SGOTM 16 - The Shawshank Redemption

Can everyone please weigh in on the following items? Once we've agreed to these high-level things, I think the rest falls into place with a few logistics to complicate things a bit ;)

1. Fight Brennus now or wait until we can field much better units?
2. Use espionage against Brennus or do it the old-fashioned brute force way with units?
3. Who to enable on the other continent?
4. How to take out Brennus? Up the gut, through Camul or try for both?
5. Massive whipping in just about all cities or let hammer-rich cities build them without whipping?
6. Try to get the other continent Friendly with us ASAP or just wait until it happens?
7: Others?

1. fight now.

2. No espionage.

3. Enable everyone but Sitting Bull

4. Bot I think, but we should scout some with our spies to get a clearer view.

5. Massive whipping.

6. Try to get them to friendly.

7. As some people have already said, I think we should consider going for Civil Service at 100%, before we beeline if we still have enough gold for astronomy then. Can anyone check this?

If we first build catapults, we can add in 3-4 macemen in our stack. Then we don't need spearmen, and we have something that will actually do good damage to an archer on a hill after just 1-2 catapults. Having a couple of macemen to take out the top defenders in each city would save some catapults, and we wouldn't have such an problem if Brennus gets war elephants, horse archers or longbowmen.

In addition this allows us to farm grassland tiles, and add extra food to wheat and corn. And we can all run bureaucracy to get the AI to friendly.
 
So, how do we get Hammurabi to Friendly status?

He has a base Attitude of 0 toward us
+1 Sustained Peace
+2 Open Borders
+2 Resource Trading (after Astronomy we can start on that)
+5 Shared Favourite Civic

After Astronomy, his Religion may spread to us. He might even Demand/Request that we switch to it.
He asks for Help 6/10 and asks you to convert 5/10, as per the Know Your Enemy thread, which are decently-high values.
So, just as time goes by, we could get him up to Friendly by giving into a couple of his Demands.


How do we get Qin to Friendly status?
+1 Base Attitude toward us
+1 Sustained Peace
+2 Open Borders
+2 Resource Trading (after Astronomy we can start on that)
+6 Shared Favourite Civic
+3 Shared War against Brennus??? May not work if Qin knows Feudalism, as we cannot risk Brennus becoming his Vassal

He has Demand you to Change Civic at 8/10, so we could optionally wait for him to make this Demand or else just start on the PLUS SIX for a Shared Civic ASAP.

He only asks for Help 4/10 and Demands that we convert to his Religion 2/10


Of course, if Judaism spreads to us AND Qin doesn't switch Religions, we could be in pretty good shape.


But, it would take a while... +6 means waiting 60 turns... and that's getting Civil Service after Astronomy, which is 16 turns from now... and we'd either wait for a Great Merchant for Civil Service (100 / 11 GPP = 9 to 10 turns) later, or else we'd self-tech it after Astronomy (say, 7 turns with some Gold from other sources--caputre Gold? Tech-selling Gold? helping us out).

Even with Religion and Favourite Civic bonuses working in our favour at the same time as each other, they take a lot of time to bulid up.


Note that we wouldn't want a shared war againt Sitting Bull, since then we'd anger Hammurabi (and Saladin).



For each of these two AIs, there is the "+1 for sharing 10 techs with us" Attitude point... but can we really get them 20 techs? Probably not easily.


Hmmmm... what about LIBERATING CITIES?!?!?! Can we use/abuse Astronomy? Instead of shipping over Military Units, what if we shipped over Settlers and Liberated Cities to these two punks!?

If there was enough land, we could even do so to Saladin, with us needing to so for more Cities since we'd have the permanent -4 Worst Enemy Trading with him.

But, maybe Qin + Hammurabi would be enough in terms of trading partners.


We should still aim to have Sitting Bull and Saladin hopefully gain a Holy City, though, right? I mean, if we are able to Liberate Cities to Hammurabi and Qin, we could feasibly declare war on one or both of Sitting Bull and Saladin in the future to grab Holy Shrines and then possibly Liberate a couple junky captured Cities to Hammurabi/Qin... although those Cities would probably only be Liberatable to their original owner until their original owner was dead... I'm not sure.

But, the Liberating of newly-founded Cities just might work. It's certainly worth testing.
 
Originally Posted by Mitchum
Can everyone please weigh in on the following items? Once we've agreed to these high-level things, I think the rest falls into place with a few logistics to complicate things a bit

1. Fight Brennus now or wait until we can field much better units?
2. Use espionage against Brennus or do it the old-fashioned brute force way with units?
3. Who to enable on the other continent?
4. How to take out Brennus? Up the gut, through Camul or try for both?
5. Massive whipping in just about all cities or let hammer-rich cities build them without whipping?
6. Try to get the other continent Friendly with us ASAP or just wait until it happens?
7: Others?

1. I can go either way... Leaning towards fight now.
2. No espionange at all. Brute force.
3. Everyone except the idiot on the block (SB, whose well poisining I would rather avoid)
4. No opinion. I have not seen the actual game recently enough to know a detailed war plan. As a general statement, I prefer a wide front to a spearhead, as it speeds up the war, when possible.
5.Medium whipping. We need to keep our economy healthy for the tech race.
6.Actively get them to friendly. We need their help in the tech race.
 
Liberating Cities
Can someone confirm for me then if this understanding is correct?
When you own a City and you look inside of the City, the Culture percentage that you see is your City's Culture, while when you hover your mouse over top of a square, the Culture percentage that you see is the square's Culture (aka plot Culture)?

So then part of the testing would be to figure out which of those gets used for the Liberating bonus.
No. Both are the tile culture.
However, city culture is used for liberation.
A city will liberate to the player for whom max(cityculture,1)*100/DistanceToCapital is highest, if that is not its owner.

