SGOTM 16 - Plastic Ducks

Looking at bulb list, GE would bulb Guilds. Since he still doesn't have it, I doubt the GE was bulbed (even as he lost a city fast, he'd have time to finish it with Thebes, Memphis in his hands).

Either:
1) he rushed a useless building (Hermitage?)
2) he settled in another city (Pi-R?)
3) it's still alive (Pi-R?)

Anyway, we will be set soon once shakabrade makes the move.

EDIT: with forest chop S of Paris, we could micro the city to complete Taj in 5 turns. This means a base average of 19.2H for 5 turns (96H)
18-19-19-20-20 for example, or:
18-18-20-20-20
 
I'll move the chariot now.

Edit:
Spoiler :


So, cease fire?

Have to spend some time with my family now. I'll sacrifice my sleep for you later.:)
 
Research: 0% on Lib

City build

Vis -- 2 pop whip FP
Vien -- settler That cancels settler from Mars, right?

Verl -- galleon Edit: no need since sossos has already sent galleon12 around for settling south.
Dur -- Salon
Rouen -- could finish CM this turn by taking the mine Where does it go to? Sitting Bull? One galleon can drop cannons+spy from Chin and Poit to galleons going to Babylon and then pick up 3 Missionaries and ship them to other continent.
Ary -- CM->Salon
Chart -- takes the fish from Ary
Bay -- whip gra
Paris -- the workers on PH should WM, there's another forest south can be chopped into Taj
Chin -- cannon can be done this turn by working hammer tile
Bib -- Don't chop any more forest, save the rest for WS, whip the market this turn.
Ele -- Forge->Gra->LH
Hel -- Forge->CH
Other cities -- whip the available units and infrastructures Lyons could whip Muskets, Tours and Chin Cannons and Poitiers couple of Galleons

War


OK to upgrade 3 trebs, the cannon from Chin should be no problem to arrive.

6 galleons to 1S of Bab
5 galleons to 1W of Akk
Divide the troops with balance

We could attack with 10 galleons one turn earlier (T188) instead. We'd upgrade 3 trebs and also bring 1 from Chin and Poitiers. Send 3 cannons to Babylon and 2 to Akkad. Maybe give Musket to Akkad. I'd leave some units behind in Egypt (swords since almost all units Hammy has are axes, xbows and maces or I could leave 1 or 2 cat and take some swords or Longbow for more cleanup units).

Diplomacy

SB: Optics<->Theo, next Qin Theo<->Drama or Lit
Sal is research Optics now, so check to get his cash before he completes it.

Send some warriors in home land (such as Orleans, Chart ) to Egypt cities.

Edit: @shakabrade, you take over now? I'd suggest so, it's better for the same person to do the unit shipping and then war.

Do we want earlier Taj at the expense of growth and cottages?
 
Yes to earlier turns at everything.

Earlier Taj means earlier Oxford. Paris won't grow well until Sushi anyway.

Yes to kill Hammy ASAP :)
If we're lucky, we gain cities 1 turn early. If not, we get them at the same time we'd gotten them by attacking 1 turn later (2 turns to mop up).

Try to let the heavily whipped cities off the whip a bit, they'll be useless under Representation otherwise. Maybe an extra unit from them, 2 tops.
 
Earlier Oxford is only important if we are running 100% slider. We can always bank gold and burn it with Oxford. Whenever it is online. I don't think it is that important while earlier Taj means some loses from lost citizens due to smaller cities and cities in revolt.

It isn't like we can be beaten to Taj now?
 
Yes to cancel Settler in Mar
Whatever you feel convenience to send those CMs, but units get priority. Edit: 1 CM can be sent to the copper island city.
Whip those units and infrastructures like univs.
OK to attack earlier, but make sure to have 6 galleons to Bab since reinforcements can come from surrounding cities. You could upgrade more trebs if you think necessary. I have not studied the shipment at all, so it's your job.:D
I also prefer to complete Taj as fast as possible, we could win between T230~240, so better to launch the GA earlier than later.
 
^^
Yes, we don't want to waste GA turns, ultimately we'd finish the GA the turn before victory. Any later is wasted.

