish Blue F has grown to size 7.
Turn 178, 1180 AD: Camel Dumdum can hurry Harbor for 1⇴ with 19ℤ overflow and +1⇤ for 16 turns.
Turn 178, 1180 AD: Durnovaria can hurry Buddhist Monastery for 2⇴ with 26ℤ overflow and +1⇤ for 10 turns.
Turn 178, 1180 AD: Gergovia will be pacified on the next turn.
Turn 178, 1180 AD: East Coast Gems has been pacified.
Turn 178, 1180 AD: Saladin has 50 gold available for trade.
Turn 178, 1180 AD: The borders of Red Fish Blue F are about to expand.
Turn 178, 1180 AD: Sitting Bull will trade Banana
Turn 178, 1180 AD: Barb City will grow to size 7 on the next turn.
Turn 178, 1180 AD: Zhou will grow to size 11 on the next turn.
Turn 178, 1180 AD: Fake Humbaba will grow to size 5 on the next turn.
Turn 178, 1180 AD: West Coast Silk will grow to size 6 on the next turn.
Turn 178, 1180 AD: Wheat will grow to size 4 on the next turn.
Turn 178, 1180 AD: Bibracte will grow to size 4 on the next turn.
Turn 178, 1180 AD: Ski Resort will grow to size 5 on the next turn.
Turn 178, 1180 AD: Camel Dumdum will grow to size 3 on the next turn.
Turn 178, 1180 AD: You have discovered Philosophy!
Turn 178, 1180 AD: You have trained a Trebuchet in West Coast Silk. Work has now begun on a Buddhist Monastery.
Turn 178, 1180 AD: You have trained a Trebuchet in Wheat. Work has now begun on a Granary.
Turn 178, 1180 AD: The borders of Red Fish Blue F have expanded!
Turn 178, 1180 AD: You have constructed a Harbor in Camel Dumdum. Work has now begun on a Buddhist Monastery.
Turn 178, 1180 AD: You have constructed a Buddhist Monastery in Durnovaria. Work has now begun on a Courthouse.
Turn 178, 1180 AD: Rosalind Franklin (Great Scientist) has been born in Beijing (Qin Shi Huang)!
Turn 178, 1180 AD: A Spy has been stumbled upon while operating near the French city of Bibracte!
Turn 178, 1180 AD: All Buddhist Monastery progress in Clams was destroyed by enemy infiltrators!