There's a 50% penalty for a capital on a different landmass.
So, it looks like capturing Cities from Sitting Bull won't work in terms of being able to Liberate them... that is, unless we eliminate Sitting Bull and happen to have very little to no Culture in those Cities... such as if we capture his junky Tundra Cities last and might be able to liberate them after he's dead.

I tested exactly that and it will work, but we'd have to kill off Sitting Bull completely.


There should be room to build a few Cities for each of the AIs (our Caravels can help to search for potential locations--too bad we didn't ever get an Explorer over there :p).


So, it's theoretically possible that we could make all 3 overseas AIs quite happy with us by just spamming Settlers, if we can get the Settlers over there in time.


Are we going to be able to have a few Galleons and a few Settlers ready if we also whip our empire to go to war with Brennus?


I mean, yes, it might be nice to strike Brennus soon, but getting 2 or 3 overseas AIs a lot closer to Friendly status would be more valuable, right?

Obviously, it would be great if we could both attack Brennus and get some Settlers shipped overeas. But, is doing both over the next 16 or so turns really practical?

Or, should we take the time to build up some Settlers + Galleons and save the military build-up for later?


If we play our cards right, we won't even need to attack any player besides Brennus (Sitting Bull would be optional later--say, for extra Pillage Gold and City Capturing Gold, and we could Liberate a few of the Cities once he was dead just for extra credit or to bring an AI up to Friendly status if they weren't there already or were dropped out of Friendly status by declaring war on their buddy Sitting Bull.


With Ramesses' help, we can take Brennus on at any time. But, there's a limited window for settling Cities on the overseas continent, since the AIs over there will continue to expand, and every City that thay make is one less City that we could make and Liberate.


In the meantime, I see nothing wrong with enabling the three main AIs on the other continent, given that if Saladin can only be made to be Pleased thanks to the -4 Worst Enemy Trading and, say, -2 Refused to Stop Trading with our Worst Enemy, then we'll just have to go and take out Sitting Bull later and Liberate his Cities to the AI with the nearest capital (which is probably going to be Saladin for some or all of those Cities).

We could even bring along extra Settlers at that time, to settle and liberate new Cities founded in the previous Cultural Border area that Sitting Bull's Cities used to occupy.


Then, the main outstanding detail would be getting Holy Shrines, which is something that we'd just have to take care of as the overall game situation unfolds.
 
By the way, I fought with Swords + Crossbowmen + Cats in a couple of test games and fighting this way against Walls is BLOOOOOOODY. It's a fools errand not to Bombard or use Espionage to take out City Defences, particularly since we are unwilling to pillage sources of Iron/Copper... Swords against Axes are yucky, yucky, yucky, leaving the Crossbowmen to attack Cities, and that didn't work out well, either. Ugh, it was a mess. So, I'm not seeing this war being classified as a "decisive war" without a massive investment in Hammers or a modest investment in time spent Bombarding.


So, my answers are:
Mitchum said:
1. Fight Brennus now or wait until we can field much better units?
2. Use espionage against Brennus or do it the old-fashioned brute force way with units?
3. Who to enable on the other continent?
4. How to take out Brennus? Up the gut, through Camul or try for both?
5. Massive whipping in just about all cities or let hammer-rich cities build them without whipping?
6. Try to get the other continent Friendly with us ASAP or just wait until it happens?
7: Others?
1. The priority for me will be getting about 10 to 12 Settlers and 4 Galleons over the course of the next 20 turns. Since doing so and raising an army are not really compatible goals, I'll have to change my vote to "no" for the war against Brennus. Other SGOTM teams are attacking Brennus. Let's use our strategic advantage (going for Astronomy instead of Civil Service) to our advantage and abuse the power of Liberating to the greedy AIs that are willing to get free Cities

We will do much better with Maces versus Axeman + Longbowmen than Crossbowmen + Swordsmen versus Axemen + Archers. We'll also do much better if we can strike at a time where we have some Galleons to our name and can hit Brennus at his weakly-defended Cities quickly.

2. Bombarding will be fine and pretty much required from the bloody mess my testing saw, if we don't use Espionage Points. I'll be fine with one or the other, but not skipping both. It was too, too messy. The only way I'd see us skipping both is if Brennus fails to have Feudalism OR Mahinery when we attack him and thus doesn't have Longbowmen or Crossbowmen. Failing that situation, we'll want to Bombard

Besides, if we don't massively whip our Cities now, they'll be able to produce more things in the medium term, including Courthouses for extra Espionage Points and Maintenance reduction, rather than units that increase Costs and don't have enough population points to support them (you get 1 free unit per every 4 population points)

3. All 3 except for Sitting Bull. I believe that we can get all 3 to Friendly status via Liberating some Cities now (and whatever extra Settlers we have can found our island Cities) and via Liberating some captured Cities from Sitting Bull later on in the game

4. Wait for Maces and large stacks of Cats or more Espionage + Spies. If he's still technologically backwards, then it won't matter how we hit him, but if he's got Longbowmen or Crossbowmen, we'll have to decide based on the situation at that time

5. I could be persuaded to still do some moderate whipping and aim to just take down Brennus' stacks and capture Sugar Barb City + Camul off of him and then sue for Peace. Doing so would reduce his overall unit count... AIs tend to keep a standing army that matches the size of their empire... and he'd be fighting Ramesses, too. We can't invest in a massive war, but capturing those two Cities could be accomplished with some modest whipping (no whipping in DeerHorse, for example, as I'd like to push onward toward The Great Library there, still).

6. Prioritize getting them to friendly above the war with Brennus and above nearly any other goal--which means 12 Settlers in 16 turns, then still having population points to whip 4 Galleons.

If we can also squeeze out a minor army to take a couple of Cities off of Brennus (and to try and earn a Great General, while giving Ramesses a chance to fight Brennus for a bit, too), then great. Otherwise, the war with Brennus will have to wait for a better day.
 
We will also have MUSKETEERS, in case we all forgot. Unlike Knights, Musketeers have no counter unit.

