[to_xp]Gekko
QCT junkie
Yes. If you read the mouseover description for that option you will see that it states that it's used for Advanced Tactics only.
bummer. could the toggle be modified to work both with and without that option?
Yes. If you read the mouseover description for that option you will see that it states that it's used for Advanced Tactics only.
Still not seeing it. Checked on two different computers. I haven't done anything recently that would affect the Sevopedia.
There's something I noticed in a game of mine, though it was before the release of version 2.4. But because I didn't see it mentioned in the thread i think it might still be relevant: The Ice tiles around cities with a temple of the hand are slowly converting back to their original terrain type if the temple was build after the completion of "The Deepening". However, ice tiles around cities with a temple of the hand which was build before the Deepening remain ice permenantly as intended. It might be relevant that the game option "end of winter" was enabled.
[to_xp]Gekko;12118905 said:I've noticed the recommended builds almost often include adepts once you get access to them. I assume there's no easy way to tell the AI "this is good, but you only need a few" , but something based on unit line flavours could work, so that only civs that can actually benefit from adept spam actually do it while others focus on their strengths.
also, if an AI is going to spam adepts then it needs to prioritize mana nodes giving spells that are useful to use en masse, which basically means summons ( death, fire, etc. ) . as awesome as something like maelstrom is for example, you don't need fifty mages with it when five will do. fifty spectres per turn otoh...
I don't believe this is caused by End of Winter, but it has the same issue. I have not seen this problem myself but I have heard of others reporting it. This is what I surmised from their posts:
1) Basically, when you cast Deepening it changes some of the tiles to snow temporarily.
2) When you build a Temple of the Hand in a city, it checks to see if they're already snow, whether temporary or permanent.
3) Only the non-snow tiles get changed to snow.
3) Temporary snow tiles are ignored by Temple of the Hand, and will eventually revert to whatever they were before.
[to_xp]Gekko;12118453 said:3) fix for the defensive strike+blitz exploit providing infinite defensive strikes ( if you can get one such unit it's usually GG as nothing can touch it )
The Ice tiles around cities with a temple of the hand are slowly converting back to their original terrain type if the temple was build after the completion of "The Deepening". However, ice tiles around cities with a temple of the hand which was build before the Deepening remain ice permenantly as intended.