Turn 179, 1190 AD: The enemy has been spotted near Gergovia!
Turn 179, 1190 AD: The enemy has been spotted near Stone!
Turn 179, 1190 AD: Production can hurry The Apostolic Palace for 3⇴ with 24ℤ overflow and +1⇤ for 71 turns.
Turn 179, 1190 AD: Clams can hurry Buddhist Monastery for 2⇴ with 8ℤ overflow and +1⇤ for 86 turns.
Turn 179, 1190 AD: West Fish can hurry Buddhist Temple for 1⇴ with 2ℤ overflow and +1⇤ for 78 turns.
Turn 179, 1190 AD: Barb City has grown to size 7.
Turn 179, 1190 AD: Barb City can hurry Trebuchet for 2⇴ with 36ℤ overflow and +1⇤ for 95 turns.
Turn 179, 1190 AD: Zhou has grown to size 11.
Turn 179, 1190 AD: Zhou has become unhappy.
Turn 179, 1190 AD: Zhou can hurry University of Sankore for 5⇴ with 17ℤ overflow and +1⇤ for 44 turns.
Turn 179, 1190 AD: Fake Humbaba has grown to size 5.
Turn 179, 1190 AD: West Coast Silk can hurry Buddhist Monastery for 2⇴ with 8ℤ overflow and +1⇤ for 78 turns.
Turn 179, 1190 AD: Wheat can hurry Granary for 2⇴ with 6ℤ overflow and +1⇤ for 61 turns.
Turn 179, 1190 AD: Red Fish Blue F will become unhappy on the next turn.
Turn 179, 1190 AD: Bibracte has grown to size 4.
Turn 179, 1190 AD: Bibracte can hurry Courthouse for 2⇴ with 36ℤ overflow and +1⇤ for 27 turns.
Turn 179, 1190 AD: Ski Resort has grown to size 5.
Turn 179, 1190 AD: Ski Resort can hurry Buddhist Monastery for 2⇴ with 28ℤ overflow and +1⇤ for 27 turns.
Turn 179, 1190 AD: Stone can hurry Buddhist Monastery for 1⇴ with 18ℤ overflow and +1⇤ for 35 turns.
Turn 179, 1190 AD: Gergovia has been pacified.
Turn 179, 1190 AD: Gergovia can hurry Buddhist Monastery for 3⇴ with 17ℤ overflow and +1⇤ for 10 turns.
Turn 179, 1190 AD: The borders of Durnovaria are about to expand.
Turn 179, 1190 AD: Clearing a Forest has created 30 ℤ for Wheat.
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) (2.00) vs Barbarian's Galley (1.42)
Turn 179, 1190 AD: Combat Odds: 88.1%
Turn 179, 1190 AD: (Plot Defense: +10%)
Turn 179, 1190 AD: (Class Attack: -50%)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (84/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (68/100HP)
Turn 179, 1190 AD: Barbarian's Galley is hit for 23 (77/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (52/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (36/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (20/100HP)
Turn 179, 1190 AD: Barbarian's Galley is hit for 23 (54/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (4/100HP)
Turn 179, 1190 AD: Louis XIV's Trireme 3 (Production) is hit for 16 (0/100HP)
Turn 179, 1190 AD: Barbarian's Galley has defeated Louis XIV's Trireme 3 (Production)!
Turn 179, 1190 AD: Your Trireme 3 (Production) has died trying to attack a Galley!
Turn 179, 1190 AD: Clams will grow to size 8 on the next turn.
Turn 179, 1190 AD: West Fish will grow to size 5 on the next turn.
Turn 179, 1190 AD: Red Fish Blue F will grow to size 8 on the next turn.
Turn 179, 1190 AD: Sugar Gems will grow to size 5 on the next turn.
Turn 179, 1190 AD: Gergovia will shrink to size 6 on the next turn.
Turn 179, 1190 AD: Leaders of Buddhism have a vision of uniting all Buddhist faithful under the The Apostolic Palace.
Turn 179, 1190 AD: Louis XIV has completed The Apostolic Palace!
Turn 179, 1190 AD: The borders of Durnovaria have expanded!
Turn 179, 1190 AD: Buddhism has spread in Mecca.

Turn 180, 1200 AD: The enemy has been spotted near Stone!
Turn 180, 1200 AD: Clams has grown to size 8.
Turn 180, 1200 AD: West Fish has grown to size 5.
Turn 180, 1200 AD: Red Fish Blue F has grown to size 8.
Turn 180, 1200 AD: Red Fish Blue F has become unhappy.
Turn 180, 1200 AD: Red Fish Blue F can hurry Market for 4⇴ with 11ℤ overflow and +1⇤ for 43 turns.
Turn 180, 1200 AD: Sugar Gems has grown to size 5.
Turn 180, 1200 AD: Camel Dumdum can hurry Buddhist Monastery for 1⇴ with 10ℤ overflow and +1⇤ for 24 turns.
Turn 180, 1200 AD: Gergovia has shrunk to size 6.
Turn 180, 1200 AD: Ramesses II has 310 gold available for trade.
Turn 180, 1200 AD: Hammurabi has 60 gold available for trade.
Turn 180, 1200 AD: The borders of Barb City are about to expand.
Turn 180, 1200 AD: The borders of Bibracte are about to expand.
 
Also, Saladin spread Buddhism to Mecca for us.

Autolog:

Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 176/500 (1160 AD) [27-Nov-2012 21:09:30]
Paris begins: Buddhist Stupa (10 turns)
West Fish begins: Buddhist Monastery (10 turns)
Wheat begins: Trebuchet (12 turns)
Bibracte begins: Courthouse (10 turns)
Stone begins: Trebuchet (8 turns)
Durnovaria begins: Buddhist Monastery (10 turns)
Lysander (Chariot) promoted: Medic II
Lysander (Chariot) promoted: Medic III
Lysander (Chariot) promoted: Morale
Tech traded to Saladin (Arabia): Drama
Tech traded to Qin Shi Huang (China): Music
Tech traded to Sitting Bull (Native America): Drama
100% Research: 909 per turn
0% Culture: 228 per turn
0% Espionage: 32 per turn
0% Gold: -287 per turn, 3216 in the bank