If we can focus on getting the overseas AIs to tech ahead of us, we'll eventually get Gunpowder from them once we get them up to Friendly status.


While we would probably still fight against Brennus with Maces and Cats, having Musketeers to back them up would be like having almost-Knights that are cheaper than Knights without the immunity to First Strikes but with impunity versus Spearmen/Pikemen.
Maces = 70 H
Muskeeters = 80 H
Knights = 90 H

Anyway, we could certainly have a good mix of more effective units later, including some Knights and maybe Trebs, depending upon how successful we are at getting the AIs to like us.


Yes, Brennus' Cities won't be working for us, but we already have a relatively large empire with too few Courthouses and we still need to get to Education for Oxford University before our economy collapses.

I forget if I said this already, but Oxford Universities goes in Paris, despite my earlier comment suggesting that it could be built elsewhere, because part of Oxford's power comes from the fact that it multiplies against Bureaucracy's Commerce multiplier, giving you an extra bonus.


All of this still leaves us some Gold to use before we get about 45% of Astronomy, so I'm back to the idea of Espionage on Hammurabi, then deciding whether to go for Music if neither Hammurabi nor Ramesses go for it, or else just starting on Astronomy.
 
What about the following?
Delay the way with Brennus indefinitely. Try to get the Barb sugar city. Scout his cities with our spies.

Research Music at 100%. l Research Civil Service at 100%. EDIT: Launch a golden age with the great artist. Switch to caste and Bureaucracy and run scientist like cracy. Switch back into slavery when the golden age is done, and double bulb astronomy. Is this doable?

I could prefer this over war if it is doable.
 
This would also greatly increase our chance of getting The Great Library and we could even delay revolting into hereditary rule until we launch the golden age.

I hope the Great Artist is still up for grabs?
 
Now i recalled why this is not doable. We can't get Civil Service if we want to bulb Astronomy.

An option would then be to research Music, then run the golden age immediately revolting into caste and Hereditary rule, . Get 1-2 the great scientist before the golden age runs out and bulb Astronomy then trade/self tech Civil service and revolt back into Slavery Bureaucracy.

I don't know if this is doable, but it might be. We would probably have to selv tech Buraucracy to 1-turn from completion before we launch the golden age, and then get 2 great scientist in 6 turns to bulb astronomy.
 
That's a neat idea to use a Golden Age to run Caste System for a second Great Scientist.


Let me say that there is an inherent risk of dumping Flasks into Music... unless we are willing to finish off the tech even if we don't get the Great Artist, then it will be better to wait until we see whether Hammurabi and/or Ramesses has started to tech it.


Here's why:
Let's say that we're going with the "enable 3 overseas AIs approach (or even enabling 2 of them)."

Well, Espionage spent now basically costs us Gold... the opportunity Cost of not making Gold at a 100% Gold rate for 1 turn plus the cost associated with running the Espionage Slider higher than 0%.

But, what can that Espionage do for us? It can help us to make Gold!

Huh? What am I talking about?

Well, let's look at it this way: we pretty much want to enable the overseas AIs, but we don't know which techs they are researching, so we want to give them most or all of our techs so that they don't waste time duplicating research. Well, if we know what they are teching, then we can hold onto all of the other techs. That way, over time, when the AIs get their 20 Gold here, 30 Gold there, we'll be able to collect this Gold bit-by-bit, as we'll know exactly which techs we should hold onto and exaclty which techs to trade away.

It's actually a minor investment that will pay off in the medium term (it would pay off in the short term if the AIs picked up some Failure Gold, but in the short term, they won't be offering us more than 20 Gold or 30 Gold without Failure Gold, so it will still take some time to get back our investment--but we will get it back and earn more than we invested).

100% EPs for one turn, with 50-50 on Hammurabi and Saladin would by my recommendation. If we only need 40% on Hammurabi, then having 50% should guarantee that we can see his research for quite some time.

As for Qin... well... I'd like to give him Optics and then hold onto most of the other techs so that hopefully, he will meet Brennus and then we can bribe him into war against Brennus (even if they start out Pleased with each other, he'll attack anyone that he is Pleased toward). If he is Annoyed with Ramesses, then we'll get both Ramesses and Qin in on the war against Brennus.

Ideally, we'd also get visibility of Qin's research, but since we might want to save up some techs of ours that he is self-teching anyway, we could also just not give him techs (unless he Requests them) just to have excess trading value for bribing into war him when he meets Brennus. That said, I still think that it will be worth spending, say, 50% EPs on him on the following turn and then enabling him with techs of ours that he starts to tech, just like Hammurabi and Saladin, but that's only if we aren't going to beeline Music--if we are going to beeline Music, we can wait until after we have Music to put some Espionage Points on Qin, while still getting him access to Caravels.


If, after 1 turn, no one is going for Music, we'll grab the Great Artist and implement the Golden Age plan. But, if someone is going for Music and it will take them less than, say, 7 turns to tech it (remember that AIs' research rates can fluctuate, so any less that that amount is just begging us to get beaten to Music), we could still self-tech Music. Otherwise, we won't have wasted any Flasks on Music and the Commerce that we did invest will have gone toward our future earning potential from selling techs for small amounts of Gold at a time (plus the occasional Failure Gold).

I'm not sure which will be better if we great a Great Merchant--Lightbulbing most of Civil Service or executing an overseas Trade Mission, but since we'll have Astronomy, either option will be on the table. I suspect that since we'll be enabling the other AIs, it will be preferable to run the Trade Mission, but we'd probably want to test it (capital size in a test game and City distance to the AI City seem to be the major factors involved for figuring out the Gold coming from a Trade Mission) to find out how much we'd earn in Gold.

We'd want to decide ahead of time, so that we don't delay research on Civil Service if we end up going with a Trade Mission approach.


