Some more data...
U.N. completion
T0 - UN is built (the turn you see 1 turn remaining)
T1 - Sec Gen. vote
T2 - Sec Gen. result
T6 - First vote
T7 - vote result
So U.N. should be built 7 turns before expected victory. OTOH, we could potentially benefit from the extra traderoutes (worth about 250~300C per turn) which yield more than UoS+SM+AP together (32 temples, 2 cathedrals), however, timing becomes riskier.
U.N. vote vs Domination
As you might expect, we have no difficulty having enough votes for U.N., in fact, we have too much and
must lose population (below 70%). Liberating cities will remove some population from the other continent but the big cities are at home; besides,
liberating cities means losing land tiles, which we need. We can only
gift these cities to SB once he's reduced to 3 cities. Another option is to
starve population in our cities. Finally, the last option is to
capitulate another AI, which means more hammers. I think starving our big cities might be easiest given that the remaining AI cities should be plenty large.
Research
I ran another quick test, this time I spent the extra hammers which were mentioned in previous post. Also, I stayed into Pacifism the whole time. I also added more beaker multipliers where they paid off in time.
The result is a T237 victory (short 6k beakers), but I'm pretty sure it's my fault, I favored Exec spread over fact+cp this time around.
Orleans' culture was done on T235 with 3 bombs as planned by
soundjata. Paris can be done pretty much any turn with the spies... I end up with 9~10k EPP against Ragnar.
What's left to do
I more and more doubt we can achieve T235 victory, but T236 is pretty good (and not so easy... feel free to try!).
I'd rather win T236 than spend 3 weeks planning out T235 victory.
In no precise order...
- We have to identify the next stopping point, probably 2T after Electricity.
- GPP should be re-planned out... we absolutely need 5 more GPs: 3 GA bombs, 1 for Golden Age, 1 for 3rd Corporation... 1200, 1400, 1600, 1800, 2000 !! 2200 for GA safety which can be aborted if we have early success
- What city will do what (some cities should switch to wealth right away, most cities should get Fact+CP, Mining spread, we don't really need much more Sushi spreading)
- How to keep AIs out of Emancipation as much as possible (this is worth a few thousand beakers)
- When to trigger next G.A.
- Tech path (give more time to AIs to get Rifling for a trade)