After End Turn:
The whip was applied in Wheat
The whip was applied in Bibracte
A Hamlet was built near Paris
Commerce grows to size 13
Clams grows to size 7
Clams's borders expand
Barb City grows to size 9
West Coast Silk grows to size 7
West Coast Silk finishes: Buddhist Temple
Wheat grows to size 4
Wheat finishes: Buddhist Monastery
Bibracte grows to size 3
Bibracte finishes: Market
Sugar Gems grows to size 4
Ski Resort grows to size 4
Camel Dumdum grows to size 3
Stone's borders expand

Other Player Actions:
Attitude Change: Hammurabi (Babylon) towards Ramesses II (Egypt), from 'Pleased' to 'Cautious'

Turn 177/500 (1170 AD) [27-Nov-2012 21:32:13]
West Coast Silk begins: Trebuchet (8 turns)
Barb City begins: Trebuchet (12 turns)
Durnovaria begins: Courthouse (20 turns)
Durocortorum begins: Buddhist Monastery (61 turns)
100% Research: 927 per turn
0% Culture: 231 per turn
0% Espionage: 28 per turn
0% Gold: -283 per turn, 2952 in the bank

After End Turn:
Whip anger has decreased in Paris
The whip was applied in West Fish
The whip was applied in Barb City
Whip anger has decreased in West Coast Silk
The whip was applied in Stone
Tech research finished: Chemistry
A Town was built near Commerce
Clams finishes: Buddhist Temple
West Fish grows to size 4
West Fish finishes: Buddhist Monastery
Barb City finishes: Market
A Hamlet was built near West Coast Silk
Red Fish Blue F grows to size 7
Stone finishes: Trebuchet

Other Player Actions:
Attitude Change: Ramesses II (Egypt) towards Hammurabi (Babylon), from 'Pleased' to 'Cautious'
Attitude Change: Brennus (Celtia) towards Qin Shi Huang (China), from 'Cautious' to 'Annoyed'
Civics Change: Saladin(Arabia) from 'Organized Religion' to 'Theocracy'

Turn 178/500 (1180 AD) [27-Nov-2012 22:11:22]
Research begun: Philosophy (1 Turns)
Clams begins: Buddhist Monastery (5 turns)
Zhou begins: Buddhist Monastery (3 turns)
West Coast Silk begins: Buddhist Monastery (9 turns)
Wheat begins: Granary (7 turns)
Ski Resort begins: Buddhist Monastery (10 turns)
Camel Dumdum begins: Buddhist Monastery (60 turns)
A Cottage was built near Camel Dumdum
Gergovia begins: Buddhist Monastery (61 turns)
Isca begins: Christian Monastery (61 turns)
Tech traded to Saladin (Arabia): Music
100% Research: 948 per turn
0% Culture: 237 per turn
0% Espionage: 32 per turn
0% Gold: -295 per turn, 2719 in the bank

After End Turn:
The whip was applied in West Coast Silk
The whip was applied in Wheat
The whip was applied in Camel Dumdum
The whip was applied in Durnovaria
Tech research finished: Philosophy
Barb City grows to size 7
Zhou grows to size 11
Fake Humbaba grows to size 5
West Coast Silk grows to size 6
West Coast Silk finishes: Trebuchet
Wheat grows to size 4
Wheat finishes: Trebuchet
Red Fish Blue F's borders expand
Bibracte grows to size 4
Sugar Gems finishes: Buddhist Monastery
Ski Resort grows to size 5
Camel Dumdum grows to size 3
Camel Dumdum finishes: Harbor
Durnovaria finishes: Buddhist Monastery

Other Player Actions:
Attitude Change: Qin Shi Huang (China) towards Hammurabi (Babylon), from 'Pleased' to 'Friendly'
Attitude Change: Brennus (Celtia) towards Saladin (Arabia), from 'Cautious' to 'Annoyed'