A nice thing about not beating up on Brennus too badly is that he won't easily capitulate when we get Qin to go to war with him. Qin, with a couple of Liberated Cities, a Shared War, a Shared Favourite Civic, a free +1 toward the Human Player, maybe +1 for Open Borders, and maybe +1 for Resources, will be getting up to Friendly status the first (of the overseas AIs) and that would give us access to some of the techs that he'd been researching.

As I said, I'd rather put the EPs on Saladin instead of on Qin on the current turn because we want to enable Qin to meet Brennus, but we will also want to save some tech value to bribe him into war the Brennus, so it will be less crucial if Qin performs some overlap research in the short term, because if we enable him too much in the short term, we might not have anything remaining to bribe him with into war with Brennus.
 
Found a little time between work and next appointment. All in-game references come from checking the real game.

1. I'd say fight now, but I agree with cas' comments. It will be a bloody and long war with these units (X-bow / sword / cata).
_IF_ we decide to go for war then we should (1) go all in, so forget GLH and (2) go for macemen ASAP after researching Astro,
Trying to get Music' GA is an option. It is 3 turns of research if we sink 20H into research (f.e. Paris & Oracle for 3 turns), but this contradicts with our war preparations. EDIT: GA is still available.

2. It costs 793 ESP points to support a revolt in Tolosa. So the ESP war approach is out of the question considering our weak economy

3. All 3 except for Sitting Bull.

4. After some considering I think we should knock on the front door, e.g. go straight for Tolosa. It is a city with lots of food & production and our supply lines are much shorter.

5. As I stated above: we go all in. All or nothing! :D

6. I'd try to get Hamu to friendly ASAP as it seems he will be a strong AI with lots of trading options.
 
OK. I'm caught back up. I got all excited about Civil Service and forgot about it messing up the Astro build. :blush: It's also as bummer that we can't get the trades to work correctly in the test game. But, I think I have a decent suggested change in direction. First, let me address a few comments:

Dhoomstriker said:
Do you mean "trade to" instead of "trade with," since they won't be giving us any techs in return, according to the testing, which for some reason I can't get to match the real game's ability to get Construction from the AIs?

When I said trade like madmen, I meant to trade everything. Give the other continent as much as they will take. It's not just about feeding them one tech at a time, the tech they happen to be researching. It's about giving them everything to boost them up. The more advanced they are, the faster they will be able able to pull us up to their level... once they are Friendly.

Dhoomstriker said:
If we're going to all-out give techs away, we should probalby do so with Saladin, too, right?

I'm fine with this. But if Sal comes to us asking us to stop trading with Hammy, we tell him no. Hammy is the powerhouse AI in this game... at least now he is. We want him as our BFF to the end.

Dhoomstriker said:
Whipping in DeerHorse = giving up on The Great Library. If that's our call, so be it. Sure, you can whip into The Great Library when it's about 80% completed, but that isn't what you're asking for. You can't have your units and your Wonder, too. Make your choice.

Well, we can go all out units, all out GLib or a middle of the road approach. To ensure one thing, sure we go all out for one or the other. I think a middle of the road approach gives us a decent chance of getting both. With two turns of full OF into the GLib, I don't think we'll be adding that many turns to its completion. Sure, we'll have whipped away our miners, but they'll grow back and start putting hammers back into the GLib after they've sacrificed themselves and put 30 base hammers into it... ;) Maybe a quick test or calculation would show how much of a delay, if any, would be introduced by 2-pop whipping twice in this city.

Dhoomstriker said:
The sooner that we get our Great Person out of GLH, the sooner that we can use it. It could be a difference of 1 turn getting us a Wonder that we want versus missing it, if we pop a Great Engineer, as one example. If we are still holding out for a Great Merchant, then we can pretty much Lightbulb Civil Service.

True. But the timing of this GP is not mission critical like the timing of our GS, right? So, IF we decide to go to war, I think getting a big army trumps the timing of this GP.

Dhoomstriker said:
So, how do we get Hammurabi to Friendly status?

He has a base Attitude of 0 toward us
+1 Sustained Peace
+2 Open Borders
+2 Resource Trading (after Astronomy we can start on that)
+5 Shared Favourite Civic

After Astronomy, his Religion may spread to us. He might even Demand/Request that we switch to it.
He asks for Help 6/10 and asks you to convert 5/10, as per the Know Your Enemy thread, which are decently-high values.
So, just as time goes by, we could get him up to Friendly by giving into a couple of his Demands.


How do we get Qin to Friendly status?
+1 Base Attitude toward us
+1 Sustained Peace
+2 Open Borders
+2 Resource Trading (after Astronomy we can start on that)
+6 Shared Favourite Civic
+3 Shared War against Brennus??? May not work if Qin knows Feudalism, as we cannot risk Brennus becoming his Vassal

You're forgetting the +4 Fair Trade bonus, which will surely put us over the top. We could get this +4 bonus almost immediately if we trade/gift liberally, right?

Forget about trying to get shared war bonus. Forget about building 20 settlers to try to find slivers of land to settle and liberate. Those are WAY off our path of effectiveness, I think.

We're at the top of the scoreboard and likely to to stay there, so I "think" this is what we'd need:

Spoiler :
Code:
Leader	iBaseAttitude	Hidden Modifier
BRENNUS		-1		-2
HAMMURABI	0		-1
QIN_SHI_HUANG	1		0
RAMESSES	0		-1
SALADIN		0		-1
SITTING_BULL	0		-1

So, not taking into account the position on the scoreboard, we'd need the visible attitude to be the following for Friendly staus.

Bren: +12
Ram: +11
Qin: +10
Ham: +11
Sal: +11
SB: +11

If this goes up by +1 if we're at the top, which we are, then the numbers become:

Bren: +13
Ram: +12
Qin: +11
Ham: +12
Sal: +12
SB: +12

I doubt that we'll be able to get Sal to +12 any time soon since he doesn't like Hammy, but I think getting Qin and Hammy to Friendly shouldn't be too hard:

+1 Sustained Peace
+2 OB
+4 Fair trade
+4/+5 Shared Civic (after 40/50 turns?)

