After a couple test games, other things that come up.
1) I'll probably have to look over the promotions with a comb. They seem to be conflicting somewhere in my mod-mod. Several bonuses weren't working correctly (lancers attack/defence bonus in particular. Galleon ship capture was active too). This is probably a conflict on my end. I'm not sure what's causing it as yet though, so it'll take some time to sort through the promo changes Thal's made and make sure I'm picking the correct ones before I can serve it up as an option for others. Mostly afflicts naval units at present as most land units seemed to be behaving normally. Update: fixed a chunk of it with some timely comma deletions. Still looking over the naval promos overall. One thing I did notice is the promotions swap has naval_rangedmelee and naval_rangedranged listed as combat classes. I'm not sure those are necessary (the game uses normal melee/ranged distinctions) and it seemed to have broken some promotions.
2) Tooltips for some promotions need to be updated. Siege bonus on swords is not 10%, but 25%.
3) AI priorities on a couple wonders were non-existent. Sounds like Thal's fixing this, but I note it should we need to adjust them in the meantime (Wat Phra Kaew largely). Some buildings would still need tweaked from their current flavors as it is.
4) Carracks at ~25-27 seemed fine and still effective at raiding and attacking cities.
5) AI Happiness is really high early-mid game and then finally gets absorbed by the AI building a lot of smaller cities in the mid-late game.
6) I saw the AI build a line of citadels deliberately to shut off a road connect, which was quite clever and caused some tactical mayhem later. Citadels will damage an neighbouring enemy city (but not enough to overcome city healing so far as I could tell) as well as the garrison units (which it will likely kill without medics around).
7) High lag for swapping citizen duties (or locking a tile) and entering city screens later in the game.
8) Faith tooltip updates with shrine/temples and certain belief/policy effects, but the per-pop source or percentage modifiers don't appear to present on the quick screen (they do on mouseover). Neither updates their tooltip effects with policies or beliefs.
9) Happiness UI is off by a larger measure later in the game (5-6). I'm still unclear on what's causing the disparity but it's easy to observe by using the tradition tree. Possibly a conflict with local/national happiness effects that isn't displayed correctly when summing (eg, city happiness was maxed out but any extra caused by a policy was still used by the UI)
10) civWillard may need to be updated to account for city defences HP boosts, but that's another story.