Turn 179/500 (1190 AD) [27-Nov-2012 22:56:43]
Research begun: Liberalism (2 Turns)
Sugar Gems begins: Salon (38 turns)
A Farm was built near Clams
A Cottage was built near Camel Dumdum
While attacking just off shore, Trireme 3 (Production) loses to Barbarian Galley (1.08/2) (Prob Victory: 88.1%)
A Mine was built near East Coast Gems
Tech traded to Qin Shi Huang (China): Theology
100% Research: 996 per turn
0% Culture: 244 per turn
0% Espionage: 32 per turn
0% Gold: -316 per turn, 2494 in the bank

After End Turn:
Whip anger has decreased in GP Farm
Whip anger has decreased in Commerce
Whip anger has decreased in Sugar Gems
Production finishes: The Apostolic Palace
Clams grows to size 8
West Fish grows to size 5
A Town was built near West Fish
Wheat finishes: Granary
Red Fish Blue F grows to size 8
Sugar Gems grows to size 5
Durnovaria's borders expand

Other Player Actions:
Buddhism has spread: Mecca (Arabian Empire)
Attitude Change: Saladin (Arabia) towards Qin Shi Huang (China), from 'Cautious' to 'Pleased'

Turn 180/500 (1200 AD) [27-Nov-2012 23:20:52]
Production begins: Market (5 turns)
Wheat begins: Market (10 turns)


Edit: And I lost the northern trireme to a barb galley at 88% odds. I'd think we should upgrade the other east coast trireme to a frigate.
 
Frigate sounds good, it will eat barb galleys.

Ramesses has 310 gold :eek: he must have been close to finishing AP.

... and Qin can be bribed into OR this turn, which I think means immediately, and he will not be able to go into Merc for 5 turns.
 
Ramesses has 310 gold :eek: he must have been close to finishing AP.

:whew: Because I could not whip the AP. I needed 5 pop to whip and we only had 4 pop available. Maybe this is because I ran the engineer instead of working a coastal tile?

Trades galore:

Spoiler :

















And on turn 180:

Spoiler :
 
Great trades, awesome!!!!

Scratch another Decathlon item off the list !!!
 
Great trades, awesome!!!!

I checked everybody for gpt every single turn.

Scratch another Decathlon item off the list !!!

Do we get the objective for being the AP resident at any point in the game, or must we be the AP resident at the end of the game?

This would be a good time to go over the build orders for cities, since I think I went through most of the plans in the last PPP. We can get SM in 3(?) turns, so monasteries everywhere I would guess. The market in production is a place holder for now.
 
We must be resident at the end, but as long as we never learn Mass Media, we will always be AP resident.

If someone else builds UN, we can still be secretary general, as long as we have the biggest population (which we definitely will).

I will have a good trawl over the save tonight, or in the morning (unless my boss wants me to work). :rolleyes: But great play! you are our lucky charm.

Right now, I have to go see this:
Spoiler :
 
Have fun!

I need to sleep. :sleep:

Edit: A few ideas:

-Switch to Buddhist monastery in Production (2t), the Market was just a place holder.
-Switch to a Buddhist monastery in Zhou, and 2-pop whip away the unhappy citizen into UoS.
-A citizen was assigned as a spy in RFBF this turn, switch him to coastal tile(for growth) or engineer (for hammers)? The missionary should spread Buddhism there this turn, so we can switch to a monastery.
 
Agreed, Barb City as well. Coast for growth right now I think in RFBF.

We have 3 full turns before we can complete the Christian monastery in Isca, so switch to SM, and dial down research back to 0%

I find this trade a little tempting:
Spoiler :


It should get us at least 5 more turns of trade routes with Qin, which gives us an extra 28 raw commerce a turn.
It will also give us an extra +1 diplo, bringing us to +10, and Friendly. But we will get this anyway on either t181 or t182 from the shared civic increment.

The big problem is if we then take peace with Brennus, he might vassalise to him.

So, I do not think we should include war with Brennus, but otherwise I like the Engineering for 5 turns of trade routes.

Don't forget, we want the other continent up to speed, so they can do some teching for us.

Edit: just noticed we are still putting 2/3 of our EPs on hammy, have to change that.
Should we sell Ramesses philo for his gold?, maybe ina few turns, as he can research Edu.
 
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