So, we could have Qin to +11 40 turns after sharing a civic with him and Hammy to +12 10 turns later. This is without resource trades, shared wars, shared religion, liberating cities, etc.

New Direction? (not the band, our strategy!) :lol:

To me, getting Qin and Hammy to Friendly trumps everything, including Astronomy. The tech boost we get from Friendly status will far outweigh any over-seas TRs we'd get from reserching Astro, right?

So, do we still think Astro is our #1 tech beeline? Or does it make sense to turn everything around and self-tech CS now and go up the Paper -> Education line instead? Or CS now and just brute-force research Astro next, saving our GSs for Eduction?

The benefits of Civil Service now include:
  1. We get to run Bureaucracy, which will increase our capital's output by a fair amount. Not as much as a typical, commerce-rich capital, but it will still be a boost. We can revolt into Bureau for "free" when we also revolt to HR. I "think" we'd have to do the revolt before we capture Sugar to allow changing two civics with one turn of anarchy, but I can't verify it in our game as we still have to wait one turn to switch civics.

  2. Shared civic diplo bonus starts accruing ASAP as opposed to 18 turns from now.

  3. AI capitals become more productive under Bureaucracy, which accelerates the global tech pace.

  4. MACEMEN!! We can safely go down on Brennus now and not have to wait until the Midieval period to do it. This may be a con for cas since he wanted to see how bloody the war with swords and cats would have been.

  5. We'll be able to fund our research through city capture gold at the cost of fewer hammers spent on suicide cats.

  6. We can afford to build barracks in several cities so that when we can build macemen, they can be CRI promoted out of the gate.

  7. Better shot at the GLib as it really won’t make sense to think about whipping there until we know Civil Service so we can continue to keep our miners working in the mines.

So, if we self-research CS -> Astro, what would the delay to Astro be? The current bottleneck for Astro is the GS, which comes in 13 turns. Self teching CS at 100% takes 4.25 turns and Astro takes 13 turns. 100% slider costs 153 gold and we currently have 1108 in the bank. To run the slider at 100% for 17.25 turns would cost 17.25 * 153 = 2,639 gold. So, we’re 2,639 – 1108 = 1,531 gold short.

However, there are some changes that will be taking place soon.
  • Our unit maintenance is about to go up if we build an army.
  • Our commerce will go up by 50% in Paris (50% of 19). This number gets multiplied through our library and academy bonus, which will increase our 100% science rate and could shave a turn or two off the 17.25 turns.
  • We’ll be getting some city capture gold.
  • We’ll be getting some gold in trade.
  • Our city maintenance in existing cities will go up based on the number of cities we add through conquest.
  • Our city maintenance will go up as our new cities come out of revolt.
  • Our science output will go up as our new cities (which should be mature with improvements) come out of revolt.
With all of these variables, it’s hard to say what the final impact will be. Would it be safe to assume that self-researching all of Astro will take 20 turns instead of 13 turns? If so, then instead of getting Astro in 13 turns, we’ll get it in 4.25 + 20 = 25 turns. So, do the benefits listed above for CS now outweigh a 12 turn delay in Astro?

EDIT: x-post with mscellaneous. I think this supports his "Go all in" comment but takes it to the next level by putting CS before Astro so that we get Macemen that much sooner.
 
IF (and that's a big IF) we're on board with CS now and delaying Astro, then we'd need to assemble a stack of cats and macemen. We have 5 turns before we can build macemen, so we should use that time to build 6 to 8 cats and/or a barracks or two. Then, we should plan on trying to whip/build 6 to 8 maces for our initial stack. Since we'll need fewer cats, I think we should be able to build assemble this stack a bit quicker than the original stack we needed even though macemen cost more than swords, spears and xbows.

Since macemen would come up as a defender before an x-bow vs. the GWar and the axe (not 100% sure on the axe), would we even need any xbows?

Anyway, unless we agree on CS now, this is just food for thought.
 
Other thoughts:
A] I think that Music will take 4 turns to research when I checked last. If we are willing to commit to completing research on Music so that we can build The Sistine Chapel in one of our Cities (Paris? Oracle? gift it to Ramesses and let him build it?), even if we miss out on the free Great Artist, AND if we we can get this research time down to 3 turns by hiring Scientists, building Research, etc, I would be willing to blindly beeline Music, since the Great Artist would just be "nice to have." Otherwise, if the team feels that we would stop research on Music if someone else gets the Great Artist, then I think that I'd still prefer to spend the Espionage Points on knowing what the AIs are researching as our first move with our Commerce

B] Gifting Optics to Qin needs to be timed so that we can declare war on Brennus 1 or 2 turns earlier than the earliest time that Qin could possibly reach Brennus via an immediately-whipped Caravel. Yes, we can bribe Qin to attack a Pleased AI, but if we're not already at war with Brennus, we might not have enough tech-trading value to be able to bribe Qin into the war. So, we'd want to be at war and then bribe him in, but if we wait until they meet each other, then Qin will get angered by us declaring war on Brennus if he starts off Pleased toward Brennus. If we declare war on Brennus before they meet, there won't be a problem with angering Qin, and Qin should be relatively easily bribeable

Obviously, this point will be dependent upon when we feel that we will be ready to go to war with Brennus.

C] While a war can be fought with Cats and Crossbowmen, what's more important is to look at our priority for this game, and that is getting some of the overseas AIs to Friendly status. Doing so should take priority, as the sooner that we can get some overseas AIs to Friendly status, the sooner that we can catapult our tech pace ahead.

Yes, land is power, Brennus isn't using the land on our behalf; I get that. But, he's also holding onto that land so that Ramesses isn't settling it. Brennus is our backwards land guardian. If we let him expand a bit more and build a few more Cities for us, build more usefulb Buildings for us, and still remain technologically backwards, we'll still benefit from his land.

