soundjata
hole in cheese
- Joined
- Jun 3, 2011
- Messages
- 2,544
@ Shaka. Ok noted the low interest on fuzzing with Qin.
And yes I forgot Broadway, Hollywood, RNR, and also broadcast tower (or eiffel meh). All these make cultural VC all the more easier in my book.
I still need some indications on the war vs. SB. What's the point exactly?
Back to GP farming.
If I understand well, we only need 1 more non GS great person to allow for the last GA.
Or do we plan on finishing after T209+25?
- If yes, we might want another GA, which costs 4 GP of different kind and is detrimental to Artist bombs.
- If no, what's the point of farming anything else but artists?
OH YES bulbing. Any GP type will bulb FT eventually.
But some kind of GP lead us to wrong parts of the tech tree. Let's see:
Priest: Check. Bulbs nothing but FT after divine right.
Artist: Check. Bulbs all sort of good stuff on the way to computers. then bulbs robotics, which we don't need but at that time we'll bomb.
Scientist: good until satellite. Not good after: will bulb laser, which we don't need.
Merchant: good till FT.
Engineer: good until Plastic. Then will bulb ecology, which we don't need.
My conclusion:
Next turn we can assign all kind of specialists in our GP farms, but need to keep pure Artists for the bombs.
As we are not going to use Caste system and pacifism too soon I guess we can't generate more than 6 or 7 GP by T209+25. As we need 3 to 5 bombs, that is still not many non artists.
Time for a spreadsheet
This is my gaming machine man. No excel. Brrr. I hate using my working laptop on the weekend
BRB
And yes I forgot Broadway, Hollywood, RNR, and also broadcast tower (or eiffel meh). All these make cultural VC all the more easier in my book.
I still need some indications on the war vs. SB. What's the point exactly?
Back to GP farming.
If I understand well, we only need 1 more non GS great person to allow for the last GA.
Or do we plan on finishing after T209+25?
- If yes, we might want another GA, which costs 4 GP of different kind and is detrimental to Artist bombs.
- If no, what's the point of farming anything else but artists?
OH YES bulbing. Any GP type will bulb FT eventually.
But some kind of GP lead us to wrong parts of the tech tree. Let's see:
Priest: Check. Bulbs nothing but FT after divine right.
Artist: Check. Bulbs all sort of good stuff on the way to computers. then bulbs robotics, which we don't need but at that time we'll bomb.
Scientist: good until satellite. Not good after: will bulb laser, which we don't need.
Merchant: good till FT.
Engineer: good until Plastic. Then will bulb ecology, which we don't need.
My conclusion:
Next turn we can assign all kind of specialists in our GP farms, but need to keep pure Artists for the bombs.
As we are not going to use Caste system and pacifism too soon I guess we can't generate more than 6 or 7 GP by T209+25. As we need 3 to 5 bombs, that is still not many non artists.
Time for a spreadsheet