This also snowballs in earlier GPP production (BTW, we'll have to start preparing for this to maximize GPP) and earlier Corporations... even 1 turn of Sushi can be big :)
 
So we could actually waste some turns of GA by winning while in GA if not going for sooner Taj?! Didn't think we stood so well.

Ok. Sooner Taj.


Can Qin be bribed against us? He'll be cautious with us when we attack Hammy. Maybe we could beg some gold?

What are we going to do with GM? I'd send wounded caravel back, pick the GM up, and merge with galleon stack for safety.
 
Pause before attack so that we can do the final check.

The usage of GM depends on what Hammy research next, if Economics, then save it for Sushi? Or if we want to gamble a GM next?

If you have time, you could download our or OSS SGOTM12 saves for comparison to estimate the winning date.
 
Depends on power ratio; Duckweed mentioned a few pages back that no AI was strong enough to be bribed against us. Partly due to being intercontinental (however, once we grab 3 cities we'll be considered land targets)... by which time Hammy's power will have considerably dropped... probably enough to make it impossible to bribe Qin.

The GM: oh yes! That's what I'd been forgetting to mention. Merge with Galleon stack is safest yes but as Duckweed says, we can re-assess once Hammy hits his next tech.

EDIT: SGOTM12 is a pain to open because of the modified BUFFY mod.
 
So you think I could play now?

I'd also hire a spy specialist in Amiens and Dijon. We might run short of EPs for city revolt in Babylon otherwise.


When will Hammy research Edu? How fast can he research Economics? Duckweed usually keeps track of those things...
 
If you feel like it, I (can't speak for Duckweed - however post#1387 sounds like a 'go for it') said all I could think of for now.

I'll be around for another 1~2 hours I think.
 
The spy is for the Confu shrine city(125%), or Bab? If for the former, our EP is more than enough, if for Bab, then probably not enough, but Bab don't have castle.

Edu in 5 turns, we should know his next research in 6 turns. I guess Hammy needs around ~5 turns for Economy or Liberalism if untouched.

Feel free to go when you are ready. Again, war logistics is the most important thing.
 
By my estimate it was 5.6 turns for Economics/Liberalism... if he keeps pace.

Privateers will hopefully slow that down... also, Frigates can bombard Babylon so I'd try to revolt the confu shrine as well.

EDIT: taking Babylon removes Chitchen Itza bonus, not that it changes much.
 
Stack compositions:

Akkad: 2 Cannons, 1T, 2 Cats, 2 Swords, 1 Chariot (supermedic), 4 Maces (one general without promotions)

Babylon: 3 Cannons, 7 Maces (woody in there), 1 Musket, 1 Treb, 1 LB, 4 Cats, 1 Spy


Spy removes cultural defense but doesn't remove walls and castles, right? If we have more success in Babylon (spy mission), we can afford to throw more cats on Dur? Also, spy is less exposed and chance of thwarting is lower in Babylon.


You can play with those numbers as you see fit. These seem okay with me. I don't think Privateer will mean much. Babylon is not large enough. But we will make significant impact on his research with our stacks.:D

I'd save the GM just in case. Don't gamble with priorities.
 
Spy remove defense to 0 for 1 turn. If we use spy in Bab, then we gain 1 turn of capturing Bab, but probably lose 3 turns on Dur. But again, using spy in Dur is more risky since it might be captured during the stay.
 
Bab generates more beakers and earlier Bab is more Economics for us. ;)

Edit: So you agree with stacks? I'll play when you comply. Getting really late here...
 
If we want to keep on gambling, then try to revolt Dur-K.
Babylon is a quick bombard due to lack of walls/castles, Cannons will cut through butter.

Privateers are a bit late as I'd been saying, but their principal goal is to distract Hammy from research and making land troops.

EDIT: not sure Babylon actually generates more beakers... shrine = more gold = more beakers in other cities ;)
I'd have to count actual commerce of cities to be certain though so don't put much weight on this.

EDIT2: just so we all agree on landing spots:
Babylon: on Iron (if possible); otherwise 1S
Akkad: 1W
 
Stack composition looks good. I guess using spy on Dur might be better, we don't need to land it immediately actually since we will produce more than enough EP on Hammy with more turns. Delay 1 turn on Bab might also lure reinforcements from surround cities. Anyway, we can delay the decision until DOW.
 
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