Pre-Education, I'm not too concerned about getting his land at all. We don't want our economy to crash, and while we could make a PILLAGING war work with Crossbowmen, they aren't that particularly well-suited to capturing Cities (and nor are Swordsmen when you cannot disconnect an AI's sources of Iron and Copper).

Mitchum said that if he were to send in pillaging stacks, he would do so at least 7 turns before the main City-capturing assault.

Well, why don't we do just that? We can aim to build a small force that is oriented toward pillaging and defending from Brennus' incoming stacks.

But, we won't be focused on capturing Cities, just on running through his territory and pillaging all of the Mines. Destroy his production but not his Food sources.

Of course, I still think that doing so has to come as a secondary goal to pleasing the overseas AIs. So, if we can't get a pillaging force and a Settler force aboard Galleons, then I say we'll just have to delay war with Brennus.

Liberating Cities works best in pairs of two... you get +1 Attitude (it's actually +1.5, but there are so few ways to get +0.5 that +1.5 is essentially just +1) for Liberating one City and +3 for Liberating two Cities (2 * +1.5 = +3).

So, we should aim for 8, 10, or 12 Settlers.

8 would mean 3 Galleons, 10 would mean an extra Galleon, and 12 would fill up all 4 Galleons.

We don't care how good the Cities are, just as long as they can be squeezed in. So, along the northern coast by the Marble, we might fit in two or three Cities next to each other, and perhaps another one in-land just south of there.

We won't really know until we get there with our Settlers as to just how far in-land we'll be able to settle, unless we're going to get an Explorer onto a Caravel ASAP.

This timing will be even more tight if we really can double-Lightbulb Astronomy with a Great-Artist-spanwed-Golden-Age, as we'll have Astronomy even sooner than 16 turns from now.

So, I think that our immediate preparations should be for building Settlers and doing our best to grab Sugar Barb City out from under Brennus' nose. If we can't grab Sugar Barb City, then we can whip Settlers and regrow while slowly building Military Units, with the plan of mostly pillaging but also possibly attempting to capture Sugar Barb City in an intial war.

Again, the goal will not be to capture Cities with Crossbowmen, but will be to disconnect Iron and Ivory, if it exists. Copper and Horse would be optional, but also nice to pillage, since Horse Archers could be annoying once we have stacks of Catapults.
 
@ Dhoom

I assume this last post is a x-post with my last two. I don't think the massive settler buildup is necessary since we can get to Friendly without the libarating bonus. +4 Fair Trade should be enough.

Plus, if we could go to war with maces instead of swords and xbows, would you change your mind?

An alternate could be Music (GArt for golden age) -> CS. During the Golden Age our output would really crank. That would give us Music (4T) + CS (4T) = 8 turns to build CHs, GLib, barracks, a few cats, etc. We'd also get anarchy-free civics switches, saving a full turn of production. The question is, would be blindly go for Music or wait one turn by putting 40% EPP slider on Hammy?
 
Mitchum said:
+2 OB
So, we could have Qin to +11 40 turns after sharing a civic with him and Hammy to +12 10 turns later.
I'm pretty sure that it takes +25 turns per +1 of Open Borders, so it would still take 50 turns for either AI, according to your numbers.


Mitchum said:
We can revolt into Bureau for "free" when we also revolt to HR.
Not true. Once we have 13 Cities, it costs us 2 turns to revolt to 2 Civics.

We have 13 Cities thanks to owning Wine City.


Mitchum said:
2. Shared civic diplo bonus starts accruing ASAP as opposed to 18 turns from now.
So, that's a difference of +1.8.

If Astrononmy weren't a zero-bonus tech, I'd be more willing to self-tech it. But, getting even just 1 Lightbulb into Astronomy will be quite huge.


Mitchum said:
5. We'll be able to fund our research through city capture gold at the cost of fewer hammers spent on suicide cats.
Just with more Hammers spent on replacing Macemen, right? Because I tried out this no-Bombarding kind of a war and it was a mess. I did not try with Macemen, but we'd be fighting 30%, 40%, 60% battles with our Macemen, which would mean that we'd have to replace quite a lot of Macemen instead of Cats.


Mitchum said:
6. We can afford to build barracks in several cities so that when we can build macemen, they can be CRI promoted out of the gate.
Versus an AI like Brennus with reasonably-high attack courage, Combat I Maces are generally a better promotion than City Raider I. You get almost the same benefit when the City Defences aren't as high as you'll see with Castles, you can specialise your units (one goes Medic, one goes Anti-Archery, one goes Anti-Melee), and you can defend much better, even when wounded.


Mitchum said:
Our commerce will go up by 50% in Paris (50% of 19). This number gets multiplied through our library and academy bonus, which will increase our 100% science rate and could shave a turn or two off the 17.25 turns.
Let's make sure that we look at the benefit alongside of the cost of running a High Maintenance Civic.

Being objective here, how much of our Science comes from Paris? Can we really see a 2-turn decrease over a period of 17 turns?


Mitchum said:
Our science output will go up as our new cities (which should be mature with improvements) come out of revolt.
Let's be realistic here. We're going to be lucky to get Granaries in half of the captured Cities.

Going for capturing Cities now means Brennus won't have had time to build Courthouses or Harbours.

He cannot build Forges or Markets.

He can build Barracks, Duns (City Walls) Libraries, Buddhist Temples, and Buddhist Monasteries, but these Buildings cannot be captured.

We might get the odd Lighthouse, but he only has 3 Coastal Cities that know about.

If I missed some important infrastructure that Brennus might have built, please let me know, since I'm not seeing it.


Mitchum said:
To me, getting Qin and Hammy to Friendly trumps everything
If that is really true, then let's build them Cities which we will Liberate. Those can be Liberated in roughly 20 turns from now, rather than 50 turns from now.

The difference between Astrononmy (partially Lightbulbed) -> Civil Service and Civil Service -> Astronomy is not only in the total time that it takes to get those techs, but the amount of "free" Diplo credit that we can get.

For the cost of 4 suicidal Catapults, we can get +3 relations with an AI. That's not something that you can get later on in the game; it's a diminishing aspect of the game that we can take advantage of by getting Astronomy now instead of later.


Brennus dying 10 turns sooner, 20 turns sooner, or however earlier it is isn't going to significantly impact our end game, since we both seem to agree that getting the overseas AIs to Friendly status is what's going to carry us forward and set us apart from the other SGOTM teams.

Let's play to our strategy's strengths, which is a Trade Route economy.

SGOTM Teams that wanted Civil Service will have had it for a long time now and probably also own some of Brennus' lands. If we want to beat them, we need to do something that fits with our strategy, instead of doing what others likely did but later and not as well as they did it.

It's time to leverage Astronomy to its fullest effectiveness, which means grabbing a ton of overseas Trade Routes, Liberating Cities to the AIs, and having a more effective (time-compressed) war against Brennus a bit later on by assaulting 2 or 3 of his Cities from the sea.


I know that you want to try and smash his Stacks of Doom while you see them, but keep your eyes on the Astronomy prize and don't get distracted by Brennus' units' shiny armour. He can rebuild his stacks, but we can't get that permanent Diplo boost from Liberating Cities as easily later; yes, we can Liberate Sitting Bull's Cities, but they'll go to the AI with the nearest capital, i.e. probably all to Saladin.

You may feel that "+11 is good enough," but is it really? We have some whiney, demanding AIs in our game. We'll definitely be asked to switch to their Religions. Are we going to do so or are we going to incur penalties for refusing?

Certainly, Saladin is going to need some extra pampering if we trade with Hammurabi.

Also, I don't see why we shouldn't be profiting from the sale of nearly every tech by 20 to 30 Gold at a time (and more as time goes on and this limit increases).

You say that we probably don't want to drag too many overseas AIs into wars, and that's probably going to be more of a fact of us being unable to bribe them easily, other than Qin, dictating that fact. Fine, no worries. We'll get Qin Friendly quickly via City Liberation, Tech-gifting, and a Shared War with Brennus.

Besides, this whole +1.8 Shared Favourite Civic bonus assumes that the AIs will revolt... they often do, but they might not. If they are bribeable into switching, then holding onto some techs will be of use for such a bribe. If they aren't bribeable, then you'll just have to sit there waiting patiently for them to revolt.


What you were talking about earlier with ignoring Bombarding when attacking Cities is far more effective when we have Trebuchets in our army. You could mostly ignore Bombarding at that time because Trebuchets are JUST THAT POWERFUL. Cats, however, are not that powerful, and generally require Bombarding and Collateral Damage to be highly effective. You could also play through the war almost at Epic Game Speed with Engineering's bonus movement points, Trebuchets, and Pikemen (if we stay out of war completely with Brennus for now and don't start pillaging his potential source of Ivory), should we get Engineering in trade from a Friendly AI.


I'm not saying that Civil Service is a poor option. It's a good option. Most top teams probably got it much earlier and thus have benefitted from its use for much longer.

Astronomy, however, is an even stronger option that fits better with how we've been playing our game.

Just looking at the numbers alone, Astronomy won't give us +9 Commerce in Paris, but will give it +2 Commerce and +4 Commerce in most of our Coastal Cities, all without a High Maintenance Cost. Plus, you have to find a way to come up with 20% more Flasks (the math doesn't quite work out that way, but it's roughly 20%) due to having to self-tech all of Astronomy's Flasks instead of less than half of them, without any bonus to research that we players just normally take for granted.


Capturing Brennus' lands is a dead end and while we need to do so eventually, our economy is not really in a solid position to do so. Plus, Bureaucracy's High Maintenance Cost doesn't mix particularly well with an expanding empire, as we'll incur more Maintenance due to capturing Cities.


Yes, Bureaucracy also gives us some extra Hammers in Paris, but they are just additive, not multiplicative, with the Forge, so they are nice to get, but are just one more minor factor that don't really address the issue of getting the overseas AIs to Friendly ASAP and high enough in Friendliness that they'll vote for us above all other AIs, regardless of future AI - AI Friendly relationships and regardless of negative Diplo modifiers that we might incur.


You're the one who said look at SGOTM games for examples... the top games are known for innovative strategies... gifting away an early City and using it heavily for espionage, building Warriors that can get disbanded when your economy is collapsing, blocking off strong Barb units from entering your lands using a "wall" of Workers/Warriors, capturing land and gifting it to Gandhi so that he can fly to Space faster, etc and so on. So, no, you're not going to be able to point to earlier games for specific examples of the same innovative strategies being used, because the SGOTM tends to bring out innovative strategies that haven't been tried or at least have not been widely-publicized.

So, don't discount this City Liberating approach so easily. You've played enough Diplo games to know that it can be a close race if you have a bunch of AIs that are relatively Friendly with each other, but if you can aim to get a few EXTRA Diplo points earlier, you can get the AIs to the minimum amount of Friendly Attitude earlier on and later, you'll have a buffer to play with (say, so that we CAN declare war on Sitting Bull without brining Hammurabi down to Pleased status and thereby bring Saladin up to Friendly status by Liberating some of Sitting Bull's Cities to Saladin, etc).


Heavily gifting techs to AIs that we want to enable has been our grand strategy from the start. Let's make sure that the decisions we make going forward best support that goal. Liberating Cities to overseas AIs before they settle the land themselves works toward that goal. Capturing Brennus' lands sooner rather than later (and I challenge this claim, since Galleons will make a later-war more efficient, and that's not even assuming that we'll get extra units like Trebs to make our job more Hammer-efficient and thus giving us units that will accumulate promotions for re-use against Sitting Bull, instead of dying) isn't really helping toward the goal of getting the AIs to Friendly status.

In fact, I claim that we cannot risk dragging Qin into a war with Brennus if we beat down on Brennus too much now, but we can afford to drag Qin into a war later if Brennus still has a large enough empire not to capitulate. Whether we'll need to drag Qin or not will depend upon how many Cities get Liberated to him instead of to Hammurabi or Saladin.
 
Plus, if we could go to war with maces instead of swords and xbows, would you change your mind?
No, because I think that we'd be detouring not only from our grand strategy but we'd also be following what other teams are doing, just later and more poorly-executed.


An alternate could be Music (GArt for golden age) -> CS. During the Golden Age our output would really crank. That would give us Music (4T) + CS (4T) = 8 turns to build CHs, GLib, barracks, a few cats, etc. We'd also get anarchy-free civics switches, saving a full turn of production. The question is, would be blindly go for Music or wait one turn by putting 40% EPP slider on Hammy?
How many Cities do the overseas AIs have? 8 or 9 each, right? We can Open Borders with all of them... let's say 32 AIs' Cities' worth of Trade Routes.

Unlike the Trade Routes from Ramesses, I just realised that we'll get 4-Commerce Trade Routes instead of 3-Commerce Trade Routes on our mainland.

So, actually, that's 2 * +2 Commerce = +4 Commerce in Paris and in nearly every City except for 7 Trade Routes. Given that we only have 2 non-Coastal Cities (Paris and HE City), and not counting Wine City yet, since it is still in revolt, we currently have this many 2-Commerce Trade Routes:
2 * 2 + 4 * 10 - 7
= 4 + 40 - 7
= 44 - 7
= 36

Thus, we can use all 32 of the overseas AIs' Trade Routes for +2 Commerce each. That's 32 * 2 = 64 Commerce per turn.

Show me how Bureaucracy can compete with that (don't forget to count the Maintenance hit from running a High Upkeep Civic, which we won't get with Astronomy) and I may consider backing down.
 
I just ran a quick test game.

These are odds for maces against a CG I archer in a 50% (EDIT: greater than 100 :culture:) cultural defense city with walls (Dun).

Combat 1 Macemen: 67.39%
City Raider 1 Macemen: 66.92%
Unpromoted Macemen: 61.76
Combat 1 Sword: 27.9%
City Raider 1 Sword: 27.46%
Unpromoted Sword: 22.84%
Unpromoted cat: 22%

These were all with ZERO suicidal cats. If we suicide two cats and the top unit is unscratched (unlikely at 22% odds), we could use a CR I mace at 67% odds and then the wounded archers that receive collateral damage would be closer to 95% odds.

More likely, our first two cats will damage the top two defenders at least a little, right? I ran a test and my first cat only hit the top defender one time for 16 hitpoints. This is probably the worst we could expect. In this most likely worst case scenario, the second cat than has 42% odds (our promoted maces have 83% odds). My second cat took the 42% battle causing a second round of collateral damage. Again, this cat only got one hit in. I'd expect more like two or more. At this point, our promoted maces have 95% odds and our unpromoted maces have 87% odds. All of the archers have about 2.3/3.0 :strength:. Two of them from being hit once in battle and the rest from collateral damage.

So, at the expense of two cats, we have 95% odds against a city full of CG I archers. Our odds are even better if the city is defended by axes, chariots, GWars or spears.

I don't see that being bloody for us. I see it being bloody for Brennus. BIG TIME BLOODY! But, our window of opportunity for this won't last until Astro -> CS as delaying that long brings a higher probability of LBs on the scene.

EDIT: X-Post with Dhoom's last two posts.
 
OK. Please dumb down your liberating cities trick because I don't understand how it works. If you can, spell it out in 150 words or less. If I have read a whole page of text, I'm likely to miss some important point.

This is what I understand.

1. We build 10 to 12 settlers.
2. Once Astro is in, we build some Galleons and ship them to the other continent.
3. We find unsettled land on the continent and plop down some cities.
4. We gift them to nearby AI and get an immediate +1.5 per city.

Is that about right or did I miss something?

This raises a few questions:

1. Do you think we can find 10 to 12 city spots 20 turns from now on a land mass that has 4 AI on it?
2. Do the cities have to have some of the AI culture in the city center or do they just have to be close to their cities? (I just tested this and they just have to be close).
3. What if we settle the cities and the AI is in economic hardship and won't take the city similar to what we saw in our test game?

I just answered question #2 and if the AI in question have Currency, I doubt that they will have any economic hardship.

So, my biggest beef with this whole argument is whether or not we'll be able to found enough cities to make a difference. I think we'd be lVERY ucky to find 1 or 2 such locations for each AI 20 turns from now.
 
If we get the great artist from music I can launch a golden age in 6 turns, revolt to caste and hereditary rule, get a great scientist from Clam-city in 10 turns, one from GP-farm in 12 turns, and double bulb Astronomy, research Civil Service in 13 turns, and revolt to slavery and Bureaucracy 13 turns from now, with one turn left of our golden age. We can possibly start our golden age 1 turn earlier to increase the chance of getting TGL.

We are not short on commerce, so we can afford to use the espionage slider to see if Hammurabi is researching it.

Due to us not having any religions, and not getting gems nor wine nor settle within Iron, I think we should do something that the other teams are not. So I change my vote from war now, to not war.

If you want to test it load the test game below, which is correct on clam city and pig city but nothing else. Run 2 scientists in clam for 6 turns, then start the golden age and run them for 4 more turns. Finish the forge in Clam in 2 turns by firing the scientists, and grow as big as you can. After 5 turns you hire 2 scientist, and then hire enough after you start your golden age to be as close to clam as possible without getting it before.

My vote is now for:
Music - Civil service (1 turn from finish) - run a golden age - double bulb Astronomy. NO WAR NOW. Enable oversea AI.

(not in this exact order)
 

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